A good way is to use the german Almanach and translate it via the machine, then fix the grammatical errors and post them. It actually has a good lot of information posted and it makes more sense then the Polish one.
The German Almanach does not contain some of the information like spell duration, which i had to time myself.
Zitat von MrGookles
Ahh, I see. The Polish wiki should contain it, since the German Almanach is more lore-friendly oriented and share our perspective... while the Polish wiki takes the games more or less... technical. It's seen that in some posts on the German wiki, Arcania is not even mentioned, while on the Polish it is.
Why would you include Arcania on a Gothic wiki?
Hey guys we're making a wiki about Ferrari's so how about throwing in an old Zastava 750? Its bound to fit there!
Well, LOOK at the Polish wiki and ask yourself! I for myself don't add anything from Arcania to the wiki pages that I create... I keep 'em to Gothic 3 and that's it... I don't know about FG though...
Well... let's hope the Community Story Project will cover that if it already didn't. But then again, I'm kind of lost as to WHAT all the project is taking over. First it used to be the main quest line, then it turned to all the quests and then the graphics and- shesh, a lot. It's more of like... Gothic 3: Enhanced Edition.
... P.S. Just go AROUND all the enemies with your followers, or tell them to stay behind and clear out all the bastards.
Geändert von XDMickeYXD (20.02.2013 um 00:55 Uhr)
I didn't know about it until now too. If there are two things I'd like to see changed its the terrible aiming system (at least for mages) where their energy bolts (or whatever) go all over the place as the game keeps changing the site lock on. There's an orc hacking at you and it aims at a non-combatant bison a half mile away. The other is that the beasts give up too easily then just return meaning you can sit there and they just accept getting shot at or they just stop and go no farther again meaning you can just keep lobbing arrows or whatever at them as they stand there. I wouldn't mind seeing a return to the bow aiming of past games either (actually a combo) where your ability level has a lot to do with accuracy. We could still aim, just the arrows would have more of a scatter if you were untrained (not sure that would be a popular change, thought - that's just my druther).
Not to mention the hunter guy (forgot his name) near Silden that goes with you to hunt silver wolves.
Zitat von lordhoff
He just walks right past every wild beast and into the wolf's nest, no fucks given.
That is until one of the wolves strikes him and then he's all like "Oh no, help me Nameless! I'm in trouble!" >.>
I've seen this happen with other questgivers too (the ones you need to escort) where they'd just walk right in to the enemy's base without even drawing their weapon.
It would be funny if a quest didn't depend on him being alive.
But back on topic: There is the issue of Alternative Balancing that the Community Patch introduces.
To my understanding this rebalances some (if not all) items and their stats.
So the question would be; which stats do we add to the wiki, the regular or the Alternative stats?
We could also do both, which would actually be better, but how?
Having two pages for each item seems a bit overkill...
I suggest the creation of a new Template, one resembling an infobox, but that infobox would have a button on top to toggle the stats between alternative balancing and regular.
This would not switch the entire page, but rather just the infobox, since that's where the stats are displayed anyway, and to my knowledge the lore and other info remains the same between the two modes.
I'm gonna 'shop something up to better explain and add it to this post, give me a couple minutes...
EDIT: All done (please forgive the ugly photoshop :P)
What this would do is basically you have two infoboxes, one containing the information for alternative balancing and one for the regular Gothic 3, and it would switch between them at the press of the button at the top.
i.e. make one invisible and the other visible when a button is pressed.
This should be doable, but I personally wouldn't know how, especially on a wiki...
Geändert von XDMickeYXD (20.02.2013 um 13:41 Uhr)
Here it is my good friend. Though, I believe you already know it, if not, well... good find!
The German language has more news and is updated regulary, while English lags behind but.. will do.
The thing is very good, but who'd be able to get that done? I don't know of anyone plus I lack the knowledge and the commitment to get started.
If you have any questions or doubts about quests/monsters/anything, just post it. I want to be useful but aside from that site I posted I can't think of anything else :P.
why not ask those guys to merge the stuff
the writing's not all that great now that i actually read something
Geändert von XDMickeYXD (21.02.2013 um 20:15 Uhr)
Oh dear, it seems that a bump is in order.