[Bild: reditor.png]
Since there is no contact from Hugo ( Galrath 434, the author of great RisenEditor ) for several weeks -
taking into consideration, that he was going to abandon Risen modding, and maybe there will be no further contact with him I decided to share the content he has given to me, with the community ( he agreed that I can share the stuff )
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Description:
Risen Editor is the most advanced tool ( at the moment ) dedicated to Risen modding. Reditor is very advanced tool, with very friendly user interface. Even complete rookies ( not experienced users/modders ) can succesfully use Reditor to develop their projects and achieve great results in a moment!
Among other functions Risen Editor allows you to:
-delete, copy, paste and multiply entities as monsters, NPC's, items
-scale not animated items
-insert new items, NPCs, mosters into game world
-edit game world freely
-change NPC, monster skills
-change content of boxes, chests
-change content of NPC/monster inventory
-move entities around
-auto leveling ( ground ) of new inserted items/monsters/object
-free exploring the game-world area
Functions in progress:
-rotating objects
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Here is the link to the newest, quite stable version of Galrath434 Risen Editor:
http://upload.worldofplayers.de/file...sen_Editor.rar
And some newest beta version, with corrected movement axis and rotation gizmo ( not a perfect one ) , that is not working on my PC's, try maybe it will start on yours
http://upload.worldofplayers.de/file...sen_Editor.rar
Important! :
Editor source code:
https://github.com/galrath434/RisenEditor
http://upload.worldofplayers.de/file...tor_master.zip
Some short, basic tutorial of Reditor made by Hugo:
http://www.youtube.com/watch?v=TTbpI...ature=youtu.be ( corrected sound level )
http://www.youtube.com/watch?v=_BM3v...ature=youtu.be ( original one )
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Currently known program requirements:
-Microsoft DirectX 11
-Microsoft .NetFramework 4.0 ( at least )
-Microsoft C++ Libaries
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I was going to create some demo movie for editor, but this has to wait, because my graphics card broke. and I have to wait untill it's repaired.
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Feel free to comment
Results 1 to 20 of 88
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Last edited by CzarnyAfgan; 01.09.2013 at 15:23.
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Wtf that sounds like a very mighty tool!
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In fact it's here since 2010, even though you can't compare the versions, because of the great amount of implemented features (It's all about the world, the stuff you have to hex in G3 )
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Well, sounds like you can definitely really do a lot now in Risen 1.
Animations are still a problem though, right?
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You actually can do that (and way more) for a good while. And let me promise you: Working on tools for making more stuff possible and/ or comfortable hasn't stopped by now. ("Wheres Baltram when you need him?" )
Animations are still a problem though, right?
Have a look at this: "XMAC files contain animated objects like bodies". If that is, what you're talking about (I think so ) then you may have a look at these threads [1] [2].
Traps and Buttons? I never heard about it in a matter of modding.
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I read that threads when they were more actual.
With scripts for buttons I mean the possibilty to create buttons which the hero can push ingame to open a door and so on ( maybe trigger is the correct term ).
Du weißt schon der Held zieht einen Hebel, eine Wand verschiebt sich, eine Plattform hebt sich usw. Ich meine mich an sowas in Risen 1 erinnern zu können. Gothic 3 fehlte sowas ja vollkommen.
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I know what you are talking about, but I think nobody did actually focus on triggers (yet ).
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Do you know if map size in Risen is in some kind limited, or can it be ( theoretically ) fully expanded?
And maybe you think so Nico that could try to fix the newest version, that isn't working? http://upload.worldofplayers.de/file...sen_Editor.rar
My experiences using various versions of Reditor: some of the objects inserted ( by coping ) with editor, do not appear in game, but they appear only in editor - I don't know if this is some kind of Reditor's bug or am I doing something wrong... ?
Example: I insert five new skeletons in game, but when I start up Risen - only four appear.Last edited by CzarnyAfgan; 29.08.2013 at 21:54.
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There are probably some size limits given by the engine but these shouldn't be of direct relevance. The world mesh can be extended a lot which should allow for large areas with additional landscape/islands.
http://www.abload.de/img/risen2013-08-3009-45-ezu7p.png3.1415926535
Blog
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Malkav - wonderful!
JFaron - the editor doesn't even start up, the same with the log...
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Without an error-message? Ok, that's a problem, I guess
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Windows Error message:
Problem signature:
Problem Event Name: APPCRASH
Application Name: RisenEditor.exe
Application Version: 1.0.0.0
Application Timestamp: 51fa5ecf
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7601.17514
Module Timestamp error: 4ce7bafa
Exception Code: e0434352
Exception Offset: 0000b727
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1045
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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Guys - have you already tried the xsmh. helper tool avaiable in the Reditor? Seems like a killer-feature, but I can't force Reditor to import separate xsmh. files ( as It_Helmet_Guard._xmsh ) . The Reditor crashes after I try to load single files, maybe there is a way to convert ._xmsh into .lrent?
Last edited by CzarnyAfgan; 03.09.2013 at 17:54.
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That's impossible, because the lrents contain entities, which refer to (I don't if that's the right word, I hope you get, what I want to say) the meshes.
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I think this problem should be discussed in this thread, if it's okay for you?
I've already done it. I don't remember how exactly I did it, but I simply duplicated an object, similar to the object with the new mesh. Then I changed the mesh in gCMesh_PS or something like that.
Remember, that you also have to update the CollisionMesh.
The tools you need are XMSH-Builder (for the xmsh) and xcomPose (for the collision mesh => xcom).
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You mean "eCMesh_PC" ? There is also a line named "MeshFileName" - example: It_Wpn_2H_TwoHandedSword_Rusty.xmsh ,that's a pity there is no file browser.
Okay, I allready know how does changing meshes work, looks like this method enables to insert almost any item , thanks for tips JFaron!Last edited by CzarnyAfgan; 04.09.2013 at 19:55.
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