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mephisto1979
04.08.2010, 12:21
hello again
now having installed community patch 1.74 and playing the game just fine except it is a pretty hard game,
so i tried the cheats to make it abit easier but no i cant load up the cheats,
i tried this;
Open the ge3.ini file in the Gothic3/Ini folder and change the following line in Notepad:
[Game]
TestMode=false
to
[Game]
TestMode=true
then press [~] (tilde) while playing to bring up the console and type any of the following cheat codes.
any ideas why might that be??
thanks..
Did you activate marvin mode?
This is known problem of G3 and FG in a some cases (for example, pressing tilde key doesn't activate console on notebooks with Windows Vista). If you have Community Patch v1.7x installed, try to activate console via alternate combination: Shift - Shift - Home (last key shouldn't be in the numerical keypad).
NCONiall
04.08.2010, 13:02
To open the console, I use `(it's just below the escape button) and for some odd reason it switches between ` ' and ~ try pressing those keys.
mephisto1979
04.08.2010, 13:44
Thanks for all the replies but still doesnt work unfortunately...
marvin mode does not activate..
i also tried SHIFT - SHIFT - HOME
no help there either
hmmmmmm puzzler....
any other ideas...????
Open again the ge3.ini
If the setting is still set to false instead of true, probably Win 7 doesn't let you change it. So try this: copy the file to desktop, edit it there and then copy back the changed file.
Another thing to see if you indeed have the debug mode activated: press Ctrl + S in game. If a lot of text appears on screen, marvin mode is enabled.
Then you could try maybe this:
EDIT: If you play on a Laptop:
Try to uninstall the "Microsoft eHome-Infraredtransceiver" (in conmtol Panal ->Device Manager -> Human Interface Devices; this will also uninstall some other drivers, but:
Vista re-install everything when you reboot => so you don't loose anything but you have to do everything when you want to use the console again...
mephisto1979
04.08.2010, 15:32
thanks for your help..
and thank you larisa, tasmandevil's trick did the job...
CHEERS....
EDIT: If you play on a Laptop:
Try to uninstall the "Microsoft eHome-Infraredtransceiver" (in conmtol Panal ->Device Manager -> Human Interface Devices; this will also uninstall some other drivers, but:
Vista re-install everything when you reboot => so you don't loose anything but you have to do everything when you want to use the console again...
Hmm, it's very interesting. It seems that IR driver hooks tilde key usage for own purposes?:dnuhr:
Am I insane or I don't have any problems with activating the console on G3 on Win7 x64 o.o
Far as I know the 1,7x patch has a backup folder of .ini o.O
and I guess some1 is changing in it ^^"
Am I insane or I don't have any problems with activating the console on G3 on Win7 x64 o.o
Do you have "Microsoft eHome Infrared transceiver" device on your hardware? If not, then tilde key can't be hooked by IR driver. For example, I can activate G3 console via alternate combination only because I've this device on my notebook.
Far as I know the 1,7x patch has a backup folder of .ini o.O
and I guess some1 is changing in it ^^"
Currently you're wrong - changing parameters in the backup version of file ge3.ini doesn't give any effect.
Hi I have this problem too, I can't open the console... I did this:
set 'testmode' to 'true' while playing the game (think that's the propblem, will check out soon)
then pressed ' `~ ' , didn't work; pressed: shift-shift-home
didn't work too.§cry
suggestions? (will check that thing above tomorrow.)
WernerTWC
19.09.2010, 22:06
I did this:
set 'testmode' to 'true' while playing the game
Then do this and save the changes before you start the game. ;)
I saved it while I played G3:o
And I tried that after I did quicksave.
P.S: now I talk about quicksave, I have a problem with my keys...
F7-F9 don't work and F4-F6 work like the Control-button, normal Ctrl-button works fine. In Word or other programs F4-F6 work fine.
So I have now that 'load qs' is F1 an ' save qs' is F10.
How can I get rid of this?
haven't tried to re-start the game yet.:p§wink
If I understood this correctly.... it's because of enabling the test mode. It will change what some F keys are doing.
Alright then. But I did that in-game and if the F keys are changed, why can't I cheat then?
And isn't it related or something?
Edit: I changed: False -> True
I can open the console:D
thx people, it's totally my fault, I always say something first and then check/do it...
Tenchi9991
02.10.2010, 12:51
Yes I have tried the steps. I am on Win Vista, and no matter what I do I can not get the Cheats to work. Any suggestions?
Yes I have tried the steps. I am on Win Vista, and no matter what I do I can not get the Cheats to work. Any suggestions?
Welcome here §wink
Did you tried to copy the ge3.ini file to the desktop, edit it there, save it, open it again and make sure now testmode is true, and if it is, copy it back?
The first thing to check if the cheats are enabled is to see if the change in the file is actually there.
The next thing would be to press Ctrl+S in the game, if text appears on screen then the debug mode works but you probably can't open the console.
Tenchi9991
02.10.2010, 13:23
I press Ctrl + S while playing the game and nothing happens. I have made sure that the file says true instead of false. :dnuhr:
I press Ctrl + S while playing the game and nothing happens. I have made sure that the file says true instead of false. :dnuhr:
Hmmm...
Can you copy/paste in here the contents of your gamefolder/ini/ge3.ini file?
Did you tried: left Shift + right Shift + Home ?
Tenchi9991
02.10.2010, 13:42
I have tried Shift + Right Shift + Home and that doesn't work.
; /////////////////////////////
[Window]
Name=Gothic3
Left=0
Top=0
Right=1024
Bottom=768
RefreshRate=0
AdapterNumber=0
Fullscreen=true
Center=true
CaptureCursor=true
; /////////////////////////////
[Engine.Setup]
IgnoreUserOptions=false
; Saves Mountlistfile for faster startup
; Editor saves Mountlist for default
; Should be disabled in shipped releases
File.SaveMountlistFile=false
; Vegetation view range
VegetationAdmin.ViewRange=3500.0
; Vegetation Quality = high, med, low
VegetationAdmin.Quality=high
; Bloom filter highligth threshold
PostprocessingAdmin.BloomHighlightThreshold=0.5
; Active post processing effect
; -1 = no effect active
; 0 = bloom
PostprocessingAdmin.ActiveEffect=0
; Debugoutput in console, default = normal
Debug.Filter=normal
Debug.ExceptionHandlerEnable=true
; Memorycorruption monitor verifies every frame heap allocated by genome system.
; only for debugging purposes, this function enabled can cause heavy performance stalls.
; use this function with care, and if possible only in small projects/worlds
; Heapprofiling system must be activated to use this system !
Debug.MemoryCorruptionMonitor=false
; ==================================
; GfX Library, currently DirectX 9.b
; only hw processing devices please -> no DX7 cards allowed !
; ==================================
Gfx.Lib=DX9
Gfx.HWVertexprocessing=true
Gfx.ThreadSave=false
; ==================================
; DEFAULT CAMERA SETTINGS -> APPLICATION START
; ==================================
; FOV in degrees
Camera.FOV=60
Camera.ZNear=25.0
; Devnote: decrease far clipping plane range to avoid z fights -> decrease if sky system is integrated
Camera.ZFar=10000.0
Camera.ZFarLowPoly=70000.0
Camera.ZBias=0.005
; ==================================
; DEFAULT CACHE SIZES FOR GLOBAL CACHEADMIN
; Use with care: greater values can cause heavy performance problem on smaller systems
; ==================================
Cache.SizeImage=128000000
Cache.SizeMaterial=40000000
Cache.SizeMesh=70000000
Cache.SizeSound=80000000
Cache.SizeCollisionMesh=40000000
Cache.SizeAnimation=40000000
Cache.SizeSpeedTree=10000000
; ==================================
; NUMBER OF WORKER-THREADS STARTED IN BACKGROUND
; Do not change number of threads by cachetype, performance stalls or instabile system possible
; ==================================
Threads.ImageCount=0
Threads.MaterialCount=0
Threads.MeshCount=0
Threads.SoundCount=0
Threads.VertexpoolCount=0
Threads.PVSPrefetcherCount=1
Threads.CollisionMeshCount=0
Threads.AnimationCount=0
; Threads disabling, remove for debugging and graphic profiling purposes
Threads.Enable=true
; ==================================
; SHADER PARAMETERS
; ==================================
; Shader version to use
; Values: 1_4, 2_0, 3_0
; If shader version not supported by the given system the next supported lower one is used
Shader.CurrentShaderVersion=2_0
; Enable tree shadows ( makes only sence with Version 2_0 or 3_0 otherwise it will be ignored )
Shader.EnableTreeShadows=true
; Semi static building shadows ( makes only sence with Version 2_0 or 3_0 otherwise it will be ignored )
Shader.EnableStaticShadows=true
; Dynamic detail shadows ( makes only sence with Version 3_0 at the moment otherwise it will be ignored )
Shader.EnableDetailShadows=true
; Skips the validation of missing shaders while the engine starts
; THIS SHOULD BE FALSE
; Set flag true if you force shader compilation
Shader.SkipShaderPoolValidation=true
; Enable fallback materials
Shader.EnableMaterialFallbacks=true
; Enable error materials
; If a material could not be compiled and no fallback available a error material would be used
Shader.EnableErrorMaterial=true
; ==================================
; SOUND PARAMETERS (only in (pre-)alpha versions)
; ==================================
; Sound.MusicFile=Prototype.mp3
;Sound.MusicFile=myrtanamix.mp3
Sound.MasterVolume=255
Sound.MusicVolume=51
; ==================================
; ANIMATION BLENDING PARAMETERS
; ==================================
; Default time (in seconds) is used to blend animations if they are not listed
AnimationBlending.DefaultFadeTime=0.2
AnimationBlending.PhysicControllerDistance=1200.0
Animation.MaxRagDolls=999
; ==================================
; DYNAMIC ENTITY CAPS
; ==================================
; ROI sphere is used to process all dynamic entities within range.
Entity.ROI=4000.0
; EntityAdmin processes entities per default
EntityAdmin.EnableProcessing=true
; Disable focus name rendering
Render.DisableFocusNames=false
; PVS Prefetcher uses single thread to load and prefetch spatial contexts
Render.EnablePVSPrefetcherThread=true
; Indicates if object (HC/VPT) culling is enabled
; Don´t set this property to false, this causes heavy stalls !
Render.EnableObjectVPTHCCulling=true
; Simple distance screen metric object distance culling used. Culls all
; objects under threshold
Render.ScreenObjectDistanceCulling=0.01
Render.LowPolyObjectDistanceCulling=0.01
Render.ProcessingRangeFadeOutRange=400
Render.RangedBaseLoDOffset=0.0
; Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines
Render.GlobalVisualLoDFactor=0.01
; Skinner type for rendering
; possible entries: Software and or DX9Hardware (Software is obsolet)
Render.AnimationSkinner=Hardware
; Occlusion culling pixel threshold
; Less pixelcount fails visible determination test
Render.OcclusionPixelThreshold=10
; zPass query check for already visible objects.
; Intervall in frametime
Render.OcclusionZPassCheckIntervall=4
; Prefetchercellsize, corresponds with landscapepatchsize
Render.PrefetchGridCellSize=10000
; Enables lowpoly rendering
Render.EnableLowpolyRendering=true
; Rendering mesh, animation and image quality
; Normal = take first lodstage as qualitystage
; High = uses a higher resolution.
; UltraHigh = uses highest quality mode (needs 512MB highend graphic card and min. 1 GB of systemmemory!)
Render.MeshLoDQuality=UltraHigh
Render.AnimationLoDQuality=UltraHigh
Render.ImageLoDQuality=UltraHigh
Render.DisableMeshLoDQualityFragmentString=lowpoly
; Enables vegetation rendering
Render.EnableVegetationRendering=true
;
Render.EnableDOF=true
Render.DOFStart=1000.0
Render.DOFEnd=8000.0
; Average fps scale factor
FpS.Average=30.0
FpS.Min=10.0
FpS.Max=120
; FPU exception flags, do not changem this causes undefined errors in editor and game mode,
; only for debugging purposes
FPU.bEnableDivByZeroExceptions=false
FPU.bEnableDenormalExceptions=false
FPU.bEnableInvalidExceptions=false
FPU.bEnableOverflowExceptions=false
FPU.bEnableUnderflowExceptions=false
; Physics stuff, disables physic, do not disable in game, undefined behavior !
Physics.RemoteDebuggerClient=
Physics.Disable=false
; /////////////////////////////
; Simple low poly version of mesh for horizon look
Landscape.LowPolySector=G3_World_Lowpoly
; Prevents automatically loading of script dlls if disabled(false)
; If you setup Autoloading false game is not startet correctly.
; Use only for debugging purposes and pure engine testing
ScriptAutoLoading=true
FpS.Fixed=-1.000000
Timer.bIsSmooth=true
[Project.Setup]
; Database path, relative from application path, do not change this, unless you have more than one workspace in progress
; Savegames must be later stored into "my documents" to support multiuser
Workspace.Name=Data
Workspace.SaveGames=Save
Workspace.Backup=Backup
Workspace.Scripts=Scripts
Workspace.Compiled.Mesh=_compiledMesh
Workspace.Compiled.Material=_compiledMaterial
Workspace.Compiled.Animation=_compiledAnimation
Workspace.Compiled.Image=_compiledImage
Workspace.Compiled.Physic=_compiledPhysic
; /////////////////////////////
ScriptAutoLoading=true
[Snapshots]
; Snapshot path (for default key look into controls.ini.
Path=snapshots
Prefix=snap_
; /////////////////////////////
; Engine only controls, if nomenu is set or game isn´t active
[Controls]
MoveSpeed=5000.0
MoveAccelerator=20.0
MoveDeccelerator=0.15
; /////////////////////////////
; Viewport background color (not longer supported)
[Viewport]
Color=2290649224
[Lighting]
; Lighting type to use (not longer supported)
; 0 = Simple lighting (ambient, legacy mode)
; 1 = VertexHemisphereVertexLighting
; 2 = VertexHemisphereVertexLightingWithOverbright
; 3 = VertexHemispherePixelLightingWithOverbright
; 4 = PixelHemispherePixelLightingWithOverbright
LightingType=2
[Game]
TestMode=true
PlayerStart=PC_Hero
NoMenu=false
[Memory]
Observe=Audio
; Camera properties
[Camera]
; freefly cam (engine only)
fMoveSpeed=100.0
fMoveAccelerator=50.0
fMoveDeccelerator=0.3
; 3rd person/1st person cam
fAziSpeedScale=0.10000
fElevSpeedScale=0.070000
fRelaxCamera=20.0
fRelaxPlayer=2.0
fRelaxYAxis=15.0
fRelaxXAxis=8.0
fRelaxDist=60.0
fRelaxFOV=25.0
fMaxDistToPlayer=500.0f
[FreeGotoToPlayer]
u32MaxFreePlayerGotoDistance=1000
; /////////////////////////////
; Option
[Option.Sliders]
DistanceHigh.fFarClippingPlane_High=10000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=45000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=20000.0
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=300.0
ObjectDetails.enuMeshLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=0.0
ObjectDetails.enuMeshLoDQualityStage_Medium=0 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Medium=0 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-300.0
ObjectDetails.enuMeshLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=350000000
ResourceCache.u32ImageMaxMemUsage_High=96000000
ResourceCache.u32MeshMaxMemUsage_High=96000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=21000
ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
ResourceCache.u32AnimationMaxMemUsage_High=40000000
ResourceCache.u32SpeedTreeMaxMemUsage_High=100000
ResourceCache.u32ImageMaxMemUsage_Medium=70000000
ResourceCache.u32MeshMaxMemUsage_Medium=40000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=750000
ResourceCache.u32ImageMaxMemUsage_Low=32000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=13000000
ResourceCache.u32AnimationMaxMemUsage_Low=25000000
ResourceCache.u32SpeedTreeMaxMemUsage_Low=500000
[Options.Low]
DistanceHigh=1 ; 1=Low, 2=Medium, 3=High
DistanceLow=1 ; 0=Off, 1=Low, 2=Medium, 3=High
ResourceCache=1 ; 1=Low, 2=Medium, 3=High
ObjectDetails=1 ; 1=Low, 2=Medium, 3=High
ShaderQuality=0 ; 0=1.4, 1=2.0, 2=3.0
TextureQuality=1 ; 1=Low, 2=Medium, 3=High
TextureFilter=0 ; 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
VegetationQuality=0 ; 0=Off, 1=Low, 2=Medium, 3=High
ShadowQuality=0 ; 0=Off, 1=Low, 2=Medium, 3=High
PostProcessing=0 ; 0=Off, 1=Boom, 2=Bloom+DOF
[Options.Medium]
DistanceHigh=2 ; 1=Low, 2=Medium, 3=High
DistanceLow=2 ; 0=Off, 1=Low, 2=Medium, 3=High
ResourceCache=2 ; 1=Low, 2=Medium, 3=High
ObjectDetails=2 ; 1=Low, 2=Medium, 3=High
ShaderQuality=1 ; 0=1.4, 1=2.0, 2=3.0
TextureQuality=2 ; 1=Low, 2=Medium, 3=High
TextureFilter=1 ; 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
VegetationQuality=1 ; 0=Off, 1=Low, 2=Medium, 3=High
ShadowQuality=1 ; 0=Off, 1=Low, 2=Medium, 3=High
PostProcessing=1 ; 0=Off, 1=Boom, 2=Bloom+DOF
[Options.High]
DistanceHigh=3 ; 1=Low, 2=Medium, 3=High
DistanceLow=3 ; 0=Off, 1=Low, 2=Medium, 3=High
ResourceCache=3 ; 1=Low, 2=Medium, 3=High
ObjectDetails=3 ; 1=Low, 2=Medium, 3=High
ShaderQuality=2 ; 0=1.4, 1=2.0, 2=3.0
TextureQuality=2 ; 1=Low, 2=Medium, 3=High
TextureFilter=2 ; 0=Linear, 1=Anisotropic2x, 2=Anisotropic4x, 3=Anisotropic8x, 4=Anisotropic16x
VegetationQuality=3 ; 0=Off, 1=Low, 2=Medium, 3=High
ShadowQuality=3 ; 0=Off, 1=Low, 2=Medium, 3=High
PostProcessing=2 ; 0=Off, 1=Boom, 2=Bloom+DOF
[Options.Gamma]
BrightnessScaling=0.2
ContrastScaling=0.075
RedScaling=0.3
GreenScaling=0.3
BlueScaling=0.3
; /////////////////////////////
; Autodetection
[Autodetection]
MediumMemoryLimit=1000000000
HighMemoryLimit=1500000000
MediumSMLimit=512 ; Shadermodel 2.0
HighSMLimit=768 ; Shadermodel 3.0
NVIDIA.ID=4318
ATI.ID=4098
NVIDIA.LowCount=55
NVIDIA.LowEntry_0=810 ;Quadro NVS 280 PCI
NVIDIA.LowEntry_1=811 ;Quadro FX 500/FX 600
NVIDIA.LowEntry_2=815 ;NV34GL
NVIDIA.LowEntry_3=816 ;GeForce FX 5900 Ultra
NVIDIA.LowEntry_4=817 ;GeForce FX 5900
NVIDIA.LowEntry_5=818 ;GeForce FX 5900XT
NVIDIA.LowEntry_6=819 ;GeForce FX 5950 Ultra
NVIDIA.LowEntry_7=820 ;GeForce FX 5900ZT
NVIDIA.LowEntry_8=824 ;Quadro FX 3000
NVIDIA.LowEntry_9=831 ;Quadro FX 700
NVIDIA.LowEntry_10=833 ;GeForce FX 5700 Ultra
NVIDIA.LowEntry_11=834 ;GeForce FX 5700
NVIDIA.LowEntry_12=835 ;GeForce FX 5700LE
NVIDIA.LowEntry_13=836 ;GeForce FX 5700VE
NVIDIA.LowEntry_14=837 ;NV36
NVIDIA.LowEntry_15=846 ;Quadro FX 1100
NVIDIA.LowEntry_16=847 ;NV36GL
NVIDIA.LowEntry_17=807 ;GeForce FX 5100
NVIDIA.LowEntry_18=806 ;GeForce FX 5500
NVIDIA.LowEntry_19=803 ;GeForce FX 5200LE
NVIDIA.LowEntry_20=802 ;GeForce FX 5200
NVIDIA.LowEntry_21=801 ;GeForce FX 5200 Ultra
NVIDIA.LowEntry_22=800 ;GeForce FX 5200
NVIDIA.LowEntry_23=788 ;GeForce FX 5600XT
NVIDIA.LowEntry_24=787 ;NV31
NVIDIA.LowEntry_25=786 ;GeForce FX 5600
NVIDIA.LowEntry_26=785 ;GeForce FX 5600 Ultra
NVIDIA.LowEntry_27=777 ;Quadro FX 1000
NVIDIA.LowEntry_28=776 ;Quadro FX 2000
NVIDIA.LowEntry_29=770 ;GeForce FX 5800
NVIDIA.LowEntry_30=769 ;GeForce FX 5800 Ultra
NVIDIA.LowEntry_31=250 ;GeForce PCX 5750 & GeForce PCX 5750
NVIDIA.LowEntry_32=251 ;GeForce PCX 5900 & GeForce PCX 5900
NVIDIA.LowEntry_33=252 ;GeForce PCX 5300
NVIDIA.LowEntry_34=335 ;GeForce 6200
NVIDIA.LowEntry_35=353 ;GeForce 6200 TurboCache(TM)
NVIDIA.LowEntry_36=243 ;GeForce 6200
NVIDIA.LowEntry_37=576 ;NVIDIA GeForce 6150
NVIDIA.LowEntry_38=577 ;NVIDIA GeForce 6150 LE
NVIDIA.LowEntry_39=578 ;NVIDIA GeForce 6100
NVIDIA.LowEntry_40=204 ;Quadro FX Go1400
NVIDIA.LowEntry_41=794 ;GeForce FX Go5600
NVIDIA.LowEntry_42=795 ;GeForce FX Go5650
NVIDIA.LowEntry_43=796 ;Quadro FX Go700
NVIDIA.LowEntry_44=804 ;GeForce FX Go5200
NVIDIA.LowEntry_45=805 ;GeForce FX Go5250
NVIDIA.LowEntry_46=808 ;GeForce FX Go5200 32M/64M
NVIDIA.LowEntry_47=812 ;GeForce FX Go53xx
NVIDIA.LowEntry_48=813 ;GeForce FX Go5100
NVIDIA.LowEntry_49=839 ;GeForce FX Go5700
NVIDIA.LowEntry_50=840 ;GeForce FX Go5700
NVIDIA.LowEntry_51=844 ;Quadro FX Go1000
NVIDIA.LowEntry_52=204 ;Quadro FX Go1400
NVIDIA.LowEntry_53=356 ;GeForce Go 6200
NVIDIA.LowEntry_54=359 ;GeForce Go 6200
NVIDIA.MediumCount=21
NVIDIA.MediumEntry_0=320 ;GeForce 6600 GT
NVIDIA.MediumEntry_1=321 ;GeForce 6600
NVIDIA.MediumEntry_2=322 ;NV43
NVIDIA.MediumEntry_3=323 ;NV43
NVIDIA.MediumEntry_4=325 ;GeForce 6610 XL
NVIDIA.MediumEntry_5=331 ;NV43
NVIDIA.MediumEntry_6=332 ;NV43GL
NVIDIA.MediumEntry_7=333 ;NV43GL
NVIDIA.MediumEntry_8=334 ;Quadro FX 540
NVIDIA.MediumEntry_9=352 ;NV44
NVIDIA.MediumEntry_10=354 ;NV44
NVIDIA.MediumEntry_11=355 ;NV44
NVIDIA.MediumEntry_12=357 ;Quadro NVS 285
NVIDIA.MediumEntry_13=366 ;NV44GL
NVIDIA.MediumEntry_14=241 ;GeForce 6600 GT
NVIDIA.MediumEntry_15=241 ;GeForce 6600 GT
NVIDIA.MediumEntry_16=242 ;GeForce 6600
NVIDIA.MediumEntry_17=465 ;NVIDIA GeForce 7300 LE,
NVIDIA.MediumEntry_18=479 ;NVIDIA GeForce 7300 GS
NVIDIA.MediumEntry_19=324 ;GeForce Go 6600
NVIDIA.MediumEntry_20=328 ;GeForce Go 6600
ATI.LowCount=32
ATI.LowEntry_0=22882 ;Radeon 9000
ATI.LowEntry_1=19559 ;Radeon 9000 PRO
ATI.LowEntry_2=19567 ;Radeon 9000 PRO Secondary
ATI.LowEntry_3=22850 ;Radeon 9000 Secondary
ATI.LowEntry_4=18791 ;Radeon 9000 Series
ATI.LowEntry_5=18790 ;Radeon 9000 Series
ATI.LowEntry_6=18798 ;Radeon 9000 Series Secondary
ATI.LowEntry_7=18799 ;Radeon 9000 Series Secondary
ATI.LowEntry_8=30772 ;Radeon 9000/9100 PRO IGP Series
ATI.LowEntry_9=20813 ;Radeon 9100 Series
ATI.LowEntry_10=22881 ;Radeon 9200
ATI.LowEntry_11=22880 ;Radeon 9200 PRO
ATI.LowEntry_12=22848 ;Radeon 9200 PRO Secondary
ATI.LowEntry_13=22884 ;Radeon 9200 SE
ATI.LowEntry_14=23876 ;Radeon 9200 SE Secondary
ATI.LowEntry_15=22849 ;Radeon 9200 Secondary
ATI.LowEntry_16=16708 ;Radeon 9500
ATI.LowEntry_17=16713 ;Radeon 9500
ATI.LowEntry_18=16740 ;Radeon 9500 Secondary
ATI.LowEntry_19=16745 ;Radeon 9500 Secondary
ATI.LowEntry_20=23392 ;Radeon X300 Series
ATI.LowEntry_21=23408 ;Radeon X300 Series Secondary
ATI.LowEntry_22=19558 ;ATI Mobility Radeon 9000
ATI.LowEntry_23=22581 ;ATI Mobility Radeon 9000 IGP Series
ATI.LowEntry_24=23651 ;ATI Mobility Radeon 9200
ATI.LowEntry_25=23649 ;ATI Mobility Radeon 9200
ATI.LowEntry_26=20050 ;ATI Mobility Radeon 9500
ATI.LowEntry_27=20054 ;ATI Mobility Radeon 9550
ATI.LowEntry_28=20048 ;ATI Mobility Radeon 9600/9700 Series
ATI.LowEntry_29=21601 ;ATI Mobility Radeon X300
ATI.LowEntry_30=21600 ;ATI Mobility Radeon X300
ATI.LowEntry_31=12626 ;ATI Mobility Radeon X300
ATI.MediumCount=23
ATI.MediumEntry_0=28992 ;Radeon X1300 Series
ATI.MediumEntry_1=28998 ;Radeon X1300 Series
ATI.MediumEntry_2=29006 ;Radeon X1300 Series
ATI.MediumEntry_3=29022 ;Radeon X1300 Series
ATI.MediumEntry_4=29005 ;Radeon X1300 Series
ATI.MediumEntry_5=29056 ;Radeon X1300 Series
ATI.MediumEntry_6=28994 ;Radeon X1300 Series
ATI.MediumEntry_7=29059 ;Radeon X1300 Series
ATI.MediumEntry_8=29063 ;Radeon X1300 Series
ATI.MediumEntry_9=29088 ;Radeon X1300 Series Secondary
ATI.MediumEntry_10=29037 ;Radeon X1300 Series Secondary
ATI.MediumEntry_11=29095 ;Radeon X1300 Series Secondary
ATI.MediumEntry_12=29091 ;Radeon X1300 Series Secondary
ATI.MediumEntry_13=29002 ;ATI Mobility Radeon X1300
ATI.MediumEntry_14=29004 ;ATI Mobility Radeon X1300
ATI.MediumEntry_15=29003 ;ATI Mobility Radeon X1300
ATI.MediumEntry_16=29001 ;ATI Mobility Radeon X1300
ATI.MediumEntry_17=29078 ;ATI Mobility Radeon X1350
ATI.MediumEntry_18=29067 ;ATI Mobility Radeon X1350
ATI.MediumEntry_19=29068 ;ATI Mobility Radeon X1350
ATI.MediumEntry_20=28997 ;ATI Mobility Radeon X1400
ATI.MediumEntry_21=29069 ;ATI Mobility Radeon X1450
ATI.MediumEntry_22=29062 ;ATI Mobility Radeon X1450
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
; /////////////////////////////
; Supported Languages (voice and subtitle)
[Languages]
Voice.SupportedCount=1
Voice.Entry_0=English
Subtitle.SupportedCount=1
Subtitle.Entry_0=English
; /////////////////////////////
; Active Language (voice and subtitle)
[Language]
Text=English
Audio=English
Weird. Don't know, maybe the game doesn't read the file for some reason... like it doesn't have the rights or it looks for it in a different place.
You don't have 2 G3 installs, right? Can you tell me the path where that ge3.ini file is located?
Maybe trying to run Gothic3.exe with admin-rights...
There is another way to enable marvin mode... typing marvin really fast, I got it right like after 10 tries.
Cyclops1953
02.10.2010, 14:44
Do I understand you correctly that you changed it while the game was running?perhaps that may be part of the problem,Exit the game(turn it off)then go inti the game files and change it(while the game is not running)
NCONiall
02.10.2010, 14:59
There is another way to enable marvin mode... typing marvin really fast, I got it right like after 10 tries.
Damn I guess you learn something every day :)
Was it added in the CP or something?
No, that's as old as the game. But there were some problems with that possibility. As Larisa wrote: You'll need some time for success.
NCONiall
02.10.2010, 15:04
No, that's as old as the game. But there were some problems with that possibility. As Larisa wrote: You'll need some time for success.
I got it on my first try, I guess I just got lucky? Well this is the best method to activate marvin mode IMHO.
Tenchi9991
02.10.2010, 21:19
C:\Program Files\Gothic III\Ini Thats it. And Marvin mode, how do I do that? :confused:
Edit:
Never mind I got it. It took a while for me to get the Marvin thing down :P THANK YOU GUYS XD
Edit2:
Some of the cheats don't work. They go into the cheat menu as received but don't appear in my menu
NCONiall
02.10.2010, 21:24
Some of the cheats don't work. They go into the cheat menu as received but don't appear in my menu
Cheats are case-sensitive, so that means God is not the same as god.
Tenchi9991
02.10.2010, 21:45
What about the gold cheats?? They are registering but I don't get the money
NCONiall
02.10.2010, 21:48
What about the gold cheats?? They are registering but I don't get the money
Try give It_Gold #
# = How much gold you want and make sure that it's correct(capital letters must be present).
Tenchi9991
02.10.2010, 21:57
Thank you XD
First time i need a cheat and i can not do it :(
The Nemora teleport stone is not in the chest for some reason and i do not know how to get it from the mage (he is supposed to have one i think)
I activated the console. It opens up in game, i can type the cheats, in my case "give it_teleport_nemora" enter, now it reads :"added 1x it_teleport_nemora (ffffffff) to player's inventory." but it is not in the inventory.
I tried spawn it_teleport_nemora and it reads :"template entity it_teleport_nemora does not exist!:spawn it_teleport_nemora"
What am i doing wrong here?
I have G3 + cp 1,74 + QP 4.1 + "G3 1.74 QP4.1 eng" (subtitles for QP)
EDIT: ok so i got it from Treslott? after i beat him up and used an amnesia spell.
I tried spawn it_teleport_nemora and it reads :"template entity it_teleport_nemora does not exist!:spawn it_teleport_nemora"
What am i doing wrong here?
The codes are case sensitive. It_Teleport_Nemora is not the same as it_teleport_nemora.
The codes are case sensitive. It_Teleport_Nemora is not the same as it_teleport_nemora.
Ohh lol. Thank you! :gratz
Proves i'm not a cheater though :D
Cyclops1953
04.10.2010, 20:43
Are you sure you are looking in the right chest?
Are you sure you are looking in the right chest?
At the right of the entrance near a dragon skeleton?
Cyclops1953
04.10.2010, 22:30
Stand near the tip of the skeleton's tail and face southeast.You will see a chest by the rocks at the edge of Nemora,this is the chest that has the teleport stone.Not the chest next to the skeleton.
http://i115.photobucket.com/albums/n288/CrazyHunter_2003/gothic32010-10-0417-37-52-79.jpg
I was looking in the wrong chest yeah:o thx Cyclops1953 :)
Cyclops1953
05.10.2010, 21:41
I was looking in the wrong chest yeah:o thx Cyclops1953 :)
I thought so,I made the same mistake on my first time playing.Glad to be of help.
I might be a bit thick (in the head) but...
I run G3 1.73 on laptop, Win XP sp3.
I´ve changed the .ini to true.
In the game i write MARVIN and (sometimes get enabled)
When I press Sh+Sh+Home I get a "console" and a lot of options on a bar on top of the screen/game.
I DON´T understand where to write the cheatcodes!
Clicking and looking to no avail so far.
Anyone??
:dnuhr:
Normally the cursor is placed at the correct position so that you can start typing after opening the console...it's marked at this screenshot: click (http://www.worldofgothic.de/misc/marvin.jpg)
Thank you very much.
GMY /Rutger
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