i just installed G2, and went trough the .ini to improve graphics a bit
so now the game crashes on startup
the 3 things that most likely caused it are:
- antialiasing
- anisotropic filtering
- doubled cache sizes
(i tried reverting to the default resolution)
but i did a bunch of other stuff as well, so that might not be it
the error is bolded:
Code:
00:04 Info: 5 X: Store Device: ATI Radeon HD 5800 Series .... <zError.cpp,#465>
00:04 Info: 5 X: Store Device: ATI Radeon HD 5800 Series .... <zError.cpp,#465>
00:04 Info: 5 X: Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#362>
00:04 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
00:04 Info: 4 X: RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#507>
00:04 Info: 5 X: Store Device: ATI Radeon HD 5800 Series .... <zError.cpp,#465>
00:04 Info: 5 X: zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
00:04 Info: 5 X: XD3D_InitPort: 800 x 600 x 16(device:0 mode:1) .... <zError.cpp,#465>
00:04 Info: 5 X: XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
00:04 Info: 5 X: XD3D_InitPerDX: Found ATI Radeon HD 5800 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:04 Info: 5 X: XD3D_InitPerDX: Switching to ATI Radeon HD 5800 Series \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
00:04 Info: 5 X: XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
00:05 Warn: 0 X: XD3D_InitPerDX: Can't initialize with 32 bit depth buffer, trying 24 bit ... .... <zRndD3D_Init.cpp,#384>
00:05 Warn: 0 X: XD3D_InitPerDX: Can't initialize with 24 bit depth buffer, trying default ... .... <zRndD3D_Init.cpp,#389>
00:05 Fatal:-1 X: XD3D_InitPerDX: Can't create D3DX context ! Error: D3DXERR_INVALIDMODE .... <zError.cpp,#483>
00:05 Info: 5 X: Vid_SetScreenMode: Setting New Mode... .... <zRndD3D_Vid.cpp,#591>
00:05 Info: 5 X: Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>