Thanks guys. Though not solving the problem fundamentally, these solutions are still able to fix the problem.
But I seem to have found another problem.
It's related to the sound effects. The sound effects in the game seem to be a bit "intermittent"(sorry for the poor choice of word).
By that I mean the sound doesn't play properly. For example for the flame sound it'll play for one or two seconds, and then stop for one or two seconds, and play again. It also happens to other sound effects like the sound of drawing a bow.
Is there a way to fix it? Thank you.
edit: Checked again and found that it is probably caused by "Entity ROI" settings. I changed the "Entity ROI" value back to default and the problem no longer occurs. It would be great if there's a way to keep a high "Entity ROI" value as well as no sound glitches.
Geändert von jelf (16.06.2012 um 06:08 Uhr)