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  1. View Forum Posts #61 Reply With Quote
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    Quote Originally Posted by George View Post


    Changelog 1.9.4
    • Add global hotkey to "Live Entity Position" to log the current position
      Can be useful when creating NavZones. Walk to the position where the sticks of you NavZone should be positioned, and hit the global hotkey. Afterwards the "Live Entity Position" log contains a list of coordinates.
    • Show a warning when a nav object has two sticks very close together
      Applies to NavZones, NavPaths, NegZones, NegCircles and PrefPaths.
    • Fix intersection transformation in NavMap for scaled/rotated NavPaths
    • Fix erroneous detection of NegCircles as not being in the NavMap
      NegCircles, which had no NavZone assigned, were falsely identified as not being in the NavMap.
    • Implement "Show in Editor" for NegZones, NegCircles and PrefPaths in NavMap sync dialog
    • Improve change details in NavMap sync dialog
    Looks like the last version does not work on win10. I cannot open any file when using version 1.9.4.

  2. View Forum Posts #62 Reply With Quote
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    Quote Originally Posted by yukoz View Post
    Looks like the last version does not work on win10. I cannot open any file when using version 1.9.4.
    Strange, it works in my Windows 10 VM.
    [Bild: attachment.php?s=99c56a2fd1c14c78efa893d2a556c1f2&attachmentid=48761&d=1578936067&thumb=1]

    Can you send me the log files from the logs folder in the g3dit directory in a private message?
    Which Java version do you have installed on your system?

  3. View Forum Posts #63 Reply With Quote
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    Quote Originally Posted by George View Post
    Strange, it works in my Windows 10 VM.
    [Bild: attachment.php?s=99c56a2fd1c14c78efa893d2a556c1f2&attachmentid=48761&d=1578936067&thumb=1]

    Can you send me the log files from the logs folder in the g3dit directory in a private message?
    Which Java version do you have installed on your system?
    I updated java to the latest version (version 8 update 231) and after that g3Editor do not open at all. An error occurs when open the editor using g3dit.exe: Failed to find java VM.
    I can only open the editor using g3dit.jar and also now I have the possibility open files.
    Logs are empty because I can not open exe file after java update.
    Version g3dit1.7 works without any problem.

  4. View Forum Posts #64 Reply With Quote
    Rock Me Amadeus  Askanius's Avatar
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    Pretty sure you need 64bit Java. I had a similar issue some time ago.

    https://www.java.com/en/download/manual.jsp

  5. View Forum Posts #65 Reply With Quote
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    Quote Originally Posted by Askanius View Post
    Pretty sure you need 64bit Java. I had a similar issue some time ago.
    That is correct, you need a 64-bit version of Java, I should have mentioned that in the start post.

  6. View Forum Posts #66 Reply With Quote
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    Quote Originally Posted by Askanius View Post
    Pretty sure you need 64bit Java. I had a similar issue some time ago.
    Quote Originally Posted by George View Post
    That is correct, you need a 64-bit version of Java, I should have mentioned that in the start post.
    Thank you. I installed a 64-bit version of Java. Now everything is working fine.

  7. View Forum Posts #67 Reply With Quote
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    Changelog 1.9.5
    • Rework entity search
      • Filter tree, with nodes connected via boolean combinators (manageable via a right click context menu)
      • Property filter
      • Template search
    • Allow reading and writing of remote properties
      • Read/Write properties and property sets (classes) from/to Gothic 3 in property view
      • Dump entities from "Live Entity Position" dialog (button next to the teleport button)
    • g3dit should now be able to read all meshes that are accepted by Gothic 3
    • Allow loading of assets from outside the data directories
    • Add workarounds for loading broken Rimy3D meshes



    Changelog 1.9.6
    • Add NavPath resize helper popup
      Allows for an easy adjustment of the width and length of NavPaths.
    • Apply changes to distance before building entity position filter
    • Fix regex entity name filter
    • Auto detect and prefill filter based on clipboard
    • Prefill filter based on value of previous filter
    • Adjust default width of the name column in entity and template search



    Changelog 1.9.7
    • Fix instantiation of eCVegetation_Grid and eCVegetation_GridNode
    • Add tooltip explaining search syntax for NegCircles, NegZones and PrefPaths
    • Improve JVM detection: Improve handling of invalid JRE/JDK registry entries.



    Changelog 1.9.8
    • Generierung der LowPoly durch g3dit (Tools->Generate LowPoly)

      In der Datei LowPolySectors.json wird Sektoren, die im Spielverlauf de-/aktiviert werden, eine separate LowPoly-node zugeordnet.
      Anstatt in G3_World_Lowpoly_01_Levelmesh_01_Spat.node werden LowPoly-Entities für Entities eines solchen Sektors in der zugeordneten LowPoly-node gespeichert.
      g3dit fügt zugeordnete LowPoly-node automatisch dem Sektor hinzu, so dass beim de-/aktivieren des Sektors auch die LowPoly-node de-/aktiviert wird.

      In der Datei ObjectsWithoutLowPoly.json werden Entities eingetragen, von deren Mesh es zwar eine LowPoly-Variante gibt, für die aber keine LowPoly-Entity erstellt werden soll.
      Das ist beispielsweise für Objekte sinnvoll, die sich in einer Höhle befinden, da aufgrund der geringen Sichtweite innerhalb der Höhle, sowieso immer die HighPoly-Variante dargestellt wird.

      In der Datei LowPolySectorsPermanent.note werden alle permanent aktivierten Sektoren eingetragen.
      g3dit wertet die Datei nicht aus, sie dient nur der expliziten Dokumentation, welche Sektoren definitiv nicht in der LowPolySectors.json berücksichtigt werden müssen.



    Changelog 1.9.9
    • Rework export of NegCircles, NegZones and PrefPaths
    • Add blacklist button to NegCircle tab of NavMap synchronization



    Changelog 1.9.10
    • Fix parsing of floating point values in exponential notation
    • Update enable property of "Fix"/"Blacklist" buttons in NavMap synchronization
    • Return also NavPaths with missing zones from NavMap.getNavPath()
      Before this change, incomplete NavPaths caused an exception in the
      NavPathStage of the NavMap synchronization.
    • Allow deletion of incomplete NavPaths from NavMap
    • Make stringtable language configurable

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