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  1. Beiträge anzeigen #1
    Apprentice
    Registriert seit
    Mar 2010
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    LiontaS ist offline

    Help me please :D G3

    OK guys I am searching for some time now and can't find what I want...
    So I have the 1,74patch and I want to download the other files...
    Well I want a link for the Quest pack IF it can be in English...

    And an other think...
    Exept the patch and the Q pack is there anything else for English version to put in the game?

    I don't remember actually but I think in the past there was a g3.ini file to make the graphics better...

    Thank you...

  2. Beiträge anzeigen #2
    Veteran
    Registriert seit
    Jul 2005
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    677
     
    Kraszu ist offline
    Copy this in your g3.ini file (replace you have copy of that so don't worry):

    Spoiler:(zum lesen bitte Text markieren)
    ;CPT Note: reactivating old keys will•have no effect!
    ; /////////////////////////////
    [Window]
    Name=Gothic3
    Left=0
    Top=0
    Right=1600
    Bottom=1200
    RefreshRate=0
    AdapterNumber=0
    Fullscreen=true
    Center=true
    CaptureCursor=true
    ; /////////////////////////////

    [Engine.Setup]
    ;Version string
    Version=1.74

    ;DisableDEP - false=default, system preset=off, turn (D)ata (E)xecution (P)revention off=on // supported @ XP SP3/Vista SP1 // be careful!!!
    DisableDEP=false

    ; Debugoutput in console, (ignore/normal) default = ignore
    Debug.Filter=ignore

    ; FOV in degrees
    Camera.FOV=60
    ;Camera.ZNear - Devnote: changing this value need a change of Camera.ZBias too
    Camera.ZNear=25.0
    Camera.ZBias=0.05

    ;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
    Threads.Priority=0

    ;Physics.Threads - 0=min use internal default settings, 4=max threads, 2=default
    Physics.Threads=2

    ;Preset values
    Sound.MasterVolume=255
    Sound.VoiceVolume=255
    Sound.MusicVolume=56
    Sound.EffectVolume=155
    Sound.AmbientVolume=206

    ; ==================================
    ; ANIMATION BLENDING PARAMETERS
    ; ==================================
    ; Default time (in seconds) is used to blend animations if they are not listed
    AnimationBlending.DefaultFadeTime=0.2
    AnimationBlending.PhysicControllerDistance=1200.0

    ; ==================================
    ; DYNAMIC ENTITY CAPS
    ; ==================================
    ; ROI sphere is used to process all dynamic entities within range.
    ;Entity.ROI - 0.01=min, FarClippingPlane=max, 4000.0=default
    ;Automatically clamped to FarClippingPlane if bigger
    Entity.ROI=6000.0

    ; Disable focus name rendering
    Render.DisableFocusNames=false

    ; Prefetchercellsize, corresponds with landscapepatchsize
    ;Render.PrefetchGridCellSize - 10000=default
    Render.PrefetchGridCellSize=30000
    ;Render.PrefetchGridCellSizeLowPoly - 34000=default
    Render.PrefetchGridCellSizeLowPoly=34000


    Render.DOFStart=1000.0
    Render.DOFEnd=12000.0

    ;Render.DOFMaxBlur=2.0 - 0.01=min, 4.0=max, 2.0=default
    Render.DOFMaxBlur=2.0

    ; Rim lighting

    ;Render.RimLightStart - 0.01=min, 1.0=max, 0.45=default
    ;Render.RimLightEnd - 0.01=min, 4.0=max, 2.0=default
    ;Render.RimLightIntensity - 0.01=min, 8.0=max, 1.0=default
    Render.RimLightStart=0.45
    Render.RimLightEnd=2.0
    Render.RimLightIntensity=1.0

    ; Subsurface Scattering
    ; Only used if Rim lighting is actived
    ;Render.LeafSubsurfaceRollOff - 0.01=min, 1.0=max, 0.60=default
    ;Render.LeafSubsurfaceIntensity - 0.01=min, 4.0=max, 0.90=default
    Render.LeafSubsurfaceRollOff=0.60
    Render.LeafSubsurfaceIntensity=0.90

    ; HDRR/Bloom
    ;Render.HDRExposure - 0.01=min, 8.0=max, 2.70=default
    ;Render.HDRGamma - 0.01=min, 1.0=max, 0.60=default
    ;Render.HDRVignette - 0.01=min, 8.0=max, 0.30=default
    ;Render.HDRBlueShiftThreshold=4.0 - 1.00=min, 16.0=max, 4.0=default
    ;Render.HDRBlueShiftIntensity=1.0 - 0.01=min, 8.0=max, 1.0=default
    ;Render.HDRGlowThreshold - 0.01=min, 1.0=max, 0.66=default
    ;Render.HDRGlowIntensity - 0.01=min, 8.0=max, 3.00=default
    ;Render.BloomThreshold - 0.01=min, 1.0=max, 0.56=default
    ;Render.BloomIntensity - 0.01=min, 8.0=max, 1.60=default
    Render.HDRExposure=2.70
    Render.HDRGamma=0.60
    Render.HDRVignette=0.30
    Render.HDRBlueShiftThreshold=4.0
    Render.HDRBlueShiftIntensity=1.0
    Render.HDRGlowThreshold=0.66
    Render.HDRGlowIntensity=3.00
    Render.BloomThreshold=0.56
    Render.BloomIntensity=1.6

    ; Noise
    ;Render.NoiseThreshold - 1.00=min, 16.0=max, 7.0=default
    ;Render.NoiseIntensity - 0.01=min, 8.0=max, 0.15=default
    Render.NoiseThreshold=7.0
    Render.NoiseIntensity=0.15

    ; Grass Response
    ;Render.GrassResponseRange - 1.0=min, 200.0=max, 100.0=default, 0.0=disable response
    ;Render.GrassResponseIntensity - 1.0=min, 200.0=max, 15.0=default, 0.0=disable response
    Render.GrassResponseRange=100.0
    Render.GrassResponseIntensity=15.0

    ; Feedback
    ;Render.FeedbackHPThreshold - 0.01=min, 1.0=max, 0.20=default
    ;Render.FeedbackRedIntensity - 0.01=min, 1.0=max, 0.50=default
    ;Render.FeedbackGreenIntensity - 0.01=min, 1.0=max, 0.50=default
    ;Render.FeedbackGrayIntensity - 0.01=min, 1.0=max, 0.50=default
    Render.FeedbackHPThreshold=0.20
    Render.FeedbackRedIntensity=0.50
    Render.FeedbackGreenIntensity=0.50
    Render.FeedbackGrayIntensity=0.50

    ; Shadows
    ;ATI/AMD shadows issue workaround.
    ;Use it as long as ATI/AMD fix there drivers!
    ;>DO NOT CHANGE< this until you have any other issues with shadows. Warning performance isses!
    ;Render.DisableHWShadowMap - false=default, true=disable hardware shadow mappping support
    Render.DisableHWShadowMap=false

    ; Average fps scale factor
    FpS.Average=30.0
    FpS.Min=10.0
    FpS.Max=120
    FpS.Fixed=-1.000000
    Timer.bIsSmooth=true

    Input.DisableForceNumLock=true


    IgnoreUserOptions=false
    [Project.Setup]
    ; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
    ; Savegames must be later stored into "my documents" to support multiuser
    Workspace.Name=Data
    Workspace.SaveGames=Save
    Workspace.Backup=Backup
    Workspace.Scripts=Scripts
    Workspace.Compiled.Mesh=_compiledMesh
    Workspace.Compiled.Material=_compiledMaterial
    Workspace.Compiled.Animation=_compiledAnimation
    Workspace.Compiled.Image=_compiledImage
    Workspace.Compiled.Physic=_compiledPhysic
    ; /////////////////////////////

    [Snapshots]
    ; Snapshot path (for default key look into controls.ini.
    Path=snapshots
    Prefix=snap_
    ; /////////////////////////////

    ; Engine only controls, if nomenu is set or game isn´t active
    [Controls]
    MoveSpeed=5000.0
    MoveAccelerator=20.0
    MoveDeccelerator=0.15
    ; /////////////////////////////


    [Game]
    TestMode=false
    PlayerStart=PC_Hero
    NoMenu=false
    ;MinHitDuration - 0=min, 15=max, 6=default
    MinHitDuration=6
    ;ExtendedContent - false=default, true=enable CPT content (preset value)
    ExtendedContent=false
    ;AIMode - false=default, true=enable CPT extended A.I. mode (preset value)
    AIMode=false
    ;XPModifier - 1=min, 200=max, 100=default (percentage)
    XPModifier=100

    ; Camera properties
    [Camera]
    ; freefly cam (engine only)
    fMoveSpeed=100.0
    fMoveAccelerator=50.0
    fMoveDeccelerator=0.3

    ; 3rd person/1st person cam
    fAziSpeedScale=0.10000
    fElevSpeedScale=0.070000
    fRelaxCamera=20.0
    fRelaxPlayer=2.0
    fRelaxYAxis=15.0
    fRelaxXAxis=8.0
    fRelaxDist=60.0
    fRelaxFOV=25.0
    fMaxDistToPlayer=800.0f

    [FreeGotoToPlayer]
    u32MaxFreePlayerGotoDistance=1000

    ; /////////////////////////////
    ; Option
    [Option.Sliders]

    ;DistanceHigh.fFarClippingPlane_High - 1000.0=min, 30000.0=max, 10000.0=default
    ;DistanceHigh.fFarClippingPlane_Medium - 1000.0=min, 30000.0=max, 8000.0=default
    ;DistanceHigh.fFarClippingPlane_Low - 1000.0=min, 30000.0=max, 6000.0=default
    DistanceHigh.fFarClippingPlane_High=30000.0
    DistanceHigh.fFarClippingPlane_Medium=28000.0
    DistanceHigh.fFarClippingPlane_Low=26000.0

    ;DistanceLow.fFarClippingPlaneLowPolyMesh_High - 10000.0=min, 300000.0=max, 100000.0=default
    ;DistanceLow.fFarClippingPlaneLowPolyMesh_Medium - 10000.0=min, 300000.0=max, 50000.0=default
    ;DistanceLow.fFarClippingPlaneLowPolyMesh_Low - 10000.0=min, 300000.0=max, 25000.0=default
    DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0

    ;VegetationViewRange.fViewDistance_VeryHigh - 1000.0=min, 30000.0=max, 7500.0=default
    ;VegetationViewRange.fViewDistance_High - 1000.0=min, 30000.0=max, 6500.0=default
    ;VegetationViewRange.fViewDistance_Medium - 1000.0=min, 30000.0=max, 5000.0=default
    ;VegetationViewRange.fViewDistance_Low - 1000.0=min, 30000.0=max, 4000.0=default
    VegetationViewRange.fViewDistance_VeryHigh=27500.0
    VegetationViewRange.fViewDistance_High=26500.0
    VegetationViewRange.fViewDistance_Medium=25000.0
    VegetationViewRange.fViewDistance_Low=24000.0

    ;ObjectDetails.fGlobalVisualLoDFactor_XXXXX - 0.001=min, 1.0=max, 1.0=default
    ;ObjectDetails.enuMeshLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh
    ;ObjectDetails.enuAnimationLoDQualityStage_XXXXX - 0=Normal, 1=High, 2=UltraHigh

    ObjectDetails.fScreenObjectDistanceCulling_VeryHigh=0.002
    ObjectDetails.fProcessingRangeFadeOutRange_VeryHigh=200.0
    ObjectDetails.fRangedBaseLoDOffset_VeryHigh=800.0
    ObjectDetails.fGlobalVisualLoDFactor_VeryHigh=1.0
    ObjectDetails.enuMeshLoDQualityStage_VeryHigh=2
    ObjectDetails.enuAnimationLoDQualityStage_VeryHigh=2
    ObjectDetails.fLowPolyObjectDistanceCulling_VeryHigh=0.01
    ObjectDetails.fScreenObjectDistanceCulling_High=0.008
    ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
    ObjectDetails.fRangedBaseLoDOffset_High=400.0
    ObjectDetails.fGlobalVisualLoDFactor_High=0.01
    ObjectDetails.enuMeshLoDQualityStage_High=2
    ObjectDetails.enuAnimationLoDQualityStage_High=2
    ObjectDetails.fLowPolyObjectDistanceCulling_High=0.01
    ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
    ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
    ObjectDetails.fRangedBaseLoDOffset_Medium=100.0
    ObjectDetails.fGlobalVisualLoDFactor_Medium=0.01
    ObjectDetails.enuMeshLoDQualityStage_Medium=0
    ObjectDetails.enuAnimationLoDQualityStage_Medium=0
    ObjectDetails.fLowPolyObjectDistanceCulling_Medium=0.01
    ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
    ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
    ObjectDetails.fRangedBaseLoDOffset_Low=-200.0
    ObjectDetails.fGlobalVisualLoDFactor_Low=0.01
    ObjectDetails.enuMeshLoDQualityStage_Low=0
    ObjectDetails.enuAnimationLoDQualityStage_Low=0
    ObjectDetails.fLowPolyObjectDistanceCulling_Low=0.01

    ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=320000000

    ResourceCache.u32ImageMaxMemUsage_High=120000000
    ResourceCache.u32MeshMaxMemUsage_High=80000000
    ResourceCache.u32SoundMaxMemUsage_High=20000000
    ResourceCache.u32MaterialMaxMemUsage_High=22000
    ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
    ResourceCache.u32AnimationMaxMemUsage_High=32000000
    ResourceCache.u32ImageMaxMemUsage_Medium=80000000
    ResourceCache.u32MeshMaxMemUsage_Medium=36000000
    ResourceCache.u32SoundMaxMemUsage_Medium=15000000
    ResourceCache.u32MaterialMaxMemUsage_Medium=20000
    ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
    ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
    ResourceCache.u32ImageMaxMemUsage_Low=60000000
    ResourceCache.u32MeshMaxMemUsage_Low=30000000
    ResourceCache.u32SoundMaxMemUsage_Low=10000000
    ResourceCache.u32MaterialMaxMemUsage_Low=18000
    ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000
    ResourceCache.u32AnimationMaxMemUsage_Low=28000000


    ;----------------------------------------------------------------------------------
    ;Preset values for useroptions.ini / detail option menu (low,medium,high,very high)
    ;----------------------------------------------------------------------------------
    ;Options Low/Medium/High/VeryHigh
    ;DistanceHigh - 1=Low, 2=Medium, 3=High
    ;DistanceLow - 0=Off, 1=Low, 2=Medium, 3=High
    ;ResourceCache - 1=Low, 2=Medium, 3=High, 4=Optimal
    ;ObjectDetails - 1=Low, 2=Medium, 3=High, 4=VeryHigh
    ;ShaderQuality - 0=1.4, 1=2.0, 2=3.0
    ;TextureQuality - 1=Low, 2=Medium, 3=High
    ;TextureFilter - 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
    ;VegetationQuality - 0=Off, 1=Low, 2=Medium, 3=High
    ;VegetationViewRange - 1=Low, 2=Medium, 3=High, 4=VeryHigh
    ;ShadowQuality - 0=Off, 1=Low, 2=Medium, 3=High
    ;LensFlare - 0=off, 1=on
    ;Bloom - 0=off, 1=Bloom, 2=HDR
    ;DepthOfField - 0=off, 1=on
    ;RimLight - 0=off, 1=on
    ;Antialiasing - 0=off, 1=ES2x, 2=ES4x
    ;SoftWater - 0=off, 1=on
    ;Noise - 0=off, 1=on
    ;Feedback - 0=off, 1=on

    [Options.Low]
    DistanceHigh=1
    DistanceLow=1
    ResourceCache=1
    ObjectDetails=1
    ShaderQuality=0
    TextureQuality=1
    TextureFilter=0
    VegetationQuality=0
    VegetationViewRange=1
    ShadowQuality=0
    LensFlare=0
    Bloom=0
    DepthOfField=0
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.Medium]
    DistanceHigh=2
    DistanceLow=2
    ResourceCache=2
    ObjectDetails=2
    ShaderQuality=1
    TextureQuality=2
    TextureFilter=1
    VegetationQuality=1
    VegetationViewRange=2
    ShadowQuality=1
    LensFlare=1
    Bloom=1
    DepthOfField=0
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.High]
    DistanceHigh=3
    DistanceLow=3
    ResourceCache=3
    ObjectDetails=3
    ShaderQuality=2
    TextureQuality=2
    TextureFilter=2
    VegetationQuality=3
    VegetationViewRange=3
    ShadowQuality=3
    LensFlare=1
    Bloom=1
    DepthOfField=1
    RimLight=0
    Antialiasing=0
    SoftWater=0
    Noise=0
    Feedback=0

    [Options.VeryHigh]
    DistanceHigh=3
    DistanceLow=3
    ResourceCache=4
    ObjectDetails=4
    ShaderQuality=2
    TextureQuality=3
    TextureFilter=4
    VegetationQuality=3
    VegetationViewRange=4
    ShadowQuality=3
    LensFlare=0
    Bloom=1
    DepthOfField=1
    RimLight=1
    Antialiasing=1
    SoftWater=1
    Noise=0
    Feedback=0

    [Options.Gamma]
    BrightnessScaling=0.2
    ContrastScaling=0.075
    RedScaling=0.3
    GreenScaling=0.3
    BlueScaling=0.3


    ; /////////////////////////////
    ; Supported Languages (voice and subtitle)
    [Languages]
    Voice.SupportedCount=1
    Voice.Entry_0=Polish
    Subtitle.SupportedCount=1
    Subtitle.Entry_0=Polish

    ; /////////////////////////////
    ; Active Language (voice and subtitle)
    [Language]
    Text=Polish
    Audio=Polish


    Now change resolution to yours, and language to yours (or copy them from your ge3_cp_1_74_backup.ini, to replace)

    In settings (in game menu of video options) turn off field of view because now it will blurry sharp textures after those changes in g3.ini.

    If you had not played the game with AB on yet, and most importantly if you had not played G3 yet, then I advice to play without Quest Pack, as it messes the balance badly, there is no need to get REP because best armors just lay on the ground (while they are most important, and expensive item to get in G3), and there is no need to get more money either you will be swimming in gold with Quest Pack very fast.

    The dialogues in Quest Pack also aren't voiced, and often don't feat to Gothic 3 climate.
    Geändert von Kraszu (01.03.2012 um 12:18 Uhr)

  3. Beiträge anzeigen #3
    Apprentice
    Registriert seit
    Mar 2010
    Beiträge
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    LiontaS ist offline
    Well Actually I have finished it twice but I want again so I won't do that...
    Thanks for telling me...
    One more thing... I shall copy ALL the spoiler and just renamed those you told me?

  4. Beiträge anzeigen #4
    Apprentice
    Registriert seit
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    LiontaS ist offline
    I did what you said but After the starting video and after 5 sec the game crushed... :/

    Any idea why?

  5. Beiträge anzeigen #5
    General Avatar von KGS
    Registriert seit
    May 2006
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    KGS ist offline
    did it say anything..?

    update your drivers maybe

  6. Beiträge anzeigen #6
    Veteran
    Registriert seit
    Jul 2005
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    Kraszu ist offline
    Zitat Zitat von LiontaS Beitrag anzeigen
    Well Actually I have finished it twice but I want again so I won't do that...
    Thanks for telling me...
    One more thing... I shall copy ALL the spoiler and just renamed those you told me?
    Yeah clear your ge3.ini, and then copy this, this is the full content of ge3.ini file.

    Zitat Zitat von LiontaS Beitrag anzeigen
    I did what you said but After the starting video and after 5 sec the game crushed... :/

    Any idea why?
    See if UserOptions.ini is correct. (language and resolution)

    If it is then use default ini settings (there are in ge3_cp_1_74_backup.ini), to see if the new settings are the problem (but change the res there for the same as in UserOptions.ini).
    Geändert von Kraszu (01.03.2012 um 19:24 Uhr)

  7. Beiträge anzeigen #7
    Apprentice
    Registriert seit
    Mar 2010
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    LiontaS ist offline
    Before I post that I checked the back-up settings of the ini file...
    Its working fine...
    Let's see... I am gonna try that but can you tell me what actually it gives to me those changes in the ini file???

  8. Beiträge anzeigen #8
    Veteran
    Registriert seit
    Jul 2005
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    Kraszu ist offline
    If you get your game to work, then try doing only those changes to ge3.ini:

    Entity.ROI=6000.0

    Render.PrefetchGridCellSize=30000

    DistanceHigh.fFarClippingPlane_High=30000.0
    DistanceHigh.fFarClippingPlane_Medium=28000.0
    DistanceHigh.fFarClippingPlane_Low=26000.0

    DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0

    VegetationViewRange.fViewDistance_VeryHigh=27500.0
    VegetationViewRange.fViewDistance_High=26500.0
    VegetationViewRange.fViewDistance_Medium=25000.0
    VegetationViewRange.fViewDistance_Low=24000.0

  9. Beiträge anzeigen #9
    Veteran
    Registriert seit
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    Kraszu ist offline
    Zitat Zitat von LiontaS Beitrag anzeigen
    Before I post that I checked the back-up settings of the ini file...
    Its working fine...
    Let's see... I am gonna try that but can you tell me what actually it gives to me those changes in the ini file???
    Render.PrefetchGridCellSize=30000

    DistanceHigh.fFarClippingPlane_High=30000.0
    DistanceHigh.fFarClippingPlane_Medium=28000.0
    DistanceHigh.fFarClippingPlane_Low=26000.0

    DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=50000.0
    DistanceLow.fFarClippingPlaneLowPolyMesh_Low=25000.0

    VegetationViewRange.fViewDistance_VeryHigh=27500.0
    VegetationViewRange.fViewDistance_High=26500.0
    VegetationViewRange.fViewDistance_Medium=25000.0
    VegetationViewRange.fViewDistance_Low=24000.0

    LOD, vegetation so the game will not look like a blurry mess few meters from you, and grass will not pop few meters from you but very far away.

    Entity.ROI=6000.0 - this is responsible for from how far NPC, and mobs are visible.

  10. Beiträge anzeigen #10
    Apprentice
    Registriert seit
    Mar 2010
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    LiontaS ist offline
    I am sorry but I really didn't understand a thing...

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