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  1. Beiträge anzeigen #1
    Apprentice
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    Feb 2009
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    zonaren7 ist offline

    [G3] Adding %HP to max

    Hey,

    im currently using the G3 template editor for testing purposes only.

    Question: How do I add percent of maximum health\mana to a wearable item?
    In tpl-editor, i'm trying to edit the Ring of Adanos that gives +50 HP.
    Value in tpl-editor is ModAttrib1Op: ADD_TO_MAX. when i change to ADD_PERCENTAGE_TO_MAX it says ingame +50%, but no changes to my HP.

    It works fine with plants and potions (consumable items).

    I am also having trouble with adding attributes on items that do not have attributes standard.

    Thanks
    Geändert von zonaren7 (23.06.2011 um 21:53 Uhr) Grund: Update

  2. Beiträge anzeigen #2
    Deus Avatar von WernerTWC
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    Feb 2005
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    Germany/NRW
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    WernerTWC ist offline
    Zitat Zitat von zonaren7 Beitrag anzeigen
    Thanks
    For what? If you have any question, you should try to ask them kinda more direct, ... i'm not sure what you expect as an answer, sorry.

    I am also having trouble with adding attributes on items that do not have attributes standard.
    It's more easy to clone an item which has enough attributes and change it to your needs than adding attributes to an item which hasn't enough attributes. - Both ways need the work with a Hex-Editor.

  3. Beiträge anzeigen #3
    Apprentice
    Registriert seit
    Feb 2009
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    zonaren7 ist offline
    Zitat Zitat von WernerTWC Beitrag anzeigen
    For what? If you have any question, you should try to ask them kinda more direct, ... i'm not sure what you expect as an answer, sorry.



    It's more easy to clone an item which has enough attributes and change it to your needs than adding attributes to an item which hasn't enough attributes. - Both ways need the work with a Hex-Editor.

    Hehe, sorry. I accidently removed my question
    Geändert von zonaren7 (23.06.2011 um 21:56 Uhr)

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