What's new:
1) It's possible to import MSH (compiled mesh), MRM (multi-resolution mesh) and ZEN files (without vobs) now.
2) Autorenaming materials: the 3ds exporter can rename materials to prevent them from classifying as "TRASH" by Spacer.
3) Some bugs in the Blender version of my plugins were fixed.
Zitat von zipir
-when import asc or 3ds file materials are not seen on 3d model
Fixed (gmax & 3ds max). But the displaying all textures in a viewport can slow down your computer, especially for large world meshes. You can switch off the displaying textures. To do it, right-click on the viewport, then select "configure", and uncheck the "Display Textures" checkbox.
maby i´ve said it before but this plugin is just awsome
what else are you planing to do? i thought the last build was feature-complete^^
by the way: some guys i know are wondering if there will be a version for cinema 4d
Nothing
I don't plan new features.
Of course I shall fix bugs if they will be found.
Zitat von MaGoth
@EvilTwin:
It is quite possible that if a version of this plugin from Kerrax.
It's possible but I have not enough time to make it at the present time...
Zitat von EvilTwin
by the way: some guys i know are wondering if there will be a version for cinema 4d
I'm not sure these guys are making a version of my plugins for cinema 4d by themself currently. Or not? Player140 wished a version for cinema 4d and in January he asked me about my source code to make it...
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Zitat von Kerrax
I'm not sure these guys are making a version of my plugins for cinema 4d by themself currently. Or not? Player140 wished a version for cinema 4d and in January he asked me about my source code to make it...
That's not exactly what I meant when I got the source code from you. The idea was that somebody could try it and it could be easier with your code.
Marlus tried to do something with your source code, the C4D SDK and coffee (c4d script language) but finally he gave up on it a few weeks ago (I think he had not the C++ skills and the time to do it).
So there's still a huge need for a C4D plugin but nobody who is working on it actually
Zitat von MaGoth
@EvilTwin:
Do you have a full SDK for CINEMA 4D?
Cinema 4D SDK is available for free at maxon.net
Current version of C4D is R11. There is also a Demo Version of C4D available which should work for developing the Plugin.
And we have a thread here at WoG where we talked a lot about a C4D 3ds Plugin (in german language).
I've just downloaded the new tools and whenever i try to import an asc file, it says "something bad has happend in the aplication"...
what's wrong?
What asc file did you try to import?
What version of my plugins did you use? (There are two versions: script-version and dll-version. Script-version are called from panel "Utilities" and DLL-version are called from the main menu "File->Import" and "File->Export").
Did you see the plugin's dialog before you got this error?
I used your latest version of the importer. I've tried to import several files (gobbo, molerat, dragon, ...) using the utilities panel. I was just able to select the file, saw the progress bar and then it crashed.
Edit:
So i've just tried the dll version. There the importer window appears but the application also crashes after hitting the import button.
Edit 2:
When i use the skin modifier while importing it works using the dll version.
But importing animation to the rig also causes an error.
@Schattenlord34:
I'm not sure I understood the problem... But try the following patch. The archive attached to this post should be unpacked to folder <3dsmax>\scripts. If it will work then I'll rebuild my installers.
I'm glad to hear your tools are now so widespread on various platforms! I was very contempt with the gmax tools, but lately I've worked with blender a little more. Well, the problem I have is that some parts of my mesh (I split it) can't be exported to 3ds files while others can. I always get an error message when attempting to export them.
Attached you'll find a .blend-file that causes problems and the error message I get on my computer (64 Bit Intel with Windows Vista).
Well, the problem I have is that some parts of my mesh (I split it) can't be exported to 3ds files while others can. I always get an error message when attempting to export them.
who can help me to fix that problem? Pic
i ve put the files in the "stdplugs" file
Try to reinstall the latest version of my plugins.
Try to use dll version of my plugins (main menu->File->Import & Export) instead of MAXScript version.
I've written a version of my plugins for Cinema 4D (Release 11). See the project page: http://krximpexp.sourceforge.net
for download links.
My plugins make possible to export 3DS files, and import 3DS, MRM, MSH, and ZEN files.
ASC files are not supported yet. Is there a need for an ASC support?
Special thanks to Player140 for detailed testing and helpful ideas.
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Zitat von Kerrax
You want to use old Cinema 4D Release 10 instead of new Release 11, don't you? And why?
I guess thats because he only has Cinema 4D R 10
ASC would be nice but it's not a must have for me because I can make animations in 3ds Max.
The only thing I would do with cinema and a asc plugin would be creating new clothes for NPCs.
But thanks again for the great plugin, it's really helpful for me!
ASC would be nice but it's not a must have for me because I can make animations in 3ds Max.
The only thing I would do with cinema and a asc plugin would be creating new clothes for NPCs.