Hi. I am wondering which game file is being overwritten when Risen Custom Font Installed is run http://www.worldofrisen.de/download_62.htm. I mean risen has to have some file , that contains game font. I ask because I want to create a mod, that replaces Risen font with original Gothic Notr font.
???
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Okay, I got it - it's under Risen/data/common/gui2/fonts/ QUORUMM.ttf
I have replaced the font, but I cannot force game engine to load my font, even if I place my own font file in the exactly same place and rename it to "QUORUMM"...
There is also some file called compiledfonts.bin ( under library.PAK ) - but I don't know how to edit it
Can somebody help me with this ? Maybe JFaron- I have spotted, that he has succesfully replaced a font in his Risen Anti Aliasing mod
http://forum.worldofplayers.de/forum...t-1136830.html
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I've never done such a mod, sorry. (Lorn is the author of the mod you linked
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However, I remember someone asked for that before. Its probably somewhere here in the forum
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Ritter
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raw/gui2/fonts?
[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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Kuchi - did you mean common/gui2/fonts?
I just wrote to Lorn, maybe he could help me.
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He meant what I wrote. Try exporting the fonts using ScriptLibrary.
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Okay, fonts library already exported. I have eight text files there with .xfnt extensions ( i opened them with notepad ). Looks like every one of them defines size and type of the font used in certain part of game - but I have no hell idea how to force game to load my font. I have chosen a Tahoma font for the tests and I change the FaceName="Tahoma" in every file, but that makes no effect...
Like the Americans used to say... SHIT
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There's a tool here somewhere. Ah yes, here it is. It's easier to do it with that tool. Just select a font and it should create the necessary files for Risen to load it.
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Lorn - yeah, I know that already - I just want to make it in a form of mod to share with others.
So could you help me with that ?
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Oh right, sorry. Well the tool should create two folders. One in data/common (gui2) where the actual font is being copied to and one in data/compiled (library). Just pack both of them in paks (.p0x) and you should be good to go.
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Okay, I will try it, thanks.
Edit: I have tried it and I think it's pointless, looks like that CustomFontInstaller places one gui2 file into data/common , but this file is not enough ( so it there must be also some other file, that I cannot find ). I could write to Lord of War and ask him how the programm exactly works, but now I think, that my idea is pointless. I dropped the idea, I will just upload two version of fonts to choose from, with simple tutorial how to install them.Geändert von CzarnyAfgan (09.02.2014 um 14:25 Uhr)
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Neuling
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hi how did you open compiled_fonts what program you use i want to change font size of game Risen
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Ritter
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You don't open compiled_fints.bin. Risen can export the content of this and similar files as human readable files through Script_library.dll. Search Script_library i hope the description is in english.
The command you are looking for is "library export fonts".[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.