SRPG2010
01.12.2009, 02:25
Hello,
To say that I'm a HUGE fan of the SRPG (aka Tactical RPG) genre on the console is an understatement, to say the least. This is the only genre I prefer to play on the console, and I seek out and play as many games on the console that are published in North America. My experience with tactical RPGs on the console is extensive, despite the genre being in the vast minority in the U.S.
I was bored one day and I did a general search of "Tactical RPG" on Google, not really expecting to find anything newsworthy, but lo and behold on about the second page I find out about your game. Ever since I have been trying to find out as much information as possible about this game, since this is right up my alley and few TRPGs are scheduled for 2010. Another poster on this forum criticized you for bringing this to WiiWare, but I for one am VERY HAPPY that you are bring this to the console (as a downloadable game). I can't stand playing games on my PC.
I hope that what I read about an Early 2010 release for the North American WiiWare is true, because so far this year every SRPG game I wanted has been delayed. It is also refreshing to see developers openly talk to their fan base, and encourage questions, so let me ask a few myself.
(1) Despite my extensive experience with TRPGs on the console, I always select "Easy" if an option is given. With that said, will you be incorporating a difficulty option in the WiiWare version of the game?
(2) I was saddened to read that you are not adding Gamecube controller support, so is their a reason why? It was so easy to control both Fire Emblem games on the Wii with the GameCube controller, but if you release this game I can certainly learn to use the wiimote (however akward it might be for me).
(3) In general, Tactical RPGs eliminate exploration by utilizing a world map plotted by points and the user selecting where to go next a la Final Fantasy Tactics, or following the Story-Battle-Town menu structure like Fire Emblem.
As you can tell, I prefer little to no exploration if possible. So how will this be handled in your game?
(4) As an example, Vandal Hearts: Flame of Judgment (available on PSN next year) will most likely only feature 20 maps with 8-12 hours of gameplay.
Are you able to reveal how many maps and hours of gameplay the Wiiware version will have?
(5) Lastly, not really a question but I just wanted to say a hearty THANKS for developing and hopefully releasing a Tactical RPG to the North American Wiiware. My Wii has been collecting dust since I beat Fire Emblem: Radiant Dawn many moons ago.
Good Luck and I hope to see many more tactical RPGs for consoles from your company, rest assured you have at least one diehard fan of the genre.
:):)
To say that I'm a HUGE fan of the SRPG (aka Tactical RPG) genre on the console is an understatement, to say the least. This is the only genre I prefer to play on the console, and I seek out and play as many games on the console that are published in North America. My experience with tactical RPGs on the console is extensive, despite the genre being in the vast minority in the U.S.
I was bored one day and I did a general search of "Tactical RPG" on Google, not really expecting to find anything newsworthy, but lo and behold on about the second page I find out about your game. Ever since I have been trying to find out as much information as possible about this game, since this is right up my alley and few TRPGs are scheduled for 2010. Another poster on this forum criticized you for bringing this to WiiWare, but I for one am VERY HAPPY that you are bring this to the console (as a downloadable game). I can't stand playing games on my PC.
I hope that what I read about an Early 2010 release for the North American WiiWare is true, because so far this year every SRPG game I wanted has been delayed. It is also refreshing to see developers openly talk to their fan base, and encourage questions, so let me ask a few myself.
(1) Despite my extensive experience with TRPGs on the console, I always select "Easy" if an option is given. With that said, will you be incorporating a difficulty option in the WiiWare version of the game?
(2) I was saddened to read that you are not adding Gamecube controller support, so is their a reason why? It was so easy to control both Fire Emblem games on the Wii with the GameCube controller, but if you release this game I can certainly learn to use the wiimote (however akward it might be for me).
(3) In general, Tactical RPGs eliminate exploration by utilizing a world map plotted by points and the user selecting where to go next a la Final Fantasy Tactics, or following the Story-Battle-Town menu structure like Fire Emblem.
As you can tell, I prefer little to no exploration if possible. So how will this be handled in your game?
(4) As an example, Vandal Hearts: Flame of Judgment (available on PSN next year) will most likely only feature 20 maps with 8-12 hours of gameplay.
Are you able to reveal how many maps and hours of gameplay the Wiiware version will have?
(5) Lastly, not really a question but I just wanted to say a hearty THANKS for developing and hopefully releasing a Tactical RPG to the North American Wiiware. My Wii has been collecting dust since I beat Fire Emblem: Radiant Dawn many moons ago.
Good Luck and I hope to see many more tactical RPGs for consoles from your company, rest assured you have at least one diehard fan of the genre.
:):)