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  1. #81 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    My types are no.1, no.3 and no.7

    I am waiting for more of your opinions
    CzarnyAfgan ist offline Geändert von CzarnyAfgan (14.11.2013 um 18:28 Uhr)

  2. #82 Zitieren
    Waldläufer
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    Number 1.
    Mixtli ist offline

  3. #83 Zitieren
    Ehrengarde Avatar von Phael
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    #3 or #4.

    I don't like the colour clash of armor and helmet in #1, #2, #5, #6 and #7.

    #4 would have the advantage that you could use different faces for the vassals, to make them all unique.
    Phael ist offline

  4. #84 Zitieren
    Ritter Avatar von Finrod
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    #1 or #3 and the question about the entrance: from top downstairs sounds better<
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  5. #85 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    Thanks, but I have already started the level designing and I already have lvl 5 ( the top one ) almost done. I was forced to do so, because of specific mesh construction of titanfeet monument, otherwise I would not be able to create separate entrance and separate exit from the tomb.

    So hero will start at the level one, then through levels 2,3,4 up to lvl 5, where the king's lair will be located.

    At the end of the quest, player will be able to get on the top of the titan feet monument ( by the stairs ) to watch some breathtaking view on the island. The titanfeet monument is the highest point on the map, ( I suppose ).

    I will post some photos of current progress over mod soon
    CzarnyAfgan ist offline

  6. #86 Zitieren
    Drachentöter Avatar von Aun
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    Hmm I think I like #1 the most.
    je suis Today
    Aun ist offline

  7. #87 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    Here I can report some of the progress over mod, which is already done, I estimate that about 30-40% of work has been done.

    These things are ready or almost ready:

    -Designing and development of Candella's Camp - 90% done, this includes: Buildings, items, inserted NPC's, weapons for each one of them and also some NPC routines

    -Designing and development of Ferro's Camp ( that's the Knight's Camp no.2 )- 90% done, this includes: Built shelter inside a cave, items, inserted NPC's, weapons for each one of them and also some NPC routines

    -Designing and development of Inquisition Stealth Camp ( that's the Knight's Camp no.2 )- 90% done, this includes: Buildings, inserted NPC's, items, weapons for each one of them and also some NPC routines

    -Designing and development of Knight's Camp no.1- 75% done, this includes: Buildings ( not finished ), items, inserted NPC's, weapons for each one of them and also some NPC routines

    -Altering the Rudolf's Inquisition Camp - this includes new walls ( palisade ) , and three new NPC's

    -Work on King's Tomb located inside the mountain, which overlooks on Harbour Town - I have got general map-design plan and the creation of level 5 is in progress, when I finish it, I will start working on level four and so on...

    Designing of the King's Catacombs is the most time-consuming stage of mod, because I have to create many mesh models on my own...

    Custom dire stairs ( in construction )

    [Bild: schody_krecone.png]

    Custom staircase room including ready dire stairs

    [Bild: klatka_schodowa_.jpg]

    Some random snapshot from level 5 design, at the time when I started

    [Bild: Snapshot__2013_11_19_0003.jpg]

    Some video presentation of work that is already done on fifth level of Tomb

    http://www.youtube.com/watch?v=jqQiW...ature=youtu.be

    ( REMEMBER THIS IS STILL EARLY ALPHA, so map models may look a little cra*py, I will make them shine in few months )

    I will post images of new camps soon

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  8. #88 Zitieren
    Ehrengarde Avatar von Phael
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    Zitat Zitat von CzarnyAfgan Beitrag anzeigen
    Some random snapshot from level 5 design, at the time when I started

    Some video presentation of work that is already done on fifth level of Tomb

    http://www.youtube.com/watch?v=jqQiW...ature=youtu.be
    Wow, that looks really nice. I think that will be an awesome and very fitting edition to Risen.
    Phael ist offline

  9. #89 Zitieren
    Legende Avatar von JFaron
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    That looks cool (And I like the stairs )
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  10. #90 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    I thought that I can share some stealth shots about some monsters, that we are going to encounter in modification:

    SKELETON ARCHER
    [Bild: skeleton_archer.jpg]

    stats:

    HP: 600 ( 300 is base skill for skeleton_nude )
    DEX: 100 ( 50 is base skill )
    combatbow: lvl6
    WEAPONS/LOOT: longbow, rusty sword

    SKELETON ARCHER CHAMPION
    [Bild: skeleton_archer_champion.jpg]


    stats:

    HP: 900
    DEX: 150
    combatbow: lvl10
    WEAPONS/LOOT: horn bow, rusty sword

    SKELETON WARRIOR ELITE
    [Bild: skel_warrior_elite.jpg]


    stats:

    HP: 720 ( 360 is base skill for skeleton_warrior )
    STR: 120 ( 60 is base skill )
    combatsword: lvl6
    WEAPONS/LOOT: bastard sword, round shield

    SKELETON WARRIOR CHAMPION
    [Bild: skel_warrior_champion.jpg]

    stats:

    HP: 1080
    STR: 180
    combatsword: lvl10
    WEAPONS/LOOT: bastard sword special, rune shield

    KING'S VASSAL ( SENTINEL )
    [Bild: sentinel_1.jpg]

    stats:

    HP: 3600
    STR: 200
    combatsword: lvl10
    WEAPONS/LOOT: rune sword, titan shield ( not the titanlord shield )

    THE KING himself
    [Bild: the_king.jpg]

    stats:

    PREPARE TO DIEEE !!!
    CzarnyAfgan ist offline Geändert von CzarnyAfgan (23.11.2013 um 12:48 Uhr)

  11. #91 Zitieren
    Drachentöter Avatar von Aun
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    I think you should reduce the brightness of the shield & helmet textures of the warriors in order to make them fit the rest of the model more appropriately. And in case of the King, did you try to make the green shape more transparent? I think that would look even better.

    Since I do have Blender but I do not know how to do anything but basic models: Is there anything I could do to contribute? Maybe I could model some random ambient objects or even level meshes.
    je suis Today
    Aun ist offline

  12. #92 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    Aun - I could surely use some help of yours . I will let you know via P.M. I am glad, that you are willing to participate in the project
    CzarnyAfgan ist offline

  13. #93 Zitieren
    Provinzheld
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    Your project looks very nice . I've got a question: are these new areas situated in the north of Faranga? To me, one of the most annoying things in the vanilla game is that the northern part of the island simply does not exist.

    greez königsgardist
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  14. #94 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    I don't know if I understood you well, but the Inquisition stealth camp will be situated a bit north to the bandit camp, so there will be certainly more content at this part of the map
    CzarnyAfgan ist offline

  15. #95 Zitieren
    Apprentice Avatar von Germano
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    Are you still working on this project?
    Germano ist offline Geändert von Germano (19.06.2017 um 17:39 Uhr) Grund: Translate to english

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