Hi. I have started working ( at last ) on my monster ballancing mod for Risen. It will take some time to finish it, because I have to edit every monster in game separately, and I need to be very careful not to confuse the elements with those modified in my Boss mod, but I will paste here the effects of my work from time to time.
1. I am going to start with ghouls- in my opinion they are too strong, especially with their jumping attack, which can not be blocked. I am playing at hard level of difficulty so sometimes it occurs very difficult to defeat a single ghoul, I am not even talking about a fighting a pack of them.
2. Boars - in my opinion they could be a little bit tougher, so I am going to increase their life points, strength as well as experience gained per kill.
3. Black wolves - maybe I will make them a little bit tougher.
4. And so on...
Regards
Ergebnis 1 bis 20 von 25
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Edit ( 12.01.2012 ) :
Beta version is ready to download, seems quite stable to me:
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Download link:
http://www.speedyshare.com/file/m5ryt/projects.p03 ( it's still not the ModStarterVersion )
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Big thanks to Galrath434 for creating such a wonderfull tool as Risen Viewer! Thanks to all of you guys, who provided me support in this topic http://forum.worldofplayers.de/forum...ave-lrent-file . I would do nothing without your help and effort!
I decided to edit following creatures:
BOAR ( old )
HP 180
STR 30
EXP 60
BOAR ( new )
HP 300
STR 60
EXP 100
GHUL ( old )
HP 390
STR 65
EXP 130
GHUL ( new ) - playing on hard difficulty I found ghouls a very hard opponent, too hard so decided to modify them slightly.
HP 300
STR 50
EXP 100
BLACK WOLF ( old ) - Black wolves originally seemed to be "too normal, too boring". I wanted to turn them into monstrous, terrifying creatures, to make them vary from normal wolves with 180HP
HP 360
STR 60
EXP 120
BLACK WOLF ( new )
HP 600
STR 100
EXP 200
ROTWORM ( old ) - I decided to modify rotworms to make them similar to Swampsharks from Gotic I , and the swampsharks were very powerfull, moreover the huge size of a Rotworm doesn't correspond to it's stats - in my opinion originally it was just too weak. [ note: the Dangerous Worm from "Dangerous Prey" quest was not edited, it's still the same ]
HP 300
STR 35
EXP 100
ROTWORM ( new )
HP 600
STR 70
EXP 200
SKELETON WARRIOR ( old ) - I decided to reinforce skeleton warrior because it was too similar to normal skeleton. Now it's a bit stronger and he's a better warrior.
HP 360
STR 60
EXP 120
combatsword 1
SKELETON WARRIOR ( new )
HP 540
STR 90
EXP 180
combatsword 5
THUNDERLIZARD ( old ) - it was just to weak for it's size, so decided to reinforce it
HP 480
STR 80
EXP 160
THUNDERLIZARD ( new )
HP 900
STR 120
EXP 300
ASHBEAST ( old )
HP 900
STR 150
EXP 300
ASHBEAST ( new )
HP 900
STR 200
EXP 300
OGRE ( old )
HP 900
STR 150
EXP 300
OGRE ( new )
HP 1500
STR 200
EXP 500
This is the early version of mod, I am fully opened for your suggestions/ ideas. Post them in this topic.
RegardsGeändert von CzarnyAfgan (16.02.2012 um 09:37 Uhr)
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How did you do it?
Did you use the Lrent Viewer to change one boar and then batch all the others in the specific lrent?
Or did you do it for each one of them?
Just curious to know if the feature actually works
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Edited every one of them separately. The batch feature seems to be limited. The biggest value that can be set is "100".
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Maybe I'll play the mod next time I play Risen... But in my opinion the ghouls were perfect, because you couldn't move towards them and hit them a few times, you did need a tactic. That was someting I loved the ghouls for.
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@ CzarnyAfgan : Have a look in the Risen Viewer thread, hope it will help you!
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Galrath - Batching files woks fine! But the new version breaks down a lot. I can not open some of the lrents, because it breaks down when I am loading some of them.
Geändert von CzarnyAfgan (11.01.2012 um 15:25 Uhr)
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Which ones are you talkin about? And does this happen with the old version too?
Another thing : Did you find out how to change the names of npc's? I just discovered that one can actually modify tabs with the Viewer(how the fuck implemented this?^^). So I only need to know how the indexing from entity to tab works. Then you could modify names directly.
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man, why does my knowledge take so much time to link. fuck it's so obvious... nevermind.
you have to change the entity name(in the propertys tab of lrean viewer), you know like SwampMummy or Vulture_Gamestart to lets say, CzarnyAfgans_SwampMummy, add a apropriate entry to the respective .tab and you're done.
to behonest, this a again is just a guess, a educated guess but still... i tested it in a very raough manner, i changed the name of the entity of the first vulture you encounter to SwampMummy and bing "Moorleiche"(german version) showed up over its head.[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.Geändert von Kuchenschlachter (11.01.2012 um 18:12 Uhr)
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"Which ones are you talkin about? And does this happen with the old version too?"
I get the Windows system message "Risen Viewer program has stopped working" when I importing some of the lrents... like for example "Wild_Outdoor_Monster_01.lrent"
take a look:
http://imageshack.us/f/689/problembp.png/
No, it did not happen in the old version.
"Another thing : Did you find out how to change the names of npc's?"
No, not yet.Geändert von CzarnyAfgan (11.01.2012 um 18:14 Uhr)
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Update
It looks like that I will have to combine elements of my Boss Mod and Monster Reballancing Mod in one. But I will create several version to allow players choose between them.
Regards
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Can't you open the files with notepad? Would be easier. Darn developpers!
I don't think rebalancing the monsters would make me play the game again. Just to try for fun like using the cheat mode 10 minutes max.
I'd rather play with the monster as they are.
I'd rather wait and play Risen 2, Risen 1 doesn't have a huge replay appeal... (says the guy who played it 3 times to try all guilds)
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I will be off for couple of days... Cuz I've got end-of-term exams at my university
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You say that RisenI doesn't have much of a replay appeal? Hmmm... and what would say about new, custom SKELETON ARCHERS?
http://imageshack.us/f/546/archers1.jpg/
http://imageshack.us/f/713/archers2u.jpg/
http://imageshack.us/f/715/archers3.jpg/
http://imageshack.us/f/534/archers4.jpg/Geändert von CzarnyAfgan (17.01.2012 um 20:46 Uhr)
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argh, i develop way too slow. that's what i wanted to do.
[Bild: dtc_sig.jpg]
Harald Iken: Überhaupt sollte man als Spieleentwickler das Wort "einfach" oder noch besser "mal eben" aus seinem Wortschatz streichen.
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Geändert von CzarnyAfgan (17.01.2012 um 21:31 Uhr)
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Here is the latest Beta version ( 17.01.2012 )
, works stable ( at least for me... )
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link:
Code:http://speedy.sh/zYW6Z/projects.pak
Short list of changed objects:
-Boar
-Ghul
-Black Wolf
-Rotworm
-Wolf ( slightly )
-Skeleton Warrior
-Thunderlizard
-Ashbeast ( slightly )
-Ogre ( slightly )
-contains the Skeleton Archers
-Cursed Skeleton Lords are turned into boss characters now.
Have suggestions? Post them below, in this topic.
Regards
Post scriptum - I will upload several variously modified versions soon.
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I realized that I need to do some fixes to skeleton
lords inventorys.
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How exactly do I install this? I already installed a few mods with the online mod manager but can't seem to get this particular mod to work, and is one of the ones that this game needs the most as I already finished the game and made a new mage, while it starts good in chapter 2 it starts getting way too easy. Thanks in advanced.
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Here you go: http://www.speedyshare.com/file/U7uQ...usStatsMod.rar
This is the modstarter version - paste it to your Risen ModStarter FanMods Folder and select it in modstarter to make it work.
Unfortunately you have to start a new game to make it work, but I think it's worth it
Try combination of my mod with the hard difficulty game setting .
Have fun!
Ps. This is still early beta, so some fixes still have to be done. You may find inventory of each skeleton lord a little "overloaded" but I cannot fix it until Galrath gives me new, fixed version.
On to do list ( soon ):
- fix skeleton lords inventory's
- fix skills of skeletons which are lying dead in sarcophagus
- fix amount of arrows in skeleton archers inventory from 30 to 10
- increase overall attack ( run ) speed of boar, to give charge ability to it
- small increase to wolf skills, but still no more than 90exp.
RegardsGeändert von CzarnyAfgan (17.02.2012 um 15:56 Uhr)