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  1. View Forum Posts #1 Reply With Quote
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    [Open-beta] G2NotR - Wasteland Mod


    What's the Wasteland Mod?

    Wasteland Mod is an another try to remake all the missing location from Gothic 1 inside the Gothic 2 version of the Valley of Mines. The modification doesn't offer any sort of plot or quests other than the main one provided by the original copy of the game. It only adds new locations while trying to maintain the vanilla feeling of the Gothic 2 Valley of Mines.

    What's so different about the Wasteland Mod?

    Other modifications, like G2 Returning or Unnamed, give new plot. There are people though, like me, who prefer playing the original game, but don't like how Piranha Bytes deleted many old locations from the Valley of Mines. This modification restores them while the main plot stays intact.
    Also other modifications often fail in making the world feel coherent. For example Unnamed gives a vast, green forest behind the palisade, while the rest of the world is dark and depressing. In Wasteland Mod the forest is as dark as the rest of the valley.

    What exactly locations are included in this modification?
    For now the Wasteland Mod provides:
    - Free Mine Camp and terrains around it
    - Orc Town
    - The entrance to the Old Mine
    - Troll's Canyon
    - Quentin's Camp
    - The area above the Collapsed Mine
    - The inside of the Sunken Xardas' Tower
    - The whole area behind the Great Orc Palisade, including the Monastery, the Fog Tower, Psionics Camp and the entrance to the Orc Cemetery.
    - Areas around New Camp(Water Mages chambers, inn)
    - Orc Graveyard
    - Free Mine

    What's not included:
    - The Old Mine - as it's collapsed
    - The Sleeper's Temple - as it's collapsed

    Who exactly this mod is made for?

    For players and modders, of course. Players may want to see the old valley full once again, but not necessarily with new quests(which would feel out of place without dialogue sounds). The modders can feel free to use this mods resources to base their own modifications on.

    What's the exact status of the mod?

    This modification is finished.

    The Authors

    Caesum - level-design, 2D & 3D graphics, scripts
    LordKamilVII - level-design
    dixie - 2D & 3D graphics(used psicamp resources from her site as a base)
    bgb - scripts
    Graveir - beta testing

    This modification has been in production from 2008 to 2014. It's my first and probably last mod for Gothic.

    Screenshots:

    Download OLD, open-beta version:
    POLISH .mod version: http://www.mediafire.com/download/xm...andMod_v10.rar
    ENGLISH .mod version: http://www.mediafire.com/download/bt...10_ENGLISH.rar
    GERMAN .mod version: http://www.mediafire.com/download/bg...10_GERMAN2.rar
    Resources for modders(optional): http://www.mediafire.com/download/3y...v10_Zasoby.rar

    Download version 2:
    Wasteland Mod 2 - Polish
    Wasteland Mod 2 - German
    Wasteland Mod 2 - English
    Resources for modders

    Installation tutorial(click me)

    Special thanks to bgb and Graveir for their help in scripts and testing.

    .mod version is all you need to play the modification. It can be played using Gothic 2 Mod Starter.

    Resources for modders are only for those who want to use this modification as a base for their mods.
    IMPORTANT: Forgot to add you can't have .vdf files disabled while playing the game, otherwise it won't have such worlds as Khorinis or Jarkendar.

    Moddb site:
    [Bild: 25357.png]

    Please discuss in English, I don't know German language.
    Last edited by Caesum; 23.03.2015 at 11:32.

  2. Visit Homepage View Forum Posts #2 Reply With Quote
    Very good work! I just wanted to start a new round of Gothic 2 and I guess, I'll give your modification a try.
    I will look at it ingame in a few days, I've only looked at the screens for now but I really like them.
    And I want to thank you for adding the ressources, this is a great idea. I guess you don't mind using it for story-additions?

    Alle fragen sich wie kann ich noch schöner werden,
    aber keiner fragt sich für wen.

  3. View Forum Posts #3 Reply With Quote
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    Of course, you can do whatever you want with it. That is - for as long as you include all the authors in credits.

    Actually there were times when I was thinking myself about using this mod to make another one, with sidequests or even fully developed additional plot to somehow fill the additional space with more gameplay, but eventually dropped that idea because I already had too much to do. Still have tbh because of school and other projects(for Tomb Raider). Anyway feel free to use it however you like!

  4. View Forum Posts #4 Reply With Quote
    Serima Fisk2033's Avatar
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    Wow! The screens are amazing

  5. View Forum Posts #5 Reply With Quote
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    The idea behind this project sounds quite cool and I know of a project where these resources might come in quite handy. If that happens you'll be mentioned of course.

    I'll take a closer look on the maps later.

  6. View Forum Posts #6 Reply With Quote
    Provinzheld Object's Avatar
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    Was great fun to play your mod. Sure theres no plot, but it was nice to conquer the swampcamp- alone
    It was a good idea to place a dock in the swampcamp to represent the supply replenishment of the Orcish Army. However, i think it would be better, if you draw it further into open water, because it is not very deep there and larger ships wouldn't be able to dock.

  7. View Forum Posts #7 Reply With Quote
    Mythos Tyrus's Avatar
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    Wow, it looks very nice!

    But is it possible to insert Monsters in the new areas`?

    edit*
    I see...you insert new monsters..thx ^^

  8. View Forum Posts #8 Reply With Quote
    der wieder SEHENDE lucigoth's Avatar
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    Da haben einige Orks aber ganz schön abgenommen.
    Die Screens sehen klasse aus!
    Kann mir jemand das ganze mal in Kurzform auf deutsch erklären?
    Lade German mod version runter und dann?
    Brauche ich G1 oder G2?

  9. View Forum Posts #9 Reply With Quote
    Mythos Tyrus's Avatar
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    Das ist für gothic 2.
    Die mod fügt das Sektenlager und weitere dinge wohl ein
    Lade die deutsche version
    Info datei kommt in den system ordner
    mod datei kommt in den modvbi ordner oder wie der heisst...und dieser ordner befindet sich im data ordner

  10. View Forum Posts #10 Reply With Quote
    Provinzheld Object's Avatar
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    Quote Originally Posted by lucigoth View Post
    Da haben einige Orks aber ganz schön abgenommen.
    Die Screens sehen klasse aus!
    Kann mir jemand das ganze mal in Kurzform auf deutsch erklären?
    Lade German mod version runter und dann?
    Brauche ich G1 oder G2?
    Gothic 2 dndr
    Es liegt eine Readme bei, ist also selbsterklärend.

    EDIT: Na das waren aber millisekunden ^^

  11. View Forum Posts #11 Reply With Quote
    der wieder SEHENDE lucigoth's Avatar
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    Habe runtergeladen und entpackt.
    Da ist keine Mod bei; nur Readme, Konfigurationseinstellung und ein Clip den ich nicht öffnen kann.

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    Kämpfer Atmus's Avatar
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    Ich hab das nicht runterladen, aber mein Tipp ist Konfigurationseinstellung ist ini Datei (schiebe nach G2\System), Clip ist mod Datei (schiebe nach Data\ModVDF), und du einfach siehst keine Extensions.

  13. View Forum Posts #13 Reply With Quote
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    Quote Originally Posted by lucigoth View Post
    Habe runtergeladen und entpackt.
    Da ist keine Mod bei; nur Readme, Konfigurationseinstellung und ein Clip den ich nicht öffnen kann.
    Ich verwende jetzt google Übersetzer.

    Laden Sie diese: http://www.mediafire.com/download/a7...V10_GERMAN.rar

    Es gibt zwei Dateien in. WastelandGER.ini und WastelandGER.mod

    Kopieren Sie WastelandGER.mod den Ordner Gothic II\Data\modvdf
    Kopieren Sie WastelandGER.ini den Ordner Gothic II\System

    Verwenden Gothic II\System\GothicStarter.exe zu spielen.

    ------------------------------------------

    Info for English modders. Got scripts thanks to Mark56 so there'll be English version soon.

    Quote Originally Posted by Object View Post
    Was great fun to play your mod. Sure theres no plot, but it was nice to conquer the swampcamp- alone
    It was a good idea to place a dock in the swampcamp to represent the supply replenishment of the Orcish Army. However, i think it would be better, if you draw it further into open water, because it is not very deep there and larger ships wouldn't be able to dock.
    Was going to add wooden parts to make the orcish port longer, but eventually gave up in advance for a more simple version as I don't have much time for myself(or mods) now. I also wanted to add a simple orcish ship in the distance - but yeah, that got cut too.
    Last edited by Caesum; 13.02.2014 at 00:30.

  14. View Forum Posts #14 Reply With Quote
    Schwertmeister colaklausi's Avatar
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    Mod läuft,habe aber keine Sprache,nur Untertitel ist das normal so Caesum?
    Mein System:PHENOM 2 X4 955 4x @3,72GHz
    8GB DDR 3 Ram,Windows 7 Bit 64
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  15. View Forum Posts #15 Reply With Quote
    Gorilla Bytes Team Gorilla's Avatar
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    Wow, this looks like a great addition to the game.
    Download Orkkrieg

    „Nach göttlichem Recht gebühre es der Kirche [...] zu bestimmen, was zu glauben und was zu tun sei.“-Papst Leo XIII

  16. View Forum Posts #16 Reply With Quote
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    Quote Originally Posted by colaklausi View Post
    Mod läuft,habe aber keine Sprache,nur Untertitel ist das normal so Caesum?
    Mit Google Translator jetzt.

    Vielleicht, weil es keine Ou.bin und Ou.csl enthalten in der Mod datei. Daher sollten Sie sie in Ihrem "Gothic II\_work\Data\Scripts\Content\Cutscene" Ordner haben.
    Es sei denn, Sie Skripts gereinigt haben.
    Quote Originally Posted by Gorilla View Post
    Wow, this looks like a great addition to the game.
    Thank you.

  17. View Forum Posts #17 Reply With Quote
    Schwertmeister colaklausi's Avatar
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    Ist beides im Ordner vorhanden Caesum.
    Mein System:PHENOM 2 X4 955 4x @3,72GHz
    8GB DDR 3 Ram,Windows 7 Bit 64
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  18. View Forum Posts #18 Reply With Quote
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    Wenn jemand schickt mir Ou.bin und Ou.csl kann ich es beheben.

    Das Gleiche gilt, um englische Version.
    //
    If someone sends me Ou.bin and Ou.csl for both English and German version I can fix it.

  19. View Forum Posts #19 Reply With Quote
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    English version uploaded. It has Ou.bin and Ou.csl files so everything should be working just fine.

    Still need above files but for German version. If anyone could kindly send them to me I'd be most grateful.

    EDIT: If there are any English Gothic communities then please do tell me. I'd like to advertise this mod as much as I can. Do you think it could be advertised on World of Gothic's main page?
    Last edited by Caesum; 14.02.2014 at 18:55.

  20. View Forum Posts #20 Reply With Quote
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    Unfortunately WoG's english section locked its gates last year. I think people there would have been interested in your mod. However some folks from there switched to a new platform called The Old Camp.

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