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  1. Beiträge anzeigen #81
    Veteran
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    Frank-95 ist offline
    anyway you can modify the materials of the sky or of the sun lights by selecting them via terminal (in editor mode).

    you can alsoselect the ray sun int this way. (have a try with dragon island)

  2. Beiträge anzeigen #82
    Dragonslayer Avatar von Zeri0n
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    Zitat Zitat von vurt Beitrag anzeigen
    Thanks, that helps.
    btw, if you need to go to "certain" part of the game, then you can Insert "story helper" into the game via marvin mode -> He enables you to skip to whatever chapter (and part of the chapter) you desire. the only problem is that it's on German

    C (or N)
    MARVIN
    C(or N)
    F2
    Insert sh
    enter

    Voila ^^

  3. Beiträge anzeigen #83
    Waldläufer Avatar von vurt
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    Yes i found that out yesterday when i was googling for cheats Thanks though.

    Frank-95 : ah yes, that's easy to change


    some screens of jharkendar

    http://piclair.com/data/lrrzf.jpg
    http://piclair.com/data/r0urc.jpg
    http://piclair.com/data/4rvon.jpg

    new trees, some more vines / ivy, animated swamp water.. might remake the sand texture because it stands out as quite ugly imo.. many textures here are actually quite ok. just been working for 1 day with this region (bandit camp mostly) so things will improve.

  4. Beiträge anzeigen #84
    Provinzheld Avatar von Bakka85
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    Hi vurt,
    first of all thank you for all your efforts. The mod looks incredible and im so curious, i just can't wait for the release someday. I have just two selfish wishes ^^.
    1. I know you are focusing on the nature/ scenery. But pls don't ever add new contents. A mountain is fine, but pls no new features etc. Fallen/ dead trees are really awesome though.
    2. Can you make this, well.....someday....for G1 too pls?^^ You would make one old Gothic veteran very happy Its my favorite game.

    I'll follow your work from now on and i can't wait to try the mod myself one day.

    Greetings from Germany

  5. Beiträge anzeigen #85
    Waldläufer Avatar von vurt
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    vurt ist offline
    Yes i've been thinking about doing Gothic 1 as well, but i can't promise anything. This mod is only going to contain new graphics, nothing else.

    Still working on Jharkendar, recreated the water since it did not look very tropical in the original version.. i also added some foam to make it appear at least a little bit more realistic.

    [Video]

  6. Beiträge anzeigen #86
    Schwertmeister Avatar von warstrike
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    Really good job with that water ! I can`t wait for the final version

  7. Homepage besuchen Beiträge anzeigen #87
    Team K Avatar von Kurzer
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    Wow! Great work, Vurt! This looks amazing....

  8. Beiträge anzeigen #88
    Krieger Avatar von Andy le Biiieee
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    Dungeon on the island (red dot) is closed. (Version 0.6)

    [Bild: Die_Hoehlen_von_Khorinis.jpg]

  9. Beiträge anzeigen #89
    Waldläufer Avatar von vurt
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    yes, venom4911 reported that a few posts ago. I'll fix that.

  10. Beiträge anzeigen #90
    Rookie
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    venom4911 ist offline
    so what is it? missing texture?

  11. Beiträge anzeigen #91
    Waldläufer Avatar von vurt
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    No it has merged the cave entrance mesh (invisible in the game) with the cave for some reason.

  12. Beiträge anzeigen #92
    Provinzheld Avatar von Chrio
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    the textures looks awesome vurt, i like youre work very much, especially in skyrim

    i have a little question too, which ini tweaks do you use, because i havent found any useful stuff. (especially for the range)

  13. Beiträge anzeigen #93
    Waldläufer Avatar von vurt
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    You can use zfogzone from the console (not sure if it works to put it in the .ini, anyone tried?)

    But Imo it looks better at default view range (300%) because the fog adds both depth and realism to the scenery. You dont get 100% clear view for hundreds of miles, that's not realistic..

  14. Beiträge anzeigen #94
    Veteran Avatar von Ratamahatta
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    Zitat Zitat von vurt Beitrag anzeigen
    Still working on Jharkendar
    awesome news indeed!!! please don't rush with this part as well! Jharkendar is like opposite to VoM - alive, colourful, cheerful - but not less dangerous! in VoM atmosphere is more like in a graveyard with a dense mist - I always had that feeling of shiver on my skin, sounds arround are so spooky, etc - makes us focused till the end.
    Jharkendar - is different surprise us, Vurt! your final version of mod gonna make us experience G2NotR spirit again!
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  15. Beiträge anzeigen #95
    Dragonslayer Avatar von Zeri0n
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    Zitat Zitat von Ratamahatta Beitrag anzeigen
    awesome news indeed!!! please don't rush with this part as well! Jharkendar is like opposite to VoM - alive, colourful, cheerful - but not less dangerous! in VoM atmosphere is more like in a graveyard with a dense mist - I always had that feeling of shiver on my skin, sounds arround are so spooky, etc - makes us focused till the end.
    Jharkendar - is different surprise us, Vurt! your final version of mod gonna make us experience G2NotR spirit again!
    i completely agree with you, I really want to replay Gothic 2: Night of the Raven, but I'll wait for Vurt's final release

  16. Beiträge anzeigen #96
    Waldläufer Avatar von vurt
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    Download v0.7

    0.7 updates the mod with new flora in Jharkendar and fixes the wall infront of the cave entrance on the Island (outside of City of Khorinis harbor). I've also removed collision from some trees below Xardas Tower and on the farm (on the way to the city). Jharkendar also has new textures for ocean, sand and sky. The swamp is now animated with a new texture. Pirate's camp has a few extra details added like sea shells and ocean foam. Canyon has a new cacti, updated default plant/cacti textures and added grass and a new type of dead tree.


    Swamp

    Cacti

    Beach

    Beach II

    Beach III

    Foam and sea shells
    Geändert von vurt (13.06.2012 um 04:01 Uhr)

  17. Beiträge anzeigen #97
    Provinzheld Avatar von Chrio
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    i will test it as soon as possible, the screens look awesome

    edit:

    ok tested it and godlike proven, perhaps you can do me a favour and add a little more trees to khorinis

    edit 2:

    the strand looks a lil bit strange, perhaps you could use the waves from warcraft 3?
    Geändert von Chrio (13.06.2012 um 21:23 Uhr)

  18. Beiträge anzeigen #98
    Veteran Avatar von Ratamahatta
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    Zitat Zitat von Zeri0n Beitrag anzeigen
    i completely agree with you, I really want to replay Gothic 2: Night of the Raven, but I'll wait for Vurt's final release
    yeah! all this thing finally encouraged me to buy original Gothic Universe dvd set for PC. I know I know... - shame on me bloody pirate, but better later then never
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  19. Beiträge anzeigen #99
    Krieger Avatar von Andy le Biiieee
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    If the grain is not too high? Larger than the hero.

    [Bild: attachment.php?attachmentid=38347]

    The surface of the bank is wrong. It's half a tree trunk.

    [Bild: attachment.php?attachmentid=38348]

    These trees dancing completely from left to right.

    [Bild: attachment.php?attachmentid=38349&stc=1]

    The texture of the temple is not so. It is broken walls. Texture pattern is not good.

    [Bild: attachment.php?attachmentid=38350&stc=1]

    The mesh of the fence and the lanterns is not so ideal.

    [Bild: attachment.php?attachmentid=38351&stc=1][Bild: attachment.php?attachmentid=38352&stc=1]

    I hope our opinions Dir Your work would help us in the German area, but very. Keep it up.
    " Den Schläferkopf trage ich am Halse, Gothic im Herzen !!! "
    Geändert von Andy le Biiieee (15.06.2012 um 05:59 Uhr)

  20. Beiträge anzeigen #100
    Waldläufer Avatar von vurt
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    vurt ist offline
    Can't see your pictures "Invalid Attachment specified. If you followed a valid link, please notify the administrator"

    yes the rye is a bit high, the others i need to see to understand what you mean.

    many of the textures are still experimental, but it's good to have some input

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