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  1. #1 Reply With Quote
    research NicoDE's Avatar
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    Risenaut and RisenPAK have been updated for basic Xbox support.

    Risenaut 0.0 (Build 8):
    • FILE_ATTRIBUTE_NOT_CONTENT_INDEXED support
      (no warning and set on extraction)


    RisenPAK 0.0 (Build 2):
    • New command line option --compress-all
      (all files are compressed, regardless of size and extension)
    • FILE_ATTRIBUTE_NOT_CONTENT_INDEXED support
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  2. #2 Reply With Quote
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    Risenaut has been updated for basic Risen 2 Beta support (Version 0.2): risenaut.7z

    The previous versions can be found here: risenaut-0.0.0.9.7z
    NicoDE is offline Last edited by NicoDE; 16.07.2012 at 13:32.

  3. #3 Reply With Quote
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    Quote Originally Posted by NicoDE View Post
    Risenaut has been updated for basic Risen 2 Beta support (Version 0.2): risenaut.7z
    What about encryption key?
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  4. #4 Reply With Quote
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    Quote Originally Posted by PowerGamer View Post
    What about encryption key?
    I guess it should be no problem for you to find the 32 character string inside the Risen 2 Beta executable.

    If the encryption is not changed in the retail version, I'll integrate the key in Risenaut.
    For now I don't want to risk violating the NDA of the Risen 2 Beta, sorry.
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  5. #5 Reply With Quote
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    Notes for Xbox 360 users:

    The PAKs in the Risen Title Update #1 (TU_15KQ1UO_000000C000000.0000000000083) contain additional bytes after the entry table. Because this is always a Windows line break (\r\n), it might be interpreted as comment. Risenaut will not be updated, because the warning (Unexpected Volume offset) can be safely ignored.

    If you try to create new (modified) PAK volumes you might have to update the preload bundles (data/compiled/preload/*.bundle), because they contain data offsets, (compressed) data sizes, and (uncompressed) file sizes. The basic format is documented in http://www.bendlins.de/nico/risen/r1bundle.txt. Currently I do not plan to provided tools to create and/or update preload bundles.
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  6. #6 Reply With Quote
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    The PAKs in the Risen 2 retail version are not encrypted.
    Therefore you can use the current version of Risenaut to extract them.
    "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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  7. #7 Reply With Quote
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    Hi hat alles Super geklappt danke dir nur mit deinem anderen Tool, also wo man die Risen Musik in Mp3 umwandeln konnte, geht beim Risen 2 Sound nicht, braucht man da wieder einen Update dazu?

    sorry dass ich Deutsch schreibe, aber Englisch kann ich nicht^^

    schöne Grüße

    Sunny

    10 Jahre ist es her, als ich für The Witcher Community am 22.02.2009 The Witcher Texturen Mod erstellt hatte
    aufgrund meines
    Jubiläums Dieses Jahr.

    hab ich ein neues anniversary Setup erstellt meine Mod ist hier zu finden
    Danke für 10 Jahre

    https://www.the-witcher.de/dlfile--id-119.html

    #EUdubbingforKH (Kingdom Hearts EU Dubbing)








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  8. #8 Reply With Quote
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    Quote Originally Posted by Sunflower Sassy View Post
    [...] nur mit deinem anderen Tool, also wo man die Risen Musik in Mp3 umwandeln konnte, geht beim Risen 2 Sound nicht, braucht man da wieder einen Update dazu?
    Baltram hat ein entsprechendes Programm für Risen 2 entwickelt: r2xsnd.
    "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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  9. #9 Reply With Quote
    Dark_Bauer
    Gast
    Moin moin.

    Gut, damit kann man zumindest Musik und Soundfiles öffnen. Aber wie sieht es mit Sprachfiles aus? Die haben die Endung ._xdlg

    Mit euren Programmen lassen die sich nicht öffnen/umwandeln.


    EDIT:
    Die Rede ist von R2.

  10. #10 Reply With Quote
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    Quote Originally Posted by Dark_Bauer View Post
    ._xdlg
    I'll document them as soon as I have some spare time.
    Meanwhile you can search for the RIFF header and cut the WAVE file out (the file size is the 32-bit word before the header).
    "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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  11. #11 Reply With Quote
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    Hi Nico. I test this on X360 version of the game and i can see archive and files in it, but on some files during the extracting giving me error "data error". Can you please have a look? I can provide you and file but it has over 1GB in size, but no problem for me to do it...

    Thank you
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  12. #12 Reply With Quote
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    Risenaut has been updated for experimental Risen 2 Xbox 360 support (Version 0.3): Risenaut

    The previous versions can be found here: Risenaut 0.2, Risenaut 0.0 (Build 9)
    "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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