Legend of Grimrock 2
Da kommt Freude auf Grimrock 2 wird wohl grösser werden und etwas komplexer
Entwicklerstudio Almost Human hat einen ersten Screenshot aus Legend of Grimrock 2 veröffentlicht. Auf dem hochauflösenden Bild ist eine detailreiche Außenlandschaft zu sehen. Offenbar werden Helden in der Fortsetzung nicht mehr ausschließlich in finsteren Verließen unterwegs sein
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“One of the themes in Grimrock 2 will be travelling. We would like to explore the outside world that we hinted in the first game. Travelling vast distances in the world would of course not work tile by tile (btw. tile-based movement is definitely a keeper feature), so Grimrock 2 will have multiple locations and a greater variety of environments. Multiple locations will hopefully improve the pacing of the game (a breather after completing an area), give immediate subgoals for the player (complete the current locale), and more choices (where to travel next).
However, one thing that Grimrock 2 will not be is a massive modern RPG. There won’t be zillions of NPCs doing their business and endless wastes of wilderness to travel in. Grimrock 2 will be a different kind of experience with an oldschool heart. We want to keep the core gameplay still tightly centered around the party, tricky puzzles, scary monsters and exploration. Our goal is to make sure that anybody who played the first Grimrock, should be instantly at home with the new game.”
We really wanted this idea to work. The final paragraph of the unreleased post gives some hints about the problem with this design: “tightly centered around the party”, “focus on exploration”, “instantly familiar with the new game”… The problem with this design is the lack of focus. We believe that the charm of Grimrock is compactness, tight focus and emphasis on fun core gameplay. In Grimrock 1, the environment, the dungeon itself has personality and the quest was personal to the characters. Having multiple locations with different atmospheres and multiple linked goals would take some of that charm away.
A game of this sort could surely be made, but, again, it would not be a Grimrock game.
Klasse Sache man wird also auch in andere Umgebungen reisen können , das kann eigentlich nur gut sein , den wenn Grimrock 1 eigentlich nur einen einzige Kritikpunkt hatte dann das nach einer Weile die Maps einwenig eintönig wurden , was aber bei einem Dungon Crawler eigentlich völlig normal ist.
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http://www.grimrock.net/
http://www.pcgames.de/Legend-of-Grim...chaft-1062386/