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Hello WoG and a few mod-based questions
Hello
As you've by now noticed my nickname is KeeperUTX. Otherwise any of you can call me K, Keep or Keeper if you prefer.
In any case, I have quite a few questions for both Gothic 1 and Gothic 2 NotR / Gold, so I've 'split' this post into two sections.
Gothic 1 1.08k_mod (playerkit)
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1.Are there any shield mods?
2.Are there any dual wielding mods?
3.Mods that allow you to store both a 1H sword and 2H sword simultaneously?
4.Spacer's controls: placing NPCs and editing their properties
5.Any idea on the progress of the mods :
- The Fog / MgŁa?
-Time of payment / Czas Zaplaty?
-Time of Battle / Czas Walki?
Gothic 2 NoTR 2.7 eng
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Questions 1-3 are the same as G1.
4. Where can i find an english version of the Dark Saga mod?
5.Any idea on the progress of the Ironkeep mod Curse of the Southern Isles if any
6.A Telekinesis spell mod (REALLY love the spell in G1)
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I know nothing about gothic 1 mods so I will answer only the ones about gothic 2.
1-2-3) It seemes to me the Real Weapon Mod will insert them. But I don't know how much time it will take. The mod seems to not going on
5) The interrupted the development of the mod
6) It's not so easy. In the returning mod they implemented it, so have a try
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Okay Frank-95 thank you for the info.
I'm still hoping on some more replies
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Okay, I've got four more questions, all of them for G1:
-I have a mod called paladin helm, but i don't know what to do with a certain file called PAL-HELM.tga, I heard it's supposed to go into a textures folder in Gothic\_work\Data ( if I recall correctly), but I didn't find any such folder when I opened it, so what should I do with PAL-HELM.tga??
-How do I make an NPC follow me around? (It's not a mod but...)
-I have a Polish NPC generator called Gothic NPC Maker, but when try and insert the NPC
i.e. GRD_001_X nothing happens. What should I do make to them appear?
-Finally, I'd like to edit an NPC's waypoint so that his waypoint is in the fortress in the mountains
(I'd like to make a camp up there). How do I achieve this?
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Zitat von KeeperUTX
-I have a mod called paladin helm, but i don't know what to do with a certain file called PAL-HELM.tga, I heard it's supposed to go into a textures folder in Gothic\_work\Data ( if I recall correctly), but I didn't find any such folder when I opened it, so what should I do with PAL-HELM.tga??
Create the required folders.
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Okay, I'll do that.
But then one question splits into another two:
-what should be the EXACT name of the folder, just to be sure. I've heard that the name is Textures but...
-what's the insert code for the helmet? If anyone knows, of course.
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Zitat von KeeperUTX
[...]
-what's the insert code for the helmet? If anyone knows, of course.
Creating the helmet is more complicated then you think. The only thing you got is the texture, you need the helmet mesh for the texture you got and a script. You should maybe begin with easier things like scripting some npcs and simple dialogues. Maybe you can find some english script tutorials.
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Sorry about that, I was somewhat inaccurate
I have these files:
It_Pal_Helm.d = goes in the ARMOR script folder
ItAr_Pal_Helm.3ds = goes in the ARMOR meshes folder
PAL-HELM.tga = supposed to go in a textures folder
^
I don't know the exact name of the folder, is it Textures or textures??
Or is there a textures folder elsewhere than in _work?
Otherwise I'm guessing from the script file that the insert is ITAR_PAL_HELM, right?
Here is the script form It_Pal_Helm:
INSTANCE ITAR_PAL_HELM(C_Item)
{
name = "Paladin Helm";
mainflag = ITEM_KAT_ARMOR;
flags = 0;
protection [PROT_EDGE] = 50;
protection [PROT_BLUNT] = 50;
protection [PROT_POINT] = 50;
protection [PROT_FIRE] = 30;
protection [PROT_MAGIC] = 20;
value = 3000;
wear = WEAR_Head;
visual = "ItAr_Pal_Helm.3ds";
visual_skin = 0;
material = MAT_METAL;
description = name;
TEXT[1] = NAME_Prot_Edge;
COUNT[1] = protection [PROT_EDGE];
TEXT[2] = NAME_Prot_Point;
COUNT[2] = protection [PROT_POINT];
TEXT[3] = NAME_Prot_Fire;
COUNT[3] = protection [PROT_FIRE];
TEXT[4] = NAME_Prot_Magic;
COUNT[4] = protection [PROT_MAGIC];
TEXT[5] = NAME_Value;
COUNT[5] = value;
};
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The foldername is "Textures" and the insert code is correct.
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F...CK , now it won't insert?? Tried ItAr_Pal_Helm and it didn't appear, what should i do?
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You have to parse the scripts via GothicStarter_mod.exe. Learn the basics.
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Nevermind, found a mod called Budzis Skrypt Mod v4.0 that adds helms and others
Eitherway, thx for the help Milgo!
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