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  1. Beiträge anzeigen #61 Zitieren
    Provinzheld Avatar von HoMi
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    Just a simply question,
    what is better, the "Pre-Alpha mod" or "Community Patch 1.75 + Content Mode 2.4"??
    THX
    Möge Innos eure Wege erleuchten!

  2. Beiträge anzeigen #62 Zitieren
    Drachentöter Avatar von |Lorn|
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    Zitat Zitat von xRAZORx Beitrag anzeigen
    -No. My hero has a full animation now.
    How did you fix that problem? And could you maybe make a few more screenshots of that "new" head or maybe upload it separately?

    Anyway, this seems like a great mod, with a lot of content!

  3. Beiträge anzeigen #63 Zitieren
    Ritter Avatar von Hero3000
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    Zitat Zitat von xRAZORx Beitrag anzeigen
    -No. My hero has a full animation now.
    That is cool. §welcome
    Very nice head. Good work.

    Gruß Hero3000

  4. Beiträge anzeigen #64 Zitieren
    Provinzheld Avatar von xRAZORx
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    I'm still waiting for the translation... One man with the nickname thedoubleMM made ​​part of the translation, but it still does not all and it should be inserted into stringrable.ini. I'll post this part of the transfer. If you want a mod that came out faster than in German or English, you can help with translation.

    http://www.mediafire.com/?b8d9fmav0bjqb8w

  5. Beiträge anzeigen #65 Zitieren
    Waldläufer Avatar von thedoubleMM
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    thedoubleMM ist offline
    Just to make that clear: I made the full translation for Gothic 3 and added it into the stringtable.ini that is uploaded under the presented link. Because i have other things to do at the moment, like studying for university, i am not able to translate the rest for Forsaken Gods. Maybe someone else would like to contribute. I know that Tyrus is also translating, so don't panic. It will be done by time!
    Hallo, mein Freund!


  6. Beiträge anzeigen #66 Zitieren
    Warrior Avatar von AI
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    Hi.

    This is the best texture mod I've seen so far. Just stunning.
    Relay feels like the game should have looked like this form the beginning.
    The only thing I don't like is the music of G1 and G2 in Gothic 3. I think it just doesn't blend in well.

    Is it possible to release a installer where we can choose which parts of the mod we want to install, for example only the texture changes but none of the Main Menu and Music changes?

  7. Beiträge anzeigen #67 Zitieren
    now also in your universe  Avatar von Milky-Way
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    It might help if we knew what language we would have to translate from. Is it Russian?

  8. Beiträge anzeigen #68 Zitieren
    Drachentöter Avatar von |Lorn|
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    Zitat Zitat von AI Beitrag anzeigen
    Is it possible to release a installer where we can choose which parts of the mod we want to install, for example only the texture changes but none of the Main Menu and Music changes?
    You should be able to do that by yourself. At least removing them after everything was installed. Main Menu textures should be in gui and Music in... well, Music.

  9. Beiträge anzeigen #69 Zitieren
    Warrior Avatar von AI
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    Sounds great.

    @xRazorX

    Could you maybe post a list here with all the file names that get installed?

  10. Beiträge anzeigen #70 Zitieren
    Provinzheld Avatar von xRAZORx
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    Zitat Zitat von AI Beitrag anzeigen
    Hi.

    This is the best texture mod I've seen so far. Just stunning.
    Relay feels like the game should have looked like this form the beginning.
    The only thing I don't like is the music of G1 and G2 in Gothic 3. I think it just doesn't blend in well.

    Is it possible to release a installer where we can choose which parts of the mod we want to install, for example only the texture changes but none of the Main Menu and Music changes?
    Yes.

  11. Beiträge anzeigen #71 Zitieren
    Provinzheld Avatar von xRAZORx
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    Zitat Zitat von Milky-Way Beitrag anzeigen
    It might help if we knew what language we would have to translate from. Is it Russian?
    Yes it is Russian. In the attached file, the entire list of what to translate - there is not much.

  12. Beiträge anzeigen #72 Zitieren
    Provinzheld Avatar von xRAZORx
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    Zitat Zitat von AI Beitrag anzeigen
    Sounds great.

    @xRazorX

    Could you maybe post a list here with all the file names that get installed?
    To delete music - delete the file Music.mod

  13. Beiträge anzeigen #73 Zitieren
    Provinzheld Avatar von xRAZORx
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    I have prepared a new version.

    -Fixed light and shadows from light sources (torches, fires and etc)

    -Fixed textures protective barrier

    -Added the sharpness of the menu "Alpha version"

    -Music now you can install an optional

    -Added optional ultra graphic setting

    As soon as I release the translation is an updated version.

  14. Beiträge anzeigen #74 Zitieren
    Provinzheld
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    NeuroFunkeR ist offline
    Zitat Zitat von xRAZORx Beitrag anzeigen
    I have prepared a new version.

    -Fixed light and shadows from light sources (torches, fires and etc)

    -Fixed textures protective barrier

    -Added the sharpness of the menu "Alpha version"

    -Music now you can install an optional

    -Added optional ultra graphic setting

    As soon as I release the translation is an updated version.
    это будет апдейт ввиде патча, или нужно будет качать все заново?
    It will be patch, or i have to redownload it completly?

  15. Beiträge anzeigen #75 Zitieren
    Provinzheld Avatar von xRAZORx
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    Zitat Zitat von NeuroFunkeR Beitrag anzeigen
    это будет апдейт ввиде патча, или нужно будет качать все заново?
    It will be patch, or i have to redownload it completly?
    This time will not be in the form of a patch, because I want to make a final version in different languages​​, but for those who have already downloaded, probably (not 100%) will make a separate mini-patch.

  16. Beiträge anzeigen #76 Zitieren
    Provinzheld
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    NeuroFunkeR ist offline
    Zitat Zitat von xRAZORx Beitrag anzeigen
    This time will not be in the form of a patch, because I want to make a final version in different languages​​, but for those who have already downloaded, probably (not 100%) will make a separate mini-patch.
    yes, and please make some mirrors, downloading from narod disc 60kb/s only, i have 64mbit speed. :-/ на rutracker.org пожалуйста

  17. Beiträge anzeigen #77 Zitieren
    Ritter Avatar von Beppo
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    any news about the release date?
    I just reinstalled gothic 3 to try this mod

  18. Beiträge anzeigen #78 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    CzarnyAfgan ist offline
    This mod is great!
    One thing keeps annoying me in Gothic III- when hero loses his balance and falls down on surface, player can enter inventory and then drink a lot of potions/ mana/ etc. and heal himself even when there is an army of Orcs over him. They keep standing and don't attack. It's totally ridiculous!!! In my opinion there should be a possibility - identical to this from Risen I, where hero could heal himself/ drink potions while running/ walking. Drinking potions, from main inventory while pause at combat should be disabled! Here in GothicIII hero has to stop and hide his weapon to drink a potion and moreover it takes a lot of time to drink it ( drinking animation should be 1,5x - 2x faster so the healing while running during battle could be possible! )
    Think about it, thanks.

    Greetings
    Geändert von CzarnyAfgan (13.06.2012 um 22:20 Uhr)

  19. Beiträge anzeigen #79 Zitieren
    Drachentöter Avatar von |Lorn|
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    Don't think that's possible for us.

  20. Beiträge anzeigen #80 Zitieren
    Provinzheld Avatar von xRAZORx
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    Ready to upgrade to version 1.3
    Tomorrow, test, and I think to integrate into the installer.

    List of changes:

    Fixed-list of vendors (the error was due to some, it was impossible to get all the armor in the game). Rechecked all the armor and helmets in the game can now be obtained;

    -Recipe-Battle Axe Barbarian - added description (Form barbarian battle ax);
    -Berserker Axe Recipe - added description (Form berserker ax);
    -Now, the helmet will be at Dragon hunter helmet Basir for sale - change the text of the letter-tip from the pirates;
    -Now, during the animation NPC speech, there is no change in LOD;
    -No more annoying light on the heads of NPCs.
    -Fixed some model of the original armor.
    -Fixed a bug of the original game, which players have long been molested and has not been corrected. Now, if a player wears a bow or crossbow with a shield, the model correctly displayed and do not overlap.

    Transfer to the end I still have not sent one, so that only the Russian version is available. I can make a lightweight version with no text - only the texture and the head of the protagonist.

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