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  1. Beiträge anzeigen #1 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    Patch request - learning points reduction

    Hi!

    I am great fan of Gothic series, but currently I am not really into modding of Gothic 1. It's great game, but once your character get some decent abilities - game instantly loses it's challenging value.

    My request is: can somebody make a patch, that lowers amount of recieved learning points at each level from 10 to let's say 5 ?, so the character progress is slower.

    And maybe other options aswell:

    - 6 points

    - 4 points

    Thanks!

  2. Beiträge anzeigen #2 Zitieren
    Alter Medizinmann Avatar von Tentarr
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    You are playing whitout a mod?

    If so than a patch is not needed.

    First download this tool:

    https://www.worldofgothic.de/dl/download_628.htm

    Run it as admin. Open your savegame and serach for this variable:
    LP_PER_LEVEL

    Change it to your value.
    Forumsuche ist blöd ? Dann benutz doch einfach die Threadinternesuche,einfach hier nachlesen:
    https://forum.worldofplayers.de/foru...1#post26090118

    Fragen zu Returning 2.0 oder alternativem Balacing?
    Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread

    https://forum.worldofplayers.de/forum/threads/1536606-RETURNING-v2-0-und-Alternatives-Balancing-Installation-Stand-Fragen-Antworten-28




  3. Beiträge anzeigen #3 Zitieren
    Ritter Avatar von Kirides
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    Zitat Zitat von Tentarr Beitrag anzeigen
    You are playing whitout a mod?

    If so than a patch is not needed.

    First download this tool:

    https://www.worldofgothic.de/dl/download_628.htm

    Run it as admin. Open your savegame and serach for this variable:
    LP_PER_LEVEL
    LP_PER_LEVEL is a constant in the original game (and i bet a few mods)
    Constants are not stored in the save files, but are more-or-less "hard coded" into the games scripts.

    Using something like Ninja or Union, one could write a Patch/Plugin to override the constants value.
    Or even better, write a generic patch/plugin to override any constant/variable in the games scripts.
    That way one could also simply override whatever one would like.

    Code:
    // Per level Constants
    - LP_PER_LEVEL
    - HP_PER_LEVEL
    - XP_PER_VICTORY
    - XP_PER_LEVEL
    
    // Teacher level Constants
    - T_MEGA (300)
    - T_MAX (200)
    - T_HIGH (120)
    - T_MED (90)
    - T_LOW (60)
    But even then, some mods also use constants to store "variables" in them, which are re-calculated mid-game.
    In a mod LP_PER_LEVEL might be a constant of "10" but inside the scripts could be some sort of "IF (Some_Condition) GiveLp(LP_PER_LEVEL - 5)"

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    Provinzheld Avatar von TopLayer
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    As example:
    1. Download Union Resource Manager.
    2. Install Union Patch
    3. Install Union 1.0h
    4. Install plugin zParserExtender
    5. Create file \System\Autorun\LpPerLevel.d
    6. And put this text in the file:
    Code:
    const int LP_PER_LEVEL = 5;

  5. Beiträge anzeigen #5 Zitieren
    Schwertmeister Avatar von CzarnyAfgan
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    CzarnyAfgan ist offline
    I am dreaming of some Ninja Patch, that would be the easiest and probably most compatible solution

    Looks like your solutions must be sufficient for now.

    Thanks to all.

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