Mass Effect 3 updates – details, logo tease, EA conference rehearsal
June 5th, 2011 Valay
A number of Mass Effect 3 updates have come our way thanks to Twitter posts and a forum update on BioWare’s official forum. First, Brenon Holmes shared this information on the messageboards.
* # of mods per gun is still in flux. Not all guns can support all types of mods.
* Enemies may or may not drop weapons… that’s something we’re still playing around with. They *can* we’re still trying to figure out if the gameplay is fun or not.
* Not sure what NG+ is going to look like just yet… someone else might know the plan
* Cerberus faction is not what is listed. You’ve seen (Trooper, Centurion and Phantom. You’ll probably see the Guardian and Atlas at E3).
* The engineer class heavy melee is a flame attack. It kills the **** out of stuff, really fun to use… it’s not called “Lighting Up” though… not sure where that came from.
* Laser weapons are around… but we may not ship with them. They’re expensive, performance wise.
* The reaper Krogan (Brute) has armor plating on his chest/belly area you can shoot off. The reaper Asari (Banshee) has a bit of a potbelly.
* The upgrade slots you have listed for guns is an overlap with your earlier comment on mods.
* I have’t heard anything about headgear that modifies your scope zoom… that’s possible, but I don’t think that’s currently planned.
* We call BlindFire, Partial Leans (shepard and enemies just lean out less when performing the action)… since it isn’t a true blind fire (like in other shooters)
* Cover is still on A (for now)
* You’ll see the omni-blade at E3. I’m not sure if that’s what we’re going to be calling it.
Next, a teaser image of the game’s logo was released. We have seen a different logo in the past, but it was much more bland and was presumably a placeholder photo. Here’s the image of the upcoming reveal:
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Last but not least, BioWare Director of Marketing David Silverman shared the following image from EA’s conference rehearsal. Excited yet?
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