Ur Shak
22.08.2007, 18:50
also...
Ich hab jetzt Grundkenntnisse im erstellen von .zen Leveldateien erworben und möchte jetzt auf mein spielbaren minni-mod einen NPC setzen. Ich hab jetzt Wirklich schon viel ausprobiert und viel helfen lasse aber das wird einfach nichts :mad:
der aktuelle stand meiner startup.d:
func VOID STARTUP_SUB_PSICAMP ()
{
//-----------OLD MINE-----------------------------------------
Wld_InsertNpc (Tpl_1400_GorNaBar,"PSI_START");
Wld_InsertNpc (Tpl_1401_GorNaKosh,"PSI_START");
//----------------GURUS---------------------------------------------------
Wld_InsertNpc (Gur_1200_YBerion,"PSI_START");
Wld_InsertNpc (Gur_1201_CorKalom,"PSI_START"); //Drogenlabor
Wld_InsertNpc (Gur_1202_CorAngar,"PSI_START"); //Hut 17, Trainingsplatz
Wld_InsertNpc (Gur_1203_BaalTondral,"PSI_START"); //Hut 28, Teacher 3
Wld_InsertNpc (Gur_1204_BaalNamib,"PSI_START"); //Hauptorplatz, Smalltalk mit Lester
Wld_InsertNpc (Gur_1205_Chani,"PSI_START");
Wld_InsertNpc (Gur_1207_Natalia,"PSI_START");
Wld_InsertNpc (Gur_1208_BaalCadar,"PSI_START"); //Lehrer 2, Hut 23
Wld_InsertNpc (Gur_1209_BaalOrun,"PSI_START"); //Kraut-Supervisor, Hut PSI_TREE_IN
Wld_InsertNpc (Gur_1210_BaalTyon,"PSI_START");
//-----------TEMPEL-Novizen-------------(auch für Große Beschwörung)------------------
Wld_InsertNpc (Nov_1319_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1320_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1337_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1338_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1339_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1341_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1343_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1344_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1346_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1347_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1348_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1349_Novize,"PSI_START"); // Beter
//-------------CAMP-Novizen--------------------------------------------
Wld_InsertNpc (Nov_1300_Talas,"PSI_START"); //hängt auf Tempelplatz rum (goobo-cave-heini)
Wld_InsertNpc (Nov_1301_Caine,"PSI_START"); //Hut 21, bei Labor oben / Im Labor
Wld_InsertNpc (NOV_1303_Nyras,"PSI_START"); //Smalltalker m.1320 vor Stampfplatz, Hut 3/
Wld_InsertNpc (Nov_1305_Joru,"PSI_START"); //Lehrer-Anwärter. Lehrplatz 1
Wld_InsertNpc (Nov_1306_Novize,"PSI_START"); //Hut 1
Wld_InsertNpc (Nov_1307_Novize,"PSI_START"); //Hut 2
Wld_InsertNpc (Nov_1308_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed1
Wld_InsertNpc (Nov_1309_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed2
Wld_InsertNpc (Nov_1310_Ghorim,"PSI_START"); //Krautstampfer, Hut6 Bed3
Wld_InsertNpc (Nov_1311_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1312_Darrion,"PSI_START"); //Ober-Schmied, 24h
Wld_InsertNpc (Nov_1313_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1314_Novize,"PSI_START"); //Hut 13
Wld_InsertNpc (Nov_1315_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1316_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1317_Novize,"PSI_START"); //Smalltalker m.1303 vor Stampfplatz, Hut 4
Wld_InsertNpc (Nov_1318_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1321_Novize,"PSI_START"); //Hut 9
Wld_InsertNpc (Nov_1322_Novize,"PSI_START"); //Hut 7
Wld_InsertNpc (Nov_1323_Novize,"PSI_START"); //Hut 29
Wld_InsertNpc (Nov_1324_Novize,"PSI_START"); //Hut 30
Wld_InsertNpc (Nov_1325_Novize,"PSI_START"); //Hut 8
Wld_InsertNpc (Nov_1326_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1327_Novize,"PSI_START"); //Hut 31, Fortuno-Platz
Wld_InsertNpc (Nov_1336_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1340_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1342_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1345_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1350_Novize,"PSI_START"); //KALOM PRIVATHAUS-WACHE
Wld_InsertNpc (Nov_1351_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1353_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1354_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1355_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1357_Fortuno,"PSI_START"); //Hut 32, Fortuno-Platz
Wld_InsertNpc (Nov_1358_Harlok,"PSI_START"); //Hut 31, Fortuno-Platz
//-----------Sammler-Novizen---------------------------------------------
Wld_InsertNpc (Nov_1302_Viran,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1328_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1329_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1304_Balor,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1334_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1335_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1371_BaalNetbek,"PSI_START"); //Sumpfpromi
//--------------Sumpfhütte----------------------------------------------
Wld_InsertNpc (Nov_1356_Shrat,"PSI_START"); //ST-Verpisser
//---------------Templer-------------------------------------------------
Wld_InsertNpc (Tpl_1402_GorNaToth,"PSI_START"); //Hut 33, hinter Trainingsplatz
Wld_InsertNpc (Tpl_1403_Templer,"PSI_START"); //Stegwache 2 Baumstamm
Wld_InsertNpc (Tpl_1404_Templer,"PSI_START"); //Stegwache 1
Wld_InsertNpc (Tpl_1405_GorNaRan,"PSI_START"); //Stegwache 3, wahnsinner Sumpfhai-Jäger,
Wld_InsertNpc (Tpl_1406_Templer,"PSI_START"); //Kaloms Wache (Labor)
Wld_InsertNpc (Tpl_1408_Templer,"PSI_START"); //24h auf Klotz bei Tempelplatz
Wld_InsertNpc (Tpl_1409_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1410_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1411_Templer,"PSI_START"); //**TRAINEE, Hut 16
Wld_InsertNpc (Tpl_1412_Templer,"PSI_START"); //**TRAINEE, Hut 15
Wld_InsertNpc (Tpl_1413_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1414_Templer,"PSI_START"); //**TRAINEE, Hut 18
Wld_InsertNpc (Tpl_1415_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1416_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1417_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1418_Templer,"PSI_START"); //**TRAINEE, Hut 33
Wld_InsertNpc (Tpl_1419_Templer,"PSI_START"); //**TRAINEE, Hut 34
Wld_InsertNpc (Tpl_1420_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1430_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1431_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1432_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1439_GorNaDrak,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1440_Templer,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1441_Templer,"PSI_START"); //TEMPELTOR
Wld_InsertNpc (Tpl_1442_Templer,"PSI_START"); //TEMPELTOR
//---------------Patrol----------------------------------------------------------------
Wld_InsertNpc (Tpl_1423_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1424_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1425_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1407_Templer,"PSI_START"); //Horst Patrol
//---------------Lester---------------------------------------------------------------
Wld_InsertNpc (PC_Psionic,"PSI_START"); //Am Start: Haupttorplatz, Smalltalk mit BaalNamib.
//-------------Lagerfremde-----------------------------------
Wld_InsertNpc (VLK_582_Melvin,"PSI_START"); //Joru-Schüler, Hut 12
};
func VOID INIT_SUB_PSICAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN PSICAMP **
**************************************************************/
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_01",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_02",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_03",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_04",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_05",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_06",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_07",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_08",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_09",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_10",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_11",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_12",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_13",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_14",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_15",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_16",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_17",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_18",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_19",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_20",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_21",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_22",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_23",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_24",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_25",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_26",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_27",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_28",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_29",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_30",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_31",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_32",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_33",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_34",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_35",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_36",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_37",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_38",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_39",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_40",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_41",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_42",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_43",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_44",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_45",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_46",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_47",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_48",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_49",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_50",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_51",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_52",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_53",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_54",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_55",0);
/**************************************************************
** PORTALRAUMZUWEISUNG IM PSICAMP **
**************************************************************/
Wld_AssignRoomToGuild("PSIH01",GIL_NOV); //OK nlhu01 - nlhu32
Wld_AssignRoomToGuild("PSIH02",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH03",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH04",GIL_NOV);
Wld_AssignRoomToGuild("PSIH05",GIL_NOV);
Wld_AssignRoomToGuild("PSIH06",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH07",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH08",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH09",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH10",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH11",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH12",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH13",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH14",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH15",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH16",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH17",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH18",GIL_NOV);
Wld_AssignRoomToGuild("PSIH19",GIL_NOV);
Wld_AssignRoomToGuild("PSIH20",GIL_NOV);
Wld_AssignRoomToGuild("PSIH21",GIL_NOV);
Wld_AssignRoomToGuild("PSIH22",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH23",GIL_NOV); //Harloks Hütte, Hut 31
Wld_AssignRoomToGuild("PSIH24",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH25",GIL_NOV); Alchemielabor soll frei zugänglich sein!
Wld_AssignRoomToGuild("PSIH26",GIL_NOV);
Wld_AssignRoomToGuild("PSIH27",GIL_NOV);
Wld_AssignRoomToGuild("PSIH28",GIL_NOV);
Wld_AssignRoomToGuild("PSIH29",GIL_NOV);
Wld_AssignRoomToGuild("PSIH30",GIL_NOV);
Wld_AssignRoomToGuild("PSIH31",GIL_NOV);
Wld_AssignRoomToGuild("PSIH32",GIL_NOV);
Wld_AssignRoomToGuild("PSIH33",GIL_NOV);
Wld_AssignRoomToGuild("PSIH34",GIL_NOV);
Wld_AssignRoomToGuild("PSIH35",GIL_NOV);
Wld_AssignRoomToGuild("PSIH36",GIL_NOV);
};
func VOID STARTUP_SUB_NEWCAMP ()
{
//----------Vorplatz (Surface)--------------------------- *******************ToDo!!!!!!!*****************************+
Wld_InsertNpc (ORG_829_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_830_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_831_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_832_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_834_Organisator,"NC_DAM"); //Wheel-Wache
//Wld_InsertNpc (BAU_925_Bauer,"NC_DAM"); //Nach Vortor
//Wld_InsertNpc (BAU_926_Bauer,"NC_DAM"); //Nach Vortor
//----------------Bauern---------------------------------
Wld_InsertNpc (BAU_900_Ricelord,"NC_DAM"); //Im Ricebunker
Wld_InsertNpc (BAU_901_Horatio,"NC_DAM"); //CF3
Wld_InsertNpc (BAU_902_Pock,"NC_DAM"); //CF2
Wld_InsertNpc (BAU_903_Rufus,"NC_DAM"); //CF1
Wld_InsertNpc (BAU_904_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_905_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_907_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_908_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_912_Jeremiah,"NC_DAM"); //GEHILFE von Silas, pennt in Kneipe
Wld_InsertNpc (BAU_914_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_915_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_916_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_917_Bauer,"NC_DAM"); //Hut, Peasant_Sleep
Wld_InsertNpc (BAU_919_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_920_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_921_Bauer,"NC_DAM"); //Hut, Peasant4
Wld_InsertNpc (BAU_922_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_923_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_924_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_927_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_928_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_929_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_930_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_935_Homer,"NC_DAM"); //ARCHITEKT - auf Damm ?????????????????????????Hut???
//----------------Magier---------------------------------
Wld_InsertNpc (KDW_600_Saturas,"NC_DAM"); //KDW04
Wld_InsertNpc (KDW_601_Myxir,"NC_DAM"); //KDW03
Wld_InsertNpc (KDW_602_Merdarion,"NC_DAM"); //KDW01
Wld_InsertNpc (KDW_603_Nefarius,"NC_DAM"); //KDW05
Wld_InsertNpc (KDW_604_Cronos,"NC_DAM"); //KDW02 (z.Zt immer am Gitter)
Wld_InsertNpc (KDW_605_Riordian,"NC_DAM"); //KDW06
//------------Organisatoren---------------------------------
Wld_InsertNpc (ORG_800_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_801_Lares,"NC_DAM"); //Hut 22
Wld_InsertNpc (ORG_804_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_806_Organisator,"NC_DAM"); //Hut 20
Wld_InsertNpc (ORG_807_Organisator,"NC_DAM"); //Hut 14
Wld_InsertNpc (ORG_810_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_811_Organisator,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_815_Organisator,"NC_DAM"); //Hut 29
Wld_InsertNpc (ORG_816_Organisator,"NC_DAM"); //Hut 28
Wld_InsertNpc (ORG_817_Organisator,"NC_DAM"); //Hut 13
Wld_InsertNpc (ORG_820_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_821_Organisator,"NC_DAM"); //Hut 25, Tavern Top
Wld_InsertNpc (ORG_822_Organisator,"NC_DAM"); //Hut 16
Wld_InsertNpc (ORG_823_Organisator,"NC_DAM"); //Hut 21
Wld_InsertNpc (ORG_824_Organisator,"NC_DAM"); //Hut 24, Tavern Top
Wld_InsertNpc (ORG_825_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_828_Bruce,"NC_DAM"); //Hut 27
Wld_InsertNpc (ORG_833_Buster,"NC_DAM"); //Hut 30
Wld_InsertNpc (ORG_836_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_837_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_838_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_840_Roscoe,"NC_DAM"); //Durchgangs-Wache: 24h vor Hut 22 (Lares)
Wld_InsertNpc (ORG_841_Silas,"NC_DAM"); //Wirt, 24h in Kneipe
Wld_InsertNpc (ORG_842_Shrike,"NC_DAM"); //Hut 01, dann Hut 18
Wld_InsertNpc (ORG_843_Sharky,"NC_DAM"); //Hut 25
Wld_InsertNpc (ORG_844_Lefty,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_845_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_846_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_850_Wedge,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_851_Butch,"NC_DAM"); //Hut 15
Wld_InsertNpc (ORG_855_Wolf,"NC_DAM"); //Hut 11
Wld_InsertNpc (ORG_873_Cipher,"NC_DAM"); //Hut 24
Wld_InsertNpc (ORG_875_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
Wld_InsertNpc (ORG_876_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
//----------------Söldner---------------------------------
Wld_InsertNpc (SLD_700_Lee,"NC_DAM"); //NC_Small_Cave_Center
Wld_InsertNpc (SLD_701_Orik,"NC_DAM"); //Hut 05
Wld_InsertNpc (SLD_702_Soeldner,"NC_DAM"); //24h Wache vor Lee (Ex-Grunt)
Wld_InsertNpc (SLD_703_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_704_Blade,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_705_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_706_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_707_Soeldner,"NC_DAM"); //Haupttor oben, bei Drehradwache
Wld_InsertNpc (SLD_708_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz (Ex-Marvin)
Wld_InsertNpc (SLD_709_Cord,"NC_DAM"); //Hut 09, Trainer am Wassefall
Wld_InsertNpc (SLD_710_Soeldner,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_720_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz
Wld_InsertNpc (SLD_723_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_725_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_726_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_727_Soeldner,"NC_DAM"); //Haupttorwache bei Jarvis
Wld_InsertNpc (SLD_728_Jarvis,"NC_DAM"); //bewacht Haupttor, 24h
Wld_InsertNpc (SLD_730_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_731_Soeldner,"NC_DAM"); //24h Wache vor Lee
Wld_InsertNpc (SLD_732_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_733_Soeldner,"NC_DAM"); //Haupttor, Ausguck auf Reisfelder
Wld_InsertNpc (SLD_735_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_736_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_737_Torlof,"NC_DAM"); //Hut 04
Wld_InsertNpc (SLD_738_Soeldner,"NC_DAM"); //Drehradwache Haupttor
Wld_InsertNpc (PC_Fighter,"NC_DAM"); //Hut 6
//-----------Schürfer in Bar--------------------------------
Wld_InsertNpc (SFB_1000_Senyan,"NC_DAM");
Wld_InsertNpc (SFB_1001_Schuerfer,"NC_DAM");
//-------------Lagerfremde---------------------------------
Wld_InsertNpc (NOV_1332_BaalKagan,"NC_DAM"); //vor Hut 21, Abends bei Bauern am CF3
Wld_InsertNpc (NOV_1333_BaalIsidro,"NC_DAM"); //24 in Kneipe an Ecktisch
// Mordrag: Hut 19
Wld_InsertNpc (DamLurker, "NC_SPAWN_DAM_LURKER2");
};
func VOID INIT_SUB_NEWCAMP ()
{
//**************************************************************
// Objekt-TAs
//Wld_SetObjectRoutine (20,00,"EVT_NC_MAINGATE01_TRIGGER",1); // SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind
//Wld_SetObjectRoutine (08,00,"EVT_NC_MAINGATE01_TRIGGER",0);
/**************************************************************
** PORTALRAUMZUWEISUNG **
**************************************************************/
Wld_AssignRoomToGuild("RICEB01",GIL_BAU);
Wld_AssignRoomToGuild("RICEB02",GIL_BAU);
/**************************************************************
** PORTALRAUMZUWEISUNG IM NEUEN LAGER **
**************************************************************/
Wld_AssignRoomToGuild("NLHU25",GIL_ORG); // Waypoint NC_HUT01 (SC-Hütte)
//Wld_AssignRoomToGuild("NLOBERM",GIL_BAU); // Lee's Höhle
Wld_AssignRoomToGuild("NLHU26",GIL_SLD); // Waypoint NC_HUT02
Wld_AssignRoomToGuild("NLHU27",GIL_SLD); // Waypoint NC_HUT03
Wld_AssignRoomToGuild("NLHU31",GIL_SLD); // Waypoint NC_HUT04
Wld_AssignRoomToGuild("NLHU32",GIL_SLD); // Waypoint NC_HUT05
Wld_AssignRoomToGuild("NLHU23",GIL_SLD); // Waypoint NC_HUT06
Wld_AssignRoomToGuild("NLHU24",GIL_SLD); // Waypoint NC_HUT07
Wld_AssignRoomToGuild("NLHU30",GIL_SLD); // Waypoint NC_HUT08
Wld_AssignRoomToGuild("NLHU29",GIL_SLD); // Waypoint NC_HUT09
Wld_AssignRoomToGuild("NLHU28",GIL_SLD); // Waypoint NC_HUT10
Wld_AssignRoomToGuild("NLHU22",GIL_ORG); // Waypoint NC_HUT11
Wld_AssignRoomToGuild("NLHU03",GIL_ORG); // Waypoint NC_HUT12
Wld_AssignRoomToGuild("NLHU05",GIL_ORG); // Waypoint NC_HUT13
Wld_AssignRoomToGuild("NLHU06",GIL_ORG); // Waypoint NC_HUT14
Wld_AssignRoomToGuild("NLHU21",GIL_ORG); // Waypoint NC_HUT15
Wld_AssignRoomToGuild("NLHU20",GIL_ORG); // Waypoint NC_HUT16
Wld_AssignRoomToGuild("NLHU19",GIL_ORG); // Waypoint NC_HUT17
Wld_AssignRoomToGuild("NLHU18",GIL_ORG); // Waypoint NC_HUT18
Wld_AssignRoomToGuild("NLHU17",GIL_ORG); // Waypoint NC_HUT19
Wld_AssignRoomToGuild("NLHU16",GIL_ORG); // Waypoint NC_HUT20
Wld_AssignRoomToGuild("NLHU15",GIL_ORG); // Waypoint NC_HUT21
//Wld_AssignRoomToGuild("NLHU14",GIL_BAU); // Waypoint NC_HUT22 (Lares' Hütte)
Wld_AssignRoomToGuild("NLHU13",GIL_ORG); // Waypoint NC_HUT23
Wld_AssignRoomToGuild("NLHU12",GIL_ORG); // Waypoint NC_HUT24
Wld_AssignRoomToGuild("NLHU11",GIL_ORG); // Waypoint NC_HUT25
Wld_AssignRoomToGuild("NLHU10",GIL_ORG); // Waypoint NC_HUT26
Wld_AssignRoomToGuild("NLHU09",GIL_ORG); // Waypoint NC_HUT27
Wld_AssignRoomToGuild("NLHU08",GIL_ORG); // Waypoint NC_HUT28
Wld_AssignRoomToGuild("NLHU07",GIL_ORG); // Waypoint NC_HUT29
Wld_AssignRoomToGuild("NLHU04",GIL_ORG); // Waypoint NC_HUT30
Wld_AssignRoomToGuild("NLHU02",GIL_ORG); // Waypoint NC_HUT31
Wld_AssignRoomToGuild("NLHU01",GIL_ORG); // Waypoint NC_HUT32
Wld_AssignRoomToGuild("MAGE01",GIL_KDW); //NC_KDW01_IN
//Wld_AssignRoomToGuild("MAGE02",GIL_KDW); //Alchemielabor frei zugänglich!
Wld_AssignRoomToGuild("MAGE03",GIL_KDW); //NC_KDW05_IN
//Wld_AssignRoomToGuild("MAGE04",GIL_KDW); //Bibliothek frei zugänglich!
Wld_AssignRoomToGuild("MAGE05",GIL_KDW); //NC_KDW03_IN
Wld_AssignRoomToGuild("MAGE06",GIL_KDW); //NC_KDW02_IN
//Wld_AssignRoomToGuild("MAGHO4",GIL_KDW); //Pentagrammhöhle frei zugänglich
};
FUNC VOID STARTUP_SUB_OLDCAMP ()
{
Wld_InsertNpc (VLK_501_Buddler,"OC1"); //Hut 79, oben neben Südtor
Wld_InsertNpc (VLK_502_Buddler,"OC1"); //Hut 10, MarusPlatz (Ex-Marus)
Wld_InsertNpc (VLK_503_Buddler,"OC1"); //Hut 53, oberer Platz am Markt
Wld_InsertNpc (VLK_504_Buddler,"OC1"); //Hut 12 (Burgtor unten) (Ex-Ryan)
Wld_InsertNpc (VLK_505_Buddler,"OC1"); //Hut 7, zu Marus
Wld_InsertNpc (VLK_506_Buddler,"OC1"); //Hut 15, SnafPlatz
Wld_InsertNpc (VLK_507_Buddler,"OC1"); //Hut 54, oberer Platz am Markt
Wld_InsertNpc (VLK_508_Buddler,"OC1"); //Hut 37, Fox Platz
Wld_InsertNpc (VLK_509_Buddler,"OC1"); //Hut 56. MPlatz OBEN
Wld_InsertNpc (VLK_510_Buddler,"OC1"); //Hut 28, Huno Platz
Wld_InsertNpc (VLK_511_Herek,"OC1"); //Hut 62, Bloodwyn-Platz
Wld_InsertNpc (VLK_512_Buddler,"OC1"); //Hut 64, Durchgangshütte Bloodwyn/Markt
Wld_InsertNpc (VLK_513_Buddler,"OC1"); //Hut 24, Arenaplatz
Wld_InsertNpc (VLK_514_Buddler,"OC1"); //Hut 25, Arenaplatz
Wld_InsertNpc (VLK_515_Buddler,"OC1"); //Hut 23, ArenaPlatz
Wld_InsertNpc (VLK_516_Buddler,"OC1"); //Hut 48, Marktplatz
Wld_InsertNpc (VLK_517_Buddler,"OC1"); //Hut 46, Marktplatz (Ex-Canthar)
Wld_InsertNpc (VLK_519_Buddler,"OC1"); //Hut 43, Südturm-Tor
Wld_InsertNpc (VLK_521_Buddler,"OC1"); //Hut 45, Marktplatz
Wld_InsertNpc (VLK_522_Buddler,"OC1"); //Hut 55, Roaster Marktplatz
Wld_InsertNpc (VLK_523_Buddler,"OC1"); //Hut 57, MPlatz OBEN
Wld_InsertNpc (VLK_524_Dusty,"OC1"); //Hut 58, MPlatz OBEN
Wld_InsertNpc (VLK_526_Buddler,"OC1"); //Hut 67, Bloodwyn-Platz
Wld_InsertNpc (VLK_527_Buddler,"OC1"); //Hut 77, GrahamPlatz
Wld_InsertNpc (VLK_528_Buddler,"OC1"); //Neben Sly, Hut 74
Wld_InsertNpc (VLK_529_Buddler,"OC1"); //Kyle-Platz, Hut 69
Wld_InsertNpc (VLK_530_Guy,"OC1"); //Hut 17
Wld_InsertNpc (VLK_531_Buddler,"OC1"); //Hut 42, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_532_Buddler,"OC1"); //Hut 39, Fox Platz
Wld_InsertNpc (VLK_533_Buddler,"OC1"); //Hut 61, Marktplatz oben (zu Bloodwyn)
Wld_InsertNpc (VLK_535_Buddler,"OC1"); //Kyle UNTEN, Hut 71
Wld_InsertNpc (VLK_536_Kyle,"OC1"); //Hut 70. Kyle-Platz
Wld_InsertNpc (VLK_538_Huno,"OC1"); //Hut 35
Wld_InsertNpc (VLK_553_Buddler,"OC1"); //Hut 51, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_554_Buddler,"OC1"); //Kyle UNTEN, Hut 72
Wld_InsertNpc (VLK_555_Buddler,"OC1"); //Hut 29, Huno Platz
Wld_InsertNpc (VLK_556_Buddler,"OC1"); //Hut 78, oben neben Südtor
Wld_InsertNpc (VLK_557_Buddler,"OC1"); //Hut 75, Graham Platz
Wld_InsertNpc (VLK_560_Buddler,"OC1"); //Hut 16, SnafPlatz
Wld_InsertNpc (VLK_561_Buddler,"OC1"); //Hut 33, Huno Platz
Wld_InsertNpc (VLK_564_Jesse,"OC1"); //Hut ??, Bloodwyn-Platz
Wld_InsertNpc (VLK_565_Buddler,"OC1"); //Hut 52, oberer Platz am Markt
Wld_InsertNpc (VLK_572_Gravo,"OC1"); //Hut 4, Waschplatz
Wld_InsertNpc (VLK_573_Graham,"OC1"); //Hut 76, Graham Platz
Wld_InsertNpc (VLK_574_Mud,"OC1"); //Hut 13, Snaf Platz
Wld_InsertNpc (VLK_575_Buddler,"OC1"); //Bloodwyn-Platz, Hut 66
Wld_InsertNpc (VLK_576_Buddler,"OC1"); //Hunos Gehilfe, Hut 30
Wld_InsertNpc (VLK_577_Buddler,"OC1"); //Hut 11, MarusPlatz
Wld_InsertNpc (VLK_578_Buddler,"OC1"); //Kyle-Platz, Hut 68 (2 Türen)
Wld_InsertNpc (VLK_580_Grim,"OC1"); //Torplatz bei Diego, Hut2
Wld_InsertNpc (Vlk_581_Snaf,"OC1"); //Hut 14,SnafPlatz
//--------------Erzbarone-------------------------
Wld_InsertNpc (Ebr_100_Gomez,"OC1"); //
Wld_InsertNpc (Ebr_101_Scar,"OC1");
Wld_InsertNpc (Ebr_102_Arto,"OC1");
Wld_InsertNpc (Ebr_105_Raven,"OC1");
Wld_InsertNpc (Ebr_106_Bartholo,"OC1");
Wld_InsertNpc (Ebr_108_Velaya,"OC1"); //Gomez Zimmer 24h
Wld_InsertNpc (Ebr_109_Syra,"OC1");
Wld_InsertNpc (Ebr_110_Seraphia,"OC1");
//------------Freie Betten-------------------------
//OCC_MERCS_LEFT_ROOM_BED5
//OCC_MERCS_LEFT_ROOM_BED6
//---------------Garde-------------------------
Wld_InsertNpc (Grd_200_Thorus,"OC1"); //OCC_BARONS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_201_Jackal,"OC1"); //MarktplatzPatrouille , 24h
Wld_InsertNpc (Grd_203_Bullit,"OC1"); //24h sitzt in Gardistenhaus
Wld_InsertNpc (Grd_204_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_205_Scorpio,"OC1"); //TRAINER, OCC_MERCS_UPPER_RIGHT_ROOM_BED4
Wld_InsertNpc (Grd_206_Gardist,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED5
Wld_InsertNpc (Grd_208_Cutter,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED6
Wld_InsertNpc (Grd_209_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED1, Smalltalk vorne
Wld_InsertNpc (Grd_210_Scatty,"OC1"); //Hut 19, Arena
Wld_InsertNpc (Grd_211_Skip,"OC1"); //Händler, Scheune, OCC_MERCS_UPPER_LEFT_ROOM_BED4
Wld_InsertNpc (Grd_212_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_213_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_214_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_215_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_216_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_217_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_218_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (Grd_219_Stone,"OC1"); //Burg Schmied, OCC_MERCS_LEFT_ROOM_BED3
Wld_InsertNpc (Grd_220_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED2
Wld_InsertNpc (Grd_221_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED3
Wld_InsertNpc (Grd_222_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_223_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_225_Gardist,"OC1"); //BurgWehrgang L
Wld_InsertNpc (Grd_226_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED2, Smalltalk vorne
Wld_InsertNpc (Grd_227_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED5
Wld_InsertNpc (Grd_228_Gardist,"OC1"); //Südtor DrehKreuz
Wld_InsertNpc (Grd_229_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_230_Gardist,"OC1"); //Nordtor Drehkreuz
Wld_InsertNpc (Grd_231_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED7
Wld_InsertNpc (Grd_232_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED1
Wld_InsertNpc (Grd_233_Bloodwyn,"OC1");//WaschplatzPatrouille
Wld_InsertNpc (GRD_239_Gardist,"OC1"); //Kerker (Ex-Mort)
Wld_InsertNpc (Grd_240_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_241_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_242_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_243_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_244_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_245_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (GRD_251_Kirgo,"OC1"); //Hut 21,Arena
Wld_InsertNpc (Grd_252_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED2
Wld_InsertNpc (Grd_253_Gardist,"OC1"); //Torplatz, Wachhaus OCC_MERCS_TO_GANGWAY
Wld_InsertNpc (Grd_255_Fletcher,"OC1");//ArenaplatzPatrouille
Wld_InsertNpc (GRD_279_Gardist, "OC1"); //ItemWache im EBr-Haus
Wld_InsertNpc (GRD_280_Gardist,"OC1"); //Drehkreuz Burgtor
Wld_InsertNpc (KDF_400_Rodriguez,"OC1");
Wld_InsertNpc (KDF_401_Damarok,"OC1");
Wld_InsertNpc (KdF_402_Corristo,"OC1");
Wld_InsertNpc (KDF_403_Drago,"OC1");
Wld_InsertNpc (KdF_405_Torrez,"OC1");
Wld_InsertNpc (PC_Mage,"OC1");
Wld_InsertNpc (PC_Thief,"OC1"); //Hut 1
Wld_InsertNpc (Stt_304_Schatten,"OC1"); //Hut 6, Torplatz
Wld_InsertNpc (Stt_306_Schatten,"OC1"); //Hut 27, Arenaplatz
Wld_InsertNpc (Stt_309_Whistler,"OC1"); //Hut 65, vor Marktplatz unten
Wld_InsertNpc (Stt_310_Schatten,"OC1"); //Hut 8
Wld_InsertNpc (Stt_311_Fisk,"OC1"); //Hut 49 und 50, Marktplatz Händler
Wld_InsertNpc (Stt_313_Schatten,"OC1"); //Hut 36
Wld_InsertNpc (Stt_314_Schatten,"OC1"); //Hut 38, Fox Platz
Wld_InsertNpc (Stt_315_Sly,"OC1"); //hut 73
Wld_InsertNpc (Stt_316_Schatten,"OC1"); //hut 18, neben Guy (Arena)
Wld_InsertNpc (Stt_318_Schatten,"OC1"); //Hut 60
Wld_InsertNpc (Stt_319_Schatten,"OC1"); //Hut 9, MarusPlatz
Wld_InsertNpc (Stt_322_Schatten,"OC1"); //Torplatz, Hut3, bei Diego
Wld_InsertNpc (Stt_324_Balam,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_325_Omid,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_328_Schatten,"OC1"); //Hut 22, Arenaplatz
Wld_InsertNpc (STT_329_Dexter,"OC1"); //Marktplatz, Hut 47
Wld_InsertNpc (STT_330_Schatten,"OC1"); //Hut 44, Südturm-Tor
Wld_InsertNpc (STT_331_Fingers,"OC1"); //Hut ??. bei Arena
Wld_InsertNpc (NOV_1330_BaalParvez,"OC1");
Wld_InsertNpc (NOV_1331_BaalTaran,"OC1");
Wld_InsertNpc (ORG_826_Mordrag,"OC1");
Wld_InsertNpc (Grd_265_Gardist,"OC1");//OC Südtor (Ex-Fox)
Wld_InsertNpc (SLD_729_Kharim,"OC1"); //Hut 31, Arena
Wld_InsertNpc (TPL_1422_GorHanis,"OC1"); //Hut 32, Arena
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
};
FUNC VOID INIT_SUB_OLDCAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN OLDCAMP **
**************************************************************/
//---- SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind ----
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE01_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE01_SWITCH",0);
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE02_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE02_SWITCH",0);
//Wld_SetObjectRoutine (23,15,"EVT_OC_INNERMAINGATE_SWITCH",1); //Grd_280_Gardist
//Wld_SetObjectRoutine (06,30,"EVT_OC_INNERMAINGATE_SWITCH",0);
Wld_SetObjectRoutine (00,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (20,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (08,00,"OCR_ARENA_MAINGATE_TRIGGER",0);
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
//------------------------------------------
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_04",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_05",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_06",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_07",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_08",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_09",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_06",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_07",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_08",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_09",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_10",0);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_11",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_12",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_13",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_14",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_15",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_16",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_17",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_18",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_19",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_20",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_21",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_22",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_04",0);
/**************************************************************
** PORTALRAUMZUWEISUNG IN OLDCAMP-AUSSENRING **
** CS: Bei den Buddlerhütten Kleinbuchstaben lassen, **
** sonst gehts nicht **
**************************************************************/
Wld_AssignRoomToGuild("KI1",GIL_GRD); // Portalraum KDF
Wld_AssignRoomToGuild("HH8",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH5",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH4",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH7",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("ocgateb",GIL_GRD); //Wachraum am Haupteingang
// Wld_AssignRoomToGuild("hütte1",GIL_VLK); //Diegos Hütte
Wld_AssignRoomToGuild("hütte2",GIL_VLK);
Wld_AssignRoomToGuild("hütte3",GIL_VLK);
Wld_AssignRoomToGuild("hütte4",GIL_VLK);
Wld_AssignRoomToGuild("hütte5",GIL_VLK);
Wld_AssignRoomToGuild("hütte6",GIL_VLK);
Wld_AssignRoomToGuild("hütte7",GIL_VLK);
Wld_AssignRoomToGuild("hütte8",GIL_VLK);
Wld_AssignRoomToGuild("hütte9",GIL_VLK);
Wld_AssignRoomToGuild("hütte10",GIL_VLK);
Wld_AssignRoomToGuild("hütte11",GIL_VLK);
Wld_AssignRoomToGuild("hütte12",GIL_VLK);
Wld_AssignRoomToGuild("hütte13",GIL_VLK);
Wld_AssignRoomToGuild("hütte14",GIL_VLK);
Wld_AssignRoomToGuild("hütte15",GIL_VLK);
Wld_AssignRoomToGuild("hütte16",GIL_VLK);
//Wld_AssignRoomToGuild("hütte17",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte18",GIL_VLK);
Wld_AssignRoomToGuild("hütte19",GIL_VLK);
Wld_AssignRoomToGuild("hütte20",GIL_VLK);
Wld_AssignRoomToGuild("hütte21",GIL_VLK);
Wld_AssignRoomToGuild("hütte22",GIL_VLK);
Wld_AssignRoomToGuild("hütte23",GIL_VLK);
Wld_AssignRoomToGuild("hütte24",GIL_VLK);
Wld_AssignRoomToGuild("hütte25",GIL_VLK);
//Wld_AssignRoomToGuild("hütte26",GIL_VLK); //PLAYER Hütte
Wld_AssignRoomToGuild("hütte27",GIL_VLK);
Wld_AssignRoomToGuild("hütte28",GIL_VLK);
Wld_AssignRoomToGuild("hütte29",GIL_VLK);
Wld_AssignRoomToGuild("hütte30",GIL_VLK);
Wld_AssignRoomToGuild("hütte31",GIL_VLK);
Wld_AssignRoomToGuild("hütte32",GIL_VLK);
Wld_AssignRoomToGuild("hütte33",GIL_VLK);
Wld_AssignRoomToGuild("hütte34",GIL_VLK);
Wld_AssignRoomToGuild("hütte35",GIL_VLK);
Wld_AssignRoomToGuild("hütte36",GIL_VLK);
Wld_AssignRoomToGuild("hütte37",GIL_VLK);
Wld_AssignRoomToGuild("hütte38",GIL_VLK);
Wld_AssignRoomToGuild("hütte39",GIL_VLK);
Wld_AssignRoomToGuild("hütte40",GIL_VLK);
Wld_AssignRoomToGuild("hütte41",GIL_VLK);
Wld_AssignRoomToGuild("hütte42",GIL_VLK);
Wld_AssignRoomToGuild("hütte43",GIL_VLK);
Wld_AssignRoomToGuild("hütte44",GIL_VLK);
Wld_AssignRoomToGuild("hütte45",GIL_VLK);
Wld_AssignRoomToGuild("hütte46",GIL_VLK);
Wld_AssignRoomToGuild("hütte47",GIL_VLK);
Wld_AssignRoomToGuild("hütte48",GIL_VLK);
Wld_AssignRoomToGuild("hütte49",GIL_VLK);
Wld_AssignRoomToGuild("hütte50",GIL_VLK);
Wld_AssignRoomToGuild("hütte51",GIL_VLK);
Wld_AssignRoomToGuild("hütte52",GIL_VLK);
Wld_AssignRoomToGuild("hütte53",GIL_VLK);
Wld_AssignRoomToGuild("hütte54",GIL_VLK);
Wld_AssignRoomToGuild("hütte55",GIL_VLK);
Wld_AssignRoomToGuild("hütte56",GIL_VLK);
Wld_AssignRoomToGuild("hütte57",GIL_VLK);
Wld_AssignRoomToGuild("hütte58",GIL_VLK);
Wld_AssignRoomToGuild("hütte59",GIL_VLK);
Wld_AssignRoomToGuild("hütte60",GIL_VLK);
Wld_AssignRoomToGuild("hütte61",GIL_VLK);
Wld_AssignRoomToGuild("hütte62",GIL_VLK);
Wld_AssignRoomToGuild("hütte63",GIL_VLK);
//Wld_AssignRoomToGuild("hütte64",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte65",GIL_VLK);
Wld_AssignRoomToGuild("hütte66",GIL_VLK);
Wld_AssignRoomToGuild("hütte67",GIL_VLK);
//Wld_AssignRoomToGuild("hütte68",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte69",GIL_VLK);
Wld_AssignRoomToGuild("hütte70",GIL_VLK);
Wld_AssignRoomToGuild("hütte71",GIL_VLK);
Wld_AssignRoomToGuild("hütte72",GIL_VLK);
Wld_AssignRoomToGuild("hütte73",GIL_VLK);
Wld_AssignRoomToGuild("hütte74",GIL_VLK);
Wld_AssignRoomToGuild("hütte75",GIL_VLK);
// Wld_AssignRoomToGuild("hütte76",GIL_VLK); Grahams Hütte, abgesprochen mit Mike
Wld_AssignRoomToGuild("hütte77",GIL_VLK);
};
func VOID STARTUP_SUB_DEMONTOWER ()
{
//******************************************************************************** ******
//* Dämonenbeschwörer *
//******************************************************************************** ******
Wld_InsertNpc (KdF_404_Xardas,"LOCATION_03_IN");
};
func VOID INIT_SUB_DEMONTOWER ()
{
};
//******************************************************************************** ******
//* FreemineCamp *
//******************************************************************************** ******
FUNC VOID STARTUP_SUB_FREEMINECAMP ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
//----------------------Soeldner-------------------------------
Wld_InsertNpc ( SLD_750_Soeldner, "FMC_ENTRANCE" );//FMC-Palisadenwache
Wld_InsertNpc ( SLD_751_Soeldner, "FMC_ENTRANCE" );//FMC-Guard (am Eingang)
Wld_InsertNpc ( SLD_752_Okyl, "FMC_ENTRANCE" );//FMC-PalisadenWache
Wld_InsertNpc ( SLD_753_Baloro, "FMC_ENTRANCE" );//FMC-PalisadenWache
Wld_InsertNpc ( SLD_755_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_756_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_757_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_758_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_759_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)
Wld_InsertNpc ( SLD_760_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)
Wld_InsertNpc ( SLD_761_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang)
Wld_InsertNpc ( SLD_762_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang
Wld_InsertNpc ( SLD_763_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_764_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_765_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
//-----------------------Schuerfer-------------------------------
Wld_InsertNpc ( SFB_1030_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1031_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1032_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1033_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1034_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1035_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1036_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1037_Swiney, "FMC_ENTRANCE" );// OBER_SCHÜRFER
Wld_InsertNpc ( SFB_1038_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1039_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1040_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1041_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1042_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1043_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1044_Schuerfer, "FMC_ENTRANCE" );//StandAround
//--------------------------Organisatoren--------------------------
Wld_InsertNpc ( ORG_890_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_891_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_892_Organisator, "FMC_ENTRANCE" );//FMC-StandAround
};
FUNC VOID INIT_SUB_FREEMINECAMP ()
{
Wld_AssignRoomToGuild("FMC01",GIL_SFB);
Wld_AssignRoomToGuild("FMC03",GIL_SFB);
Wld_AssignRoomToGuild("FMC04",GIL_SFB);
Wld_AssignRoomToGuild("FMC05",GIL_SFB);
Wld_AssignRoomToGuild("FMC06",GIL_SFB);
Wld_AssignRoomToGuild("FMC07",GIL_SFB);
Wld_AssignRoomToGuild("FMC08",GIL_SFB);
Wld_AssignRoomToGuild("FMC09",GIL_SFB);
Wld_AssignRoomToGuild("FMC10",GIL_SFB);
Wld_AssignRoomToGuild("FMC11",GIL_SFB);
Wld_AssignRoomToGuild("FMC12",GIL_SFB);
Wld_AssignRoomToGuild("FMC13",GIL_SFB);
Wld_AssignRoomToGuild("FMC14",GIL_SFB);
Wld_AssignRoomToGuild("FMC15",GIL_SFB);
};
//*******************************************************************************
//* Surface *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
Wld_InsertNpc (GRD_254_Orry,"OC1");
Wld_InsertNpc (GRD_281_Gardist,"OC1");//Orry-Wache
//--------Brückenwachen vorm OC--------------------------------------
Wld_InsertNpc (GRD_275_Brueckenwache,"OC1");
Wld_InsertNpc (GRD_276_Brueckenwache,"OC1");
//--------Zugangswachen zum Orkgebiet--------------------------------------
Wld_InsertNpc (GRD_224_Pacho,"OC1");
Wld_InsertNpc (GRD_237_Gardist,"OC1");
Wld_InsertNpc (GRD_238_Gardist,"OC1");
//--------Jäger zum Austauschplatz------------------------------------------
Wld_InsertNpc (ORG_818_Ratford,"OC1");
Wld_InsertNpc (ORG_819_Drax,"OC1");
//----------Jäger auf Weg zu NC---------------------------------------------
Wld_InsertNpc (STT_336_Cavalorn,"OW_SAWHUT_GREENGOBBO_SPAWN");
//------------Toter Gardist---------------------------------------------
Wld_InsertNpc (GRD_282_Nek,"");
var C_NPC nek; nek = Hlp_GetNpc(GRD_282_Nek);
Npc_ChangeAttribute (nek, ATR_HITPOINTS, -nek.attribute[ATR_HITPOINTS_MAX]);
//-----------Buddler vorm OC---------------------------------------------
Wld_InsertNpc (Vlk_520_Buddler,"OC_ROUND_22");
Wld_InsertNpc (Vlk_534_Buddler,"OC_ROUND_22");
//---------geheimes Drogenlabor-------------------------------
Wld_InsertNpc (ORG_860_Renyu,"LOCATION_11_08");
Wld_InsertNpc (ORG_861_Killian,"LOCATION_11_08");
Wld_InsertNpc (ORG_862_Jacko,"LOCATION_11_08");
//--------------NC-Jäger---------------------------------------
Wld_InsertNpc (ORG_859_Aidan,"OW_PATH_02");
//------------Banditenlager-----------------------------------
Wld_InsertNpc (ORG_858_Quentin,"LOCATION_11_08");
Wld_InsertNpc (ORG_863_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_864_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_865_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_866_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_867_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_868_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_869_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_870_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_871_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_874_Raeuber,"LOCATION_11_08");
//-------------Einsiedler--------------------------------------
Wld_InsertNpc (Non_1500_Gilbert,"LOCATION_01_07"); //SN: hat eh keinen Dialog
//B_KillNpc (Non_1500_Gilbert);
//-------------vor alter Mine--------------------------------------
//Wld_InsertNpc (Grd_250_Gardist,"OW_OM_ENTRANCE02_WHEEL_USE");
//Wld_SetObjectRoutine (0,00,"EVT_AM_LOB_GATE_BIG",1);
// --------ITEMS in den vergessenen Höhlen/Locations -----------------
Wld_InsertItem (ItArScrollIcecube,"FP_SLEEP_OW_SNAPPER_HERD1_02"); // Snapperhöhle richtung Orkarena
Wld_InsertItem (ItFo_Potion_Health_02,"FP_SLEEP_OW_SNAPPER_HERD1_02");
Wld_InsertItem (ItFo_Potion_Mana_02,"FP_ROAM_OW_SNAPPER_WOOD05_02");// Snapper Höhle im Wald
Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_SLEEP_OW_MOLERAT_CAVE4");// Nähe bei Cavalorn
Wld_InsertItem (ItFo_POTION_HEALTH_01,"FP_ROAM_OW_MOLERAT_06_CAVE_GUARD2");//NÄHE OC
Wld_InsertItem (ItFo_POTION_HEALTH_01,"LOCATION_24_IN");//NÄHE NC
Wld_InsertItem (ItFo_POTION_HEALTH_02,"LOCATION_23_CAVE_1_02");// DRUGMONOPOL
Wld_InsertItem (ItFo_POTION_HEALTH_03,"OW_PATH_07_15_CAVE3"); // BLOODHOUNDLOCATIOn NÄHE NC
Wld_InsertItem (Ring_des_Lebens,"FP_ROAM_OW_BLOODHOUND_CANYONCAVE3");
Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_ROAM_OW_LURKER_BEACH_01");//LURKERLOCATION RICHTUNG ORKS
Wld_InsertItem (ItFo_POTION_HEALTH_03,"FP_ROAM_OW_LURKER_BEACH_04");
//----------------------- MH: Monster werden neu verteilt ----------------------
Wld_InsertNpc (Bloodhound, "OW_PATH_012");
Wld_InsertNpc (Bloodhound, "PATH_CASTLE_TO_WATERFALL");
Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_6");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_4");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Wolf,"OW_PATH_02_SPAWN_HOGEWOLF");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (WARAN,"OW_WARAN_G_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_TREE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Wolf,"OW_WOODRUIN_FOR_WOLF_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_SPAWN_TREE");
//--------------------------------------------------------
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OLDWOOD1_M");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_OC_PSI");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_WOOD05_02");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Lurker,"SPAWN_OW_NEARBGOBBO_LURKER_A1");
Wld_InsertNpc (Lurker,"SPAWN_OW_MINICOAST_LURKER_A1");
Wld_InsertNpc (Lurker,"OW_LAKE_NC_LURKER_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN05_SPAWN02");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
//----------------------Mission Bloodflies im Sumpf----------------------
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
//----------------------------------SHIPWRECK----------------------------------//
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
//-------------------------------------------------------------------------------//
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
//--------Rausgenommen--------HORST-----FINGER WEG-----------//
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"PATH_WALD_OC_MOLERATSPAWN");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_WOODOLDMINE2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOODEND2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHADOW_PSIWOOD_01");
//Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST1_PSIWOOD_02"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST2_PSIWOOD_02");
//Wld_InsertNpc (Shadowbeast,"OW_PATH_033_TO_CAVE5"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST_10_03");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_LONE_WALD_OC3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_ENTRANCE_SCAVENGER_OC1_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
//######################################################################
// Gobbohöhle
//######################################################################
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
// hinter der Brücke
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
// in den Höhlen
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_BANDIT_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI3");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6"); // WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3_2");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_BEACH_02");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");// WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGEROW_PATH_280");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
////////////////////////////////////////////////////////////////////////////
//-----------------------Spielstart---------------------------------------//
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");
Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");
// hinter der Brücke gegenüber der verlassenen Mine
Wld_InsertNpc (YMolerat,"SPAWN_MOLERAT02_SPAWN01");
// Plateau über der verlassenen Mine
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER_TOTU_LEFT_PLAT");
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER2_TOTU_LEFT_PLAT2");
Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (GreenGobboClub,"SPAWN_OW_GOBBO_01_01");
// Pfad zum OC
Wld_InsertNpc (YScavenger,"SPAWN_TOTURIAL_CHICKEN_2_2");
Wld_InsertNpc (YScavenger, "OW_PATH_1_5_4");
// Sandbank im Fluß
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
// bei Ratford und Drax am Zaun
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
// zwischen Jägern und Brücke zum OC
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVNGERBO_01_02");
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVENGER_02_01");
//------------Mordrags Weg vom Al ins NL-------------------------------//
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_AL_ORC");
Wld_InsertNpc (Scavenger,"HELPPOINT");
// ...
//------------vom NL zum FMC-------------------------------//
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD2");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD3");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD4");
Wld_InsertNpc (Molerat,"OW_PATH_084");
Wld_InsertNpc (Molerat,"OW_PATH_086");
Wld_InsertNpc (Molerat,"OW_PATH_3001");
Wld_InsertNpc (Wolf,"OW_PATH_3001_MOVE");
Wld_InsertNpc (Molerat,"OW_PATH_3001_MOVE5");
//-------------Camp im Lager über Cavalorns Hütte---------------------------
// Alex: NSCs sollten Hostile sein und bei Sichtung angreifen. Das funzt aber nicht, deshalb wieder rausgenommen
// Wld_InsertNpc (NON_1501_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
// Wld_InsertNpc (NON_1502_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
Wld_InsertNpc (Wolf,"SPAWN_TALL_PATH_BANDITOS2_03");
//-------------Camp zw. AL und NL ---------------------------
// Wld_InsertNpc (NON_1503_WEGELAGERER,"OW_PATH_BANDITOS01");
// Wld_InsertNpc (NON_1504_WEGELAGERER,"OW_PATH_BANDITOS01");
Wld_InsertNpc (Waran,"OW_PATH_BANDITOS01");
//-----------------------KLOSTERRUINE---------------------------------//
// Am Strand
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
// vor Baumstamm
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");
// hinter Baumstamm
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_PATH_179");
Wld_InsertNpc (Snapper,"OW_PATH_179");
// in der Grabenhöhle unter dem Baumstamm
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
// Vor der Mauer
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
// im Hof
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
// Höhle vor dem Bonusraum
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Shadowbeast,"OW_PATH_TEMPELRUIN06");
// Auf hinterer Plattform
//Wld_InsertNpc (Troll,"OW_RUIN_TROLL"); //wird erst später in B_Story_LeftFM() gespawnt!
//-----------------------STEINKREIS---------------------------------//
// Höhle auf Bergweg vor Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_07_15_CAVE3");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
// Bloodhound bei Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_274");
// Untote in der Gruft unter dem Steinkreis
Wld_InsertNpc (ZombieTheKeeper, "LOCATION_05_02_STONEHENGE4");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");
//------------------TROLLSCHLUCHT-------------------------------
// 1. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
// 2. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
// 3. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
// bei der Winde
Wld_InsertNpc (Troll,"LOCATION_12_14");
// Fokusplatform
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
//-------------------------FELSENFESTUNG------------------------
// Berggebiet vor Brücke
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND01");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE_MOVE");
Wld_InsertNpc (Bloodhound,"LOCATION_18_OUT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_RIGHT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_SMALLPATH");
//Brücke
Wld_InsertNpc (Bridgegolem,"PATH_TO_PLATEAU04_BRIDGE2");
//Platz vor Fokusplattform & Eingang
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN7");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN8");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN9");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN10");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN11");
//EG: Leiterraum
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PENTAGRAMM");
//EG: Biblothek
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6");
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6_BARRELCHAMBER");
//EG: Geheimkammer
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
//EG: Linker Raum
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM3");
//1.OG: Raum links vorne
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE1");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE6");
//1.OG: Raum links hinten
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE4");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE7");
//2.OG
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY4");
//----------------------------SUMPF-------------------------------------
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI10");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI11");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI13");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI15");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI18");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI19");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI21");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
//-----------------------ORK-GEBIET---------------------------------//
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (FireWaran,"OW_PATH_SCAVENGER15_SPAWN01");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");
// östlicher Zugang vom AL
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_104");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcScout,"CASTLE_2");
Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_4");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_109");
// westlicher Zugang vom AL
// ALEX: zu dicht am Ausgang. Kommt rausgerannt und killt alles...
// Wld_InsertNpc (OrcScout,"OW_ORC_ORCDOG_MOVEMENT_02");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_195");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"OW_PATH_103");
Wld_InsertNpc (OrcBiter,"OW_PATH_103");
// Zugang von NL
Wld_InsertNpc (OrcBiter,"SPAWN_OW_WOLF_NEAR_SHADOW3");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcScout,"OW_PATH_3_06");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_3_05");
// Ork-Stadt: Brücke
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVE");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_02_MOVE");
// Ork-Stadt: vorderes Lagerfeuer
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT2");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT3");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_02");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_02");
// Ork-Stadt: inneres Tor
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_WALL");
// Ork-Stadt: inneres Lagerfeuer
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_04");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PATH_06_1");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_04");
// Ork-Stadt: Durchgang zum Grubenplatz
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");
// Ork-Stadt: Schamanenhöhle
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcWarrior3,"OW_PATH_06_13_GUARD");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD2");
// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM2");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM3");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM4");
//-----------------------Dämonenbeschwörer---------------------------------//
Wld_InsertNpc (StoneGolem, "OW_PATH_123");
Wld_InsertNpc (IceGolem, "OW_PATH_125");
Wld_InsertNpc (FireGolem, "OW_PATH_127");
//-----------------------Kastell---------------------------------//
Wld_InsertNpc (OrcScout, "BRIDGE_CASTLE_TO_PLATEAU");
Wld_InsertNpc (OrcScout, "CASTLE_16");
//--------------NEBELTURM---------------------------------------//
//1. Raum
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_06");
//2. Raum
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_SKELETT_SPAWN");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_09");
//3. Raum (mit 2. Wendeltreppe nach unten)
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_SKELETT_SPAWN");
//Stollensystem nach 2. Wendeltreppe
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_16");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_23");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_24");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_19");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_20");
//Große Höhle nach Stollensystem
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_37");
Wld_InsertNpc (SkeletonMage_fogtower, "OW_FOGDUNGEON_37");
//2. Stollensystem hinter großer Höhle
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_40");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_40");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_43");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_43");
//---------------------ALTERMAGIERTURM----------------------------//
Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_01");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_01");
Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_STAIRS");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_STAIRS");
Wld_InsertNpc (SkeletonMage, "MAGICTOWER_02");
Wld_InsertNpc (Zombie, "MAGICTOWER_COR");
Wld_InsertNpc (Zombie2, "MAGICTOWER_COR");
Wld_InsertNpc (Zombie3, "MAGICTOWER_SAT");
Wld_InsertNpc (Zombie4, "MAGICTOWER_SAT");
Wld_InsertNpc (Zombie, "MAGICTOWER_03_MOVEMENT");
Wld_InsertNpc (Zombie2, "MAGICTOWER_03_MOVEMENT");
Wld_InsertNpc (Zombie3, "MAGICTOWER_03_MOVEMENT_2");
Wld_InsertNpc (Zombie4, "MAGICTOWER_03_MOVEMENT_2");
Wld_InsertNpc (Zombie, "MAGICTOWER_04");
Wld_InsertNpc (Zombie2, "MAGICTOWER_04");
Wld_InsertNpc (Zombie3, "MAGICTOWER_04");
Wld_InsertNpc (Zombie4, "MAGICTOWER_04");
Wld_InsertNpc (Zombie, "MAGICTOWER_06");
Wld_InsertNpc (Zombie2, "MAGICTOWER_06");
Wld_InsertNpc (Zombie3, "MAGICTOWER_06");
Wld_InsertNpc (Zombie4, "MAGICTOWER_06");
//////////////////////////////////////////////////////////////////////////////////////////////////
};
FUNC VOID INIT_SUB_SURFACE ()
{
/*----------------------------------------------------------*/
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_GROUND2_01",0);
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_06",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_07",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_08",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_09",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_10",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_11",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_12",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_13",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_14",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_15",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_16",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_17",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_18",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_19",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_20",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_21",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_22",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_23",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_24",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_25",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_26",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_27",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_28",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_29",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_30",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_06",0);
// aus Orc-City
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
/*************************************************************/
// PlayVideo ("intro25fr.bik");
};
func VOID STARTUP_DEMONTOWER ()
{
STARTUP_SUB_DEMONTOWER ();
};
func VOID INIT_DEMONTOWER ()
{
INIT_SUB_DEMONTOWER ();
};
func VOID STARTUP_FREEMINCAMP ()
{
STARTUP_SUB_FREEMINECAMP ();
};
func VOID INIT_FREEMINCAMP ()
{
INIT_SUB_FREEMINECAMP ();
};
func VOID STARTUP_PSICAMP ()
{
STARTUP_SUB_PSICAMP ();
};
func VOID INIT_PSICAMP ()
{
INIT_SUB_PSICAMP ();
};
func VOID STARTUP_NEWCAMP ()
{
STARTUP_SUB_NEWCAMP ();
};
func VOID INIT_NEWCAMP ()
{
INIT_SUB_NEWCAMP ();
};
func VOID STARTUP_OLDCAMP ()
{
STARTUP_SUB_OLDCAMP ();
};
func VOID INIT_OLDCAMP ()
{
INIT_SUB_OLDCAMP ();
};
func VOID STARTUP_SURFACE ()
{
STARTUP_SUB_SURFACE ();
};
func VOID INIT_SURFACE ()
{
INIT_SUB_SURFACE ();
};
func void STARTUP_SUB_KLETTERTESTB()
{
Wld_InsertNpc(Grd_200_Thorus,"WP_A");
};
func void INIT_SUB_KLETTERTESTB ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
func VOID STARTUP_KLETTERTESTB ()
{
STARTUP_SUB_KLETTERTESTB ();
};
func VOID INIT_KLETTERTESTB ()
{
INIT_SUB_KLETTERTESTB ();
};
//-------- eigentliche Startup des Spiels --------
FUNC VOID INIT_WORLD ()
{
INIT_Sub_Newcamp ();
INIT_Sub_Oldcamp ();
INIT_Sub_Psicamp ();
INIT_Sub_Demontower ();
INIT_Sub_Freeminecamp ();
INIT_Sub_Surface ();
INIT_Sub_KLETTERTESTB ();
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_WORLD ()
{
Startup_Sub_Newcamp ();
Startup_Sub_Oldcamp ();
Startup_Sub_Psicamp ();
Startup_Sub_Demontower ();
Startup_Sub_Freeminecamp ();
Startup_Sub_Surface ();
Startup_Sub_KLETTERTESTB ();
//die folgende Zeile gilt nur, bis die INIT_...-Funktionen von Ulf unterstützt werden.
INIT_WORLD ();
PlayVideo ("INTRO.BIK");
};
/********************************************************
* *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* *
********************************************************/
FUNC VOID STARTUP_ORCGRAVEYARD ()
{
//-------- 1. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_006");
Wld_InsertNpc (OrcScoutGYD, "GRYD_015");
Wld_InsertNpc (Tpl_1445_Templer, "GRYD_016");
//-------- 2. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_019B");
Wld_InsertNpc (OrcScoutGYD, "GRYD_019D");
Wld_InsertNpc (OrcScoutGYD, "GRYD_020B");
Wld_InsertNpc (Tpl_1446_Templer, "GRYD_020");
//-------- 3. Höhle --------
Wld_InsertNpc (Gur_1211_BaalLukor,"GRYD_025");
Wld_InsertNpc (Tpl_1443_Templer, "GRYD_025");
Wld_InsertNpc (Tpl_1444_Templer, "GRYD_025");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_043");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_043");
//-------- 1. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_031");
Wld_InsertNpc (OrcScoutGYD, "GRYD_032");
Wld_InsertNpc (OrcScoutGYD, "GRYD_037");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_039");
Wld_InsertNpc (OrcScoutGYD, "GRYD_040");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_042");
//-------- 2. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");
//-------- Große Halle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_061");
Wld_InsertNpc (OrcScoutGYD, "GRYD_062");
Wld_InsertNpc (OrcScoutGYD, "GRYD_058");
Wld_InsertNpc (OrcScoutGYD, "GRYD_068");
Wld_InsertNpc (OrcWarrior2, "GRYD_055");
};
FUNC VOID INIT_ORCGRAVEYARD ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_ORCTEMPEL ()
{
//-------- globale StoryVariable --------
B_Story_EnteredTemple();
// ------------------- Skeleton -------------------------------------
Wld_InsertNpc ( Skeleton, "TPL_017" );
Wld_InsertNpc ( SkeletonScout, "TPL_020" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_027" );
Wld_InsertNpc ( SkeletonScout, "TPL_030" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_030" );
Wld_InsertNpc ( Skeleton, "TPL_034" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_035" );
Wld_InsertNpc ( SkeletonScout, "TPL_045" );
Wld_InsertNpc ( Skeleton, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_047" );
Wld_InsertNpc ( Skeleton, "TPL_047" );
Wld_InsertNpc ( SkeletonScout, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_051" );
Wld_InsertNpc ( Skeleton, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_411" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_412" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_414" );
Wld_InsertNpc ( SkeletonScout, "TPL_412" );
Wld_InsertNpc ( SkeletonScout, "TPL_413" );
Wld_InsertNpc ( Skeleton, "TPL_411" );
Wld_InsertNpc ( SkeletonMage, "TPL_031" );
Wld_InsertNpc ( SkeletonMage, "TPL_046" );
// ------------------ UnDeathOrc ----------------------------------
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_044" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_090" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_092" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_114" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_117" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_121" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_132" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_140" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_142" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_145" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_148" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_151" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_161" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_258" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_263" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_294" );
// ------------------ Minecrawler ----------------------------------
Wld_InsertNpc ( OTMinecrawler, "TPL_066" );
Wld_InsertNpc ( OTMinecrawler, "TPL_069" );
Wld_InsertNpc ( OTMinecrawler, "TPL_076" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_229" );
Wld_InsertNpc ( OTMinecrawler, "TPL_235" );
Wld_InsertNpc ( OTMinecrawler, "TPL_405" );
Wld_InsertNpc ( OTMinecrawler, "TPL_407" );
// ------------------ Damon -----------------------------------------
Wld_InsertNpc ( OTDemon, "TPL_216" );
Wld_InsertNpc ( OTDemon, "TPL_218" );
Wld_InsertNpc ( OTDemon, "TPL_186" );
Wld_InsertNpc ( OTDemon, "TPL_175" );
Wld_InsertNpc ( OTDemon, "TPL_174" );
// DMB
Wld_InsertNpc ( KDF_406_OTXardas, "TPL_408" );
// ---------------------------------------------------------------
// ------------------ PSI ----------------------------------------
// ---------------------------------------------------------------
// TPL - Vorstufe (Rüstung 150)
Wld_InsertNpc ( TPL_1455_GorBoba, "TPL_408" ); // Spricht den SC an
Wld_InsertNpc ( TPL_1447_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1448_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1456_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1457_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1458_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1459_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1460_Templer, "TPL_408" );
// TPL - Endstufe (Rüstung 1000)
Wld_InsertNpc ( TPL_1449_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1450_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1451_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1452_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1453_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1454_Templer, "TPL_408" );
// GUR
Wld_InsertNpc ( GUR_1212_MadCorKalom, "TPL_408" );
//NOV
Wld_InsertNpc ( NOV_1359_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1360_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1361_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1362_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1363_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1364_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1365_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1366_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1367_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1368_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1369_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1370_Novize, "TPL_408" ); // Betet im Tempel
// -------------------------------------------------------------------
// ------------------ Priests ---------------------------------------
// -------------------------------------------------------------------
Wld_InsertNpc ( ORC_Priest_1, "TPL_058" );
Wld_InsertNpc ( ORC_Priest_4, "TPL_112" );
Wld_InsertNpc ( ORC_Priest_5, "TPL_300" );
// ----------------- Sleeper ---------------------------------------
Wld_InsertNpc ( SLEEPER, "TPL_395" ); // Schläft die ganze Zeit :)
};
FUNC VOID INIT_ORCTEMPEL ()
{
//-------- Objekt-TAs --------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_OLDMINE ()
{
Wld_InsertNpc (Stt_300_Alberto,"OM_122");
Wld_InsertNpc (Stt_301_Ian,"OM_122");
Wld_InsertNpc (Stt_302_Viper,"OM_122");
Wld_InsertNpc (Stt_335_Santino,"OM_122");
Wld_InsertNpc (Grd_234_Gardist,"OM_122");
Wld_InsertNpc (Grd_235_Gardist,"OM_122");
Wld_InsertNpc (Grd_236_Gardist,"OM_122");
Wld_InsertNpc (Grd_260_Drake,"OM_122");
Wld_InsertNpc (Grd_261_Brandick,"OM_122");
Wld_InsertNpc (Grd_262_Aaron,"OM_122");
Wld_InsertNpc (Grd_263_Asghan,"OM_122");
Wld_InsertNpc (Grd_264_Gardist,"OM_122");
Wld_InsertNpc (Grd_266_Gardist,"OM_122");
Wld_InsertNpc (Grd_267_Gardist,"OM_122");
Wld_InsertNpc (Grd_268_Gardist,"OM_122");
Wld_InsertNpc (Grd_269_Gardist,"OM_122");
Wld_InsertNpc (Grd_271_Ulbert,"OM_122");
Wld_InsertNpc (Grd_272_Gardist,"OM_122");
Wld_InsertNpc (Grd_273_Gardist,"OM_122");
Wld_InsertNpc (Grd_277_Gardist,"OM_122");
Wld_InsertNpc (Grd_278_Gardist,"OM_122");
Wld_InsertNpc (VLK_518_Buddler,"OM_122");
Wld_InsertNpc (VLK_525_Buddler,"OM_122");
Wld_InsertNpc (VLK_539_Buddler,"OM_122");
Wld_InsertNpc (VLK_540_Buddler,"OM_122");
Wld_InsertNpc (VLK_541_Buddler,"OM_122");
Wld_InsertNpc (VLK_542_Buddler,"OM_122");
Wld_InsertNpc (VLK_543_Buddler,"OM_122");
Wld_InsertNpc (VLK_544_Buddler,"OM_122");
Wld_InsertNpc (VLK_545_Buddler,"OM_122");
Wld_InsertNpc (VLK_546_Buddler,"OM_122");
Wld_InsertNpc (VLK_547_Buddler,"OM_122");
Wld_InsertNpc (VLK_548_Buddler,"OM_122");
Wld_InsertNpc (VLK_549_Buddler,"OM_122");
Wld_InsertNpc (VLK_550_Buddler,"OM_122");
Wld_InsertNpc (VLK_551_Buddler,"OM_122");
Wld_InsertNpc (VLK_579_Buddler,"OM_122");
Wld_InsertNpc (VLK_583_Glen,"OM_122");
Wld_InsertNpc (VLK_584_Snipes,"OM_122");
Wld_InsertNpc (VLK_585_Aleph,"OM_122");
Wld_InsertNpc (VLK_586_Grimes,"OM_122");
Wld_InsertNpc (VLK_587_Garp,"OM_122");
Wld_InsertNpc (VLK_588_Buddler,"OM_122");
Wld_InsertNpc (VLK_589_Buddler,"OM_122");
Wld_InsertNpc (VLK_590_Buddler,"OM_122");
Wld_InsertNpc (VLK_591_Buddler,"OM_122");
Wld_InsertNpc (VLK_592_Buddler,"OM_122");
Wld_InsertNpc (VLK_593_Buddler,"OM_122");
Wld_InsertNpc (VLK_558_Buddler,"OM_122");
Wld_InsertNpc (VLK_559_Buddler,"OM_122");
Wld_InsertNpc (VLK_562_Buddler,"OM_122");
Wld_InsertNpc (VLK_563_Buddler,"OM_122");
Wld_InsertNpc (VLK_566_Buddler,"OM_122");
Wld_InsertNpc (VLK_567_Buddler,"OM_122");
Wld_InsertNpc (VLK_571_Buddler,"OM_122");
Wld_InsertNpc (TPL_1400_GorNaBar,"OM_122");
Wld_InsertNpc (TPL_1401_GorNaKosh,"OM_122");
Wld_InsertNpc (TPL_1433_GorNaVid,"OM_122");
Wld_InsertNpc (TPL_1436_Templer,"OM_122");
Wld_InsertNpc (TPL_1437_Templer,"OM_122");
Wld_InsertNpc (TPL_1438_Templer,"OM_122");
//Wld_InsertNpc (Org_857_Calash,"OM_122");
Wld_InsertNpc (Orc_2001_Sklave,"OM_122");
Wld_InsertNpc (Orc_2002_Sklave,"OM_122");
Wld_InsertNpc (Minecrawler, "OM_033"); //
Wld_InsertNpc (Minecrawler, "OM_035"); //
Wld_InsertNpc (Minecrawler, "OM_038"); //
Wld_InsertNpc (Minecrawler, "OM_039"); //
Wld_InsertNpc (Minecrawler, "OM_047"); //
Wld_InsertNpc (Minecrawler, "OM_024"); //
Wld_InsertNpc (Minecrawler, "OM_027"); //
Wld_InsertNpc (Minecrawler, "OM_030"); //
Wld_InsertNpc (Minecrawler, "OM_031"); //
Wld_InsertNpc (Minecrawler, "OM_133"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_89"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_90"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_94"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_95"); //
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_063");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_065");
Wld_InsertNpc (Minecrawler, "OM_076");
Wld_InsertNpc (Minecrawler, "OM_079");
Wld_InsertNpc (Minecrawler, "OM_080");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");
//-------- Nebenstollen mit kaputtem Stampfer (Zahnrad) --------
Wld_InsertNpc (Minecrawler, "OM_188");
Wld_InsertNpc (Minecrawler, "OM_189");
Wld_InsertNpc (Minecrawler, "OM_190");
//-------- Höhle der Köngin --------
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (MinecrawlerQueen, "OM_084_QUEEN_05");
//-------- globale Variable --------
EnteredOldMine = TRUE;
};
FUNC VOID INIT_OLDMINE ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_FREEMINE ()
{
//-------- globale Story-Variable --------
EnteredFreeMine = TRUE;
//-------------------Schatten----------------------------
Wld_InsertNpc (Stt_336_Schatten,"FM_03");//RoastScavenger
Wld_InsertNpc (Stt_337_Schatten,"FM_03");//SitAround
Wld_InsertNpc (Stt_338_Schatten,"FM_03");//SitAround
//------------------Gorn----------------------------
Wld_InsertNpc (PC_FighterFM ,"FM02" );//
//------------------Gardisten----------------------------
Wld_InsertNpc (Grd_246_Gardist,"FM03" );//
Wld_InsertNpc (Grd_284_Gardist,"FM03" );//
Wld_InsertNpc (Grd_286_Gardist,"FM03" );//
Wld_InsertNpc (Grd_287_Gardist,"FM03" );//
Wld_InsertNpc (Grd_288_Gardist,"FM03" );//
Wld_InsertNpc (Grd_289_Gardist,"FM03" );//
Wld_InsertNpc (Grd_290_Gardist,"FM03" );//
Wld_InsertNpc (Grd_291_Gardist,"FM03" );//
Wld_InsertNpc (Grd_292_Gardist,"FM03" );//
Wld_InsertNpc (Grd_293_Gardist,"FM03" );//
Wld_InsertNpc (Grd_294_Gardist,"FM03" );//
Wld_InsertNpc (Grd_295_Gardist,"FM03" );//
Wld_InsertNpc (Grd_296_Gardist,"FM03" );//
Wld_InsertNpc (Grd_297_Gardist,"FM03" );//
Wld_InsertNpc (Grd_298_Gardist,"FM03" );//
Wld_InsertNpc (Grd_299_Gardist,"FM03" );//
//-------------------Buddler------------------------------
Wld_InsertNpc (Vlk_5001_Buddler,"FM_03");//PickOre
Wld_InsertNpc (Vlk_5002_Buddler,"FM_105");//PickOre
Wld_InsertNpc (Vlk_5003_Buddler,"FM_103");//PickOre
Wld_InsertNpc (Vlk_5004_Buddler,"FM_102");//PickOre
Wld_InsertNpc (Vlk_5005_Buddler,"FM_159");//MineBellows
Wld_InsertNpc (Vlk_5006_Buddler,"FM_89");//PickOre
Wld_InsertNpc (Vlk_5007_Buddler,"FM_88");//PickOre
//--------------------Zielperson--------------------------
//--------------------Minecrawler-------------------------
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_01");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_04");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_05");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_06");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_09");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_14");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_17");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_29");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_28");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_32");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_34");//
//-----------------------Meatbug-------------------------------------------
Wld_InsertNpc (FreemineOrc,"FM_03");//WaitforRescue
};
FUNC VOID INIT_FREEMINE ()
{
//-------------------Fackeln-----------------------------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
/**********************************************************
* *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* *
**********************************************************/
Wenn ich das so nehme dann ändert sich eigentlich garnichts.
Was muss ich verändern um diesen Typ einzufügen?
P.S.:Die Level- und Waypointnamen sind so richtig :rolleyes:
mfg Ur Shak :gratz
edit:
Ich glaube alles was ich geändert habe müsste rot sein
Ich hab jetzt Grundkenntnisse im erstellen von .zen Leveldateien erworben und möchte jetzt auf mein spielbaren minni-mod einen NPC setzen. Ich hab jetzt Wirklich schon viel ausprobiert und viel helfen lasse aber das wird einfach nichts :mad:
der aktuelle stand meiner startup.d:
func VOID STARTUP_SUB_PSICAMP ()
{
//-----------OLD MINE-----------------------------------------
Wld_InsertNpc (Tpl_1400_GorNaBar,"PSI_START");
Wld_InsertNpc (Tpl_1401_GorNaKosh,"PSI_START");
//----------------GURUS---------------------------------------------------
Wld_InsertNpc (Gur_1200_YBerion,"PSI_START");
Wld_InsertNpc (Gur_1201_CorKalom,"PSI_START"); //Drogenlabor
Wld_InsertNpc (Gur_1202_CorAngar,"PSI_START"); //Hut 17, Trainingsplatz
Wld_InsertNpc (Gur_1203_BaalTondral,"PSI_START"); //Hut 28, Teacher 3
Wld_InsertNpc (Gur_1204_BaalNamib,"PSI_START"); //Hauptorplatz, Smalltalk mit Lester
Wld_InsertNpc (Gur_1205_Chani,"PSI_START");
Wld_InsertNpc (Gur_1207_Natalia,"PSI_START");
Wld_InsertNpc (Gur_1208_BaalCadar,"PSI_START"); //Lehrer 2, Hut 23
Wld_InsertNpc (Gur_1209_BaalOrun,"PSI_START"); //Kraut-Supervisor, Hut PSI_TREE_IN
Wld_InsertNpc (Gur_1210_BaalTyon,"PSI_START");
//-----------TEMPEL-Novizen-------------(auch für Große Beschwörung)------------------
Wld_InsertNpc (Nov_1319_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1320_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1337_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1338_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1339_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1341_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1343_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1344_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1346_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1347_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1348_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1349_Novize,"PSI_START"); // Beter
//-------------CAMP-Novizen--------------------------------------------
Wld_InsertNpc (Nov_1300_Talas,"PSI_START"); //hängt auf Tempelplatz rum (goobo-cave-heini)
Wld_InsertNpc (Nov_1301_Caine,"PSI_START"); //Hut 21, bei Labor oben / Im Labor
Wld_InsertNpc (NOV_1303_Nyras,"PSI_START"); //Smalltalker m.1320 vor Stampfplatz, Hut 3/
Wld_InsertNpc (Nov_1305_Joru,"PSI_START"); //Lehrer-Anwärter. Lehrplatz 1
Wld_InsertNpc (Nov_1306_Novize,"PSI_START"); //Hut 1
Wld_InsertNpc (Nov_1307_Novize,"PSI_START"); //Hut 2
Wld_InsertNpc (Nov_1308_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed1
Wld_InsertNpc (Nov_1309_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed2
Wld_InsertNpc (Nov_1310_Ghorim,"PSI_START"); //Krautstampfer, Hut6 Bed3
Wld_InsertNpc (Nov_1311_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1312_Darrion,"PSI_START"); //Ober-Schmied, 24h
Wld_InsertNpc (Nov_1313_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1314_Novize,"PSI_START"); //Hut 13
Wld_InsertNpc (Nov_1315_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1316_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1317_Novize,"PSI_START"); //Smalltalker m.1303 vor Stampfplatz, Hut 4
Wld_InsertNpc (Nov_1318_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1321_Novize,"PSI_START"); //Hut 9
Wld_InsertNpc (Nov_1322_Novize,"PSI_START"); //Hut 7
Wld_InsertNpc (Nov_1323_Novize,"PSI_START"); //Hut 29
Wld_InsertNpc (Nov_1324_Novize,"PSI_START"); //Hut 30
Wld_InsertNpc (Nov_1325_Novize,"PSI_START"); //Hut 8
Wld_InsertNpc (Nov_1326_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1327_Novize,"PSI_START"); //Hut 31, Fortuno-Platz
Wld_InsertNpc (Nov_1336_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1340_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1342_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1345_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1350_Novize,"PSI_START"); //KALOM PRIVATHAUS-WACHE
Wld_InsertNpc (Nov_1351_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1353_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1354_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1355_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1357_Fortuno,"PSI_START"); //Hut 32, Fortuno-Platz
Wld_InsertNpc (Nov_1358_Harlok,"PSI_START"); //Hut 31, Fortuno-Platz
//-----------Sammler-Novizen---------------------------------------------
Wld_InsertNpc (Nov_1302_Viran,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1328_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1329_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1304_Balor,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1334_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1335_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1371_BaalNetbek,"PSI_START"); //Sumpfpromi
//--------------Sumpfhütte----------------------------------------------
Wld_InsertNpc (Nov_1356_Shrat,"PSI_START"); //ST-Verpisser
//---------------Templer-------------------------------------------------
Wld_InsertNpc (Tpl_1402_GorNaToth,"PSI_START"); //Hut 33, hinter Trainingsplatz
Wld_InsertNpc (Tpl_1403_Templer,"PSI_START"); //Stegwache 2 Baumstamm
Wld_InsertNpc (Tpl_1404_Templer,"PSI_START"); //Stegwache 1
Wld_InsertNpc (Tpl_1405_GorNaRan,"PSI_START"); //Stegwache 3, wahnsinner Sumpfhai-Jäger,
Wld_InsertNpc (Tpl_1406_Templer,"PSI_START"); //Kaloms Wache (Labor)
Wld_InsertNpc (Tpl_1408_Templer,"PSI_START"); //24h auf Klotz bei Tempelplatz
Wld_InsertNpc (Tpl_1409_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1410_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1411_Templer,"PSI_START"); //**TRAINEE, Hut 16
Wld_InsertNpc (Tpl_1412_Templer,"PSI_START"); //**TRAINEE, Hut 15
Wld_InsertNpc (Tpl_1413_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1414_Templer,"PSI_START"); //**TRAINEE, Hut 18
Wld_InsertNpc (Tpl_1415_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1416_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1417_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1418_Templer,"PSI_START"); //**TRAINEE, Hut 33
Wld_InsertNpc (Tpl_1419_Templer,"PSI_START"); //**TRAINEE, Hut 34
Wld_InsertNpc (Tpl_1420_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1430_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1431_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1432_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1439_GorNaDrak,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1440_Templer,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1441_Templer,"PSI_START"); //TEMPELTOR
Wld_InsertNpc (Tpl_1442_Templer,"PSI_START"); //TEMPELTOR
//---------------Patrol----------------------------------------------------------------
Wld_InsertNpc (Tpl_1423_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1424_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1425_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1407_Templer,"PSI_START"); //Horst Patrol
//---------------Lester---------------------------------------------------------------
Wld_InsertNpc (PC_Psionic,"PSI_START"); //Am Start: Haupttorplatz, Smalltalk mit BaalNamib.
//-------------Lagerfremde-----------------------------------
Wld_InsertNpc (VLK_582_Melvin,"PSI_START"); //Joru-Schüler, Hut 12
};
func VOID INIT_SUB_PSICAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN PSICAMP **
**************************************************************/
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_01",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_02",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_03",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_04",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_05",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_06",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_07",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_08",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_09",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_10",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_11",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_12",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_13",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_14",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_15",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_16",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_17",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_18",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_19",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_20",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_21",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_22",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_23",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_24",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_25",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_26",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_27",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_28",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_29",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_30",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_31",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_32",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_33",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_34",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_35",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_36",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_37",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_38",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_39",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_40",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_41",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_42",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_43",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_44",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_45",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_46",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_47",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_48",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_49",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_50",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_51",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_52",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_53",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_54",0);
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_55",0);
/**************************************************************
** PORTALRAUMZUWEISUNG IM PSICAMP **
**************************************************************/
Wld_AssignRoomToGuild("PSIH01",GIL_NOV); //OK nlhu01 - nlhu32
Wld_AssignRoomToGuild("PSIH02",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH03",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH04",GIL_NOV);
Wld_AssignRoomToGuild("PSIH05",GIL_NOV);
Wld_AssignRoomToGuild("PSIH06",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH07",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH08",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH09",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH10",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH11",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH12",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH13",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH14",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH15",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH16",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH17",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH18",GIL_NOV);
Wld_AssignRoomToGuild("PSIH19",GIL_NOV);
Wld_AssignRoomToGuild("PSIH20",GIL_NOV);
Wld_AssignRoomToGuild("PSIH21",GIL_NOV);
Wld_AssignRoomToGuild("PSIH22",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH23",GIL_NOV); //Harloks Hütte, Hut 31
Wld_AssignRoomToGuild("PSIH24",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH25",GIL_NOV); Alchemielabor soll frei zugänglich sein!
Wld_AssignRoomToGuild("PSIH26",GIL_NOV);
Wld_AssignRoomToGuild("PSIH27",GIL_NOV);
Wld_AssignRoomToGuild("PSIH28",GIL_NOV);
Wld_AssignRoomToGuild("PSIH29",GIL_NOV);
Wld_AssignRoomToGuild("PSIH30",GIL_NOV);
Wld_AssignRoomToGuild("PSIH31",GIL_NOV);
Wld_AssignRoomToGuild("PSIH32",GIL_NOV);
Wld_AssignRoomToGuild("PSIH33",GIL_NOV);
Wld_AssignRoomToGuild("PSIH34",GIL_NOV);
Wld_AssignRoomToGuild("PSIH35",GIL_NOV);
Wld_AssignRoomToGuild("PSIH36",GIL_NOV);
};
func VOID STARTUP_SUB_NEWCAMP ()
{
//----------Vorplatz (Surface)--------------------------- *******************ToDo!!!!!!!*****************************+
Wld_InsertNpc (ORG_829_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_830_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_831_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_832_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_834_Organisator,"NC_DAM"); //Wheel-Wache
//Wld_InsertNpc (BAU_925_Bauer,"NC_DAM"); //Nach Vortor
//Wld_InsertNpc (BAU_926_Bauer,"NC_DAM"); //Nach Vortor
//----------------Bauern---------------------------------
Wld_InsertNpc (BAU_900_Ricelord,"NC_DAM"); //Im Ricebunker
Wld_InsertNpc (BAU_901_Horatio,"NC_DAM"); //CF3
Wld_InsertNpc (BAU_902_Pock,"NC_DAM"); //CF2
Wld_InsertNpc (BAU_903_Rufus,"NC_DAM"); //CF1
Wld_InsertNpc (BAU_904_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_905_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_907_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_908_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_912_Jeremiah,"NC_DAM"); //GEHILFE von Silas, pennt in Kneipe
Wld_InsertNpc (BAU_914_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_915_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_916_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_917_Bauer,"NC_DAM"); //Hut, Peasant_Sleep
Wld_InsertNpc (BAU_919_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_920_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_921_Bauer,"NC_DAM"); //Hut, Peasant4
Wld_InsertNpc (BAU_922_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_923_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_924_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_927_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_928_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_929_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_930_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_935_Homer,"NC_DAM"); //ARCHITEKT - auf Damm ?????????????????????????Hut???
//----------------Magier---------------------------------
Wld_InsertNpc (KDW_600_Saturas,"NC_DAM"); //KDW04
Wld_InsertNpc (KDW_601_Myxir,"NC_DAM"); //KDW03
Wld_InsertNpc (KDW_602_Merdarion,"NC_DAM"); //KDW01
Wld_InsertNpc (KDW_603_Nefarius,"NC_DAM"); //KDW05
Wld_InsertNpc (KDW_604_Cronos,"NC_DAM"); //KDW02 (z.Zt immer am Gitter)
Wld_InsertNpc (KDW_605_Riordian,"NC_DAM"); //KDW06
//------------Organisatoren---------------------------------
Wld_InsertNpc (ORG_800_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_801_Lares,"NC_DAM"); //Hut 22
Wld_InsertNpc (ORG_804_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_806_Organisator,"NC_DAM"); //Hut 20
Wld_InsertNpc (ORG_807_Organisator,"NC_DAM"); //Hut 14
Wld_InsertNpc (ORG_810_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_811_Organisator,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_815_Organisator,"NC_DAM"); //Hut 29
Wld_InsertNpc (ORG_816_Organisator,"NC_DAM"); //Hut 28
Wld_InsertNpc (ORG_817_Organisator,"NC_DAM"); //Hut 13
Wld_InsertNpc (ORG_820_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_821_Organisator,"NC_DAM"); //Hut 25, Tavern Top
Wld_InsertNpc (ORG_822_Organisator,"NC_DAM"); //Hut 16
Wld_InsertNpc (ORG_823_Organisator,"NC_DAM"); //Hut 21
Wld_InsertNpc (ORG_824_Organisator,"NC_DAM"); //Hut 24, Tavern Top
Wld_InsertNpc (ORG_825_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_828_Bruce,"NC_DAM"); //Hut 27
Wld_InsertNpc (ORG_833_Buster,"NC_DAM"); //Hut 30
Wld_InsertNpc (ORG_836_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_837_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_838_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_840_Roscoe,"NC_DAM"); //Durchgangs-Wache: 24h vor Hut 22 (Lares)
Wld_InsertNpc (ORG_841_Silas,"NC_DAM"); //Wirt, 24h in Kneipe
Wld_InsertNpc (ORG_842_Shrike,"NC_DAM"); //Hut 01, dann Hut 18
Wld_InsertNpc (ORG_843_Sharky,"NC_DAM"); //Hut 25
Wld_InsertNpc (ORG_844_Lefty,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_845_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_846_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_850_Wedge,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_851_Butch,"NC_DAM"); //Hut 15
Wld_InsertNpc (ORG_855_Wolf,"NC_DAM"); //Hut 11
Wld_InsertNpc (ORG_873_Cipher,"NC_DAM"); //Hut 24
Wld_InsertNpc (ORG_875_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
Wld_InsertNpc (ORG_876_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
//----------------Söldner---------------------------------
Wld_InsertNpc (SLD_700_Lee,"NC_DAM"); //NC_Small_Cave_Center
Wld_InsertNpc (SLD_701_Orik,"NC_DAM"); //Hut 05
Wld_InsertNpc (SLD_702_Soeldner,"NC_DAM"); //24h Wache vor Lee (Ex-Grunt)
Wld_InsertNpc (SLD_703_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_704_Blade,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_705_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_706_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_707_Soeldner,"NC_DAM"); //Haupttor oben, bei Drehradwache
Wld_InsertNpc (SLD_708_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz (Ex-Marvin)
Wld_InsertNpc (SLD_709_Cord,"NC_DAM"); //Hut 09, Trainer am Wassefall
Wld_InsertNpc (SLD_710_Soeldner,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_720_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz
Wld_InsertNpc (SLD_723_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_725_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_726_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_727_Soeldner,"NC_DAM"); //Haupttorwache bei Jarvis
Wld_InsertNpc (SLD_728_Jarvis,"NC_DAM"); //bewacht Haupttor, 24h
Wld_InsertNpc (SLD_730_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_731_Soeldner,"NC_DAM"); //24h Wache vor Lee
Wld_InsertNpc (SLD_732_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_733_Soeldner,"NC_DAM"); //Haupttor, Ausguck auf Reisfelder
Wld_InsertNpc (SLD_735_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_736_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_737_Torlof,"NC_DAM"); //Hut 04
Wld_InsertNpc (SLD_738_Soeldner,"NC_DAM"); //Drehradwache Haupttor
Wld_InsertNpc (PC_Fighter,"NC_DAM"); //Hut 6
//-----------Schürfer in Bar--------------------------------
Wld_InsertNpc (SFB_1000_Senyan,"NC_DAM");
Wld_InsertNpc (SFB_1001_Schuerfer,"NC_DAM");
//-------------Lagerfremde---------------------------------
Wld_InsertNpc (NOV_1332_BaalKagan,"NC_DAM"); //vor Hut 21, Abends bei Bauern am CF3
Wld_InsertNpc (NOV_1333_BaalIsidro,"NC_DAM"); //24 in Kneipe an Ecktisch
// Mordrag: Hut 19
Wld_InsertNpc (DamLurker, "NC_SPAWN_DAM_LURKER2");
};
func VOID INIT_SUB_NEWCAMP ()
{
//**************************************************************
// Objekt-TAs
//Wld_SetObjectRoutine (20,00,"EVT_NC_MAINGATE01_TRIGGER",1); // SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind
//Wld_SetObjectRoutine (08,00,"EVT_NC_MAINGATE01_TRIGGER",0);
/**************************************************************
** PORTALRAUMZUWEISUNG **
**************************************************************/
Wld_AssignRoomToGuild("RICEB01",GIL_BAU);
Wld_AssignRoomToGuild("RICEB02",GIL_BAU);
/**************************************************************
** PORTALRAUMZUWEISUNG IM NEUEN LAGER **
**************************************************************/
Wld_AssignRoomToGuild("NLHU25",GIL_ORG); // Waypoint NC_HUT01 (SC-Hütte)
//Wld_AssignRoomToGuild("NLOBERM",GIL_BAU); // Lee's Höhle
Wld_AssignRoomToGuild("NLHU26",GIL_SLD); // Waypoint NC_HUT02
Wld_AssignRoomToGuild("NLHU27",GIL_SLD); // Waypoint NC_HUT03
Wld_AssignRoomToGuild("NLHU31",GIL_SLD); // Waypoint NC_HUT04
Wld_AssignRoomToGuild("NLHU32",GIL_SLD); // Waypoint NC_HUT05
Wld_AssignRoomToGuild("NLHU23",GIL_SLD); // Waypoint NC_HUT06
Wld_AssignRoomToGuild("NLHU24",GIL_SLD); // Waypoint NC_HUT07
Wld_AssignRoomToGuild("NLHU30",GIL_SLD); // Waypoint NC_HUT08
Wld_AssignRoomToGuild("NLHU29",GIL_SLD); // Waypoint NC_HUT09
Wld_AssignRoomToGuild("NLHU28",GIL_SLD); // Waypoint NC_HUT10
Wld_AssignRoomToGuild("NLHU22",GIL_ORG); // Waypoint NC_HUT11
Wld_AssignRoomToGuild("NLHU03",GIL_ORG); // Waypoint NC_HUT12
Wld_AssignRoomToGuild("NLHU05",GIL_ORG); // Waypoint NC_HUT13
Wld_AssignRoomToGuild("NLHU06",GIL_ORG); // Waypoint NC_HUT14
Wld_AssignRoomToGuild("NLHU21",GIL_ORG); // Waypoint NC_HUT15
Wld_AssignRoomToGuild("NLHU20",GIL_ORG); // Waypoint NC_HUT16
Wld_AssignRoomToGuild("NLHU19",GIL_ORG); // Waypoint NC_HUT17
Wld_AssignRoomToGuild("NLHU18",GIL_ORG); // Waypoint NC_HUT18
Wld_AssignRoomToGuild("NLHU17",GIL_ORG); // Waypoint NC_HUT19
Wld_AssignRoomToGuild("NLHU16",GIL_ORG); // Waypoint NC_HUT20
Wld_AssignRoomToGuild("NLHU15",GIL_ORG); // Waypoint NC_HUT21
//Wld_AssignRoomToGuild("NLHU14",GIL_BAU); // Waypoint NC_HUT22 (Lares' Hütte)
Wld_AssignRoomToGuild("NLHU13",GIL_ORG); // Waypoint NC_HUT23
Wld_AssignRoomToGuild("NLHU12",GIL_ORG); // Waypoint NC_HUT24
Wld_AssignRoomToGuild("NLHU11",GIL_ORG); // Waypoint NC_HUT25
Wld_AssignRoomToGuild("NLHU10",GIL_ORG); // Waypoint NC_HUT26
Wld_AssignRoomToGuild("NLHU09",GIL_ORG); // Waypoint NC_HUT27
Wld_AssignRoomToGuild("NLHU08",GIL_ORG); // Waypoint NC_HUT28
Wld_AssignRoomToGuild("NLHU07",GIL_ORG); // Waypoint NC_HUT29
Wld_AssignRoomToGuild("NLHU04",GIL_ORG); // Waypoint NC_HUT30
Wld_AssignRoomToGuild("NLHU02",GIL_ORG); // Waypoint NC_HUT31
Wld_AssignRoomToGuild("NLHU01",GIL_ORG); // Waypoint NC_HUT32
Wld_AssignRoomToGuild("MAGE01",GIL_KDW); //NC_KDW01_IN
//Wld_AssignRoomToGuild("MAGE02",GIL_KDW); //Alchemielabor frei zugänglich!
Wld_AssignRoomToGuild("MAGE03",GIL_KDW); //NC_KDW05_IN
//Wld_AssignRoomToGuild("MAGE04",GIL_KDW); //Bibliothek frei zugänglich!
Wld_AssignRoomToGuild("MAGE05",GIL_KDW); //NC_KDW03_IN
Wld_AssignRoomToGuild("MAGE06",GIL_KDW); //NC_KDW02_IN
//Wld_AssignRoomToGuild("MAGHO4",GIL_KDW); //Pentagrammhöhle frei zugänglich
};
FUNC VOID STARTUP_SUB_OLDCAMP ()
{
Wld_InsertNpc (VLK_501_Buddler,"OC1"); //Hut 79, oben neben Südtor
Wld_InsertNpc (VLK_502_Buddler,"OC1"); //Hut 10, MarusPlatz (Ex-Marus)
Wld_InsertNpc (VLK_503_Buddler,"OC1"); //Hut 53, oberer Platz am Markt
Wld_InsertNpc (VLK_504_Buddler,"OC1"); //Hut 12 (Burgtor unten) (Ex-Ryan)
Wld_InsertNpc (VLK_505_Buddler,"OC1"); //Hut 7, zu Marus
Wld_InsertNpc (VLK_506_Buddler,"OC1"); //Hut 15, SnafPlatz
Wld_InsertNpc (VLK_507_Buddler,"OC1"); //Hut 54, oberer Platz am Markt
Wld_InsertNpc (VLK_508_Buddler,"OC1"); //Hut 37, Fox Platz
Wld_InsertNpc (VLK_509_Buddler,"OC1"); //Hut 56. MPlatz OBEN
Wld_InsertNpc (VLK_510_Buddler,"OC1"); //Hut 28, Huno Platz
Wld_InsertNpc (VLK_511_Herek,"OC1"); //Hut 62, Bloodwyn-Platz
Wld_InsertNpc (VLK_512_Buddler,"OC1"); //Hut 64, Durchgangshütte Bloodwyn/Markt
Wld_InsertNpc (VLK_513_Buddler,"OC1"); //Hut 24, Arenaplatz
Wld_InsertNpc (VLK_514_Buddler,"OC1"); //Hut 25, Arenaplatz
Wld_InsertNpc (VLK_515_Buddler,"OC1"); //Hut 23, ArenaPlatz
Wld_InsertNpc (VLK_516_Buddler,"OC1"); //Hut 48, Marktplatz
Wld_InsertNpc (VLK_517_Buddler,"OC1"); //Hut 46, Marktplatz (Ex-Canthar)
Wld_InsertNpc (VLK_519_Buddler,"OC1"); //Hut 43, Südturm-Tor
Wld_InsertNpc (VLK_521_Buddler,"OC1"); //Hut 45, Marktplatz
Wld_InsertNpc (VLK_522_Buddler,"OC1"); //Hut 55, Roaster Marktplatz
Wld_InsertNpc (VLK_523_Buddler,"OC1"); //Hut 57, MPlatz OBEN
Wld_InsertNpc (VLK_524_Dusty,"OC1"); //Hut 58, MPlatz OBEN
Wld_InsertNpc (VLK_526_Buddler,"OC1"); //Hut 67, Bloodwyn-Platz
Wld_InsertNpc (VLK_527_Buddler,"OC1"); //Hut 77, GrahamPlatz
Wld_InsertNpc (VLK_528_Buddler,"OC1"); //Neben Sly, Hut 74
Wld_InsertNpc (VLK_529_Buddler,"OC1"); //Kyle-Platz, Hut 69
Wld_InsertNpc (VLK_530_Guy,"OC1"); //Hut 17
Wld_InsertNpc (VLK_531_Buddler,"OC1"); //Hut 42, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_532_Buddler,"OC1"); //Hut 39, Fox Platz
Wld_InsertNpc (VLK_533_Buddler,"OC1"); //Hut 61, Marktplatz oben (zu Bloodwyn)
Wld_InsertNpc (VLK_535_Buddler,"OC1"); //Kyle UNTEN, Hut 71
Wld_InsertNpc (VLK_536_Kyle,"OC1"); //Hut 70. Kyle-Platz
Wld_InsertNpc (VLK_538_Huno,"OC1"); //Hut 35
Wld_InsertNpc (VLK_553_Buddler,"OC1"); //Hut 51, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_554_Buddler,"OC1"); //Kyle UNTEN, Hut 72
Wld_InsertNpc (VLK_555_Buddler,"OC1"); //Hut 29, Huno Platz
Wld_InsertNpc (VLK_556_Buddler,"OC1"); //Hut 78, oben neben Südtor
Wld_InsertNpc (VLK_557_Buddler,"OC1"); //Hut 75, Graham Platz
Wld_InsertNpc (VLK_560_Buddler,"OC1"); //Hut 16, SnafPlatz
Wld_InsertNpc (VLK_561_Buddler,"OC1"); //Hut 33, Huno Platz
Wld_InsertNpc (VLK_564_Jesse,"OC1"); //Hut ??, Bloodwyn-Platz
Wld_InsertNpc (VLK_565_Buddler,"OC1"); //Hut 52, oberer Platz am Markt
Wld_InsertNpc (VLK_572_Gravo,"OC1"); //Hut 4, Waschplatz
Wld_InsertNpc (VLK_573_Graham,"OC1"); //Hut 76, Graham Platz
Wld_InsertNpc (VLK_574_Mud,"OC1"); //Hut 13, Snaf Platz
Wld_InsertNpc (VLK_575_Buddler,"OC1"); //Bloodwyn-Platz, Hut 66
Wld_InsertNpc (VLK_576_Buddler,"OC1"); //Hunos Gehilfe, Hut 30
Wld_InsertNpc (VLK_577_Buddler,"OC1"); //Hut 11, MarusPlatz
Wld_InsertNpc (VLK_578_Buddler,"OC1"); //Kyle-Platz, Hut 68 (2 Türen)
Wld_InsertNpc (VLK_580_Grim,"OC1"); //Torplatz bei Diego, Hut2
Wld_InsertNpc (Vlk_581_Snaf,"OC1"); //Hut 14,SnafPlatz
//--------------Erzbarone-------------------------
Wld_InsertNpc (Ebr_100_Gomez,"OC1"); //
Wld_InsertNpc (Ebr_101_Scar,"OC1");
Wld_InsertNpc (Ebr_102_Arto,"OC1");
Wld_InsertNpc (Ebr_105_Raven,"OC1");
Wld_InsertNpc (Ebr_106_Bartholo,"OC1");
Wld_InsertNpc (Ebr_108_Velaya,"OC1"); //Gomez Zimmer 24h
Wld_InsertNpc (Ebr_109_Syra,"OC1");
Wld_InsertNpc (Ebr_110_Seraphia,"OC1");
//------------Freie Betten-------------------------
//OCC_MERCS_LEFT_ROOM_BED5
//OCC_MERCS_LEFT_ROOM_BED6
//---------------Garde-------------------------
Wld_InsertNpc (Grd_200_Thorus,"OC1"); //OCC_BARONS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_201_Jackal,"OC1"); //MarktplatzPatrouille , 24h
Wld_InsertNpc (Grd_203_Bullit,"OC1"); //24h sitzt in Gardistenhaus
Wld_InsertNpc (Grd_204_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_205_Scorpio,"OC1"); //TRAINER, OCC_MERCS_UPPER_RIGHT_ROOM_BED4
Wld_InsertNpc (Grd_206_Gardist,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED5
Wld_InsertNpc (Grd_208_Cutter,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED6
Wld_InsertNpc (Grd_209_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED1, Smalltalk vorne
Wld_InsertNpc (Grd_210_Scatty,"OC1"); //Hut 19, Arena
Wld_InsertNpc (Grd_211_Skip,"OC1"); //Händler, Scheune, OCC_MERCS_UPPER_LEFT_ROOM_BED4
Wld_InsertNpc (Grd_212_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_213_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_214_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_215_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_216_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_217_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_218_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (Grd_219_Stone,"OC1"); //Burg Schmied, OCC_MERCS_LEFT_ROOM_BED3
Wld_InsertNpc (Grd_220_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED2
Wld_InsertNpc (Grd_221_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED3
Wld_InsertNpc (Grd_222_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_223_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_225_Gardist,"OC1"); //BurgWehrgang L
Wld_InsertNpc (Grd_226_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED2, Smalltalk vorne
Wld_InsertNpc (Grd_227_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED5
Wld_InsertNpc (Grd_228_Gardist,"OC1"); //Südtor DrehKreuz
Wld_InsertNpc (Grd_229_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_230_Gardist,"OC1"); //Nordtor Drehkreuz
Wld_InsertNpc (Grd_231_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED7
Wld_InsertNpc (Grd_232_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED1
Wld_InsertNpc (Grd_233_Bloodwyn,"OC1");//WaschplatzPatrouille
Wld_InsertNpc (GRD_239_Gardist,"OC1"); //Kerker (Ex-Mort)
Wld_InsertNpc (Grd_240_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_241_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_242_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_243_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_244_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_245_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (GRD_251_Kirgo,"OC1"); //Hut 21,Arena
Wld_InsertNpc (Grd_252_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED2
Wld_InsertNpc (Grd_253_Gardist,"OC1"); //Torplatz, Wachhaus OCC_MERCS_TO_GANGWAY
Wld_InsertNpc (Grd_255_Fletcher,"OC1");//ArenaplatzPatrouille
Wld_InsertNpc (GRD_279_Gardist, "OC1"); //ItemWache im EBr-Haus
Wld_InsertNpc (GRD_280_Gardist,"OC1"); //Drehkreuz Burgtor
Wld_InsertNpc (KDF_400_Rodriguez,"OC1");
Wld_InsertNpc (KDF_401_Damarok,"OC1");
Wld_InsertNpc (KdF_402_Corristo,"OC1");
Wld_InsertNpc (KDF_403_Drago,"OC1");
Wld_InsertNpc (KdF_405_Torrez,"OC1");
Wld_InsertNpc (PC_Mage,"OC1");
Wld_InsertNpc (PC_Thief,"OC1"); //Hut 1
Wld_InsertNpc (Stt_304_Schatten,"OC1"); //Hut 6, Torplatz
Wld_InsertNpc (Stt_306_Schatten,"OC1"); //Hut 27, Arenaplatz
Wld_InsertNpc (Stt_309_Whistler,"OC1"); //Hut 65, vor Marktplatz unten
Wld_InsertNpc (Stt_310_Schatten,"OC1"); //Hut 8
Wld_InsertNpc (Stt_311_Fisk,"OC1"); //Hut 49 und 50, Marktplatz Händler
Wld_InsertNpc (Stt_313_Schatten,"OC1"); //Hut 36
Wld_InsertNpc (Stt_314_Schatten,"OC1"); //Hut 38, Fox Platz
Wld_InsertNpc (Stt_315_Sly,"OC1"); //hut 73
Wld_InsertNpc (Stt_316_Schatten,"OC1"); //hut 18, neben Guy (Arena)
Wld_InsertNpc (Stt_318_Schatten,"OC1"); //Hut 60
Wld_InsertNpc (Stt_319_Schatten,"OC1"); //Hut 9, MarusPlatz
Wld_InsertNpc (Stt_322_Schatten,"OC1"); //Torplatz, Hut3, bei Diego
Wld_InsertNpc (Stt_324_Balam,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_325_Omid,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_328_Schatten,"OC1"); //Hut 22, Arenaplatz
Wld_InsertNpc (STT_329_Dexter,"OC1"); //Marktplatz, Hut 47
Wld_InsertNpc (STT_330_Schatten,"OC1"); //Hut 44, Südturm-Tor
Wld_InsertNpc (STT_331_Fingers,"OC1"); //Hut ??. bei Arena
Wld_InsertNpc (NOV_1330_BaalParvez,"OC1");
Wld_InsertNpc (NOV_1331_BaalTaran,"OC1");
Wld_InsertNpc (ORG_826_Mordrag,"OC1");
Wld_InsertNpc (Grd_265_Gardist,"OC1");//OC Südtor (Ex-Fox)
Wld_InsertNpc (SLD_729_Kharim,"OC1"); //Hut 31, Arena
Wld_InsertNpc (TPL_1422_GorHanis,"OC1"); //Hut 32, Arena
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
};
FUNC VOID INIT_SUB_OLDCAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN OLDCAMP **
**************************************************************/
//---- SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind ----
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE01_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE01_SWITCH",0);
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE02_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE02_SWITCH",0);
//Wld_SetObjectRoutine (23,15,"EVT_OC_INNERMAINGATE_SWITCH",1); //Grd_280_Gardist
//Wld_SetObjectRoutine (06,30,"EVT_OC_INNERMAINGATE_SWITCH",0);
Wld_SetObjectRoutine (00,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (20,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (08,00,"OCR_ARENA_MAINGATE_TRIGGER",0);
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
//------------------------------------------
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_04",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_05",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_06",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_07",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_08",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_09",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_06",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_07",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_08",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_09",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_10",0);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_11",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_12",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_13",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_14",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_15",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_16",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_17",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_18",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_19",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_20",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_21",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_22",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_02",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_03",0);
Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_04",0);
/**************************************************************
** PORTALRAUMZUWEISUNG IN OLDCAMP-AUSSENRING **
** CS: Bei den Buddlerhütten Kleinbuchstaben lassen, **
** sonst gehts nicht **
**************************************************************/
Wld_AssignRoomToGuild("KI1",GIL_GRD); // Portalraum KDF
Wld_AssignRoomToGuild("HH8",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH5",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH4",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH7",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("ocgateb",GIL_GRD); //Wachraum am Haupteingang
// Wld_AssignRoomToGuild("hütte1",GIL_VLK); //Diegos Hütte
Wld_AssignRoomToGuild("hütte2",GIL_VLK);
Wld_AssignRoomToGuild("hütte3",GIL_VLK);
Wld_AssignRoomToGuild("hütte4",GIL_VLK);
Wld_AssignRoomToGuild("hütte5",GIL_VLK);
Wld_AssignRoomToGuild("hütte6",GIL_VLK);
Wld_AssignRoomToGuild("hütte7",GIL_VLK);
Wld_AssignRoomToGuild("hütte8",GIL_VLK);
Wld_AssignRoomToGuild("hütte9",GIL_VLK);
Wld_AssignRoomToGuild("hütte10",GIL_VLK);
Wld_AssignRoomToGuild("hütte11",GIL_VLK);
Wld_AssignRoomToGuild("hütte12",GIL_VLK);
Wld_AssignRoomToGuild("hütte13",GIL_VLK);
Wld_AssignRoomToGuild("hütte14",GIL_VLK);
Wld_AssignRoomToGuild("hütte15",GIL_VLK);
Wld_AssignRoomToGuild("hütte16",GIL_VLK);
//Wld_AssignRoomToGuild("hütte17",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte18",GIL_VLK);
Wld_AssignRoomToGuild("hütte19",GIL_VLK);
Wld_AssignRoomToGuild("hütte20",GIL_VLK);
Wld_AssignRoomToGuild("hütte21",GIL_VLK);
Wld_AssignRoomToGuild("hütte22",GIL_VLK);
Wld_AssignRoomToGuild("hütte23",GIL_VLK);
Wld_AssignRoomToGuild("hütte24",GIL_VLK);
Wld_AssignRoomToGuild("hütte25",GIL_VLK);
//Wld_AssignRoomToGuild("hütte26",GIL_VLK); //PLAYER Hütte
Wld_AssignRoomToGuild("hütte27",GIL_VLK);
Wld_AssignRoomToGuild("hütte28",GIL_VLK);
Wld_AssignRoomToGuild("hütte29",GIL_VLK);
Wld_AssignRoomToGuild("hütte30",GIL_VLK);
Wld_AssignRoomToGuild("hütte31",GIL_VLK);
Wld_AssignRoomToGuild("hütte32",GIL_VLK);
Wld_AssignRoomToGuild("hütte33",GIL_VLK);
Wld_AssignRoomToGuild("hütte34",GIL_VLK);
Wld_AssignRoomToGuild("hütte35",GIL_VLK);
Wld_AssignRoomToGuild("hütte36",GIL_VLK);
Wld_AssignRoomToGuild("hütte37",GIL_VLK);
Wld_AssignRoomToGuild("hütte38",GIL_VLK);
Wld_AssignRoomToGuild("hütte39",GIL_VLK);
Wld_AssignRoomToGuild("hütte40",GIL_VLK);
Wld_AssignRoomToGuild("hütte41",GIL_VLK);
Wld_AssignRoomToGuild("hütte42",GIL_VLK);
Wld_AssignRoomToGuild("hütte43",GIL_VLK);
Wld_AssignRoomToGuild("hütte44",GIL_VLK);
Wld_AssignRoomToGuild("hütte45",GIL_VLK);
Wld_AssignRoomToGuild("hütte46",GIL_VLK);
Wld_AssignRoomToGuild("hütte47",GIL_VLK);
Wld_AssignRoomToGuild("hütte48",GIL_VLK);
Wld_AssignRoomToGuild("hütte49",GIL_VLK);
Wld_AssignRoomToGuild("hütte50",GIL_VLK);
Wld_AssignRoomToGuild("hütte51",GIL_VLK);
Wld_AssignRoomToGuild("hütte52",GIL_VLK);
Wld_AssignRoomToGuild("hütte53",GIL_VLK);
Wld_AssignRoomToGuild("hütte54",GIL_VLK);
Wld_AssignRoomToGuild("hütte55",GIL_VLK);
Wld_AssignRoomToGuild("hütte56",GIL_VLK);
Wld_AssignRoomToGuild("hütte57",GIL_VLK);
Wld_AssignRoomToGuild("hütte58",GIL_VLK);
Wld_AssignRoomToGuild("hütte59",GIL_VLK);
Wld_AssignRoomToGuild("hütte60",GIL_VLK);
Wld_AssignRoomToGuild("hütte61",GIL_VLK);
Wld_AssignRoomToGuild("hütte62",GIL_VLK);
Wld_AssignRoomToGuild("hütte63",GIL_VLK);
//Wld_AssignRoomToGuild("hütte64",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte65",GIL_VLK);
Wld_AssignRoomToGuild("hütte66",GIL_VLK);
Wld_AssignRoomToGuild("hütte67",GIL_VLK);
//Wld_AssignRoomToGuild("hütte68",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte69",GIL_VLK);
Wld_AssignRoomToGuild("hütte70",GIL_VLK);
Wld_AssignRoomToGuild("hütte71",GIL_VLK);
Wld_AssignRoomToGuild("hütte72",GIL_VLK);
Wld_AssignRoomToGuild("hütte73",GIL_VLK);
Wld_AssignRoomToGuild("hütte74",GIL_VLK);
Wld_AssignRoomToGuild("hütte75",GIL_VLK);
// Wld_AssignRoomToGuild("hütte76",GIL_VLK); Grahams Hütte, abgesprochen mit Mike
Wld_AssignRoomToGuild("hütte77",GIL_VLK);
};
func VOID STARTUP_SUB_DEMONTOWER ()
{
//******************************************************************************** ******
//* Dämonenbeschwörer *
//******************************************************************************** ******
Wld_InsertNpc (KdF_404_Xardas,"LOCATION_03_IN");
};
func VOID INIT_SUB_DEMONTOWER ()
{
};
//******************************************************************************** ******
//* FreemineCamp *
//******************************************************************************** ******
FUNC VOID STARTUP_SUB_FREEMINECAMP ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
//----------------------Soeldner-------------------------------
Wld_InsertNpc ( SLD_750_Soeldner, "FMC_ENTRANCE" );//FMC-Palisadenwache
Wld_InsertNpc ( SLD_751_Soeldner, "FMC_ENTRANCE" );//FMC-Guard (am Eingang)
Wld_InsertNpc ( SLD_752_Okyl, "FMC_ENTRANCE" );//FMC-PalisadenWache
Wld_InsertNpc ( SLD_753_Baloro, "FMC_ENTRANCE" );//FMC-PalisadenWache
Wld_InsertNpc ( SLD_755_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_756_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_757_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_758_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_759_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)
Wld_InsertNpc ( SLD_760_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)
Wld_InsertNpc ( SLD_761_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang)
Wld_InsertNpc ( SLD_762_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang
Wld_InsertNpc ( SLD_763_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_764_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_765_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
//-----------------------Schuerfer-------------------------------
Wld_InsertNpc ( SFB_1030_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1031_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1032_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1033_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1034_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1035_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1036_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1037_Swiney, "FMC_ENTRANCE" );// OBER_SCHÜRFER
Wld_InsertNpc ( SFB_1038_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1039_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1040_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1041_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1042_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1043_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1044_Schuerfer, "FMC_ENTRANCE" );//StandAround
//--------------------------Organisatoren--------------------------
Wld_InsertNpc ( ORG_890_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_891_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_892_Organisator, "FMC_ENTRANCE" );//FMC-StandAround
};
FUNC VOID INIT_SUB_FREEMINECAMP ()
{
Wld_AssignRoomToGuild("FMC01",GIL_SFB);
Wld_AssignRoomToGuild("FMC03",GIL_SFB);
Wld_AssignRoomToGuild("FMC04",GIL_SFB);
Wld_AssignRoomToGuild("FMC05",GIL_SFB);
Wld_AssignRoomToGuild("FMC06",GIL_SFB);
Wld_AssignRoomToGuild("FMC07",GIL_SFB);
Wld_AssignRoomToGuild("FMC08",GIL_SFB);
Wld_AssignRoomToGuild("FMC09",GIL_SFB);
Wld_AssignRoomToGuild("FMC10",GIL_SFB);
Wld_AssignRoomToGuild("FMC11",GIL_SFB);
Wld_AssignRoomToGuild("FMC12",GIL_SFB);
Wld_AssignRoomToGuild("FMC13",GIL_SFB);
Wld_AssignRoomToGuild("FMC14",GIL_SFB);
Wld_AssignRoomToGuild("FMC15",GIL_SFB);
};
//*******************************************************************************
//* Surface *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
Wld_InsertNpc (GRD_254_Orry,"OC1");
Wld_InsertNpc (GRD_281_Gardist,"OC1");//Orry-Wache
//--------Brückenwachen vorm OC--------------------------------------
Wld_InsertNpc (GRD_275_Brueckenwache,"OC1");
Wld_InsertNpc (GRD_276_Brueckenwache,"OC1");
//--------Zugangswachen zum Orkgebiet--------------------------------------
Wld_InsertNpc (GRD_224_Pacho,"OC1");
Wld_InsertNpc (GRD_237_Gardist,"OC1");
Wld_InsertNpc (GRD_238_Gardist,"OC1");
//--------Jäger zum Austauschplatz------------------------------------------
Wld_InsertNpc (ORG_818_Ratford,"OC1");
Wld_InsertNpc (ORG_819_Drax,"OC1");
//----------Jäger auf Weg zu NC---------------------------------------------
Wld_InsertNpc (STT_336_Cavalorn,"OW_SAWHUT_GREENGOBBO_SPAWN");
//------------Toter Gardist---------------------------------------------
Wld_InsertNpc (GRD_282_Nek,"");
var C_NPC nek; nek = Hlp_GetNpc(GRD_282_Nek);
Npc_ChangeAttribute (nek, ATR_HITPOINTS, -nek.attribute[ATR_HITPOINTS_MAX]);
//-----------Buddler vorm OC---------------------------------------------
Wld_InsertNpc (Vlk_520_Buddler,"OC_ROUND_22");
Wld_InsertNpc (Vlk_534_Buddler,"OC_ROUND_22");
//---------geheimes Drogenlabor-------------------------------
Wld_InsertNpc (ORG_860_Renyu,"LOCATION_11_08");
Wld_InsertNpc (ORG_861_Killian,"LOCATION_11_08");
Wld_InsertNpc (ORG_862_Jacko,"LOCATION_11_08");
//--------------NC-Jäger---------------------------------------
Wld_InsertNpc (ORG_859_Aidan,"OW_PATH_02");
//------------Banditenlager-----------------------------------
Wld_InsertNpc (ORG_858_Quentin,"LOCATION_11_08");
Wld_InsertNpc (ORG_863_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_864_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_865_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_866_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_867_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_868_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_869_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_870_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_871_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_874_Raeuber,"LOCATION_11_08");
//-------------Einsiedler--------------------------------------
Wld_InsertNpc (Non_1500_Gilbert,"LOCATION_01_07"); //SN: hat eh keinen Dialog
//B_KillNpc (Non_1500_Gilbert);
//-------------vor alter Mine--------------------------------------
//Wld_InsertNpc (Grd_250_Gardist,"OW_OM_ENTRANCE02_WHEEL_USE");
//Wld_SetObjectRoutine (0,00,"EVT_AM_LOB_GATE_BIG",1);
// --------ITEMS in den vergessenen Höhlen/Locations -----------------
Wld_InsertItem (ItArScrollIcecube,"FP_SLEEP_OW_SNAPPER_HERD1_02"); // Snapperhöhle richtung Orkarena
Wld_InsertItem (ItFo_Potion_Health_02,"FP_SLEEP_OW_SNAPPER_HERD1_02");
Wld_InsertItem (ItFo_Potion_Mana_02,"FP_ROAM_OW_SNAPPER_WOOD05_02");// Snapper Höhle im Wald
Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_SLEEP_OW_MOLERAT_CAVE4");// Nähe bei Cavalorn
Wld_InsertItem (ItFo_POTION_HEALTH_01,"FP_ROAM_OW_MOLERAT_06_CAVE_GUARD2");//NÄHE OC
Wld_InsertItem (ItFo_POTION_HEALTH_01,"LOCATION_24_IN");//NÄHE NC
Wld_InsertItem (ItFo_POTION_HEALTH_02,"LOCATION_23_CAVE_1_02");// DRUGMONOPOL
Wld_InsertItem (ItFo_POTION_HEALTH_03,"OW_PATH_07_15_CAVE3"); // BLOODHOUNDLOCATIOn NÄHE NC
Wld_InsertItem (Ring_des_Lebens,"FP_ROAM_OW_BLOODHOUND_CANYONCAVE3");
Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_ROAM_OW_LURKER_BEACH_01");//LURKERLOCATION RICHTUNG ORKS
Wld_InsertItem (ItFo_POTION_HEALTH_03,"FP_ROAM_OW_LURKER_BEACH_04");
//----------------------- MH: Monster werden neu verteilt ----------------------
Wld_InsertNpc (Bloodhound, "OW_PATH_012");
Wld_InsertNpc (Bloodhound, "PATH_CASTLE_TO_WATERFALL");
Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_6");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_4");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Wolf,"OW_PATH_02_SPAWN_HOGEWOLF");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (WARAN,"OW_WARAN_G_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_TREE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Wolf,"OW_WOODRUIN_FOR_WOLF_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_SPAWN_TREE");
//--------------------------------------------------------
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OLDWOOD1_M");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_OC_PSI");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_WOOD05_02");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Lurker,"SPAWN_OW_NEARBGOBBO_LURKER_A1");
Wld_InsertNpc (Lurker,"SPAWN_OW_MINICOAST_LURKER_A1");
Wld_InsertNpc (Lurker,"OW_LAKE_NC_LURKER_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN05_SPAWN02");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
//----------------------Mission Bloodflies im Sumpf----------------------
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
//----------------------------------SHIPWRECK----------------------------------//
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
//-------------------------------------------------------------------------------//
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
//--------Rausgenommen--------HORST-----FINGER WEG-----------//
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"PATH_WALD_OC_MOLERATSPAWN");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_WOODOLDMINE2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOODEND2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHADOW_PSIWOOD_01");
//Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST1_PSIWOOD_02"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST2_PSIWOOD_02");
//Wld_InsertNpc (Shadowbeast,"OW_PATH_033_TO_CAVE5"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST_10_03");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_LONE_WALD_OC3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_ENTRANCE_SCAVENGER_OC1_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
//######################################################################
// Gobbohöhle
//######################################################################
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
// hinter der Brücke
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
// in den Höhlen
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_BANDIT_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI3");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6"); // WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3_2");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_BEACH_02");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");// WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGEROW_PATH_280");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
////////////////////////////////////////////////////////////////////////////
//-----------------------Spielstart---------------------------------------//
////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");
Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");
// hinter der Brücke gegenüber der verlassenen Mine
Wld_InsertNpc (YMolerat,"SPAWN_MOLERAT02_SPAWN01");
// Plateau über der verlassenen Mine
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER_TOTU_LEFT_PLAT");
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER2_TOTU_LEFT_PLAT2");
Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (GreenGobboClub,"SPAWN_OW_GOBBO_01_01");
// Pfad zum OC
Wld_InsertNpc (YScavenger,"SPAWN_TOTURIAL_CHICKEN_2_2");
Wld_InsertNpc (YScavenger, "OW_PATH_1_5_4");
// Sandbank im Fluß
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
// bei Ratford und Drax am Zaun
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
// zwischen Jägern und Brücke zum OC
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVNGERBO_01_02");
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVENGER_02_01");
//------------Mordrags Weg vom Al ins NL-------------------------------//
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_AL_ORC");
Wld_InsertNpc (Scavenger,"HELPPOINT");
// ...
//------------vom NL zum FMC-------------------------------//
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD2");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD3");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD4");
Wld_InsertNpc (Molerat,"OW_PATH_084");
Wld_InsertNpc (Molerat,"OW_PATH_086");
Wld_InsertNpc (Molerat,"OW_PATH_3001");
Wld_InsertNpc (Wolf,"OW_PATH_3001_MOVE");
Wld_InsertNpc (Molerat,"OW_PATH_3001_MOVE5");
//-------------Camp im Lager über Cavalorns Hütte---------------------------
// Alex: NSCs sollten Hostile sein und bei Sichtung angreifen. Das funzt aber nicht, deshalb wieder rausgenommen
// Wld_InsertNpc (NON_1501_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
// Wld_InsertNpc (NON_1502_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
Wld_InsertNpc (Wolf,"SPAWN_TALL_PATH_BANDITOS2_03");
//-------------Camp zw. AL und NL ---------------------------
// Wld_InsertNpc (NON_1503_WEGELAGERER,"OW_PATH_BANDITOS01");
// Wld_InsertNpc (NON_1504_WEGELAGERER,"OW_PATH_BANDITOS01");
Wld_InsertNpc (Waran,"OW_PATH_BANDITOS01");
//-----------------------KLOSTERRUINE---------------------------------//
// Am Strand
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
// vor Baumstamm
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");
// hinter Baumstamm
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_PATH_179");
Wld_InsertNpc (Snapper,"OW_PATH_179");
// in der Grabenhöhle unter dem Baumstamm
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
// Vor der Mauer
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
// im Hof
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
// Höhle vor dem Bonusraum
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Shadowbeast,"OW_PATH_TEMPELRUIN06");
// Auf hinterer Plattform
//Wld_InsertNpc (Troll,"OW_RUIN_TROLL"); //wird erst später in B_Story_LeftFM() gespawnt!
//-----------------------STEINKREIS---------------------------------//
// Höhle auf Bergweg vor Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_07_15_CAVE3");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
// Bloodhound bei Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_274");
// Untote in der Gruft unter dem Steinkreis
Wld_InsertNpc (ZombieTheKeeper, "LOCATION_05_02_STONEHENGE4");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");
//------------------TROLLSCHLUCHT-------------------------------
// 1. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
// 2. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
// 3. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
// bei der Winde
Wld_InsertNpc (Troll,"LOCATION_12_14");
// Fokusplatform
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
//-------------------------FELSENFESTUNG------------------------
// Berggebiet vor Brücke
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND01");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE_MOVE");
Wld_InsertNpc (Bloodhound,"LOCATION_18_OUT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_RIGHT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_SMALLPATH");
//Brücke
Wld_InsertNpc (Bridgegolem,"PATH_TO_PLATEAU04_BRIDGE2");
//Platz vor Fokusplattform & Eingang
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN7");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN8");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN9");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN10");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN11");
//EG: Leiterraum
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PENTAGRAMM");
//EG: Biblothek
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6");
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6_BARRELCHAMBER");
//EG: Geheimkammer
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
//EG: Linker Raum
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM3");
//1.OG: Raum links vorne
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE1");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE6");
//1.OG: Raum links hinten
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE4");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE7");
//2.OG
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY4");
//----------------------------SUMPF-------------------------------------
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI10");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI11");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI13");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI15");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI18");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI19");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI21");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
//-----------------------ORK-GEBIET---------------------------------//
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (FireWaran,"OW_PATH_SCAVENGER15_SPAWN01");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");
// östlicher Zugang vom AL
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_104");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcScout,"CASTLE_2");
Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_4");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_109");
// westlicher Zugang vom AL
// ALEX: zu dicht am Ausgang. Kommt rausgerannt und killt alles...
// Wld_InsertNpc (OrcScout,"OW_ORC_ORCDOG_MOVEMENT_02");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_195");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"OW_PATH_103");
Wld_InsertNpc (OrcBiter,"OW_PATH_103");
// Zugang von NL
Wld_InsertNpc (OrcBiter,"SPAWN_OW_WOLF_NEAR_SHADOW3");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcScout,"OW_PATH_3_06");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_3_05");
// Ork-Stadt: Brücke
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVE");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_02_MOVE");
// Ork-Stadt: vorderes Lagerfeuer
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT2");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT3");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_02");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_02");
// Ork-Stadt: inneres Tor
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_WALL");
// Ork-Stadt: inneres Lagerfeuer
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_04");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PATH_06_1");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_04");
// Ork-Stadt: Durchgang zum Grubenplatz
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");
// Ork-Stadt: Schamanenhöhle
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcWarrior3,"OW_PATH_06_13_GUARD");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD2");
// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM2");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM3");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM4");
//-----------------------Dämonenbeschwörer---------------------------------//
Wld_InsertNpc (StoneGolem, "OW_PATH_123");
Wld_InsertNpc (IceGolem, "OW_PATH_125");
Wld_InsertNpc (FireGolem, "OW_PATH_127");
//-----------------------Kastell---------------------------------//
Wld_InsertNpc (OrcScout, "BRIDGE_CASTLE_TO_PLATEAU");
Wld_InsertNpc (OrcScout, "CASTLE_16");
//--------------NEBELTURM---------------------------------------//
//1. Raum
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_06");
//2. Raum
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_SKELETT_SPAWN");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_09");
//3. Raum (mit 2. Wendeltreppe nach unten)
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_SKELETT_SPAWN");
//Stollensystem nach 2. Wendeltreppe
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_16");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_23");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_24");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_19");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_20");
//Große Höhle nach Stollensystem
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_37");
Wld_InsertNpc (SkeletonMage_fogtower, "OW_FOGDUNGEON_37");
//2. Stollensystem hinter großer Höhle
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_40");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_40");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_43");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_43");
//---------------------ALTERMAGIERTURM----------------------------//
Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_01");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_01");
Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_STAIRS");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_STAIRS");
Wld_InsertNpc (SkeletonMage, "MAGICTOWER_02");
Wld_InsertNpc (Zombie, "MAGICTOWER_COR");
Wld_InsertNpc (Zombie2, "MAGICTOWER_COR");
Wld_InsertNpc (Zombie3, "MAGICTOWER_SAT");
Wld_InsertNpc (Zombie4, "MAGICTOWER_SAT");
Wld_InsertNpc (Zombie, "MAGICTOWER_03_MOVEMENT");
Wld_InsertNpc (Zombie2, "MAGICTOWER_03_MOVEMENT");
Wld_InsertNpc (Zombie3, "MAGICTOWER_03_MOVEMENT_2");
Wld_InsertNpc (Zombie4, "MAGICTOWER_03_MOVEMENT_2");
Wld_InsertNpc (Zombie, "MAGICTOWER_04");
Wld_InsertNpc (Zombie2, "MAGICTOWER_04");
Wld_InsertNpc (Zombie3, "MAGICTOWER_04");
Wld_InsertNpc (Zombie4, "MAGICTOWER_04");
Wld_InsertNpc (Zombie, "MAGICTOWER_06");
Wld_InsertNpc (Zombie2, "MAGICTOWER_06");
Wld_InsertNpc (Zombie3, "MAGICTOWER_06");
Wld_InsertNpc (Zombie4, "MAGICTOWER_06");
//////////////////////////////////////////////////////////////////////////////////////////////////
};
FUNC VOID INIT_SUB_SURFACE ()
{
/*----------------------------------------------------------*/
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_GROUND2_01",0);
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_06",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_07",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_08",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_09",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_10",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_11",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_12",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_13",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_14",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_15",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_16",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_17",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_18",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_19",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_20",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_21",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_22",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_23",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_24",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_25",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_26",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_27",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_28",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_29",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_30",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_01",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_02",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_03",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_04",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_05",0);
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_06",0);
// aus Orc-City
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
/*************************************************************/
// PlayVideo ("intro25fr.bik");
};
func VOID STARTUP_DEMONTOWER ()
{
STARTUP_SUB_DEMONTOWER ();
};
func VOID INIT_DEMONTOWER ()
{
INIT_SUB_DEMONTOWER ();
};
func VOID STARTUP_FREEMINCAMP ()
{
STARTUP_SUB_FREEMINECAMP ();
};
func VOID INIT_FREEMINCAMP ()
{
INIT_SUB_FREEMINECAMP ();
};
func VOID STARTUP_PSICAMP ()
{
STARTUP_SUB_PSICAMP ();
};
func VOID INIT_PSICAMP ()
{
INIT_SUB_PSICAMP ();
};
func VOID STARTUP_NEWCAMP ()
{
STARTUP_SUB_NEWCAMP ();
};
func VOID INIT_NEWCAMP ()
{
INIT_SUB_NEWCAMP ();
};
func VOID STARTUP_OLDCAMP ()
{
STARTUP_SUB_OLDCAMP ();
};
func VOID INIT_OLDCAMP ()
{
INIT_SUB_OLDCAMP ();
};
func VOID STARTUP_SURFACE ()
{
STARTUP_SUB_SURFACE ();
};
func VOID INIT_SURFACE ()
{
INIT_SUB_SURFACE ();
};
func void STARTUP_SUB_KLETTERTESTB()
{
Wld_InsertNpc(Grd_200_Thorus,"WP_A");
};
func void INIT_SUB_KLETTERTESTB ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
func VOID STARTUP_KLETTERTESTB ()
{
STARTUP_SUB_KLETTERTESTB ();
};
func VOID INIT_KLETTERTESTB ()
{
INIT_SUB_KLETTERTESTB ();
};
//-------- eigentliche Startup des Spiels --------
FUNC VOID INIT_WORLD ()
{
INIT_Sub_Newcamp ();
INIT_Sub_Oldcamp ();
INIT_Sub_Psicamp ();
INIT_Sub_Demontower ();
INIT_Sub_Freeminecamp ();
INIT_Sub_Surface ();
INIT_Sub_KLETTERTESTB ();
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_WORLD ()
{
Startup_Sub_Newcamp ();
Startup_Sub_Oldcamp ();
Startup_Sub_Psicamp ();
Startup_Sub_Demontower ();
Startup_Sub_Freeminecamp ();
Startup_Sub_Surface ();
Startup_Sub_KLETTERTESTB ();
//die folgende Zeile gilt nur, bis die INIT_...-Funktionen von Ulf unterstützt werden.
INIT_WORLD ();
PlayVideo ("INTRO.BIK");
};
/********************************************************
* *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* *
********************************************************/
FUNC VOID STARTUP_ORCGRAVEYARD ()
{
//-------- 1. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_006");
Wld_InsertNpc (OrcScoutGYD, "GRYD_015");
Wld_InsertNpc (Tpl_1445_Templer, "GRYD_016");
//-------- 2. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_019B");
Wld_InsertNpc (OrcScoutGYD, "GRYD_019D");
Wld_InsertNpc (OrcScoutGYD, "GRYD_020B");
Wld_InsertNpc (Tpl_1446_Templer, "GRYD_020");
//-------- 3. Höhle --------
Wld_InsertNpc (Gur_1211_BaalLukor,"GRYD_025");
Wld_InsertNpc (Tpl_1443_Templer, "GRYD_025");
Wld_InsertNpc (Tpl_1444_Templer, "GRYD_025");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_043");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_043");
//-------- 1. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_031");
Wld_InsertNpc (OrcScoutGYD, "GRYD_032");
Wld_InsertNpc (OrcScoutGYD, "GRYD_037");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_039");
Wld_InsertNpc (OrcScoutGYD, "GRYD_040");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_042");
//-------- 2. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");
//-------- Große Halle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_061");
Wld_InsertNpc (OrcScoutGYD, "GRYD_062");
Wld_InsertNpc (OrcScoutGYD, "GRYD_058");
Wld_InsertNpc (OrcScoutGYD, "GRYD_068");
Wld_InsertNpc (OrcWarrior2, "GRYD_055");
};
FUNC VOID INIT_ORCGRAVEYARD ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_ORCTEMPEL ()
{
//-------- globale StoryVariable --------
B_Story_EnteredTemple();
// ------------------- Skeleton -------------------------------------
Wld_InsertNpc ( Skeleton, "TPL_017" );
Wld_InsertNpc ( SkeletonScout, "TPL_020" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_027" );
Wld_InsertNpc ( SkeletonScout, "TPL_030" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_030" );
Wld_InsertNpc ( Skeleton, "TPL_034" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_035" );
Wld_InsertNpc ( SkeletonScout, "TPL_045" );
Wld_InsertNpc ( Skeleton, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_047" );
Wld_InsertNpc ( Skeleton, "TPL_047" );
Wld_InsertNpc ( SkeletonScout, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_051" );
Wld_InsertNpc ( Skeleton, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_411" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_412" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_414" );
Wld_InsertNpc ( SkeletonScout, "TPL_412" );
Wld_InsertNpc ( SkeletonScout, "TPL_413" );
Wld_InsertNpc ( Skeleton, "TPL_411" );
Wld_InsertNpc ( SkeletonMage, "TPL_031" );
Wld_InsertNpc ( SkeletonMage, "TPL_046" );
// ------------------ UnDeathOrc ----------------------------------
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_044" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_090" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_092" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_114" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_117" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_121" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_132" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_140" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_142" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_145" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_148" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_151" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_161" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_258" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_263" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_294" );
// ------------------ Minecrawler ----------------------------------
Wld_InsertNpc ( OTMinecrawler, "TPL_066" );
Wld_InsertNpc ( OTMinecrawler, "TPL_069" );
Wld_InsertNpc ( OTMinecrawler, "TPL_076" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_229" );
Wld_InsertNpc ( OTMinecrawler, "TPL_235" );
Wld_InsertNpc ( OTMinecrawler, "TPL_405" );
Wld_InsertNpc ( OTMinecrawler, "TPL_407" );
// ------------------ Damon -----------------------------------------
Wld_InsertNpc ( OTDemon, "TPL_216" );
Wld_InsertNpc ( OTDemon, "TPL_218" );
Wld_InsertNpc ( OTDemon, "TPL_186" );
Wld_InsertNpc ( OTDemon, "TPL_175" );
Wld_InsertNpc ( OTDemon, "TPL_174" );
// DMB
Wld_InsertNpc ( KDF_406_OTXardas, "TPL_408" );
// ---------------------------------------------------------------
// ------------------ PSI ----------------------------------------
// ---------------------------------------------------------------
// TPL - Vorstufe (Rüstung 150)
Wld_InsertNpc ( TPL_1455_GorBoba, "TPL_408" ); // Spricht den SC an
Wld_InsertNpc ( TPL_1447_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1448_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1456_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1457_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1458_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1459_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1460_Templer, "TPL_408" );
// TPL - Endstufe (Rüstung 1000)
Wld_InsertNpc ( TPL_1449_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1450_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1451_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1452_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1453_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1454_Templer, "TPL_408" );
// GUR
Wld_InsertNpc ( GUR_1212_MadCorKalom, "TPL_408" );
//NOV
Wld_InsertNpc ( NOV_1359_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1360_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1361_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1362_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1363_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1364_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1365_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1366_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1367_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1368_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1369_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1370_Novize, "TPL_408" ); // Betet im Tempel
// -------------------------------------------------------------------
// ------------------ Priests ---------------------------------------
// -------------------------------------------------------------------
Wld_InsertNpc ( ORC_Priest_1, "TPL_058" );
Wld_InsertNpc ( ORC_Priest_4, "TPL_112" );
Wld_InsertNpc ( ORC_Priest_5, "TPL_300" );
// ----------------- Sleeper ---------------------------------------
Wld_InsertNpc ( SLEEPER, "TPL_395" ); // Schläft die ganze Zeit :)
};
FUNC VOID INIT_ORCTEMPEL ()
{
//-------- Objekt-TAs --------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_OLDMINE ()
{
Wld_InsertNpc (Stt_300_Alberto,"OM_122");
Wld_InsertNpc (Stt_301_Ian,"OM_122");
Wld_InsertNpc (Stt_302_Viper,"OM_122");
Wld_InsertNpc (Stt_335_Santino,"OM_122");
Wld_InsertNpc (Grd_234_Gardist,"OM_122");
Wld_InsertNpc (Grd_235_Gardist,"OM_122");
Wld_InsertNpc (Grd_236_Gardist,"OM_122");
Wld_InsertNpc (Grd_260_Drake,"OM_122");
Wld_InsertNpc (Grd_261_Brandick,"OM_122");
Wld_InsertNpc (Grd_262_Aaron,"OM_122");
Wld_InsertNpc (Grd_263_Asghan,"OM_122");
Wld_InsertNpc (Grd_264_Gardist,"OM_122");
Wld_InsertNpc (Grd_266_Gardist,"OM_122");
Wld_InsertNpc (Grd_267_Gardist,"OM_122");
Wld_InsertNpc (Grd_268_Gardist,"OM_122");
Wld_InsertNpc (Grd_269_Gardist,"OM_122");
Wld_InsertNpc (Grd_271_Ulbert,"OM_122");
Wld_InsertNpc (Grd_272_Gardist,"OM_122");
Wld_InsertNpc (Grd_273_Gardist,"OM_122");
Wld_InsertNpc (Grd_277_Gardist,"OM_122");
Wld_InsertNpc (Grd_278_Gardist,"OM_122");
Wld_InsertNpc (VLK_518_Buddler,"OM_122");
Wld_InsertNpc (VLK_525_Buddler,"OM_122");
Wld_InsertNpc (VLK_539_Buddler,"OM_122");
Wld_InsertNpc (VLK_540_Buddler,"OM_122");
Wld_InsertNpc (VLK_541_Buddler,"OM_122");
Wld_InsertNpc (VLK_542_Buddler,"OM_122");
Wld_InsertNpc (VLK_543_Buddler,"OM_122");
Wld_InsertNpc (VLK_544_Buddler,"OM_122");
Wld_InsertNpc (VLK_545_Buddler,"OM_122");
Wld_InsertNpc (VLK_546_Buddler,"OM_122");
Wld_InsertNpc (VLK_547_Buddler,"OM_122");
Wld_InsertNpc (VLK_548_Buddler,"OM_122");
Wld_InsertNpc (VLK_549_Buddler,"OM_122");
Wld_InsertNpc (VLK_550_Buddler,"OM_122");
Wld_InsertNpc (VLK_551_Buddler,"OM_122");
Wld_InsertNpc (VLK_579_Buddler,"OM_122");
Wld_InsertNpc (VLK_583_Glen,"OM_122");
Wld_InsertNpc (VLK_584_Snipes,"OM_122");
Wld_InsertNpc (VLK_585_Aleph,"OM_122");
Wld_InsertNpc (VLK_586_Grimes,"OM_122");
Wld_InsertNpc (VLK_587_Garp,"OM_122");
Wld_InsertNpc (VLK_588_Buddler,"OM_122");
Wld_InsertNpc (VLK_589_Buddler,"OM_122");
Wld_InsertNpc (VLK_590_Buddler,"OM_122");
Wld_InsertNpc (VLK_591_Buddler,"OM_122");
Wld_InsertNpc (VLK_592_Buddler,"OM_122");
Wld_InsertNpc (VLK_593_Buddler,"OM_122");
Wld_InsertNpc (VLK_558_Buddler,"OM_122");
Wld_InsertNpc (VLK_559_Buddler,"OM_122");
Wld_InsertNpc (VLK_562_Buddler,"OM_122");
Wld_InsertNpc (VLK_563_Buddler,"OM_122");
Wld_InsertNpc (VLK_566_Buddler,"OM_122");
Wld_InsertNpc (VLK_567_Buddler,"OM_122");
Wld_InsertNpc (VLK_571_Buddler,"OM_122");
Wld_InsertNpc (TPL_1400_GorNaBar,"OM_122");
Wld_InsertNpc (TPL_1401_GorNaKosh,"OM_122");
Wld_InsertNpc (TPL_1433_GorNaVid,"OM_122");
Wld_InsertNpc (TPL_1436_Templer,"OM_122");
Wld_InsertNpc (TPL_1437_Templer,"OM_122");
Wld_InsertNpc (TPL_1438_Templer,"OM_122");
//Wld_InsertNpc (Org_857_Calash,"OM_122");
Wld_InsertNpc (Orc_2001_Sklave,"OM_122");
Wld_InsertNpc (Orc_2002_Sklave,"OM_122");
Wld_InsertNpc (Minecrawler, "OM_033"); //
Wld_InsertNpc (Minecrawler, "OM_035"); //
Wld_InsertNpc (Minecrawler, "OM_038"); //
Wld_InsertNpc (Minecrawler, "OM_039"); //
Wld_InsertNpc (Minecrawler, "OM_047"); //
Wld_InsertNpc (Minecrawler, "OM_024"); //
Wld_InsertNpc (Minecrawler, "OM_027"); //
Wld_InsertNpc (Minecrawler, "OM_030"); //
Wld_InsertNpc (Minecrawler, "OM_031"); //
Wld_InsertNpc (Minecrawler, "OM_133"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_89"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_90"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_94"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_95"); //
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_063");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_065");
Wld_InsertNpc (Minecrawler, "OM_076");
Wld_InsertNpc (Minecrawler, "OM_079");
Wld_InsertNpc (Minecrawler, "OM_080");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");
//-------- Nebenstollen mit kaputtem Stampfer (Zahnrad) --------
Wld_InsertNpc (Minecrawler, "OM_188");
Wld_InsertNpc (Minecrawler, "OM_189");
Wld_InsertNpc (Minecrawler, "OM_190");
//-------- Höhle der Köngin --------
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (MinecrawlerQueen, "OM_084_QUEEN_05");
//-------- globale Variable --------
EnteredOldMine = TRUE;
};
FUNC VOID INIT_OLDMINE ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
FUNC VOID STARTUP_FREEMINE ()
{
//-------- globale Story-Variable --------
EnteredFreeMine = TRUE;
//-------------------Schatten----------------------------
Wld_InsertNpc (Stt_336_Schatten,"FM_03");//RoastScavenger
Wld_InsertNpc (Stt_337_Schatten,"FM_03");//SitAround
Wld_InsertNpc (Stt_338_Schatten,"FM_03");//SitAround
//------------------Gorn----------------------------
Wld_InsertNpc (PC_FighterFM ,"FM02" );//
//------------------Gardisten----------------------------
Wld_InsertNpc (Grd_246_Gardist,"FM03" );//
Wld_InsertNpc (Grd_284_Gardist,"FM03" );//
Wld_InsertNpc (Grd_286_Gardist,"FM03" );//
Wld_InsertNpc (Grd_287_Gardist,"FM03" );//
Wld_InsertNpc (Grd_288_Gardist,"FM03" );//
Wld_InsertNpc (Grd_289_Gardist,"FM03" );//
Wld_InsertNpc (Grd_290_Gardist,"FM03" );//
Wld_InsertNpc (Grd_291_Gardist,"FM03" );//
Wld_InsertNpc (Grd_292_Gardist,"FM03" );//
Wld_InsertNpc (Grd_293_Gardist,"FM03" );//
Wld_InsertNpc (Grd_294_Gardist,"FM03" );//
Wld_InsertNpc (Grd_295_Gardist,"FM03" );//
Wld_InsertNpc (Grd_296_Gardist,"FM03" );//
Wld_InsertNpc (Grd_297_Gardist,"FM03" );//
Wld_InsertNpc (Grd_298_Gardist,"FM03" );//
Wld_InsertNpc (Grd_299_Gardist,"FM03" );//
//-------------------Buddler------------------------------
Wld_InsertNpc (Vlk_5001_Buddler,"FM_03");//PickOre
Wld_InsertNpc (Vlk_5002_Buddler,"FM_105");//PickOre
Wld_InsertNpc (Vlk_5003_Buddler,"FM_103");//PickOre
Wld_InsertNpc (Vlk_5004_Buddler,"FM_102");//PickOre
Wld_InsertNpc (Vlk_5005_Buddler,"FM_159");//MineBellows
Wld_InsertNpc (Vlk_5006_Buddler,"FM_89");//PickOre
Wld_InsertNpc (Vlk_5007_Buddler,"FM_88");//PickOre
//--------------------Zielperson--------------------------
//--------------------Minecrawler-------------------------
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_01");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_04");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_05");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_06");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_09");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_14");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_17");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_29");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_28");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_32");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_34");//
//-----------------------Meatbug-------------------------------------------
Wld_InsertNpc (FreemineOrc,"FM_03");//WaitforRescue
};
FUNC VOID INIT_FREEMINE ()
{
//-------------------Fackeln-----------------------------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};
/**********************************************************
* *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* *
**********************************************************/
Wenn ich das so nehme dann ändert sich eigentlich garnichts.
Was muss ich verändern um diesen Typ einzufügen?
P.S.:Die Level- und Waypointnamen sind so richtig :rolleyes:
mfg Ur Shak :gratz
edit:
Ich glaube alles was ich geändert habe müsste rot sein