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no that doenst work. Strange, scrolls like levitate cost no mana either but increasing the manacost just worked fine. Why are teleport runes so different. Even this modify skills -10 mana doenst work.
Ok back to topic. The editor works.
I was in trouble a few mins before because this message appeared. Started a new game. The loading bar didnt move. strg, alt, entf
[Bild: 33vvk9hk.png]
Then I tried different things. However the game only crashes with changed worlds. Without the world folder in the game it just runs fine. I have no idea where the error source could be. Because I made only a few changes.
-npc less armour and more dmg
-filled chest with new stuff und changed the combination
nothing else
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Such problems happened to me only, when I applied changes to lrents custom created by user ( created by script-extensions editor ) for exaple - everything works fine, when I edit monastery_outdoor_events, but loading stops when I do the same changes with some custom file - example tomb_dyn. Did you apply changes using Galrath's editor to custom created lrent files or to vanilla ones? That happens because both editors are not compatible, with each other. Off course there is a way of walk-around described by Baltram ( "DynEntity MergeLayers" command in script-extensions )
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mhm I will try again, save after every lrent and run the game after. good thing I dont have uni this day.
I could change something. outland not dungeon areas. But sometimes it crashes and something not. However thats enough for me, npc´s are stronger and there are at least some more very hard chests with nice rewards.Last edited by Teron Gorefiend; 20.11.2013 at 15:49.
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And eny news? Genom Editor for Gothic 3 is in active depelopment but not this?
ERROR 404 NOT FOUND
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- Join Date
- May 2012
- Posts
- 6
The Risen Editor program does not work, it selects the tool and the printer also logs:
Code:15.06.2023 22:13:42 Application was startet succesfully. Log was initialized.15.06.2023 22:13:42 Device initialization started. 15.06.2023 22:13:42 Device and API_Device successfully created. 15.06.2023 22:13:42 Core initialization finished. 15.06.2023 22:13:42 Feature Level : Level_11_0 15.06.2023 22:13:42 Core initialization finished. 15.06.2023 22:13:42 Выдано исключение типа "System.Exception". Stack trace : в RisenEditor.Code.Loader.RisenPak..ctor(EFile F, Dictionary`2 files, Boolean DoOverwrite) в RisenEditor.Code.FileManager.InitFileManager(D3DApplication a_App, String a_Basepath) в RisenEditor.App.Initialize() в GameLibrary.D3DApplication.CreateDevice() в RisenEditor.Program.Main()
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I can't confirm this. For me it worked (March 2021), loading of Levelmeshes (but maybe on Windows 7, don't remember):
https://forum.worldofplayers.de/foru...1#post26717261
edit: on another note, there is a problem when you have files doublettes. You'll need to erase them.
Their name(s) can be found in the log.txt file. Example:
Code:12.08.2024 22:04:02 Core initialization finished. 12.08.2024 22:04:04 Two identical physical files found! COMPILED_INFOS.BIN
"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
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Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!Last edited by tombom81; 12.08.2024 at 22:12.