G2 Gold Edition - swords,axes etc. damage problem
Hello, I have a big problem in Gothic 2 Gold Edition.
I still do the same damage with any sword, axe, blunt etc... I can increase my strenght but nothing happens(I can have any melee weapon, but i still do the same damage). But spells and bows are OK(they do damage as they have to), but this problem ruins the whole gameplay for me. I didn´t changed anything in ini. file. This has been problem on my friends PC too(I borrowed him the game), maybe the CD is bugged.
Version of game is 2.7, its in czech language.
Windows 7 Home premium 64bit
Intel Core I5 2500k 3.30 Ghz
NVIDIA GeForce GTX 460 Night Hawk
4 GB of ram
I hope no other specs are needed.
Please help, I really want to play Gothic 2 again !
PS: sorry for my bad english
§welcome to the forum TUCbeacon!
Maybe your 1H or 2H Skill is too low. Because this shows you the chance to do a critical hit, which deals much more damage than a normal hit.
These formulas shows you the difference between normal and critical hit:
Furthermore, if your damage value (means the amount of weapon damage and strength value) is under the value of enemie's armor, you make only a damage of 5 points.
Calcualtion for the damage for close combat fight:
Damage of the weapon + your current strength value - value of the enemie's armor against the used kind of weapon (edge or blunt) = total damage
(Damage of the weapon + your current strength value - value of the enemie's armor against the used kind of weapon (edge or blunt) - 1 )/ 10 = total damage
In long-range combat (means using bow or crossbow) the damage calculation is a little bit different:
So here is no differentiation between normal and critical hit.
Damage of the bow or crossbow + your current dexterity value - value of the enemie's armor against point weapons (this is kind of damage which bows and crossbows cause) = total damage
The bow and crossbow skills raises the chance to hit an enemy from a higher distance. And the rate of fire will increase, when you reach a new "skill-step". Means marksman (30%) and master (60%)
In close combat fight you will make new combos and hit faster, if you reach there a new "skill-step". There are also at 30% and 60%.
I don't think this is my kind of problem. I realized this when I joined militia. I could not kill even joung wolf without 4 hits like in beggining of the game. Then i tested it more with marvin mode. I got myself learn points and i raised my strenght to max. Then I took some large sword with big damage,but I still killed the young wolf with 4 strikes. So I think its some bug of the game,but still thanks for quick reply. Anyone with this problem,please write solution if u found some!
Crap skill means crap damage.
A young wolf has 20 hitpoints and 10 armour.
A newbie hero has 10 strength, 10 skill, and a heavy branch (10 dmg).
So on a normal hit you'd do ((10+10-10-1)/10)=0.9 damage, rounded up to 5 (minimum).
With 100 strength you'd do ((100+10-10-1)/10)=9.9 damage.
Anyhow, are you sure you actually hit them?
They tend to jump back to evade the hit.
Anyhow, which version of G2 you got?
Definitely your weapon skill. At the early stages of the game, you should only add strength for the purpose of "unlocking" weapons, you should focus on having just enough strength to wield your weapon until your weapon skill is high. This is because damage bonuses derived from strength are only useful when you score a critical hit. And your critical chance is equal to your melee skill.
There are no normal hits in Gothic II, only criticals and little scratches, or at least that's the way I think about it.
Geändert von Bastardo (09.03.2013 um 16:07 Uhr)
Ok, I think you all are right afterall. I just thought its like in gothic 1, where strenght is more useful without criticals hits than in g2. Thanks for your quick replies, im very glad that this community is so helpful and toleranting, you all helped me alot. Thanks one more time.
G1 uses a totally different damage calculation system.
Zitat von TUCbeacon