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anyway you can modify the materials of the sky or of the sun lights by selecting them via terminal (in editor mode).
you can alsoselect the ray sun int this way. (have a try with dragon island)
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Originally Posted by vurt
Thanks, that helps.
btw, if you need to go to "certain" part of the game, then you can Insert "story helper" into the game via marvin mode -> He enables you to skip to whatever chapter (and part of the chapter) you desire. the only problem is that it's on German
C (or N)
MARVIN
C(or N)
F2
Insert sh
enter
Voila ^^
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Yes i found that out yesterday when i was googling for cheats Thanks though.
Frank-95 : ah yes, that's easy to change
some screens of jharkendar
http://piclair.com/data/lrrzf.jpg
http://piclair.com/data/r0urc.jpg
http://piclair.com/data/4rvon.jpg
new trees, some more vines / ivy, animated swamp water.. might remake the sand texture because it stands out as quite ugly imo.. many textures here are actually quite ok. just been working for 1 day with this region (bandit camp mostly) so things will improve.
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Hi vurt,
first of all thank you for all your efforts. The mod looks incredible and im so curious, i just can't wait for the release someday. I have just two selfish wishes ^^.
1. I know you are focusing on the nature/ scenery. But pls don't ever add new contents. A mountain is fine, but pls no new features etc. Fallen/ dead trees are really awesome though.
2. Can you make this, well.....someday....for G1 too pls?^^ You would make one old Gothic veteran very happy Its my favorite game.
I'll follow your work from now on and i can't wait to try the mod myself one day.
Greetings from Germany
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Yes i've been thinking about doing Gothic 1 as well, but i can't promise anything. This mod is only going to contain new graphics, nothing else.
Still working on Jharkendar, recreated the water since it did not look very tropical in the original version.. i also added some foam to make it appear at least a little bit more realistic.
[Video]
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Really good job with that water ! I can`t wait for the final version
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Wow! Great work, Vurt! This looks amazing....
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Dungeon on the island (red dot) is closed. (Version 0.6)
[Bild: Die_Hoehlen_von_Khorinis.jpg]
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yes, venom4911 reported that a few posts ago. I'll fix that.
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Rookie
so what is it? missing texture?
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No it has merged the cave entrance mesh (invisible in the game) with the cave for some reason.
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11.06.2012 14:54
#92
the textures looks awesome vurt, i like youre work very much, especially in skyrim
i have a little question too, which ini tweaks do you use, because i havent found any useful stuff. (especially for the range)
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You can use zfogzone from the console (not sure if it works to put it in the .ini, anyone tried?)
But Imo it looks better at default view range (300%) because the fog adds both depth and realism to the scenery. You dont get 100% clear view for hundreds of miles, that's not realistic..
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Originally Posted by Ratamahatta
awesome news indeed!!! please don't rush with this part as well! Jharkendar is like opposite to VoM - alive, colourful, cheerful - but not less dangerous! in VoM atmosphere is more like in a graveyard with a dense mist - I always had that feeling of shiver on my skin, sounds arround are so spooky, etc - makes us focused till the end.
Jharkendar - is different surprise us, Vurt! your final version of mod gonna make us experience G2NotR spirit again!
i completely agree with you, I really want to replay Gothic 2: Night of the Raven, but I'll wait for Vurt's final release
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Download v0.7
0.7 updates the mod with new flora in Jharkendar and fixes the wall infront of the cave entrance on the Island (outside of City of Khorinis harbor). I've also removed collision from some trees below Xardas Tower and on the farm (on the way to the city). Jharkendar also has new textures for ocean, sand and sky. The swamp is now animated with a new texture. Pirate's camp has a few extra details added like sea shells and ocean foam. Canyon has a new cacti, updated default plant/cacti textures and added grass and a new type of dead tree.
Swamp
Cacti
Beach
Beach II
Beach III
Foam and sea shells
Last edited by vurt; 13.06.2012 at 04:01.
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13.06.2012 17:27
#97
i will test it as soon as possible, the screens look awesome
edit:
ok tested it and godlike proven, perhaps you can do me a favour and add a little more trees to khorinis
edit 2:
the strand looks a lil bit strange, perhaps you could use the waves from warcraft 3?
Last edited by gast6; 13.06.2012 at 21:23.
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If the grain is not too high? Larger than the hero.
[Bild: attachment.php?attachmentid=38347]
The surface of the bank is wrong. It's half a tree trunk.
[Bild: attachment.php?attachmentid=38348]
These trees dancing completely from left to right.
[Bild: attachment.php?attachmentid=38349&stc=1]
The texture of the temple is not so. It is broken walls. Texture pattern is not good.
[Bild: attachment.php?attachmentid=38350&stc=1]
The mesh of the fence and the lanterns is not so ideal.
[Bild: attachment.php?attachmentid=38351&stc=1][Bild: attachment.php?attachmentid=38352&stc=1]
I hope our opinions Dir Your work would help us in the German area, but very. Keep it up.
" Den Schläferkopf trage ich am Halse, Gothic im Herzen !!! "
Last edited by Andy le Biiieee; 15.06.2012 at 05:59.
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Can't see your pictures "Invalid Attachment specified. If you followed a valid link, please notify the administrator"
yes the rye is a bit high, the others i need to see to understand what you mean.
many of the textures are still experimental, but it's good to have some input
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