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  1. #1 Zitieren
    Drachentöter Avatar von |Lorn|
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    This mod injects AntiAliasing into Risen, because the Risen GenomeEngine neither supports graphic cards AA nor has it built in. Because this mod uses FXAA, the font of the game seems a bit thin (because it's rendered as well).
    To this purpose I improved the font to counter the effect.

    You can always turn off the FXAA by pressing the Pause button ingame (default is on). Also, pressing the PrintScreen button enables you to make a screenshot. Those are saved as PNGs in Risen's bin folder.

    Credits go to Timothy Lottes for developing the FXAA Injector.

    ___________________________________________________

    Diese Mod fügt AntiAliasing in Risen ein, welches bisher weder von der Risen GenomeEngine hardwareseitig unterstützt, noch als softwareseitiges Feature verfügbar war. Da es sich hier um FXAA handelt, wird leider auch die Schrift mit gerendert. Aus diesem Grund habe ich ein angepasstes Font erstellt, dass den Effekt countert.

    Das AA kann jederzeit mit einem Druck auf den Pause-Button ein- und ausgeschaltet werden (Standard ist natürlich ein). Außerdem ermöglicht die Drucktaste es jetzt, Screenshots zu erstellen. Diese werden im bin-Ordner von Risen als png gespeichert.

    Credits gehen an Timothy Lottes für die Entwicklung des FXAA Injectors.

    ____________________________________________________

    Screenshots

    Download


    Edit: Sadly, using this mod (or enhancing it with the SMAA Injector) will make it impossible to force V-Sync on ATI cards through D3DOverrider (and probably ATI Tray Tools). I recommend using the new AMD driver 12.4 beta (or to wait for an official version) and activate MLAA (which looks a lot better now). If you do, just keep the font and delete the bin folder.
    |Lorn| ist offline Geändert von |Lorn| (22.04.2012 um 17:30 Uhr)

  2. #2 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    Jun 2010
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    I just came tonight on our forum to check something and then log out. Now I must stop here for a while to say that THIS MOD IS AMAZING. This is precisely what I've been looking for. Before the aliasing was huge problem in Risen and now game looks... I can only say "WOW!" With antialliasing mod even poor models from Gothic I look good

    Thank you for your work and posting this here!
    CzarnyAfgan ist offline

  3. #3 Zitieren
    Drachentöter Avatar von |Lorn|
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    Thanks for the cookie Had to search for a while until I found one that could be used with ATI and NVidia cards (because there are a lot of those out there that don't work with AMD).

    Oh, and pics are up now. Couldn't upload them because my internet connection at home's pretty bad atm, but that's why we pay money for college, I guess

    You don't see a lot on those (probably because I made them with 1920x1080 and if you got a smaller display, you'd have downsampling ), so you should probably just go an check it out ingame. Some of you may have never noticed the missing AA (like me in my first playthrough ) but for the others, I guess this is a nice treat, so have fun!
    |Lorn| ist offline

  4. #4 Zitieren
    Ehrengarde
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    The small conflict between Risen AntiAliasing Mod and Risen Unofficial Patch v1.3 is detected: both of them uses the same file data\compiled\library.p01 - therefore to avoid files overwriting you should rename the file of a mod into library.p02.
    Dimus ist offline Geändert von Dimus (20.04.2012 um 10:47 Uhr)

  5. #5 Zitieren
    Drachentöter Avatar von |Lorn|
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    Thanks for the info, Dimus! I think I've stated it in the ReadMe as well. I just cannot take into consideration every other mod, so users will have to rename (the mod starter would probably prevent this, but I don't use it myself. If somebody wants to, he can make it compatible).
    |Lorn| ist offline

  6. #6 Zitieren
    Legende Avatar von JFaron
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    Zitat Zitat von |Lorn| Beitrag anzeigen
    Thanks for the info, Dimus! I think I've stated it in the ReadMe as well. I just cannot take into consideration every other mod, so users will have to rename (the mod starter would probably prevent this, but I don't use it myself. If somebody wants to, he can make it compatible).
    You just have to create a few files
    The problem is: I think RMDS can't handle changes in the bin-folder. Every mod I checked out only changes stuff in data\compiled oder data\common

    - JFaron
    JFaron ist offline

  7. #7 Zitieren
    Lehrling
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    Hi Lorn

    Spoiler:(zum lesen bitte Text markieren)
    Actually I do not use a FXAA render (like used by Skyrim), but "SMAA".
    I'm using a Radon Card and as FXAA is made for / by Nvidia I'm not sure if this mod will work for me, but I'll give it a try. Did you also modified the effect files? If yes, can you tell us what you have changed, maybe I can use it to modify the SMAA mod. (SMAA works independent of any card vendor).

    SMAA is based on "injectFXAA".
    This is the authors HP where you can get the injectSMAA tool.
    http://mrhaandi.blogspot.com/p/injectsmaa.html

    I'm using the SMAA injector mod for some time now on different games incl. Risen.
    And it does a great job, but as it is a post render effect it also renders fonts...
    I played around with the tools of NicoDE (library.dll) and changed some font attributes, but with little useful effect. I hope your approche is much better than mine (but that's not to worry my skills on that turf a very bad )

    So thank you again for providing and releasing a AA friendly Font mod.

    Cheers
    Spawnkiller
    Spawnkiller ist offline Geändert von Spawnkiller (21.04.2012 um 15:40 Uhr)

  8. #8 Zitieren
    Drachentöter Avatar von |Lorn|
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    Hey Spawnkiller!

    I think it's great you tried a similiar approach And that you use a bit of your time for modding

    I can tell you right now that this will definitely work for ATI graphic cards, because I'm using one myself

    Edit: Maybe you could tell me which one looks better

    Edit 2: I've tried the SMAA and I think it looks a bit better (meaning a little smoother). What do you think?
    |Lorn| ist offline Geändert von |Lorn| (21.04.2012 um 17:22 Uhr)

  9. #9 Zitieren
    Adventurer Avatar von Drakenreiter
    Registriert seit
    Nov 2011
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    Transylvania
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    Thanks for this, I guess. I used the FXAA injector myself, but not for the AA effect itself, mostly for color correction. I wasn't bothered by the font. One thing the injector messes up in Risen and Gothic 3 (due to how the engine renders I think) if you tinker with more than the AA effect, is the distant land. The injector gives a cell-shaded-like effect to the distant land, but I got used to it. As for SMAA, it should be worse. I tried it in Gothic 3 and it barely does anything, even on the highest values.
    Drakenreiter ist offline

  10. #10 Zitieren
    Lehrling
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    Zitat Zitat von |Lorn| Beitrag anzeigen
    Hey Spawnkiller!

    I think it's great you tried a similiar approach And that you use a bit of your time for modding
    thx, i will present my progress later (have no time today)

    I can tell you right now that this will definitely work for ATI graphic cards, because I'm using one myself
    Edit: Maybe you could tell me which one looks better

    Edit 2: I've tried the SMAA and I think it looks a bit better (meaning a little smoother). What do you think?
    Yes FXAA and your Font mod works
    But I'm not very happy with the performance and the look and feel of FXAA. Again I will present the difference later. (picture show)

    I use SMAA on a HD4850 512MB and a HD6850 1GB the last three months on different games and engines (not Gothic 1,2 or 3 but will test it the next days).

    To name a few Metro 2033, Just Cause 2, Risen and U3 engines powerd games like Batman Arkham Asylum, Bioshock...are games that benefit a lot.
    For me it's a good performance vs quality compromise over driver forced AA versions.
    Spawnkiller ist offline

  11. #11 Zitieren
    Drachentöter Avatar von |Lorn|
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    Zitat Zitat von Drakenreiter Beitrag anzeigen
    One thing the injector messes up in Risen and Gothic 3 (due to how the engine renders I think) if you tinker with more than the AA effect, is the distant land. The injector gives a cell-shaded-like effect to the distant land, but I got used to it.
    Yeah, well I guess that's bloom and/or other shaders, right? Because I haven't seen anything like that in Risen.

    I tried it in Gothic 3 and it barely does anything, even on the highest values.
    You should use the one that's built in (since the Enhanced Edition).

    Zitat Zitat von Spawnkiller Beitrag anzeigen
    But I'm not very happy with the performance and the look and feel of FXAA.
    Yeah, I tried it with the SMAA one and, as I said, it looks a bit better, so I guess I'll use that one (with the improved font).

    For me it's a good performance vs quality compromise over driver forced AA versions.
    Yeah, well I haven't had any problems with performance so far when using driver-forced AA (except in ME1, but only at the Start Screen). The problem is that Risen doesn't work with that at all, so the injector is the only option. And it doesn't look half bad and, as you said, doesn't affect the overall performance as much, so...

    Edit: Sadly, D3DOverrider doesn't seem to work when using the SMAA Injector, so forcing V-Sync seems impossible right now...
    |Lorn| ist offline Geändert von |Lorn| (22.04.2012 um 15:15 Uhr)

  12. #12 Zitieren
    Held Avatar von Redmatix
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    Lorn sehr schöne mod, aber bekommt man dafür auch screens?
    Redmatix ist offline

  13. #13 Zitieren
    Lehrling
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    Zitat Zitat von |Lorn| Beitrag anzeigen
    Edit: Sadly, using this mod (or enhancing it with the SMAA Injector) will make it impossible to force V-Sync on ATI cards through D3DOverrider (and probably ATI Tray Tools). I recommend using the new AMD driver 12.4 beta (or to wait for an official version) and activate MLAA (which looks a lot better now). If you do, just keep the font and delete the bin folder.
    Hi Lorn, yes I noticed that too. But there is a cure

    See the problem with D3DOverrider is that it does not detect hookup .dll's. The same problem had the MSI Afterbruner tool, which is also like D3DOverrider based on River Tuner. In the latest version MSI Afterbruner fixed that problem with a new option called "Enable compatibility with modified Direct3D runtime library". Picture ->
    Spoiler:(zum lesen bitte Text markieren)
    So the only way to get D3DOverrider to work with modified .dll's would be an update by the creator of this tool. Sadly I don't think this will happen any time soon or ever. The Development on RiverTuner (D3DOverrider was/is part RiverTuner, written as an extra tool) stopped a long time ago -> latest version:
    Spoiler:(zum lesen bitte Text markieren)


    But, there is hope for ATi Card Owners: The tool called RadeonPRO. It can manage to force v-sync and triple buffer even with hookup .dll's active.
    Get the tool here:
    Spoiler:(zum lesen bitte Text markieren)


    I just tested it successfully with both SMAA and FXAA Injector tools (your provided files) and it does its job well. But this tool is no simple program like D3DOverrider. Its very power full and needs some time to get into it, but it has a "default" button in case you get lost in it's many options. It works also with profiles on executable base, I would strongly advise to use it.
    Do not change Gobal settings -> keep them as Driver default of your Default Catalyst settings.Add a new game, set the options your desire and have fun.
    How I configured RadeonPRO to handle Risen:
    Spoiler:(zum lesen bitte Text markieren)
    Profile Risen Tab Visual:
    [Bild: 01radeonprovisual.jpg]
    Tab Advanced (Driver Options)
    [Bild: 02radeonproadvanced.jpg]
    Tab Tweaks -> to force v-sync and triple buffer
    [Bild: 03radeonprotweaks.jpg]
    Spawnkiller ist offline Geändert von Spawnkiller (24.04.2012 um 18:35 Uhr)

  14. #14 Zitieren
    Adventurer Avatar von morgwin
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    Thank's for this
    morgwin ist offline

  15. #15 Zitieren
    Drachentöter Avatar von |Lorn|
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    Zitat Zitat von dennis15 Beitrag anzeigen
    Lorn sehr schöne mod, aber bekommt man dafür auch screens?
    Danke. Screens bekommst du, wenn du auf "Screenshots" im Startpost klickst.

    Zitat Zitat von Spawnkiller Beitrag anzeigen
    But, there is hope for ATi Card Owners: The tool called RadeonPRO. It can manage to force v-sync and triple buffer even with hookup .dll's active.
    I'll look into it, thanks for the tip. The new MLAA works very well, but not as good as SMAA, sadly.
    |Lorn| ist offline

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