My types are no.1, no.3 and no.7
I am waiting for more of your opinions
Ergebnis 81 bis 95 von 95
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Geändert von CzarnyAfgan (14.11.2013 um 18:28 Uhr)
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- Jan 2009
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Number 1.
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#3 or #4.
I don't like the colour clash of armor and helmet in #1, #2, #5, #6 and #7.
#4 would have the advantage that you could use different faces for the vassals, to make them all unique.
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#1 or #3 and the question about the entrance: from top downstairs sounds better<
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Thanks, but I have already started the level designing and I already have lvl 5 ( the top one ) almost done. I was forced to do so, because of specific mesh construction of titanfeet monument, otherwise I would not be able to create separate entrance and separate exit from the tomb.
So hero will start at the level one, then through levels 2,3,4 up to lvl 5, where the king's lair will be located.
At the end of the quest, player will be able to get on the top of the titan feet monument ( by the stairs ) to watch some breathtaking view on the island. The titanfeet monument is the highest point on the map, ( I suppose ).
I will post some photos of current progress over mod soon
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Here I can report some of the progress over mod, which is already done, I estimate that about 30-40% of work has been done.
These things are ready or almost ready:
-Designing and development of Candella's Camp - 90% done, this includes: Buildings, items, inserted NPC's, weapons for each one of them and also some NPC routines
-Designing and development of Ferro's Camp ( that's the Knight's Camp no.2 )- 90% done, this includes: Built shelter inside a cave, items, inserted NPC's, weapons for each one of them and also some NPC routines
-Designing and development of Inquisition Stealth Camp ( that's the Knight's Camp no.2 )- 90% done, this includes: Buildings, inserted NPC's, items, weapons for each one of them and also some NPC routines
-Designing and development of Knight's Camp no.1- 75% done, this includes: Buildings ( not finished ), items, inserted NPC's, weapons for each one of them and also some NPC routines
-Altering the Rudolf's Inquisition Camp - this includes new walls ( palisade ) , and three new NPC's
-Work on King's Tomb located inside the mountain, which overlooks on Harbour Town - I have got general map-design plan and the creation of level 5 is in progress, when I finish it, I will start working on level four and so on...
Designing of the King's Catacombs is the most time-consuming stage of mod, because I have to create many mesh models on my own...
Custom dire stairs ( in construction )
[Bild: schody_krecone.png]
Custom staircase room including ready dire stairs
[Bild: klatka_schodowa_.jpg]
Some random snapshot from level 5 design, at the time when I started
[Bild: Snapshot__2013_11_19_0003.jpg]
Some video presentation of work that is already done on fifth level of Tomb
http://www.youtube.com/watch?v=jqQiW...ature=youtu.be
( REMEMBER THIS IS STILL EARLY ALPHA, so map models may look a little cra*py, I will make them shine in few months )
I will post images of new camps soon
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That looks cool (And I like the stairs )
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I thought that I can share some stealth shots about some monsters, that we are going to encounter in modification:
SKELETON ARCHER
[Bild: skeleton_archer.jpg]
stats:
HP: 600 ( 300 is base skill for skeleton_nude )
DEX: 100 ( 50 is base skill )
combatbow: lvl6
WEAPONS/LOOT: longbow, rusty sword
SKELETON ARCHER CHAMPION
[Bild: skeleton_archer_champion.jpg]
stats:
HP: 900
DEX: 150
combatbow: lvl10
WEAPONS/LOOT: horn bow, rusty sword
SKELETON WARRIOR ELITE
[Bild: skel_warrior_elite.jpg]
stats:
HP: 720 ( 360 is base skill for skeleton_warrior )
STR: 120 ( 60 is base skill )
combatsword: lvl6
WEAPONS/LOOT: bastard sword, round shield
SKELETON WARRIOR CHAMPION
[Bild: skel_warrior_champion.jpg]
stats:
HP: 1080
STR: 180
combatsword: lvl10
WEAPONS/LOOT: bastard sword special, rune shield
KING'S VASSAL ( SENTINEL )
[Bild: sentinel_1.jpg]
stats:
HP: 3600
STR: 200
combatsword: lvl10
WEAPONS/LOOT: rune sword, titan shield ( not the titanlord shield )
THE KING himself
[Bild: the_king.jpg]
stats:
PREPARE TO DIEEE !!!Geändert von CzarnyAfgan (23.11.2013 um 12:48 Uhr)
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I think you should reduce the brightness of the shield & helmet textures of the warriors in order to make them fit the rest of the model more appropriately. And in case of the King, did you try to make the green shape more transparent? I think that would look even better.
Since I do have Blender but I do not know how to do anything but basic models: Is there anything I could do to contribute? Maybe I could model some random ambient objects or even level meshes.je suis Today
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Aun - I could surely use some help of yours . I will let you know via P.M. I am glad, that you are willing to participate in the project
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- Feb 2011
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- Wachlokal von Vengard
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- 285
Your project looks very nice . I've got a question: are these new areas situated in the north of Faranga? To me, one of the most annoying things in the vanilla game is that the northern part of the island simply does not exist.
greez königsgardist
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I don't know if I understood you well, but the Inquisition stealth camp will be situated a bit north to the bandit camp, so there will be certainly more content at this part of the map
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Geändert von Germano (19.06.2017 um 17:39 Uhr) Grund: Translate to english