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allah
28.01.2006, 15:10
I see that they will be many big cities in Gothic 3, more than in Gothic 2.
In Gothic (1%2) they were very few cities and not very big. In gothic 3 I see that will be an capital (Vengard) cities that they aren't occupied yet by orc and cities occupied by orcs.But I know that they will be over 20 cities and many will be little like an village? I hope that every city will have it's own history and misteries (like thief guild in khorinhis).
P.S. I hope this is the single thread for this subject.

Roock
28.01.2006, 16:19
Yes there will be more than 20 citys (Montera, Cape Dunn, Gotha, etc...) in the citys that were occupied by the orcs early ther will be a coexistence but in some citys ther will be human uprisings triggerd by the villagers themselves not by you (the environment will not be dependent on you), that will be great. :D

Ogolain
28.01.2006, 16:32
P.S. I hope this is the single thread for this subject.
Don't worry, this is not the Elder Scrolls forums, you don't have to apologize each time you create a thread.

[rest]
Unfortunatly, and again to compare with the Elder Scrolls (and I spend enough time making fun of the cities in Oblivion), PB is doing the same mistake, but in a greater extend.

I know that what I will say will not be very appreciated, but I will still give it a try.

Oh, before I forgot, I know that I have to say that before, otherwise it will turn bad, and my words are misuderstood :
That doesn't prevent them from being big for a videogame, and that's doesn't prevent them either from being rich and interesting.

But they are scenaristically ridiculously tiny. Oblivion : the OMG 1MP3R14L PR0V1NC3 : 16sq², i.e. 40km². Big for a videogame. Apparently, full of stuff. But it's smaller than Rennes. And Rennes is not an example of a big town.

So in this area, you have 9 "main" cities, 12 villages, and 200 dongeons. That's a very high density.

So t3H ub3r capitol has 200 inhabitants or so (the "main" cities have apparently between 40 or 80, not to mention that their Radiant population leaves the streets empty as hell), the most isolated temple must be let's say 250 meters away from downtown (not to mention the bandits' cave visible from the town). Severall very different climates, nine types of architecture. Believability : lower than 0.
I looked at the paper map : it's even smaller than I thought (if the scale is respected).

In fact, I do not really question the size. Big for a videogame, like I said.
No, the problem is the scale. I am not an ES loremaster, but if I were one of those who created it, never I would have accepted to masquerade it that much. What do they think they have accomplished ? A credible world ? No, their game just feels like a big menu.

What do we have, on our side ?

A world 4-5 times bigger than Gothic 2 + NodR. If the estimations are correct, and if I purpolsely suppose the bigger, that will be 12sq² or so in the best case.

In this, you have an entire country, with three main (and very different) climates, you have about 20 towns / villages, and the capitol, Vengard is twice smaller than Khorinis.
I do not know the meaning of the towns, but if I compare the number of towns and the size of the area (add this to what the area is supposed to cover), I already know that there is a problem.
Of course, the following numbers are completely arbitrary, but 10 towns twice bigger (again, arbitrary, I know it's not tha simple) would have probably been better. Unless their mainland is supposed to be smaller than a little town.

Some would object "quality over quantity". Yes. Less, bigger, more intricate towns, instead of the "I will have the highest number of towns" race.

Oh, once again :
That doesn't prevent them from being big for a videogame, and that's doesn't prevent them either from being rich and interesting.

Roock
28.01.2006, 16:42
:confused:
Where did you get all of that + nice english :D (take that as a joke, I'm also bad at writing)

But wonth it be cool to have many NPCs = more quests :D

Ogolain
28.01.2006, 16:44
Where did you get all of that + nice english (take that as a joke, I'm also bad at writing)
Is my English really that bad ?

allah
28.01.2006, 16:50
I want more cities and the world bigger because the old world (in Gothic 2) is to small. I played it fourth times and I know every piece of it. Gothic 3 I wanna play it more than 100hours. :D

Roock
28.01.2006, 16:51
Is my English really that bad ?

NO I only meant that you make some mistakes, I didn't mean to offend you

That's doesn't prevent --- That doesn't prevent

Roock
28.01.2006, 16:54
I want more cities and the world bigger because the old world (in Gothic 2) is to small. I played it fourth times and I know every piece of it. Gothic 3 I wanna play it more than 100hours. :D

If the world is bigger you won't have the endurenc to play it over and over again, i think 5-10 tomes over a long period.

:eek: I dubble posted I'm sorry :(

silver_reaver
28.01.2006, 16:58
I wont' repet the game, because it will be very huge, and it will take much time to complete.

ss07ax
28.01.2006, 17:24
I want a city were I'm going to fight 50 orcs at a time. $ausheck

Roock
28.01.2006, 17:28
I want a city were I'm going to fight 50 orcs at a time. $ausheck

You will die before you would eaven enter it, every city has a gate and guards they won't let you in if you are their enemy.

ss07ax
28.01.2006, 17:30
You will die before you would eaven enter it, every city has a gate and guards they won't let you in if you are their enemy.

In G3 you could learn to fight multiple enemys. And special attacks against some enemys. ;)

Roock
28.01.2006, 17:33
In G3 you could learn to fight multiple enemys. And special attacks against some enemys.
That is correct, but if enemys atack you from behind and infront of you, you dont stand a chance only if you have an army on your back :D ;)

ss07ax
28.01.2006, 17:55
That is correct, but if enemys atack you from behind and infront of you, you dont stand a chance only if you have an army on your back :D ;)

Well in that case you wouldn't need an army, just a rotation combo. :D

Roock
28.01.2006, 18:01
Well in that case you wouldn't need an army, just a rotation combo.
Hhahahaha that would be interesting to see, kiling enemyes like flies :D :D , but I hope PB won't make the enemyes to helples that would spoil the game

Nikolaa
28.01.2006, 18:30
i'll play this game minimum 6

thegame_
28.01.2006, 20:58
i'll play this game minimum 6 §dito each guild deserves a try imho...

ss07ax
28.01.2006, 21:06
§dito each guild deserves a try imho...

Yes but I will finish the game 7 times ;) .

rekinu
29.01.2006, 14:21
You already have a thread where you can say how many times you will play G3 :D

Here you can talk about the Cities in Gothic3.
@Ogolain
I think you are too pesimistic. 3 times bigger than G2+addon, is alot of space, and my opinion is that the towns will be harmonious displayed on the land. Look at Old Camp. How big is it in comparation with Khorinis ? half ? If it's half then it looks very big. I think that PB know how to arrange a town so that it looks big. No worries. ;)

thegame_
29.01.2006, 15:17
more cities = more quests
more quests = more fun
more fun = addiction
;) :p

Pericle
29.01.2006, 15:24
Just to be sure about something: the biggest city in G3 is 2 times smaller than Khorinis? That would be strange...

It would be odd to go on the continent and see only half size cites and villages... there should be at least one great city - the capital...

Anyway i don't realy care how big or small they are, they need to have life and atmosphere so you won't feel like in a deserted town.

And a question based on the facts i read: if the biggest city is half of Khorinis then how small are the villages considering that they should be smaller than the city, you can't call 6 houses a village? Hmm but we don't know what world is that so comparing it with our own might be wrong.

thegame_
29.01.2006, 15:30
imho it's better 20 towns than 10 cities :p
i like this idea it's better to have more spread towns than large empty spaces between cities :)

ss07ax
29.01.2006, 15:55
About the citys. Well the names of the citys will be very hard to remember them, because they sound quait wird §dumm .

PS Don't take me wrong. But the names are different from the names we encounter in Gothic 1 and 2. And I don't like big changes!

thegame_
29.01.2006, 16:17
About the citys. Well the names of the citys will be very hard to remember them, because they sound quait wird §dumm . maybe at the begining of the game but after 100h of gameplay i don't think there will be this kind of problems

WernerTWC
29.01.2006, 19:19
And a question based on the facts i read: if the biggest city is half of Khorinis then how small are the villages considering that they should be smaller than the city, you can't call 6 houses a village? Hmm but we don't know what world is that so comparing it with our own might be wrong.
Haven´t you seen the Gothic 3 Ingame - video? I think it can give a good impression how big a city (Montera) looks like.

Gothic 3 Ingame-Video Download (http://www.worldofgothic.com/?go=dlfile&fileid=53)


Geldern (second largest city – the largest (intact parts) will be half as large as Khorinis).
And it was said that with the ruins around, you can say it´s something like the same size as Khorinis, so don´t worry, and it´s only the second largest city.


About the citys. Well the names of the citys will be very hard to remember them, because they sound quait wird §dumm .

PS Don't take me wrong. But the names are different from the names we encounter in Gothic 1 and 2. And I don't like big changes!
Well, i remember in the beginning, i had some problems to remember the names of some NPCs in the former parts of the game. :D
Well, some names are known from the former parts, like Vengard, i don´t see big changes in the names are given to the cities, maybe "Geldern" sounds for you a little bit strange, but it´s a real german cityname.

Ogolain
29.01.2006, 20:41
I think you are too pesimistic.
Unless a mainland is smaller than a little town, and unless their capitol is smaller than a mini-village, I am just realistic.

3 times bigger than G2+addon, is alot of space, and my opinion is that the towns will be harmonious displayed on the land. Look at Old Camp. How big is it in comparation with Khorinis ? half ? If it's half then it looks very big. I think that PB know how to arrange a town so that it looks big. No worries. ;)
I purposly said severall times that my worries are scenaristic, and lore-related. I played other videogames where the cities are tiny, when the "biggest city of the world" has 15 houses displayed in 3 streets (and yes, you could access all of it), sure they can be interesting and full of things to do and see.
But in term of believability, it is close to 0. I don't judge the Old Camp that way, since I don't know if it's supposed to be a city, or simply a camp. From what I saw, it's small, just dense and full of various elements.

Such design is good (in fact, it is used so often that it must be better than what I want to think), but I personaly prefer less, but big cities.
After that, it depends of their meaning. Sure you cannot remove a city if a city is supposed to be here, another there and another there. Mergeing them would lead to a biggest one, but there would be a hole somewhere. That is what I mean when I say "things are not easy a "twice less twice bigger"".

There is a point where PB had a very good idea, it is about the NPCs : instead of "each one is unique, not matter how usefull it can be", PB went for the "we do as much unique things as wanted, but we also add generic semi-useless elements to fill and make big without too many efforts". Well, actually, I am completely biased, since I use this methode for years. So far, they managed to create big but interesting places with this methode. Now they should push it further.

thegame_
29.01.2006, 21:00
I purposly said severall times that my worries are scenaristic, and lore-related. I played other videogames where the cities are tiny, when the "biggest city of the world" has 15 houses displayed in 3 streets (and yes, you could access all of it), sure they can be interesting and full of things to do and see.
But in term of believability, it is close to 0. I don't judge the Old Camp that way, since I don't know if it's supposed to be a city, or simply a camp. From what I saw, it's small, just dense and full of various elements. not really... don't forget that in the middle-ages the biggest cities were in fact fortresses that had only 20000 ppl so don't compare gothicworld with 2006cities - and don't forget that this is a fantasy world

Roock
01.02.2006, 13:58
:) I hope that almost every city has a faction (guild), and that some factions don't tolerate strangers in their citys, it would be realy cool if you gain friends and foes when you join a faction in a city :)