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  1. View Forum Posts #21
    Local Hero Tharr's Avatar
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    The pseudoenglish tranlation is HORRIBLE , I tried to play the game with it and I didn't understand 60% of what the characters are saying
    Better wait for a good translation(if will ever be) or not play it, my opinion .
    ...They call me The Wanderer...

  2. View Forum Posts #22
    Ranger guru666's Avatar
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    Quote Originally Posted by Tharr View Post
    The pseudoenglish tranlation is HORRIBLE , I tried to play the game with it and I didn't understand 60% of what the characters are saying
    Better wait for a good translation(if will ever be) or not play it, my opinion .
    well it's still better then to play in Russian, I don't think that it will be a good translation the mod is already 4-5 years old....
    I have problems to, but it's not very hard to understand.

  3. View Forum Posts #23
    Veteran Ratamahatta's Avatar
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    Quote Originally Posted by Tharr View Post
    The pseudoenglish tranlation is HORRIBLE , I tried to play the game with it and I didn't understand 60% of what the characters are saying
    Better wait for a good translation(if will ever be) or not play it, my opinion .
    I doubt there gonna be any better translations... years ago there was an attempt to make one, I think vivaxardas was leading this project, especially jimmokalos (or something similar) was very interested in that! I was a part of it too, had translated only about 5 conversations when project suddenly was cancelled...I believe due to lack of translators and motivation. as I was told there are even more lines of new text than for original G2NotR!
    when I'm looking at all this today - by now it would be easily translated only by three of us - very slowly, but 2.5 years is a long time to make it imho

    so this pseudo english is the only option I'm afraid
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  4. View Forum Posts #24
    Ranger ApocaliptioGod's Avatar
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    Quote Originally Posted by Tharr View Post
    The pseudoenglish tranlation is HORRIBLE , I tried to play the game with it and I didn't understand 60% of what the characters are saying
    Better wait for a good translation(if will ever be) or not play it, my opinion .
    It's like a "Google Translate" text, but it's no that hard to understand ..i would say rather 80%.

    As what i remeber for my playtrough..this game is huge , and when i say huge i mean it , if i remeber well it took over 170 h to finish it.
    I played as a Brotherhood Templar, witch i think it's the hardest guild to play in the game(expecially for the new quests witch are pretty hard to complete), but it's the most rewarding.

    As for my play i have used very less cheats..just for moving around and bugs, never for fights or modificate my ch stats. Over 200 hours if i add all the go-back saves for mistakes/bugs.

    ps: *accept the keepers quest at the beggining ..that thing is HUGE adds around 20 h to your gameplay
    *multiple save games because there are a lot of bugs floating around.

  5. View Forum Posts #25
    Ranger guru666's Avatar
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    I play as a necromant so far so good, easy one-on-one fight's with humans thanks to steal life spell:P pretty good armor (60-40-50-50), a very good weapon (requires 25 mana- 150 magic dmg).(ch 2, khorinis)
    Last edited by guru666; 13.09.2012 at 16:51.

  6. View Forum Posts #26
    Ranger guru666's Avatar
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    RESPECT to player who finished this mod without cheating and using any bug. I cleared Khorinis , Jharkender but in CH. 2 when I want to go to the castle and I saw at least 300-400 orc around the castle and orcs everywhere in the VoM, I think it will be very hard to finish the game......

  7. View Forum Posts #27
    Veteran Ratamahatta's Avatar
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    maybe someone could help me with one issue. the situation is kinda funny - it seems that bandit from dexter's tower somehow managed to fall down from a cliff during a fight and survive. furthermore he killed Grom (that hunter, in this mod's pep translated is as Thunder-Trolls). I realised just some time later - he was not by the fire where he used to be, no body is found as well (he is not in hunter camp as well, side quest with trolls is not accomplished).
    I know it is not essential too much but still would be great to revive him somehow, with marvin insert code or other method...

    thanks!
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  8. View Forum Posts #28
    Drachentöter Lonewulf's Avatar
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    Hi Ratamahatta

    The marvin insert code is the same as in NotR "BAU_981_Grom".
    But first test with "goto vob BAU_981_Grom" if he no longer really exists.

  9. View Forum Posts #29
    Veteran Ratamahatta's Avatar
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    Thanks! that helped!

    could anyone tell me if there is a simple method (not a cheat) to gain Innos favor back? Now after several crimes my status when praying at its shrine says 'Bad'. I need that for advancing further in one of Luthero's quests (dealers guild).
    or is it only daily praying? and is there a difference between 500gp and 100gp (I mean benefits to gain that bloody favor )
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  10. View Forum Posts #30
    Drachentöter Eiskönig's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    could anyone tell me if there is a simple method (not a cheat) to gain Innos favor back? Now after several crimes my status when praying at its shrine says 'Bad'. I need that for advancing further in one of Luthero's quests (dealers guild).
    or is it only daily praying? and is there a difference between 500gp and 100gp (I mean benefits to gain that bloody favor )
    The system of praying in Returning 1.1 is described by Lonewulf but of course it is not easy to understand by reading with google translate
    Your reputation at Innos should be good for this quest.

    Spoiler:(zum lesen bitte Text markieren)
    2.1. Beten am Innosschrein

    Beim ersten Beten wird nun generell der InnosPrayCount um "1" erhöht, unabhängig davon ob man einen Attributsbonus erhalten hat oder nicht. Diese Erhöhung des InnosPrayCounts gibt es, wenn man kein Nekromant ist, nun sogar beim Beten ohne Goldspende. Nekromanten können ihren InnosPrayCount nur noch durch eine Spende von 500 Goldstücken um "1" erhöhen, wobei der BeliarPrayCount dann aber im gleichen Maße verringert wird.
    Die Erhöhung des InnosPrayCounts mit Hilfe einer Spende in Höhe von 500 Goldstücken kann von allen Gilden beliebig oft am gleichen Tag durchgeführt werden. Eine Chance auf den Attributsbonus gibt es aber nur beim ersten Beten des Tages.
    Nekromanten erhalten bei Innos wie gehabt keine Attributsboni.

    Der InnosPrayCount lässt sich wie in v1.0 bei Daron (+5) und durch das Töten der Drachen (+10) erhöhen. Weiterhin wird er nun auch noch beim Tod folgender Gegner erhöht:
    - bei Ravens Tod um 5
    - bei den Erzdämonen Lucian & Senyak jeweils um 1
    - bei Skelettlord´s um 1
    - bei NPC´s der Gilde DMT (Suchende, Nergal, Kreol ...) um 1
    - sowie bei der Aufnahme ins Kloster (+15) und bei der Quest zur Reinigung der Innosschreine (je +1)

    Zu beachten ist aber das bei InnosPrayCount-Erhöhungen durch den Tod von NPC´s und Monstern im Gegenzug der BeliarPrayCount entsprechend reduziert wird (außer bei den beiden Erzdämonen (dort um 2), und den Drachen (nur um 5)).

    Die Chancen

    Wie auch in v1.0 wird wieder mit zwei Randomwerten gearbeitet, wobei der Erste, welcher für die Chance auf den Bonus zustänig ist, von der Höhe der Spende abhängt. Das heißt, wenn man 100 Goldstücke spendet wird ein Random(200)-Wert gebildet, bei 200 Goldstücken ein Random(150) und bei 500 Goldstücken ein Random(100). Ist dieser kleiner als die aktuelle Differenz von "InnosPrayCount - InnosCrimeCount", dann erhält man den Attributsbonus, der wie in v1.0 über den zweiten Randomwert (Random(100)) ausgelost wird.

    Daraus ergibt sich folgende Chance auf den Attributsbonus bei Innos:

    • bei 100 Goldstücken: (InnosPrayCount - InnosCrimeCount)/2
    • bei 200 Goldstücken: (InnosPrayCount - InnosCrimeCount)/1,5
    • bei 500 Goldstücken: (InnosPrayCount - InnosCrimeCount)


    Im Erfolgsfall bekommt man nun abhängig vom zweiten Randomwert folgenden Bonus:
    Code:

    Randomwert Bonus >= 75 +1 Stärke < 75 & >= 50 +1 DEX < 50 & >=25 +2 Max-Mana < 25 +5 Max-HP
    Die Chance beim Start ist also sehr gering (am ersten Tag 0%) deshalb empfiehlt es sich bei Innos an den ersten Tagen, an denen man das Geld sowieso schwer entbehren kann, nur zu beten ohne dabei etwas zu Spenden. Somit wird wenigstens schon mal der InnosPrayCount, somit die Erfolgschance, erhöht.
    Später kann man dann durch höhere Spenden seine Erfolgschancen positiv beeinflussen oder auf Grund eines hohen Gunstwertes Gold sparen.


    So in short you can improve your reputation at Innos with +1
    - with a daily pray without gold (not possible for necromancers)
    - with a gift of 500 gold so often as you like (possible for all guilds)

    Look at the following index to see your reputation skill

    reputation and indicated approximate assessment
    >= 100 entzückend / delightful / восхитительная
    >= 50 prächtig / magnificent / великолепная
    >= 25 ausgezeichnet / excellent / отличная
    > 0 gut / good / хорошая
    = = nicht vorhanden / absent / отсутствует
    < 0 schlecht / bad / плохая
    <= -25 schrecklich / disgusting / отвратительная
    <= -50 abscheulich / awful / ужасная
    <= -100 grauenhaft(horrible) / uzhasajushchjaja / ужасающяя

    Spoiler:(zum lesen bitte Text markieren)
    Am eigenen Kopf führt kein Weg vorbei ...

  11. View Forum Posts #31
    Veteran Ratamahatta's Avatar
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    thank you for quick response!!
    as I understand all info in spoiler section you gave is for patch 1.0, so hopefully it works the same in 1.1
    mine says bad, so I guess
    Spoiler:(zum lesen bitte Text markieren)
    it is at least 25 daily prayers without donation, and if killing seekers does effect it - it should be even less (I've cleared most of them in Khorinis (finally after a lot of experiments I've found a very effective way to get rid of them) )


    I'll see where it leads. thank you again!
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  12. View Forum Posts #32
    Ranger Gothic!'s Avatar
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    Hey I installed the mod and I got it to work perfectly fine, but I'm having trouble with the pseudo english patch. I tried downloading the PEP v.08 but the only files that I recieve when I download it are the Readme_PEP and Returning11_pseudoenglish_08, which is a movie clip file. I thought I was suppose to have this file "Returning11_pseudoenglish_08.mod", but it's not in the PEP when I download it so I'm kinda confused. Did I use the wrong link or something?

  13. View Forum Posts #33
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    Frank-95 is offline
    Quote Originally Posted by Gothic! View Post
    Hey I installed the mod and I got it to work perfectly fine, but I'm having trouble with the pseudo english patch. I tried downloading the PEP v.08 but the only files that I recieve when I download it are the Readme_PEP and Returning11_pseudoenglish_08, which is a movie clip file. I thought I was suppose to have this file "Returning11_pseudoenglish_08.mod", but it's not in the PEP when I download it so I'm kinda confused. Did I use the wrong link or something?
    Vlc consider .mod files as clip but they aren't. Do not consider it as movie

  14. View Forum Posts #34
    Ranger Gothic!'s Avatar
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    Quote Originally Posted by Frank-95 View Post
    Vlc consider .mod files as clip but they aren't. Do not consider it as movie

    Alright, I got it. Thanks for the help man! I got it working perfectly.

  15. View Forum Posts #35
    Veteran Ratamahatta's Avatar
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    finally I've finished it! epic end of a game!
    well it took 147 hours of my life but game with this mod is amazing and definitely deserved all time I've spent playing it
    I took a way of warrior, to be more accurate - templar. If I'll ever play it again, definitely gonna go as a mage, preferably necromancer.

    anyway, short conclusion - in the beginning it was damn tough, really difficult. later on in further chapters it was pretty easy for me, especially when
    Spoiler:(zum lesen bitte Text markieren)
    I put my hands on Uriziel!


    it is not true, that game is impossible to play without cheats as I've read somewhere here. I didn't use any cheats. except two times I used marvin codes for
    Spoiler:(zum lesen bitte Text markieren)
    to insert hunter Grom which was killed by a bandit accidentally and to use god mode for killing 2 seekers in the very beginning of the third chapter, I was too weak to kill them. I could avoid that like with the first one, but those two bastards whenever I came closer always killed hunter Gaan and 3 brotherhood guys in front of a camp.
    , so it is just my conscience - nothing really important or crucial

    all in all - amazing mod!

    p.s. only one thing I couldn't find out: what is going on with that small valley and blocked cave behind the camp of the brotherhood?
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  16. View Forum Posts #36
    Ranger ApocaliptioGod's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    p.s. only one thing I couldn't find out: what is going on with that small valley and blocked cave behind the camp of the brotherhood?
    Don't know for shure but i think it's part of the Keepers quests line.

  17. View Forum Posts #37
    Drachentöter Eiskönig's Avatar
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    Quote Originally Posted by Ratamahatta View Post
    p.s. only one thing I couldn't find out: what is going on with that small valley and blocked cave behind the camp of the brotherhood?
    This blocked cave has no function. According to the german translation project
    (which seems to be ready for release soon )
    the modders could have planned something there but it was not completed.
    It is also interesting to know, that after a long time of break the development of returning is going on for a version 2.0, which shall improve the graphics and adds also a few new questlines but nothing is confirmed.
    http://forum.worldofplayers.de/forum...1#post19915281

    Spoiler:(zum lesen bitte Text markieren)
    Am eigenen Kopf führt kein Weg vorbei ...

  18. View Forum Posts #38
    Veteran Ratamahatta's Avatar
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    Quote Originally Posted by Eiskönig View Post
    This blocked cave has no function. According to the german translation project
    (which seems to be ready for release soon )
    the modders could have planned something there but it was not completed.
    It is also interesting to know, that after a long time of break the development of returning is going on for a version 2.0, which shall improve the graphics and adds also a few new questlines but nothing is confirmed.
    http://forum.worldofplayers.de/forum...1#post19915281
    all right then, cuz I was searching for any secret switches or buttons to open it everywhere in that valley
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  19. Visit Homepage View Forum Posts #39
    Veteran CrashMorraKan's Avatar
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    lol "better than playing it in russian" i even downloaded 8 packages of speech for the mod, all russian. there is also Hardcore mods such as ReBalance v2.1 and Slash n Craft for the returning mod. just two days ago i finished ReBalance V2.1 F.9 as Necromancer. playing gothic 3 now, with CP 1.75 QP4.2 and CM2.5 going the rebel way LOL as paladin.

  20. View Forum Posts #40
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    Tiber is offline
    I really want to play this mod Returning, I have played all other mods more than a dozen times.

    The problem is, as known, that the terrible english translation is taking all the fun from it.
    Most likes the pseudoenglish patch was ran in google translate quite some years ago.

    Here is my suggestion, since Google translate has evolved pretty much in the last years and the translation is much better, Can someone take the original RUS mod and re-run it through the current google translator? Maybe we can get a better patch out of it.

    I personally have no knowledge on how to do it, that's why I am asking on this forum.

    Thoughts?

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