PDA

Archiv verlassen und diese Seite im Standarddesign anzeigen : Scripts: NPC erstellen



Ur Shak
22.08.2007, 18:50
also...
Ich hab jetzt Grundkenntnisse im erstellen von .zen Leveldateien erworben und möchte jetzt auf mein spielbaren minni-mod einen NPC setzen. Ich hab jetzt Wirklich schon viel ausprobiert und viel helfen lasse aber das wird einfach nichts :mad:

der aktuelle stand meiner startup.d:

func VOID STARTUP_SUB_PSICAMP ()
{
//-----------OLD MINE-----------------------------------------
Wld_InsertNpc (Tpl_1400_GorNaBar,"PSI_START");
Wld_InsertNpc (Tpl_1401_GorNaKosh,"PSI_START");

//----------------GURUS---------------------------------------------------
Wld_InsertNpc (Gur_1200_YBerion,"PSI_START");
Wld_InsertNpc (Gur_1201_CorKalom,"PSI_START"); //Drogenlabor
Wld_InsertNpc (Gur_1202_CorAngar,"PSI_START"); //Hut 17, Trainingsplatz
Wld_InsertNpc (Gur_1203_BaalTondral,"PSI_START"); //Hut 28, Teacher 3
Wld_InsertNpc (Gur_1204_BaalNamib,"PSI_START"); //Hauptorplatz, Smalltalk mit Lester
Wld_InsertNpc (Gur_1205_Chani,"PSI_START");
Wld_InsertNpc (Gur_1207_Natalia,"PSI_START");
Wld_InsertNpc (Gur_1208_BaalCadar,"PSI_START"); //Lehrer 2, Hut 23
Wld_InsertNpc (Gur_1209_BaalOrun,"PSI_START"); //Kraut-Supervisor, Hut PSI_TREE_IN
Wld_InsertNpc (Gur_1210_BaalTyon,"PSI_START");

//-----------TEMPEL-Novizen-------------(auch für Große Beschwörung)------------------
Wld_InsertNpc (Nov_1319_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1320_Novize,"PSI_START"); //wichtiger Trigger, Beter
Wld_InsertNpc (Nov_1337_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1338_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1339_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1341_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1343_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1344_Novize,"PSI_START"); //H Beter
Wld_InsertNpc (Nov_1346_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1347_Novize,"PSI_START"); // Beter
Wld_InsertNpc (Nov_1348_Novize,"PSI_START"); //L Beter
Wld_InsertNpc (Nov_1349_Novize,"PSI_START"); // Beter
//-------------CAMP-Novizen--------------------------------------------
Wld_InsertNpc (Nov_1300_Talas,"PSI_START"); //hängt auf Tempelplatz rum (goobo-cave-heini)
Wld_InsertNpc (Nov_1301_Caine,"PSI_START"); //Hut 21, bei Labor oben / Im Labor
Wld_InsertNpc (NOV_1303_Nyras,"PSI_START"); //Smalltalker m.1320 vor Stampfplatz, Hut 3/
Wld_InsertNpc (Nov_1305_Joru,"PSI_START"); //Lehrer-Anwärter. Lehrplatz 1
Wld_InsertNpc (Nov_1306_Novize,"PSI_START"); //Hut 1
Wld_InsertNpc (Nov_1307_Novize,"PSI_START"); //Hut 2
Wld_InsertNpc (Nov_1308_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed1
Wld_InsertNpc (Nov_1309_Novize,"PSI_START"); //Krautstampfer, Hut6 Bed2
Wld_InsertNpc (Nov_1310_Ghorim,"PSI_START"); //Krautstampfer, Hut6 Bed3
Wld_InsertNpc (Nov_1311_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1312_Darrion,"PSI_START"); //Ober-Schmied, 24h
Wld_InsertNpc (Nov_1313_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1314_Novize,"PSI_START"); //Hut 13
Wld_InsertNpc (Nov_1315_Novize,"PSI_START"); //Schüler, Joru-Platz, Hut 12
Wld_InsertNpc (Nov_1316_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1317_Novize,"PSI_START"); //Smalltalker m.1303 vor Stampfplatz, Hut 4
Wld_InsertNpc (Nov_1318_Novize,"PSI_START"); //Hut 10 Smalltalk
Wld_InsertNpc (Nov_1321_Novize,"PSI_START"); //Hut 9
Wld_InsertNpc (Nov_1322_Novize,"PSI_START"); //Hut 7
Wld_InsertNpc (Nov_1323_Novize,"PSI_START"); //Hut 29
Wld_InsertNpc (Nov_1324_Novize,"PSI_START"); //Hut 30
Wld_InsertNpc (Nov_1325_Novize,"PSI_START"); //Hut 8
Wld_InsertNpc (Nov_1326_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1327_Novize,"PSI_START"); //Hut 31, Fortuno-Platz
Wld_InsertNpc (Nov_1336_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1340_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1342_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1345_Novize,"PSI_START"); //Schüler 2, Baal Cadar
Wld_InsertNpc (Nov_1350_Novize,"PSI_START"); //KALOM PRIVATHAUS-WACHE
Wld_InsertNpc (Nov_1351_Novize,"PSI_START"); //Schmiede 24h
Wld_InsertNpc (Nov_1353_Novize,"PSI_START"); //Schüler Baal Tondral (Platz 2)
Wld_InsertNpc (Nov_1354_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1355_Novize,"PSI_START"); //Hut 19, oben vor Templern **
Wld_InsertNpc (Nov_1357_Fortuno,"PSI_START"); //Hut 32, Fortuno-Platz
Wld_InsertNpc (Nov_1358_Harlok,"PSI_START"); //Hut 31, Fortuno-Platz
//-----------Sammler-Novizen---------------------------------------------
Wld_InsertNpc (Nov_1302_Viran,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1328_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1329_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1304_Balor,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1334_Novize,"PSI_START"); //Krautsammler
Wld_InsertNpc (Nov_1335_Novize,"PSI_START"); //Krautsammler

Wld_InsertNpc (Nov_1371_BaalNetbek,"PSI_START"); //Sumpfpromi
//--------------Sumpfhütte----------------------------------------------
Wld_InsertNpc (Nov_1356_Shrat,"PSI_START"); //ST-Verpisser
//---------------Templer-------------------------------------------------
Wld_InsertNpc (Tpl_1402_GorNaToth,"PSI_START"); //Hut 33, hinter Trainingsplatz
Wld_InsertNpc (Tpl_1403_Templer,"PSI_START"); //Stegwache 2 Baumstamm
Wld_InsertNpc (Tpl_1404_Templer,"PSI_START"); //Stegwache 1
Wld_InsertNpc (Tpl_1405_GorNaRan,"PSI_START"); //Stegwache 3, wahnsinner Sumpfhai-Jäger,
Wld_InsertNpc (Tpl_1406_Templer,"PSI_START"); //Kaloms Wache (Labor)
Wld_InsertNpc (Tpl_1408_Templer,"PSI_START"); //24h auf Klotz bei Tempelplatz
Wld_InsertNpc (Tpl_1409_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1410_Templer,"PSI_START"); //Schmiede-Smalltalker, 24h
Wld_InsertNpc (Tpl_1411_Templer,"PSI_START"); //**TRAINEE, Hut 16
Wld_InsertNpc (Tpl_1412_Templer,"PSI_START"); //**TRAINEE, Hut 15
Wld_InsertNpc (Tpl_1413_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1414_Templer,"PSI_START"); //**TRAINEE, Hut 18
Wld_InsertNpc (Tpl_1415_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1416_Templer,"PSI_START"); //Haupttorwache
Wld_InsertNpc (Tpl_1417_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1418_Templer,"PSI_START"); //**TRAINEE, Hut 33
Wld_InsertNpc (Tpl_1419_Templer,"PSI_START"); //**TRAINEE, Hut 34
Wld_InsertNpc (Tpl_1420_Templer,"PSI_START"); //Hut (Trainee-Area) ** Wache zu Angar
Wld_InsertNpc (Tpl_1430_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1431_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1432_Templer,"PSI_START"); //TEMPELTOR unten
Wld_InsertNpc (Tpl_1439_GorNaDrak,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1440_Templer,"PSI_START"); //MC-Jäger, Fortuno-Platz
Wld_InsertNpc (Tpl_1441_Templer,"PSI_START"); //TEMPELTOR
Wld_InsertNpc (Tpl_1442_Templer,"PSI_START"); //TEMPELTOR
//---------------Patrol----------------------------------------------------------------
Wld_InsertNpc (Tpl_1423_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1424_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1425_Templer,"PSI_START"); //Patrol
Wld_InsertNpc (Tpl_1407_Templer,"PSI_START"); //Horst Patrol
//---------------Lester---------------------------------------------------------------
Wld_InsertNpc (PC_Psionic,"PSI_START"); //Am Start: Haupttorplatz, Smalltalk mit BaalNamib.
//-------------Lagerfremde-----------------------------------
Wld_InsertNpc (VLK_582_Melvin,"PSI_START"); //Joru-Schüler, Hut 12
};

func VOID INIT_SUB_PSICAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN PSICAMP **
**************************************************************/
Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_01",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_01",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_02",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_02",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_03",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_03",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_04",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_04",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_05",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_05",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_06",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_06",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_07",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_07",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_08",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_08",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_09",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_09",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_10",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_10",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_11",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_11",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_12",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_12",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_13",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_13",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_14",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_14",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_15",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_15",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_16",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_16",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_17",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_17",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_18",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_18",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_19",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_19",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_20",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_20",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_21",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_21",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_22",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_22",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_23",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_23",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_24",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_24",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_25",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_25",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_26",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_26",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_27",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_27",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_28",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_28",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_29",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_29",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_30",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_30",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_31",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_31",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_32",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_32",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_33",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_33",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_34",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_34",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_35",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_35",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_36",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_36",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_37",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_37",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_38",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_38",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_39",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_39",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_40",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_40",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_41",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_41",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_42",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_42",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_43",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_43",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_44",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_44",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_45",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_45",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_46",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_46",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_47",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_47",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_48",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_48",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_49",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_49",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_50",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_50",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_51",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_51",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_52",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_52",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_53",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_53",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_54",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_54",0);

Wld_SetObjectRoutine (00,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (20,00,"PC_CRYSTALLIGHT_55",1);
Wld_SetObjectRoutine (05,00,"PC_CRYSTALLIGHT_55",0);

/**************************************************************
** PORTALRAUMZUWEISUNG IM PSICAMP **
**************************************************************/
Wld_AssignRoomToGuild("PSIH01",GIL_NOV); //OK nlhu01 - nlhu32
Wld_AssignRoomToGuild("PSIH02",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH03",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH04",GIL_NOV);
Wld_AssignRoomToGuild("PSIH05",GIL_NOV);
Wld_AssignRoomToGuild("PSIH06",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH07",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH08",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH09",GIL_NOV); //defekt
Wld_AssignRoomToGuild("PSIH10",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH11",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH12",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH13",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH14",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH15",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH16",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH17",GIL_NOV);//defekt
Wld_AssignRoomToGuild("PSIH18",GIL_NOV);
Wld_AssignRoomToGuild("PSIH19",GIL_NOV);
Wld_AssignRoomToGuild("PSIH20",GIL_NOV);
Wld_AssignRoomToGuild("PSIH21",GIL_NOV);
Wld_AssignRoomToGuild("PSIH22",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH23",GIL_NOV); //Harloks Hütte, Hut 31
Wld_AssignRoomToGuild("PSIH24",GIL_NOV);
//Wld_AssignRoomToGuild("PSIH25",GIL_NOV); Alchemielabor soll frei zugänglich sein!
Wld_AssignRoomToGuild("PSIH26",GIL_NOV);
Wld_AssignRoomToGuild("PSIH27",GIL_NOV);
Wld_AssignRoomToGuild("PSIH28",GIL_NOV);
Wld_AssignRoomToGuild("PSIH29",GIL_NOV);
Wld_AssignRoomToGuild("PSIH30",GIL_NOV);
Wld_AssignRoomToGuild("PSIH31",GIL_NOV);
Wld_AssignRoomToGuild("PSIH32",GIL_NOV);
Wld_AssignRoomToGuild("PSIH33",GIL_NOV);
Wld_AssignRoomToGuild("PSIH34",GIL_NOV);
Wld_AssignRoomToGuild("PSIH35",GIL_NOV);
Wld_AssignRoomToGuild("PSIH36",GIL_NOV);
};

func VOID STARTUP_SUB_NEWCAMP ()
{
//----------Vorplatz (Surface)--------------------------- *******************ToDo!!!!!!!*****************************+
Wld_InsertNpc (ORG_829_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_830_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_831_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_832_Organisator,"NC_DAM"); //Vortor
Wld_InsertNpc (ORG_834_Organisator,"NC_DAM"); //Wheel-Wache
//Wld_InsertNpc (BAU_925_Bauer,"NC_DAM"); //Nach Vortor
//Wld_InsertNpc (BAU_926_Bauer,"NC_DAM"); //Nach Vortor
//----------------Bauern---------------------------------
Wld_InsertNpc (BAU_900_Ricelord,"NC_DAM"); //Im Ricebunker
Wld_InsertNpc (BAU_901_Horatio,"NC_DAM"); //CF3
Wld_InsertNpc (BAU_902_Pock,"NC_DAM"); //CF2
Wld_InsertNpc (BAU_903_Rufus,"NC_DAM"); //CF1
Wld_InsertNpc (BAU_904_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_905_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_907_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_908_Bauer,"NC_DAM"); //Hut, Peasant3
Wld_InsertNpc (BAU_912_Jeremiah,"NC_DAM"); //GEHILFE von Silas, pennt in Kneipe
Wld_InsertNpc (BAU_914_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_915_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_916_Bauer,"NC_DAM"); //Hut, Peasant2
Wld_InsertNpc (BAU_917_Bauer,"NC_DAM"); //Hut, Peasant_Sleep
Wld_InsertNpc (BAU_919_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_920_Bauer,"NC_DAM"); //Hut, Peasant
Wld_InsertNpc (BAU_921_Bauer,"NC_DAM"); //Hut, Peasant4
Wld_InsertNpc (BAU_922_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_923_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_924_Bauer,"NC_DAM"); //CF1 bei Rufus
Wld_InsertNpc (BAU_927_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_928_Bauer,"NC_DAM"); //CF2 bei Pock
Wld_InsertNpc (BAU_929_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_930_Bauer,"NC_DAM"); //CF3 bei Horatio
Wld_InsertNpc (BAU_935_Homer,"NC_DAM"); //ARCHITEKT - auf Damm ?????????????????????????Hut???
//----------------Magier---------------------------------
Wld_InsertNpc (KDW_600_Saturas,"NC_DAM"); //KDW04
Wld_InsertNpc (KDW_601_Myxir,"NC_DAM"); //KDW03
Wld_InsertNpc (KDW_602_Merdarion,"NC_DAM"); //KDW01
Wld_InsertNpc (KDW_603_Nefarius,"NC_DAM"); //KDW05
Wld_InsertNpc (KDW_604_Cronos,"NC_DAM"); //KDW02 (z.Zt immer am Gitter)
Wld_InsertNpc (KDW_605_Riordian,"NC_DAM"); //KDW06
//------------Organisatoren---------------------------------
Wld_InsertNpc (ORG_800_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_801_Lares,"NC_DAM"); //Hut 22
Wld_InsertNpc (ORG_804_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_806_Organisator,"NC_DAM"); //Hut 20
Wld_InsertNpc (ORG_807_Organisator,"NC_DAM"); //Hut 14
Wld_InsertNpc (ORG_810_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_811_Organisator,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_815_Organisator,"NC_DAM"); //Hut 29
Wld_InsertNpc (ORG_816_Organisator,"NC_DAM"); //Hut 28
Wld_InsertNpc (ORG_817_Organisator,"NC_DAM"); //Hut 13
Wld_InsertNpc (ORG_820_Organisator,"NC_DAM"); //Hut 12
Wld_InsertNpc (ORG_821_Organisator,"NC_DAM"); //Hut 25, Tavern Top
Wld_InsertNpc (ORG_822_Organisator,"NC_DAM"); //Hut 16
Wld_InsertNpc (ORG_823_Organisator,"NC_DAM"); //Hut 21
Wld_InsertNpc (ORG_824_Organisator,"NC_DAM"); //Hut 24, Tavern Top
Wld_InsertNpc (ORG_825_Organisator,"NC_DAM"); //Durchgangs-Wache zu Lares, 24h
Wld_InsertNpc (ORG_828_Bruce,"NC_DAM"); //Hut 27
Wld_InsertNpc (ORG_833_Buster,"NC_DAM"); //Hut 30
Wld_InsertNpc (ORG_836_Organisator,"NC_DAM"); //Hut 26
Wld_InsertNpc (ORG_837_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_838_Organisator,"NC_DAM"); //Hut 31, Kneipe
Wld_InsertNpc (ORG_840_Roscoe,"NC_DAM"); //Durchgangs-Wache: 24h vor Hut 22 (Lares)
Wld_InsertNpc (ORG_841_Silas,"NC_DAM"); //Wirt, 24h in Kneipe
Wld_InsertNpc (ORG_842_Shrike,"NC_DAM"); //Hut 01, dann Hut 18
Wld_InsertNpc (ORG_843_Sharky,"NC_DAM"); //Hut 25
Wld_InsertNpc (ORG_844_Lefty,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_845_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_846_Schlaeger,"NC_DAM"); //Ricelords Schläger, CF
Wld_InsertNpc (ORG_850_Wedge,"NC_DAM"); //Hut 17
Wld_InsertNpc (ORG_851_Butch,"NC_DAM"); //Hut 15
Wld_InsertNpc (ORG_855_Wolf,"NC_DAM"); //Hut 11
Wld_InsertNpc (ORG_873_Cipher,"NC_DAM"); //Hut 24
Wld_InsertNpc (ORG_875_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
Wld_InsertNpc (ORG_876_Tuersteher,"NC_DAM"); //Kneipen-Tuersteher
//----------------Söldner---------------------------------
Wld_InsertNpc (SLD_700_Lee,"NC_DAM"); //NC_Small_Cave_Center
Wld_InsertNpc (SLD_701_Orik,"NC_DAM"); //Hut 05
Wld_InsertNpc (SLD_702_Soeldner,"NC_DAM"); //24h Wache vor Lee (Ex-Grunt)
Wld_InsertNpc (SLD_703_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_704_Blade,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_705_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_706_Soeldner,"NC_DAM"); //Hut 02
Wld_InsertNpc (SLD_707_Soeldner,"NC_DAM"); //Haupttor oben, bei Drehradwache
Wld_InsertNpc (SLD_708_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz (Ex-Marvin)
Wld_InsertNpc (SLD_709_Cord,"NC_DAM"); //Hut 09, Trainer am Wassefall
Wld_InsertNpc (SLD_710_Soeldner,"NC_DAM"); //Hut 10
Wld_InsertNpc (SLD_720_Soeldner,"NC_DAM"); //Hut 07, Gorn-Platz
Wld_InsertNpc (SLD_723_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_725_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_726_Soeldner,"NC_DAM"); //24h vor Erzhaufen
Wld_InsertNpc (SLD_727_Soeldner,"NC_DAM"); //Haupttorwache bei Jarvis
Wld_InsertNpc (SLD_728_Jarvis,"NC_DAM"); //bewacht Haupttor, 24h
Wld_InsertNpc (SLD_730_Soeldner,"NC_DAM"); //Hut 03
Wld_InsertNpc (SLD_731_Soeldner,"NC_DAM"); //24h Wache vor Lee
Wld_InsertNpc (SLD_732_Soeldner,"NC_DAM"); //Durchgangs-Wache Magier
Wld_InsertNpc (SLD_733_Soeldner,"NC_DAM"); //Haupttor, Ausguck auf Reisfelder
Wld_InsertNpc (SLD_735_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_736_Soeldner,"NC_DAM"); //Trainee (Cord)
Wld_InsertNpc (SLD_737_Torlof,"NC_DAM"); //Hut 04
Wld_InsertNpc (SLD_738_Soeldner,"NC_DAM"); //Drehradwache Haupttor
Wld_InsertNpc (PC_Fighter,"NC_DAM"); //Hut 6
//-----------Schürfer in Bar--------------------------------
Wld_InsertNpc (SFB_1000_Senyan,"NC_DAM");
Wld_InsertNpc (SFB_1001_Schuerfer,"NC_DAM");
//-------------Lagerfremde---------------------------------
Wld_InsertNpc (NOV_1332_BaalKagan,"NC_DAM"); //vor Hut 21, Abends bei Bauern am CF3
Wld_InsertNpc (NOV_1333_BaalIsidro,"NC_DAM"); //24 in Kneipe an Ecktisch
// Mordrag: Hut 19

Wld_InsertNpc (DamLurker, "NC_SPAWN_DAM_LURKER2");
};

func VOID INIT_SUB_NEWCAMP ()
{
//**************************************************************

// Objekt-TAs
//Wld_SetObjectRoutine (20,00,"EVT_NC_MAINGATE01_TRIGGER",1); // SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind
//Wld_SetObjectRoutine (08,00,"EVT_NC_MAINGATE01_TRIGGER",0);

/**************************************************************
** PORTALRAUMZUWEISUNG **
**************************************************************/
Wld_AssignRoomToGuild("RICEB01",GIL_BAU);
Wld_AssignRoomToGuild("RICEB02",GIL_BAU);

/**************************************************************
** PORTALRAUMZUWEISUNG IM NEUEN LAGER **
**************************************************************/
Wld_AssignRoomToGuild("NLHU25",GIL_ORG); // Waypoint NC_HUT01 (SC-Hütte)
//Wld_AssignRoomToGuild("NLOBERM",GIL_BAU); // Lee's Höhle

Wld_AssignRoomToGuild("NLHU26",GIL_SLD); // Waypoint NC_HUT02
Wld_AssignRoomToGuild("NLHU27",GIL_SLD); // Waypoint NC_HUT03
Wld_AssignRoomToGuild("NLHU31",GIL_SLD); // Waypoint NC_HUT04
Wld_AssignRoomToGuild("NLHU32",GIL_SLD); // Waypoint NC_HUT05
Wld_AssignRoomToGuild("NLHU23",GIL_SLD); // Waypoint NC_HUT06
Wld_AssignRoomToGuild("NLHU24",GIL_SLD); // Waypoint NC_HUT07
Wld_AssignRoomToGuild("NLHU30",GIL_SLD); // Waypoint NC_HUT08
Wld_AssignRoomToGuild("NLHU29",GIL_SLD); // Waypoint NC_HUT09
Wld_AssignRoomToGuild("NLHU28",GIL_SLD); // Waypoint NC_HUT10

Wld_AssignRoomToGuild("NLHU22",GIL_ORG); // Waypoint NC_HUT11
Wld_AssignRoomToGuild("NLHU03",GIL_ORG); // Waypoint NC_HUT12
Wld_AssignRoomToGuild("NLHU05",GIL_ORG); // Waypoint NC_HUT13
Wld_AssignRoomToGuild("NLHU06",GIL_ORG); // Waypoint NC_HUT14
Wld_AssignRoomToGuild("NLHU21",GIL_ORG); // Waypoint NC_HUT15
Wld_AssignRoomToGuild("NLHU20",GIL_ORG); // Waypoint NC_HUT16
Wld_AssignRoomToGuild("NLHU19",GIL_ORG); // Waypoint NC_HUT17
Wld_AssignRoomToGuild("NLHU18",GIL_ORG); // Waypoint NC_HUT18
Wld_AssignRoomToGuild("NLHU17",GIL_ORG); // Waypoint NC_HUT19
Wld_AssignRoomToGuild("NLHU16",GIL_ORG); // Waypoint NC_HUT20
Wld_AssignRoomToGuild("NLHU15",GIL_ORG); // Waypoint NC_HUT21
//Wld_AssignRoomToGuild("NLHU14",GIL_BAU); // Waypoint NC_HUT22 (Lares' Hütte)
Wld_AssignRoomToGuild("NLHU13",GIL_ORG); // Waypoint NC_HUT23
Wld_AssignRoomToGuild("NLHU12",GIL_ORG); // Waypoint NC_HUT24
Wld_AssignRoomToGuild("NLHU11",GIL_ORG); // Waypoint NC_HUT25
Wld_AssignRoomToGuild("NLHU10",GIL_ORG); // Waypoint NC_HUT26
Wld_AssignRoomToGuild("NLHU09",GIL_ORG); // Waypoint NC_HUT27
Wld_AssignRoomToGuild("NLHU08",GIL_ORG); // Waypoint NC_HUT28
Wld_AssignRoomToGuild("NLHU07",GIL_ORG); // Waypoint NC_HUT29
Wld_AssignRoomToGuild("NLHU04",GIL_ORG); // Waypoint NC_HUT30
Wld_AssignRoomToGuild("NLHU02",GIL_ORG); // Waypoint NC_HUT31
Wld_AssignRoomToGuild("NLHU01",GIL_ORG); // Waypoint NC_HUT32

Wld_AssignRoomToGuild("MAGE01",GIL_KDW); //NC_KDW01_IN
//Wld_AssignRoomToGuild("MAGE02",GIL_KDW); //Alchemielabor frei zugänglich!
Wld_AssignRoomToGuild("MAGE03",GIL_KDW); //NC_KDW05_IN
//Wld_AssignRoomToGuild("MAGE04",GIL_KDW); //Bibliothek frei zugänglich!
Wld_AssignRoomToGuild("MAGE05",GIL_KDW); //NC_KDW03_IN
Wld_AssignRoomToGuild("MAGE06",GIL_KDW); //NC_KDW02_IN
//Wld_AssignRoomToGuild("MAGHO4",GIL_KDW); //Pentagrammhöhle frei zugänglich

};

FUNC VOID STARTUP_SUB_OLDCAMP ()
{
Wld_InsertNpc (VLK_501_Buddler,"OC1"); //Hut 79, oben neben Südtor
Wld_InsertNpc (VLK_502_Buddler,"OC1"); //Hut 10, MarusPlatz (Ex-Marus)
Wld_InsertNpc (VLK_503_Buddler,"OC1"); //Hut 53, oberer Platz am Markt
Wld_InsertNpc (VLK_504_Buddler,"OC1"); //Hut 12 (Burgtor unten) (Ex-Ryan)
Wld_InsertNpc (VLK_505_Buddler,"OC1"); //Hut 7, zu Marus
Wld_InsertNpc (VLK_506_Buddler,"OC1"); //Hut 15, SnafPlatz
Wld_InsertNpc (VLK_507_Buddler,"OC1"); //Hut 54, oberer Platz am Markt
Wld_InsertNpc (VLK_508_Buddler,"OC1"); //Hut 37, Fox Platz
Wld_InsertNpc (VLK_509_Buddler,"OC1"); //Hut 56. MPlatz OBEN
Wld_InsertNpc (VLK_510_Buddler,"OC1"); //Hut 28, Huno Platz
Wld_InsertNpc (VLK_511_Herek,"OC1"); //Hut 62, Bloodwyn-Platz
Wld_InsertNpc (VLK_512_Buddler,"OC1"); //Hut 64, Durchgangshütte Bloodwyn/Markt
Wld_InsertNpc (VLK_513_Buddler,"OC1"); //Hut 24, Arenaplatz
Wld_InsertNpc (VLK_514_Buddler,"OC1"); //Hut 25, Arenaplatz
Wld_InsertNpc (VLK_515_Buddler,"OC1"); //Hut 23, ArenaPlatz
Wld_InsertNpc (VLK_516_Buddler,"OC1"); //Hut 48, Marktplatz
Wld_InsertNpc (VLK_517_Buddler,"OC1"); //Hut 46, Marktplatz (Ex-Canthar)
Wld_InsertNpc (VLK_519_Buddler,"OC1"); //Hut 43, Südturm-Tor
Wld_InsertNpc (VLK_521_Buddler,"OC1"); //Hut 45, Marktplatz
Wld_InsertNpc (VLK_522_Buddler,"OC1"); //Hut 55, Roaster Marktplatz
Wld_InsertNpc (VLK_523_Buddler,"OC1"); //Hut 57, MPlatz OBEN
Wld_InsertNpc (VLK_524_Dusty,"OC1"); //Hut 58, MPlatz OBEN
Wld_InsertNpc (VLK_526_Buddler,"OC1"); //Hut 67, Bloodwyn-Platz
Wld_InsertNpc (VLK_527_Buddler,"OC1"); //Hut 77, GrahamPlatz
Wld_InsertNpc (VLK_528_Buddler,"OC1"); //Neben Sly, Hut 74
Wld_InsertNpc (VLK_529_Buddler,"OC1"); //Kyle-Platz, Hut 69
Wld_InsertNpc (VLK_530_Guy,"OC1"); //Hut 17
Wld_InsertNpc (VLK_531_Buddler,"OC1"); //Hut 42, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_532_Buddler,"OC1"); //Hut 39, Fox Platz
Wld_InsertNpc (VLK_533_Buddler,"OC1"); //Hut 61, Marktplatz oben (zu Bloodwyn)
Wld_InsertNpc (VLK_535_Buddler,"OC1"); //Kyle UNTEN, Hut 71
Wld_InsertNpc (VLK_536_Kyle,"OC1"); //Hut 70. Kyle-Platz
Wld_InsertNpc (VLK_538_Huno,"OC1"); //Hut 35
Wld_InsertNpc (VLK_553_Buddler,"OC1"); //Hut 51, Neben SüdTurm-Ausgang
Wld_InsertNpc (VLK_554_Buddler,"OC1"); //Kyle UNTEN, Hut 72
Wld_InsertNpc (VLK_555_Buddler,"OC1"); //Hut 29, Huno Platz
Wld_InsertNpc (VLK_556_Buddler,"OC1"); //Hut 78, oben neben Südtor
Wld_InsertNpc (VLK_557_Buddler,"OC1"); //Hut 75, Graham Platz
Wld_InsertNpc (VLK_560_Buddler,"OC1"); //Hut 16, SnafPlatz
Wld_InsertNpc (VLK_561_Buddler,"OC1"); //Hut 33, Huno Platz
Wld_InsertNpc (VLK_564_Jesse,"OC1"); //Hut ??, Bloodwyn-Platz
Wld_InsertNpc (VLK_565_Buddler,"OC1"); //Hut 52, oberer Platz am Markt
Wld_InsertNpc (VLK_572_Gravo,"OC1"); //Hut 4, Waschplatz
Wld_InsertNpc (VLK_573_Graham,"OC1"); //Hut 76, Graham Platz
Wld_InsertNpc (VLK_574_Mud,"OC1"); //Hut 13, Snaf Platz
Wld_InsertNpc (VLK_575_Buddler,"OC1"); //Bloodwyn-Platz, Hut 66
Wld_InsertNpc (VLK_576_Buddler,"OC1"); //Hunos Gehilfe, Hut 30
Wld_InsertNpc (VLK_577_Buddler,"OC1"); //Hut 11, MarusPlatz
Wld_InsertNpc (VLK_578_Buddler,"OC1"); //Kyle-Platz, Hut 68 (2 Türen)
Wld_InsertNpc (VLK_580_Grim,"OC1"); //Torplatz bei Diego, Hut2
Wld_InsertNpc (Vlk_581_Snaf,"OC1"); //Hut 14,SnafPlatz
//--------------Erzbarone-------------------------
Wld_InsertNpc (Ebr_100_Gomez,"OC1"); //
Wld_InsertNpc (Ebr_101_Scar,"OC1");
Wld_InsertNpc (Ebr_102_Arto,"OC1");
Wld_InsertNpc (Ebr_105_Raven,"OC1");
Wld_InsertNpc (Ebr_106_Bartholo,"OC1");
Wld_InsertNpc (Ebr_108_Velaya,"OC1"); //Gomez Zimmer 24h
Wld_InsertNpc (Ebr_109_Syra,"OC1");
Wld_InsertNpc (Ebr_110_Seraphia,"OC1");
//------------Freie Betten-------------------------
//OCC_MERCS_LEFT_ROOM_BED5
//OCC_MERCS_LEFT_ROOM_BED6
//---------------Garde-------------------------
Wld_InsertNpc (Grd_200_Thorus,"OC1"); //OCC_BARONS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_201_Jackal,"OC1"); //MarktplatzPatrouille , 24h
Wld_InsertNpc (Grd_203_Bullit,"OC1"); //24h sitzt in Gardistenhaus
Wld_InsertNpc (Grd_204_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED1
Wld_InsertNpc (Grd_205_Scorpio,"OC1"); //TRAINER, OCC_MERCS_UPPER_RIGHT_ROOM_BED4
Wld_InsertNpc (Grd_206_Gardist,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED5
Wld_InsertNpc (Grd_208_Cutter,"OC1"); //vorm Grd-Haus, OCC_MERCS_UPPER_RIGHT_ROOM_BED6
Wld_InsertNpc (Grd_209_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED1, Smalltalk vorne
Wld_InsertNpc (Grd_210_Scatty,"OC1"); //Hut 19, Arena
Wld_InsertNpc (Grd_211_Skip,"OC1"); //Händler, Scheune, OCC_MERCS_UPPER_LEFT_ROOM_BED4
Wld_InsertNpc (Grd_212_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_213_Torwache,"OC1");//Burgtor
Wld_InsertNpc (Grd_214_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_215_Torwache,"OC1");//Nordtor
Wld_InsertNpc (Grd_216_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_217_Torwache,"OC1");//Südtor
Wld_InsertNpc (Grd_218_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (Grd_219_Stone,"OC1"); //Burg Schmied, OCC_MERCS_LEFT_ROOM_BED3
Wld_InsertNpc (Grd_220_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED2
Wld_InsertNpc (Grd_221_Gardist,"OC1"); //Trainee, OCC_MERCS_UPPER_RIGHT_ROOM_BED3
Wld_InsertNpc (Grd_222_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_223_Gardist,"OC1"); //Ebr oben
Wld_InsertNpc (Grd_225_Gardist,"OC1"); //BurgWehrgang L
Wld_InsertNpc (Grd_226_Gardist,"OC1"); //OCC_MERCS_UPPER_LEFT_ROOM_BED2, Smalltalk vorne
Wld_InsertNpc (Grd_227_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED5
Wld_InsertNpc (Grd_228_Gardist,"OC1"); //Südtor DrehKreuz
Wld_InsertNpc (Grd_229_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_230_Gardist,"OC1"); //Nordtor Drehkreuz
Wld_InsertNpc (Grd_231_Gardist,"OC1"); //Smalltalk ganz hinten, OCC_MERCS_UPPER_LEFT_ROOM_BED7
Wld_InsertNpc (Grd_232_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED1
Wld_InsertNpc (Grd_233_Bloodwyn,"OC1");//WaschplatzPatrouille
Wld_InsertNpc (GRD_239_Gardist,"OC1"); //Kerker (Ex-Mort)
Wld_InsertNpc (Grd_240_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_241_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_242_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_243_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_244_Gardist,"OC1"); //Ballustradenwache
Wld_InsertNpc (Grd_245_Gardist,"OC1"); //EBR-Haustür, 24h
Wld_InsertNpc (GRD_251_Kirgo,"OC1"); //Hut 21,Arena
Wld_InsertNpc (Grd_252_Gardist,"OC1"); //Torplatz, OCC_MERCS_LEFT_ROOM_BED2
Wld_InsertNpc (Grd_253_Gardist,"OC1"); //Torplatz, Wachhaus OCC_MERCS_TO_GANGWAY
Wld_InsertNpc (Grd_255_Fletcher,"OC1");//ArenaplatzPatrouille
Wld_InsertNpc (GRD_279_Gardist, "OC1"); //ItemWache im EBr-Haus
Wld_InsertNpc (GRD_280_Gardist,"OC1"); //Drehkreuz Burgtor

Wld_InsertNpc (KDF_400_Rodriguez,"OC1");
Wld_InsertNpc (KDF_401_Damarok,"OC1");
Wld_InsertNpc (KdF_402_Corristo,"OC1");
Wld_InsertNpc (KDF_403_Drago,"OC1");
Wld_InsertNpc (KdF_405_Torrez,"OC1");
Wld_InsertNpc (PC_Mage,"OC1");

Wld_InsertNpc (PC_Thief,"OC1"); //Hut 1
Wld_InsertNpc (Stt_304_Schatten,"OC1"); //Hut 6, Torplatz
Wld_InsertNpc (Stt_306_Schatten,"OC1"); //Hut 27, Arenaplatz
Wld_InsertNpc (Stt_309_Whistler,"OC1"); //Hut 65, vor Marktplatz unten
Wld_InsertNpc (Stt_310_Schatten,"OC1"); //Hut 8
Wld_InsertNpc (Stt_311_Fisk,"OC1"); //Hut 49 und 50, Marktplatz Händler
Wld_InsertNpc (Stt_313_Schatten,"OC1"); //Hut 36
Wld_InsertNpc (Stt_314_Schatten,"OC1"); //Hut 38, Fox Platz
Wld_InsertNpc (Stt_315_Sly,"OC1"); //hut 73
Wld_InsertNpc (Stt_316_Schatten,"OC1"); //hut 18, neben Guy (Arena)
Wld_InsertNpc (Stt_318_Schatten,"OC1"); //Hut 60
Wld_InsertNpc (Stt_319_Schatten,"OC1"); //Hut 9, MarusPlatz
Wld_InsertNpc (Stt_322_Schatten,"OC1"); //Torplatz, Hut3, bei Diego
Wld_InsertNpc (Stt_324_Balam,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_325_Omid,"OC1"); //Burg Koch
Wld_InsertNpc (Stt_328_Schatten,"OC1"); //Hut 22, Arenaplatz
Wld_InsertNpc (STT_329_Dexter,"OC1"); //Marktplatz, Hut 47
Wld_InsertNpc (STT_330_Schatten,"OC1"); //Hut 44, Südturm-Tor
Wld_InsertNpc (STT_331_Fingers,"OC1"); //Hut ??. bei Arena

Wld_InsertNpc (NOV_1330_BaalParvez,"OC1");
Wld_InsertNpc (NOV_1331_BaalTaran,"OC1");
Wld_InsertNpc (ORG_826_Mordrag,"OC1");
Wld_InsertNpc (Grd_265_Gardist,"OC1");//OC Südtor (Ex-Fox)
Wld_InsertNpc (SLD_729_Kharim,"OC1"); //Hut 31, Arena
Wld_InsertNpc (TPL_1422_GorHanis,"OC1"); //Hut 32, Arena

Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
Wld_InsertNpc (Meatbug,"FP_MEATBUG_SPAWN_1");
};

FUNC VOID INIT_SUB_OLDCAMP ()
{
/**************************************************************
** STARTUP_LIGHTS IN OLDCAMP **
**************************************************************/
//---- SN 09.01.01: auskommentiert, damit Tore rund um die Uhr offen sind ----
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE01_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE01_SWITCH",0);
//Wld_SetObjectRoutine (20,00,"EVT_OC_MAINGATE02_SWITCH",1);
//Wld_SetObjectRoutine (08,00,"EVT_OC_MAINGATE02_SWITCH",0);
//Wld_SetObjectRoutine (23,15,"EVT_OC_INNERMAINGATE_SWITCH",1); //Grd_280_Gardist
//Wld_SetObjectRoutine (06,30,"EVT_OC_INNERMAINGATE_SWITCH",0);
Wld_SetObjectRoutine (00,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (20,00,"OCR_ARENA_MAINGATE_TRIGGER",1);
Wld_SetObjectRoutine (08,00,"OCR_ARENA_MAINGATE_TRIGGER",0);

Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);
//------------------------------------------

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_01",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_02",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_03",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_04",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_05",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_06",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_07",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_08",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH_09",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_01",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_02",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_03",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_04",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_05",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_06",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_07",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_08",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_09",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_10",0);

Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_11",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_12",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_13",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_14",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_15",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_16",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_17",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_18",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_19",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_20",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_21",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_HIGH2_22",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_01",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_01",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_02",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_02",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_03",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_03",0);

Wld_SetObjectRoutine (00,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (20,00,"OC_FIREPLACE_MIDDLE_04",1);
Wld_SetObjectRoutine (05,00,"OC_FIREPLACE_MIDDLE_04",0);



/**************************************************************
** PORTALRAUMZUWEISUNG IN OLDCAMP-AUSSENRING **
** CS: Bei den Buddlerhütten Kleinbuchstaben lassen, **
** sonst gehts nicht **
**************************************************************/

Wld_AssignRoomToGuild("KI1",GIL_GRD); // Portalraum KDF
Wld_AssignRoomToGuild("HH8",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH5",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH4",GIL_GRD); // Portalraum EBR-Bedroom
Wld_AssignRoomToGuild("HH7",GIL_GRD); // Portalraum EBR-Bedroom

Wld_AssignRoomToGuild("ocgateb",GIL_GRD); //Wachraum am Haupteingang
// Wld_AssignRoomToGuild("hütte1",GIL_VLK); //Diegos Hütte
Wld_AssignRoomToGuild("hütte2",GIL_VLK);
Wld_AssignRoomToGuild("hütte3",GIL_VLK);
Wld_AssignRoomToGuild("hütte4",GIL_VLK);
Wld_AssignRoomToGuild("hütte5",GIL_VLK);
Wld_AssignRoomToGuild("hütte6",GIL_VLK);
Wld_AssignRoomToGuild("hütte7",GIL_VLK);
Wld_AssignRoomToGuild("hütte8",GIL_VLK);
Wld_AssignRoomToGuild("hütte9",GIL_VLK);
Wld_AssignRoomToGuild("hütte10",GIL_VLK);
Wld_AssignRoomToGuild("hütte11",GIL_VLK);
Wld_AssignRoomToGuild("hütte12",GIL_VLK);
Wld_AssignRoomToGuild("hütte13",GIL_VLK);
Wld_AssignRoomToGuild("hütte14",GIL_VLK);
Wld_AssignRoomToGuild("hütte15",GIL_VLK);
Wld_AssignRoomToGuild("hütte16",GIL_VLK);
//Wld_AssignRoomToGuild("hütte17",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte18",GIL_VLK);
Wld_AssignRoomToGuild("hütte19",GIL_VLK);
Wld_AssignRoomToGuild("hütte20",GIL_VLK);
Wld_AssignRoomToGuild("hütte21",GIL_VLK);
Wld_AssignRoomToGuild("hütte22",GIL_VLK);
Wld_AssignRoomToGuild("hütte23",GIL_VLK);
Wld_AssignRoomToGuild("hütte24",GIL_VLK);
Wld_AssignRoomToGuild("hütte25",GIL_VLK);
//Wld_AssignRoomToGuild("hütte26",GIL_VLK); //PLAYER Hütte
Wld_AssignRoomToGuild("hütte27",GIL_VLK);
Wld_AssignRoomToGuild("hütte28",GIL_VLK);
Wld_AssignRoomToGuild("hütte29",GIL_VLK);
Wld_AssignRoomToGuild("hütte30",GIL_VLK);
Wld_AssignRoomToGuild("hütte31",GIL_VLK);
Wld_AssignRoomToGuild("hütte32",GIL_VLK);
Wld_AssignRoomToGuild("hütte33",GIL_VLK);
Wld_AssignRoomToGuild("hütte34",GIL_VLK);
Wld_AssignRoomToGuild("hütte35",GIL_VLK);
Wld_AssignRoomToGuild("hütte36",GIL_VLK);
Wld_AssignRoomToGuild("hütte37",GIL_VLK);
Wld_AssignRoomToGuild("hütte38",GIL_VLK);
Wld_AssignRoomToGuild("hütte39",GIL_VLK);
Wld_AssignRoomToGuild("hütte40",GIL_VLK);
Wld_AssignRoomToGuild("hütte41",GIL_VLK);
Wld_AssignRoomToGuild("hütte42",GIL_VLK);
Wld_AssignRoomToGuild("hütte43",GIL_VLK);
Wld_AssignRoomToGuild("hütte44",GIL_VLK);
Wld_AssignRoomToGuild("hütte45",GIL_VLK);
Wld_AssignRoomToGuild("hütte46",GIL_VLK);
Wld_AssignRoomToGuild("hütte47",GIL_VLK);
Wld_AssignRoomToGuild("hütte48",GIL_VLK);
Wld_AssignRoomToGuild("hütte49",GIL_VLK);
Wld_AssignRoomToGuild("hütte50",GIL_VLK);
Wld_AssignRoomToGuild("hütte51",GIL_VLK);
Wld_AssignRoomToGuild("hütte52",GIL_VLK);
Wld_AssignRoomToGuild("hütte53",GIL_VLK);
Wld_AssignRoomToGuild("hütte54",GIL_VLK);
Wld_AssignRoomToGuild("hütte55",GIL_VLK);
Wld_AssignRoomToGuild("hütte56",GIL_VLK);
Wld_AssignRoomToGuild("hütte57",GIL_VLK);
Wld_AssignRoomToGuild("hütte58",GIL_VLK);
Wld_AssignRoomToGuild("hütte59",GIL_VLK);
Wld_AssignRoomToGuild("hütte60",GIL_VLK);
Wld_AssignRoomToGuild("hütte61",GIL_VLK);
Wld_AssignRoomToGuild("hütte62",GIL_VLK);
Wld_AssignRoomToGuild("hütte63",GIL_VLK);
//Wld_AssignRoomToGuild("hütte64",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte65",GIL_VLK);
Wld_AssignRoomToGuild("hütte66",GIL_VLK);
Wld_AssignRoomToGuild("hütte67",GIL_VLK);
//Wld_AssignRoomToGuild("hütte68",GIL_VLK); Durchgangshütte, wird nicht auf jedes Betreten überwacht
Wld_AssignRoomToGuild("hütte69",GIL_VLK);
Wld_AssignRoomToGuild("hütte70",GIL_VLK);
Wld_AssignRoomToGuild("hütte71",GIL_VLK);
Wld_AssignRoomToGuild("hütte72",GIL_VLK);
Wld_AssignRoomToGuild("hütte73",GIL_VLK);
Wld_AssignRoomToGuild("hütte74",GIL_VLK);
Wld_AssignRoomToGuild("hütte75",GIL_VLK);
// Wld_AssignRoomToGuild("hütte76",GIL_VLK); Grahams Hütte, abgesprochen mit Mike
Wld_AssignRoomToGuild("hütte77",GIL_VLK);

};

func VOID STARTUP_SUB_DEMONTOWER ()
{
//******************************************************************************** ******
//* Dämonenbeschwörer *
//******************************************************************************** ******

Wld_InsertNpc (KdF_404_Xardas,"LOCATION_03_IN");
};

func VOID INIT_SUB_DEMONTOWER ()
{
};


//******************************************************************************** ******
//* FreemineCamp *
//******************************************************************************** ******


FUNC VOID STARTUP_SUB_FREEMINECAMP ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);

//----------------------Soeldner-------------------------------
Wld_InsertNpc ( SLD_750_Soeldner, "FMC_ENTRANCE" );//FMC-Palisadenwache
Wld_InsertNpc ( SLD_751_Soeldner, "FMC_ENTRANCE" );//FMC-Guard (am Eingang)
Wld_InsertNpc ( SLD_752_Okyl, "FMC_ENTRANCE" );//FMC-PalisadenWache
Wld_InsertNpc ( SLD_753_Baloro, "FMC_ENTRANCE" );//FMC-PalisadenWache


Wld_InsertNpc ( SLD_755_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_756_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_757_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_758_Soeldner, "FMC_ENTRANCE" );//FMC-GuardPalisade
Wld_InsertNpc ( SLD_759_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)

Wld_InsertNpc ( SLD_760_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Tür zum Drehradhaus)
Wld_InsertNpc ( SLD_761_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang)
Wld_InsertNpc ( SLD_762_Soeldner, "FMC_ENTRANCE" );//FMC-Guard(Mineneingang
Wld_InsertNpc ( SLD_763_Soeldner, "FMC_ENTRANCE" );//FMC-Guard
Wld_InsertNpc ( SLD_764_Soeldner, "FMC_ENTRANCE" );//FMC-Guard

Wld_InsertNpc ( SLD_765_Soeldner, "FMC_ENTRANCE" );//FMC-Guard

//-----------------------Schuerfer-------------------------------
Wld_InsertNpc ( SFB_1030_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1031_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1032_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1033_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1034_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore

Wld_InsertNpc ( SFB_1035_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1036_Schuerfer, "FMC_ENTRANCE" );//FMC-Pickore
Wld_InsertNpc ( SFB_1037_Swiney, "FMC_ENTRANCE" );// OBER_SCHÜRFER
Wld_InsertNpc ( SFB_1038_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre
Wld_InsertNpc ( SFB_1039_Schuerfer, "FMC_ENTRANCE" );//FMC-PickOre

Wld_InsertNpc ( SFB_1040_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1041_Schuerfer, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( SFB_1042_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1043_Schuerfer, "FMC_ENTRANCE" );//FMC-StandAround
Wld_InsertNpc ( SFB_1044_Schuerfer, "FMC_ENTRANCE" );//StandAround



//--------------------------Organisatoren--------------------------

Wld_InsertNpc ( ORG_890_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_891_Organisator, "FMC_ENTRANCE" );//FMC-SitAround
Wld_InsertNpc ( ORG_892_Organisator, "FMC_ENTRANCE" );//FMC-StandAround
};

FUNC VOID INIT_SUB_FREEMINECAMP ()
{
Wld_AssignRoomToGuild("FMC01",GIL_SFB);
Wld_AssignRoomToGuild("FMC03",GIL_SFB);
Wld_AssignRoomToGuild("FMC04",GIL_SFB);
Wld_AssignRoomToGuild("FMC05",GIL_SFB);
Wld_AssignRoomToGuild("FMC06",GIL_SFB);
Wld_AssignRoomToGuild("FMC07",GIL_SFB);
Wld_AssignRoomToGuild("FMC08",GIL_SFB);
Wld_AssignRoomToGuild("FMC09",GIL_SFB);
Wld_AssignRoomToGuild("FMC10",GIL_SFB);
Wld_AssignRoomToGuild("FMC11",GIL_SFB);
Wld_AssignRoomToGuild("FMC12",GIL_SFB);
Wld_AssignRoomToGuild("FMC13",GIL_SFB);
Wld_AssignRoomToGuild("FMC14",GIL_SFB);
Wld_AssignRoomToGuild("FMC15",GIL_SFB);
};

//*******************************************************************************
//* Surface *
//*******************************************************************************
FUNC VOID STARTUP_SUB_SURFACE ()
{
Wld_InsertNpc (GRD_254_Orry,"OC1");
Wld_InsertNpc (GRD_281_Gardist,"OC1");//Orry-Wache

//--------Brückenwachen vorm OC--------------------------------------
Wld_InsertNpc (GRD_275_Brueckenwache,"OC1");
Wld_InsertNpc (GRD_276_Brueckenwache,"OC1");

//--------Zugangswachen zum Orkgebiet--------------------------------------
Wld_InsertNpc (GRD_224_Pacho,"OC1");
Wld_InsertNpc (GRD_237_Gardist,"OC1");
Wld_InsertNpc (GRD_238_Gardist,"OC1");

//--------Jäger zum Austauschplatz------------------------------------------
Wld_InsertNpc (ORG_818_Ratford,"OC1");
Wld_InsertNpc (ORG_819_Drax,"OC1");

//----------Jäger auf Weg zu NC---------------------------------------------
Wld_InsertNpc (STT_336_Cavalorn,"OW_SAWHUT_GREENGOBBO_SPAWN");

//------------Toter Gardist---------------------------------------------
Wld_InsertNpc (GRD_282_Nek,"");
var C_NPC nek; nek = Hlp_GetNpc(GRD_282_Nek);
Npc_ChangeAttribute (nek, ATR_HITPOINTS, -nek.attribute[ATR_HITPOINTS_MAX]);

//-----------Buddler vorm OC---------------------------------------------
Wld_InsertNpc (Vlk_520_Buddler,"OC_ROUND_22");
Wld_InsertNpc (Vlk_534_Buddler,"OC_ROUND_22");

//---------geheimes Drogenlabor-------------------------------
Wld_InsertNpc (ORG_860_Renyu,"LOCATION_11_08");
Wld_InsertNpc (ORG_861_Killian,"LOCATION_11_08");
Wld_InsertNpc (ORG_862_Jacko,"LOCATION_11_08");

//--------------NC-Jäger---------------------------------------
Wld_InsertNpc (ORG_859_Aidan,"OW_PATH_02");

//------------Banditenlager-----------------------------------
Wld_InsertNpc (ORG_858_Quentin,"LOCATION_11_08");
Wld_InsertNpc (ORG_863_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_864_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_865_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_866_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_867_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_868_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_869_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_870_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_871_Raeuber,"LOCATION_11_08");
Wld_InsertNpc (ORG_874_Raeuber,"LOCATION_11_08");

//-------------Einsiedler--------------------------------------
Wld_InsertNpc (Non_1500_Gilbert,"LOCATION_01_07"); //SN: hat eh keinen Dialog
//B_KillNpc (Non_1500_Gilbert);

//-------------vor alter Mine--------------------------------------
//Wld_InsertNpc (Grd_250_Gardist,"OW_OM_ENTRANCE02_WHEEL_USE");
//Wld_SetObjectRoutine (0,00,"EVT_AM_LOB_GATE_BIG",1);


// --------ITEMS in den vergessenen Höhlen/Locations -----------------
Wld_InsertItem (ItArScrollIcecube,"FP_SLEEP_OW_SNAPPER_HERD1_02"); // Snapperhöhle richtung Orkarena
Wld_InsertItem (ItFo_Potion_Health_02,"FP_SLEEP_OW_SNAPPER_HERD1_02");

Wld_InsertItem (ItFo_Potion_Mana_02,"FP_ROAM_OW_SNAPPER_WOOD05_02");// Snapper Höhle im Wald

Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_SLEEP_OW_MOLERAT_CAVE4");// Nähe bei Cavalorn

Wld_InsertItem (ItFo_POTION_HEALTH_01,"FP_ROAM_OW_MOLERAT_06_CAVE_GUARD2");//NÄHE OC

Wld_InsertItem (ItFo_POTION_HEALTH_01,"LOCATION_24_IN");//NÄHE NC

Wld_InsertItem (ItFo_POTION_HEALTH_02,"LOCATION_23_CAVE_1_02");// DRUGMONOPOL

Wld_InsertItem (ItFo_POTION_HEALTH_03,"OW_PATH_07_15_CAVE3"); // BLOODHOUNDLOCATIOn NÄHE NC
Wld_InsertItem (Ring_des_Lebens,"FP_ROAM_OW_BLOODHOUND_CANYONCAVE3");

Wld_InsertItem (ItFo_POTION_HEALTH_02,"FP_ROAM_OW_LURKER_BEACH_01");//LURKERLOCATION RICHTUNG ORKS
Wld_InsertItem (ItFo_POTION_HEALTH_03,"FP_ROAM_OW_LURKER_BEACH_04");


//----------------------- MH: Monster werden neu verteilt ----------------------
Wld_InsertNpc (Bloodhound, "OW_PATH_012");
Wld_InsertNpc (Bloodhound, "PATH_CASTLE_TO_WATERFALL");

Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (Molerat,"OW_SAWHUT_MOLERAT_SPAWN01");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_6");
Wld_InsertNpc (GreenGobboSword,"PATH_OC_NC_4");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Meatbug,"OW_SAWHUT_MEATBUG_SPAWN");
Wld_InsertNpc (Wolf,"OW_PATH_02_SPAWN_HOGEWOLF");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (GreenGobboSword,"OW_GOBBO_PLACE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (WARAN,"OW_WARAN_G_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_COAST_NEWCAMP_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");
Wld_InsertNpc (Bloodfly,"OW_BLOODFLY_NEW_COAST_SPAWN");

Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_CAVE3_SPAWN");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_TREE_SPAWN");
Wld_InsertNpc (Molerat,"OW_MOLERAT_CAVE_SPAWN");
Wld_InsertNpc (Wolf,"OW_WOODRUIN_FOR_WOLF_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Snapper,"OW_CAVE2_SNAPPER_SPAWN");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER13_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_SCAVENGER_SPAWN_TREE");
//--------------------------------------------------------
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_CAVE1_OC");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCA_05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_C3");


Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_12");

Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_SMALLCAVE01_MOLERAT");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OC2");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OLDWOOD1_M");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_OCWOOD_OLDMINE3");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"PATH_WALD_OC_WOLFSPAWN2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_OC_PSI");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_PATH_WOLF_WOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_WOOD05_02");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"FP_ROAM_OW_WOLF_08_08");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Wolf,"OW_DEADWOOD_WOLF_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_LAKE_NC_BLOODFLY_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_WALD_OC_BLOODFLY01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLY_LOCATION_29_01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY01_SPAWN01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_WOOD05_01");
Wld_InsertNpc (Lurker,"SPAWN_OW_NEARBGOBBO_LURKER_A1");
Wld_InsertNpc (Lurker,"SPAWN_OW_MINICOAST_LURKER_A1");
Wld_InsertNpc (Lurker,"OW_LAKE_NC_LURKER_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN06_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_WARAN05_SPAWN02");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (Waran,"OW_PATH_OW_PATH_WARAN05_SPAWN01");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_03");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGER_PATH_OC_PSI_02");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER03_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER12_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"OW_PATH_SCAVENGER01_SPAWN01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OLDWOOD_C3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SHADOWBEAST_NEAR_SHADOW4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOOD1");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_05_02");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_O_SCAVENGER_OCWOODL2");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGERPATH_OC_PSI_14");

Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_WOLF04_SPAWN01");

//----------------------Mission Bloodflies im Sumpf----------------------
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_HERB_MOVEMENT2");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");
Wld_InsertNpc (Bloodfly,"PATH_TAKE_BLOODFLY_SPAWN");

//----------------------------------SHIPWRECK----------------------------------//
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN_2");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
Wld_InsertNpc (Firewaran,"OW_COAST_SHIPWRECK_WARAN");
//-------------------------------------------------------------------------------//

Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_152");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_06_01");
//--------Rausgenommen--------HORST-----FINGER WEG-----------//
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
//Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_PSI");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_OC_WOOD03");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_A_6_NC4");
Wld_InsertNpc (Molerat,"PATH_WALD_OC_MOLERATSPAWN");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_06_CAVE_GUARD3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_WOODOLDMINE2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_WOOD05_05");

Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_CAVE_DM");

Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_INWALD_OC2");

Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT2_WALD_OC1");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY02_SPAWN01");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWOODEND2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_PSIWOOD2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_NSCAVENGER_04_PSIWOOD4");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_PSIWOOD_5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_04_PSI5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_NWOLF_04_PSIWOOD5");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHADOW_PSIWOOD_02");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFL__PSIWOOD_OUT4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF_NEARSHAD2_PSIWOOD_OUT");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (GreenGobboSword,"SPAWN_OW_GOBBO_WATERFALLCAVE_2");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"FP_ROAM_OW_MOLERAT_04_PSI");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATN_PSIWOOD_1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATL__PSIWOOD_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHADOW_PSIWOOD_01");
//Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST1_PSIWOOD_02"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST2_PSIWOOD_02");
//Wld_InsertNpc (Shadowbeast,"OW_PATH_033_TO_CAVE5"); //wird erst später in B_Story_LeftFM() gespawnt (Ulu-Mulu-Jagd)
Wld_InsertNpc (Shadowbeast,"SPAWN_OW_SHADOWBEAST_10_03");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (Razor,"SPAWN_OW_BLOCKGOBBO_CAVE_DM6");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_BLACKGOBBO_A1");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_LONE_WALD_OC3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_ENTRANCE_SCAVENGER_OC1_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVNEGER_04_PSI3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_NEARSHAD2_PSIWOOD3");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_PSIWOOD_02");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLYS_PSIWOOD_4");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLF2_WALD_OC3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Wolf,"SPAWN_OW_WOLFK__PSIWOOD_OUT3");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERATT_04_PSI1");

////////////////////////////////////////////////////////////////////////////
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_GOBBOCAVE_03_01");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");
Wld_InsertNpc (Snapper,"SPAWN_OW_SNAPPER_OCWOOD1_05_02");

//######################################################################
// Gobbohöhle
//######################################################################
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI_GOBBOCAVE_01");

// hinter der Brücke
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");
Wld_InsertNpc (BlackGobboMace,"SPAWN_GOBBO_LOCATION_29_03");

// in den Höhlen
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_05");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"SPAWN_OW_GOBBO_CAVE03INDOOR_02");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE5");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE7");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE8");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE9");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
Wld_InsertNpc (BlackGobboMace,"GOBBO_MASTERCAVE10");
////////////////////////////////////////////////////////////////////////////


Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OC_PSI_RUIN1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_04_02_1");

Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_BANDIT_02");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_OCWALD_PSI_PATH2");

Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_PSI_PATH7");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Molerat,"SPAWN_OW_MOLERAT_03_04");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_OC_PSI3");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"FP_ROAM_OW_WARAN_OCWALD_PSI_PATH4");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_NC_03");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_CAVE1_1");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (FireWaran,"SPAWN_OW_WARAN_DEMON_01");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE2_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");
Wld_InsertNpc (Waran,"SPAWN_OW_WARAN_EBENE_02_05");

Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6"); // WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_WARAN_01_BADITS6");

Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_RIVER2_BEACH3_2");
Wld_InsertNpc (Lurker,"SPAWN_OW_LURKER_BEACH_02");

Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");// WEG ZUR TROLLSCHLUCHT,DA MÜSSEN STÄRKERE MONSTER HIN
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS7");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");
Wld_InsertNpc (Snapper,"SPAWN_OW_SCA_01_BADITS2");

Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_WOOD10_04");
Wld_InsertNpc (Scavenger,"SPAWN_SCAVENGEROW_PATH_280");

Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_OW_BLOODFLY_01_OCWOOD1_OCW5");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");
Wld_InsertNpc (Bloodfly,"SPAWN_BLOODFLYPATH_OC_PSI_14");



////////////////////////////////////////////////////////////////////////////
//-----------------------Spielstart---------------------------------------//
////////////////////////////////////////////////////////////////////////////

Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");
Wld_InsertNpc (Meatbug,"SPAWN_OW_MEATBUG_01_01");

// hinter der Brücke gegenüber der verlassenen Mine
Wld_InsertNpc (YMolerat,"SPAWN_MOLERAT02_SPAWN01");

// Plateau über der verlassenen Mine
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER_TOTU_LEFT_PLAT");
Wld_InsertNpc (YScavenger,"SPAWN_SCAVENGER2_TOTU_LEFT_PLAT2");

Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (YMolerat,"SPAWN_MOLELRAT_TOTU_LEFT_PLAT4");
Wld_InsertNpc (GreenGobboClub,"SPAWN_OW_GOBBO_01_01");

// Pfad zum OC
Wld_InsertNpc (YScavenger,"SPAWN_TOTURIAL_CHICKEN_2_2");
Wld_InsertNpc (YScavenger, "OW_PATH_1_5_4");

// Sandbank im Fluß
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");
Wld_InsertNpc (YScavenger,"SPAWN_OW_BLOODFLY_E_3");

// bei Ratford und Drax am Zaun
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");
Wld_InsertNpc (YScavenger,"SPAWN_GOBBO_OW_PATH_1_6");

// zwischen Jägern und Brücke zum OC
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVNGERBO_01_02");
Wld_InsertNpc (YScavenger,"SPAWN_OW_STARTSCAVENGER_02_01");


//------------Mordrags Weg vom Al ins NL-------------------------------//
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");
Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_06_04");

Wld_InsertNpc (Scavenger,"SPAWN_OW_SCAVENGER_AL_ORC");
Wld_InsertNpc (Scavenger,"HELPPOINT");

// ...


//------------vom NL zum FMC-------------------------------//
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD2");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD3");
Wld_InsertNpc (Scavenger,"OW_PATH_075_GUARD4");
Wld_InsertNpc (Molerat,"OW_PATH_084");
Wld_InsertNpc (Molerat,"OW_PATH_086");
Wld_InsertNpc (Molerat,"OW_PATH_3001");
Wld_InsertNpc (Wolf,"OW_PATH_3001_MOVE");
Wld_InsertNpc (Molerat,"OW_PATH_3001_MOVE5");


//-------------Camp im Lager über Cavalorns Hütte---------------------------
// Alex: NSCs sollten Hostile sein und bei Sichtung angreifen. Das funzt aber nicht, deshalb wieder rausgenommen
// Wld_InsertNpc (NON_1501_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
// Wld_InsertNpc (NON_1502_WEGELAGERER,"SPAWN_TALL_PATH_BANDITOS2_03");
Wld_InsertNpc (Wolf,"SPAWN_TALL_PATH_BANDITOS2_03");

//-------------Camp zw. AL und NL ---------------------------
// Wld_InsertNpc (NON_1503_WEGELAGERER,"OW_PATH_BANDITOS01");
// Wld_InsertNpc (NON_1504_WEGELAGERER,"OW_PATH_BANDITOS01");
Wld_InsertNpc (Waran,"OW_PATH_BANDITOS01");


//-----------------------KLOSTERRUINE---------------------------------//
// Am Strand
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");
Wld_InsertNpc (Waran,"SPAWN_ROAM_OW_WARAN_RUIN");

// vor Baumstamm
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");
Wld_InsertNpc (Snapper,"OW_PATH_ABYSS_4");

// hinter Baumstamm
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_MONSTER_NAVIGATE02");
Wld_InsertNpc (Snapper,"OW_PATH_179");
Wld_InsertNpc (Snapper,"OW_PATH_179");

// in der Grabenhöhle unter dem Baumstamm
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"OW_ABYSS_SPAWN_WARAN");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");
Wld_InsertNpc (Snapper,"SPAWN_ABYSS_TO_CAVE_MOVE");

// Vor der Mauer
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");
Wld_InsertNpc (Meatbug,"OW_PATH_175_MEATBUG");

// im Hof
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN01");

// Höhle vor dem Bonusraum
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");
Wld_InsertNpc (Snapper,"OW_PATH_SNAPPER04_SPAWN02");

Wld_InsertNpc (Shadowbeast,"OW_PATH_TEMPELRUIN06");

// Auf hinterer Plattform
//Wld_InsertNpc (Troll,"OW_RUIN_TROLL"); //wird erst später in B_Story_LeftFM() gespawnt!


//-----------------------STEINKREIS---------------------------------//
// Höhle auf Bergweg vor Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_07_15_CAVE3");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");
Wld_InsertNpc (Snapper, "OW_PATH_07_15");

// Bloodhound bei Milten
Wld_InsertNpc (Bloodhound,"OW_PATH_274");

// Untote in der Gruft unter dem Steinkreis
Wld_InsertNpc (ZombieTheKeeper, "LOCATION_05_02_STONEHENGE4");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE2");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE3");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");
Wld_InsertNpc (SkeletonSH, "LOCATION_05_02_STONEHENGE5");


//------------------TROLLSCHLUCHT-------------------------------
// 1. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_01");

// 2. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");
Wld_InsertNpc (BlackGobboWarrior,"SPAWN_BLACKGOBBO_SHRINKSCROLL");

// 3. Gruppe
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");
Wld_InsertNpc (BlackGobboWarrior,"LOCATION_12_14");

// bei der Winde
Wld_InsertNpc (Troll,"LOCATION_12_14");

// Fokusplatform
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");
Wld_InsertNpc (Harpie,"LOCATION_12_09");


//-------------------------FELSENFESTUNG------------------------
// Berggebiet vor Brücke
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND01");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE");
Wld_InsertNpc (Bloodhound,"PLATEAU_ROUND02_CAVE_MOVE");
Wld_InsertNpc (Bloodhound,"LOCATION_18_OUT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_RIGHT");
Wld_InsertNpc (Bloodhound,"PATH_TO_PLATEAU04_SMALLPATH");

//Brücke
Wld_InsertNpc (Bridgegolem,"PATH_TO_PLATEAU04_BRIDGE2");

//Platz vor Fokusplattform & Eingang
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN7");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN8");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN9");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN10");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PATH_RUIN11");

//EG: Leiterraum
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PEMTAGRAM_MOVEMENT");
Wld_InsertNpc (Harpie,"LOCATION_19_03_PENTAGRAMM");

//EG: Biblothek
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6");
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM6_BARRELCHAMBER");

//EG: Geheimkammer
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");
Wld_InsertNpc (SkeletonSH,"LOCATION_19_03_ROOM6_BARRELCHAMBER2");

//EG: Linker Raum
Wld_InsertNpc (Harpie,"LOCATION_19_03_ROOM3");

//1.OG: Raum links vorne
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE1");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE6");

//1.OG: Raum links hinten
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_HARPYE4");
Wld_InsertNpc (Harpie,"LOCATION_19_03_SECOND_ETAGE7");

//2.OG
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY2");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY3");
Wld_InsertNpc (Harpie,"LOCATION_19_03_BALCONY4");

//----------------------------SUMPF-------------------------------------
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI10");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI11");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI13");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI15");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI18");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI19");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI20");
Wld_InsertNpc (Swampshark,"PATH_AROUND_PSI21");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY08_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY09_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY10_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY11_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY12_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");
Wld_InsertNpc (Bloodfly,"OW_PATH_BLOODFLY13_SPAWN01");


//-----------------------ORK-GEBIET---------------------------------//

Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");
Wld_InsertNpc (Razor,"OW_PATH_SNAPPER02_SPAWN01");

Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");
Wld_InsertNpc (Razor,"SPAWN_OW_SNAPPER_INCAVE_DM2");

Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_01_DEMONT5");

Wld_InsertNpc (FireWaran,"OW_PATH_SCAVENGER15_SPAWN01");

Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_SCAVENGER_ORC_03");


Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_RUIN_7");



// östlicher Zugang vom AL
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");
Wld_InsertNpc (OrcDog,"FP_ROAM_OW_SNAPPER_OW_ORC");

Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_104");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_104");

Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");
Wld_InsertNpc (OrcDog,"OW_PATH_BLACKWOLF07_SPAWN01");

Wld_InsertNpc (OrcScout,"CASTLE_2");

Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_3");
Wld_InsertNpc (OrcWarrior1,"CASTLE_4");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_109");

// westlicher Zugang vom AL

// ALEX: zu dicht am Ausgang. Kommt rausgerannt und killt alles...
// Wld_InsertNpc (OrcScout,"OW_ORC_ORCDOG_MOVEMENT_02");

Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");
Wld_InsertNpc (OrcDog,"SPAWN_OW_BLACKWOLF_02_01");

Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_195");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_195");

Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");
Wld_InsertNpc (Orcdog,"OW_ORC_ORCDOG_SPAWN01");

Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");
Wld_InsertNpc (OrcWarrior1,"OW_ORC_ORCDOG_SPAWN01_MOVEMENT");

Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");
Wld_InsertNpc (OrcBiter,"SPAWN_OW_MOLERAT_ORC_04");

Wld_InsertNpc (OrcBiter,"OW_PATH_103");
Wld_InsertNpc (OrcBiter,"OW_PATH_103");

// Zugang von NL
Wld_InsertNpc (OrcBiter,"SPAWN_OW_WOLF_NEAR_SHADOW3");

Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");
Wld_InsertNpc (OrcBiter,"OW_PATH_3_07");

Wld_InsertNpc (OrcScout,"OW_PATH_3_06");

Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior1,"OW_PATH_3_05");
Wld_InsertNpc (OrcWarrior2,"OW_PATH_3_05");

// Ork-Stadt: Brücke
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORCBRIDGE_END");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_BRIDGE_GUARD");

Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVEMENT");

Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_MOVE");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_02_MOVE");

// Ork-Stadt: vorderes Lagerfeuer
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT2");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PLACE_01_MOVEMENT3");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_02");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PLACE_01_MOVEMENT");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_02");

// Ork-Stadt: inneres Tor
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_02_GUARD_SPAWN");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior2,"OW_ORC_PATH_04_MOVEMENT");
Wld_InsertNpc (OrcWarrior3,"OW_ORC_PATH_WALL");

// Ork-Stadt: inneres Lagerfeuer
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_HUT_04");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_HUT_03_MOVEMENT");
Wld_InsertNpc (OrcPeasantDance, "OW_ORC_PATH_06_1");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_03");
Wld_InsertNpc (OrcPeasantDrum, "OW_ORC_HUT_04");

// Ork-Stadt: Durchgang zum Grubenplatz
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcPeasantEatAndDrink, "OW_ORC_PATH_06_2");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");
Wld_InsertNpc (OrcWarrior2, "OW_ORC_PATH_06_4");

// Ork-Stadt: Schamanenhöhle
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");
Wld_InsertNpc (OrcWarrior4,"OW_ORC_SHAMAN_PATH1");

// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcWarrior3,"OW_PATH_06_13_GUARD");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD1");
Wld_InsertNpc (OrcWarrior4,"OW_PATH_06_13_GUARD2");

// Ork-Stadt: Zugang zum Säulenplatz
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM2");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM3");
Wld_InsertNpc (OrcShaman,"OW_PATH_06_14_HEILIGTUM4");



//-----------------------Dämonenbeschwörer---------------------------------//
Wld_InsertNpc (StoneGolem, "OW_PATH_123");
Wld_InsertNpc (IceGolem, "OW_PATH_125");
Wld_InsertNpc (FireGolem, "OW_PATH_127");


//-----------------------Kastell---------------------------------//
Wld_InsertNpc (OrcScout, "BRIDGE_CASTLE_TO_PLATEAU");
Wld_InsertNpc (OrcScout, "CASTLE_16");

//--------------NEBELTURM---------------------------------------//
//1. Raum
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_06");

//2. Raum
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_SKELETT_SPAWN");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_09");

//3. Raum (mit 2. Wendeltreppe nach unten)
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_SKELETT_SPAWN");

//Stollensystem nach 2. Wendeltreppe
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_16");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_28");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_23");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_24");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_19");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_20");

//Große Höhle nach Stollensystem
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_36_MOVEMENT");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_36_MOVEMENT2");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_37");
Wld_InsertNpc (SkeletonMage_fogtower, "OW_FOGDUNGEON_37");

//2. Stollensystem hinter großer Höhle
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_40");
Wld_InsertNpc (SkeletonScout, "OW_FOGDUNGEON_40");
Wld_InsertNpc (Skeleton, "OW_FOGDUNGEON_43");
Wld_InsertNpc (SkeletonWarrior, "OW_FOGDUNGEON_43");

//---------------------ALTERMAGIERTURM----------------------------//

Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_01");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_01");

Wld_InsertNpc (SkeletonWarrior, "MAGICTOWER_STAIRS");
Wld_InsertNpc (SkeletonScout, "MAGICTOWER_STAIRS");

Wld_InsertNpc (SkeletonMage, "MAGICTOWER_02");

Wld_InsertNpc (Zombie, "MAGICTOWER_COR");
Wld_InsertNpc (Zombie2, "MAGICTOWER_COR");

Wld_InsertNpc (Zombie3, "MAGICTOWER_SAT");
Wld_InsertNpc (Zombie4, "MAGICTOWER_SAT");

Wld_InsertNpc (Zombie, "MAGICTOWER_03_MOVEMENT");
Wld_InsertNpc (Zombie2, "MAGICTOWER_03_MOVEMENT");

Wld_InsertNpc (Zombie3, "MAGICTOWER_03_MOVEMENT_2");
Wld_InsertNpc (Zombie4, "MAGICTOWER_03_MOVEMENT_2");

Wld_InsertNpc (Zombie, "MAGICTOWER_04");
Wld_InsertNpc (Zombie2, "MAGICTOWER_04");
Wld_InsertNpc (Zombie3, "MAGICTOWER_04");
Wld_InsertNpc (Zombie4, "MAGICTOWER_04");

Wld_InsertNpc (Zombie, "MAGICTOWER_06");
Wld_InsertNpc (Zombie2, "MAGICTOWER_06");
Wld_InsertNpc (Zombie3, "MAGICTOWER_06");
Wld_InsertNpc (Zombie4, "MAGICTOWER_06");



//////////////////////////////////////////////////////////////////////////////////////////////////
};

FUNC VOID INIT_SUB_SURFACE ()
{
/*----------------------------------------------------------*/
Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_GROUND2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_GROUND2_01",0);

Wld_SetMobRoutine (00,00, "FIREPLACE", 1);
Wld_SetMobRoutine (22,00, "FIREPLACE", 1);
Wld_SetMobRoutine (05,00, "FIREPLACE", 0);


Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_01",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_02",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH_03",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_01",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_02",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_03",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_04",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_05",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_06",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_07",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_07",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_08",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_08",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_09",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_09",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_10",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_10",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_11",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_11",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_12",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_12",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_13",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_13",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_14",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_14",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_15",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_15",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_16",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_16",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_17",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_17",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_18",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_18",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_19",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_19",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_20",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_20",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_21",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_21",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_22",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_22",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_23",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_23",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_24",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_24",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_25",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_25",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_26",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_26",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_27",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_27",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_28",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_28",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_29",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_29",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_HIGH2_30",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_HIGH2_30",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_01",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_01",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_02",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_02",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_03",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_03",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_04",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_04",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_05",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_05",0);

Wld_SetObjectRoutine (00,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (20,00,"OW_FIREPLACE_PCHIGH2_06",1);
Wld_SetObjectRoutine (05,00,"OW_FIREPLACE_PCHIGH2_06",0);

// aus Orc-City
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);


/*************************************************************/
// PlayVideo ("intro25fr.bik");
};

func VOID STARTUP_DEMONTOWER ()
{
STARTUP_SUB_DEMONTOWER ();
};

func VOID INIT_DEMONTOWER ()
{
INIT_SUB_DEMONTOWER ();
};



func VOID STARTUP_FREEMINCAMP ()
{
STARTUP_SUB_FREEMINECAMP ();
};

func VOID INIT_FREEMINCAMP ()
{
INIT_SUB_FREEMINECAMP ();
};




func VOID STARTUP_PSICAMP ()
{
STARTUP_SUB_PSICAMP ();
};

func VOID INIT_PSICAMP ()
{
INIT_SUB_PSICAMP ();
};



func VOID STARTUP_NEWCAMP ()
{
STARTUP_SUB_NEWCAMP ();
};

func VOID INIT_NEWCAMP ()
{
INIT_SUB_NEWCAMP ();
};



func VOID STARTUP_OLDCAMP ()
{
STARTUP_SUB_OLDCAMP ();
};

func VOID INIT_OLDCAMP ()
{
INIT_SUB_OLDCAMP ();
};



func VOID STARTUP_SURFACE ()
{
STARTUP_SUB_SURFACE ();
};

func VOID INIT_SURFACE ()
{
INIT_SUB_SURFACE ();
};




func void STARTUP_SUB_KLETTERTESTB()
{
Wld_InsertNpc(Grd_200_Thorus,"WP_A");
};


func void INIT_SUB_KLETTERTESTB ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};

func VOID STARTUP_KLETTERTESTB ()
{
STARTUP_SUB_KLETTERTESTB ();
};

func VOID INIT_KLETTERTESTB ()
{
INIT_SUB_KLETTERTESTB ();
};


//-------- eigentliche Startup des Spiels --------
FUNC VOID INIT_WORLD ()
{
INIT_Sub_Newcamp ();
INIT_Sub_Oldcamp ();
INIT_Sub_Psicamp ();
INIT_Sub_Demontower ();
INIT_Sub_Freeminecamp ();
INIT_Sub_Surface ();
INIT_Sub_KLETTERTESTB ();


B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};

FUNC VOID STARTUP_WORLD ()
{
Startup_Sub_Newcamp ();
Startup_Sub_Oldcamp ();
Startup_Sub_Psicamp ();
Startup_Sub_Demontower ();
Startup_Sub_Freeminecamp ();
Startup_Sub_Surface ();
Startup_Sub_KLETTERTESTB ();


//die folgende Zeile gilt nur, bis die INIT_...-Funktionen von Ulf unterstützt werden.
INIT_WORLD ();
PlayVideo ("INTRO.BIK");
};


/********************************************************
* *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* ENDE STARTUP WORLD *
* *
* *
********************************************************/









FUNC VOID STARTUP_ORCGRAVEYARD ()
{
//-------- 1. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_006");
Wld_InsertNpc (OrcScoutGYD, "GRYD_015");
Wld_InsertNpc (Tpl_1445_Templer, "GRYD_016");

//-------- 2. Höhle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_019B");
Wld_InsertNpc (OrcScoutGYD, "GRYD_019D");
Wld_InsertNpc (OrcScoutGYD, "GRYD_020B");
Wld_InsertNpc (Tpl_1446_Templer, "GRYD_020");

//-------- 3. Höhle --------
Wld_InsertNpc (Gur_1211_BaalLukor,"GRYD_025");
Wld_InsertNpc (Tpl_1443_Templer, "GRYD_025");
Wld_InsertNpc (Tpl_1444_Templer, "GRYD_025");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_048");
Wld_InsertNpc (OrcScoutGYD, "GRYD_043");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_043");

//-------- 1. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_031");
Wld_InsertNpc (OrcScoutGYD, "GRYD_032");
Wld_InsertNpc (OrcScoutGYD, "GRYD_037");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_039");
Wld_InsertNpc (OrcScoutGYD, "GRYD_040");
//Wld_InsertNpc (OrcScoutGYD, "GRYD_042");

//-------- 2. Nebenstollen --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");
Wld_InsertNpc (OrcScoutGYD, "GRYD_047");

//-------- Große Halle --------
Wld_InsertNpc (OrcScoutGYD, "GRYD_061");
Wld_InsertNpc (OrcScoutGYD, "GRYD_062");
Wld_InsertNpc (OrcScoutGYD, "GRYD_058");
Wld_InsertNpc (OrcScoutGYD, "GRYD_068");
Wld_InsertNpc (OrcWarrior2, "GRYD_055");
};

FUNC VOID INIT_ORCGRAVEYARD ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);

//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};




FUNC VOID STARTUP_ORCTEMPEL ()
{
//-------- globale StoryVariable --------
B_Story_EnteredTemple();


// ------------------- Skeleton -------------------------------------
Wld_InsertNpc ( Skeleton, "TPL_017" );
Wld_InsertNpc ( SkeletonScout, "TPL_020" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_022" );
Wld_InsertNpc ( Skeleton, "TPL_027" );
Wld_InsertNpc ( SkeletonScout, "TPL_030" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_030" );
Wld_InsertNpc ( Skeleton, "TPL_034" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_035" );
Wld_InsertNpc ( SkeletonScout, "TPL_045" );
Wld_InsertNpc ( Skeleton, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_045" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_047" );
Wld_InsertNpc ( Skeleton, "TPL_047" );
Wld_InsertNpc ( SkeletonScout, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_051" );
Wld_InsertNpc ( Skeleton, "TPL_051" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_411" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_412" );
Wld_InsertNpc ( SkeletonWarrior, "TPL_414" );
Wld_InsertNpc ( SkeletonScout, "TPL_412" );
Wld_InsertNpc ( SkeletonScout, "TPL_413" );
Wld_InsertNpc ( Skeleton, "TPL_411" );

Wld_InsertNpc ( SkeletonMage, "TPL_031" );
Wld_InsertNpc ( SkeletonMage, "TPL_046" );


// ------------------ UnDeathOrc ----------------------------------
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_044" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_090" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_092" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_114" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_117" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_121" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_132" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_140" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_142" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_145" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_148" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_151" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_161" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_258" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_263" );
Wld_InsertNpc ( UndeadOrcWarrior, "TPL_294" );


// ------------------ Minecrawler ----------------------------------
Wld_InsertNpc ( OTMinecrawler, "TPL_066" );
Wld_InsertNpc ( OTMinecrawler, "TPL_069" );
Wld_InsertNpc ( OTMinecrawler, "TPL_076" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_106" );
Wld_InsertNpc ( OTMinecrawler, "TPL_229" );
Wld_InsertNpc ( OTMinecrawler, "TPL_235" );
Wld_InsertNpc ( OTMinecrawler, "TPL_405" );
Wld_InsertNpc ( OTMinecrawler, "TPL_407" );


// ------------------ Damon -----------------------------------------
Wld_InsertNpc ( OTDemon, "TPL_216" );
Wld_InsertNpc ( OTDemon, "TPL_218" );
Wld_InsertNpc ( OTDemon, "TPL_186" );
Wld_InsertNpc ( OTDemon, "TPL_175" );
Wld_InsertNpc ( OTDemon, "TPL_174" );

// DMB
Wld_InsertNpc ( KDF_406_OTXardas, "TPL_408" );


// ---------------------------------------------------------------
// ------------------ PSI ----------------------------------------
// ---------------------------------------------------------------


// TPL - Vorstufe (Rüstung 150)
Wld_InsertNpc ( TPL_1455_GorBoba, "TPL_408" ); // Spricht den SC an
Wld_InsertNpc ( TPL_1447_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1448_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1456_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1457_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1458_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1459_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1460_Templer, "TPL_408" );

// TPL - Endstufe (Rüstung 1000)
Wld_InsertNpc ( TPL_1449_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1450_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1451_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1452_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1453_Templer, "TPL_408" );
Wld_InsertNpc ( TPL_1454_Templer, "TPL_408" );

// GUR
Wld_InsertNpc ( GUR_1212_MadCorKalom, "TPL_408" );

//NOV
Wld_InsertNpc ( NOV_1359_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1360_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1361_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1362_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1363_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle
Wld_InsertNpc ( NOV_1364_Novize, "TPL_408" ); // Betet zum Schläfer in der Schläferhalle

Wld_InsertNpc ( NOV_1365_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1366_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1367_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1368_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1369_Novize, "TPL_408" ); // Betet im Tempel
Wld_InsertNpc ( NOV_1370_Novize, "TPL_408" ); // Betet im Tempel

// -------------------------------------------------------------------
// ------------------ Priests ---------------------------------------
// -------------------------------------------------------------------

Wld_InsertNpc ( ORC_Priest_1, "TPL_058" );
Wld_InsertNpc ( ORC_Priest_4, "TPL_112" );
Wld_InsertNpc ( ORC_Priest_5, "TPL_300" );


// ----------------- Sleeper ---------------------------------------
Wld_InsertNpc ( SLEEPER, "TPL_395" ); // Schläft die ganze Zeit :)
};

FUNC VOID INIT_ORCTEMPEL ()
{
//-------- Objekt-TAs --------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);

//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};





FUNC VOID STARTUP_OLDMINE ()
{
Wld_InsertNpc (Stt_300_Alberto,"OM_122");
Wld_InsertNpc (Stt_301_Ian,"OM_122");
Wld_InsertNpc (Stt_302_Viper,"OM_122");
Wld_InsertNpc (Stt_335_Santino,"OM_122");
Wld_InsertNpc (Grd_234_Gardist,"OM_122");
Wld_InsertNpc (Grd_235_Gardist,"OM_122");
Wld_InsertNpc (Grd_236_Gardist,"OM_122");
Wld_InsertNpc (Grd_260_Drake,"OM_122");
Wld_InsertNpc (Grd_261_Brandick,"OM_122");
Wld_InsertNpc (Grd_262_Aaron,"OM_122");
Wld_InsertNpc (Grd_263_Asghan,"OM_122");
Wld_InsertNpc (Grd_264_Gardist,"OM_122");

Wld_InsertNpc (Grd_266_Gardist,"OM_122");
Wld_InsertNpc (Grd_267_Gardist,"OM_122");
Wld_InsertNpc (Grd_268_Gardist,"OM_122");
Wld_InsertNpc (Grd_269_Gardist,"OM_122");

Wld_InsertNpc (Grd_271_Ulbert,"OM_122");
Wld_InsertNpc (Grd_272_Gardist,"OM_122");
Wld_InsertNpc (Grd_273_Gardist,"OM_122");

Wld_InsertNpc (Grd_277_Gardist,"OM_122");
Wld_InsertNpc (Grd_278_Gardist,"OM_122");

Wld_InsertNpc (VLK_518_Buddler,"OM_122");
Wld_InsertNpc (VLK_525_Buddler,"OM_122");
Wld_InsertNpc (VLK_539_Buddler,"OM_122");
Wld_InsertNpc (VLK_540_Buddler,"OM_122");
Wld_InsertNpc (VLK_541_Buddler,"OM_122");
Wld_InsertNpc (VLK_542_Buddler,"OM_122");
Wld_InsertNpc (VLK_543_Buddler,"OM_122");
Wld_InsertNpc (VLK_544_Buddler,"OM_122");
Wld_InsertNpc (VLK_545_Buddler,"OM_122");
Wld_InsertNpc (VLK_546_Buddler,"OM_122");
Wld_InsertNpc (VLK_547_Buddler,"OM_122");
Wld_InsertNpc (VLK_548_Buddler,"OM_122");
Wld_InsertNpc (VLK_549_Buddler,"OM_122");
Wld_InsertNpc (VLK_550_Buddler,"OM_122");
Wld_InsertNpc (VLK_551_Buddler,"OM_122");
Wld_InsertNpc (VLK_579_Buddler,"OM_122");
Wld_InsertNpc (VLK_583_Glen,"OM_122");
Wld_InsertNpc (VLK_584_Snipes,"OM_122");
Wld_InsertNpc (VLK_585_Aleph,"OM_122");
Wld_InsertNpc (VLK_586_Grimes,"OM_122");
Wld_InsertNpc (VLK_587_Garp,"OM_122");
Wld_InsertNpc (VLK_588_Buddler,"OM_122");
Wld_InsertNpc (VLK_589_Buddler,"OM_122");
Wld_InsertNpc (VLK_590_Buddler,"OM_122");
Wld_InsertNpc (VLK_591_Buddler,"OM_122");
Wld_InsertNpc (VLK_592_Buddler,"OM_122");
Wld_InsertNpc (VLK_593_Buddler,"OM_122");

Wld_InsertNpc (VLK_558_Buddler,"OM_122");
Wld_InsertNpc (VLK_559_Buddler,"OM_122");
Wld_InsertNpc (VLK_562_Buddler,"OM_122");
Wld_InsertNpc (VLK_563_Buddler,"OM_122");
Wld_InsertNpc (VLK_566_Buddler,"OM_122");
Wld_InsertNpc (VLK_567_Buddler,"OM_122");
Wld_InsertNpc (VLK_571_Buddler,"OM_122");

Wld_InsertNpc (TPL_1400_GorNaBar,"OM_122");
Wld_InsertNpc (TPL_1401_GorNaKosh,"OM_122");
Wld_InsertNpc (TPL_1433_GorNaVid,"OM_122");
Wld_InsertNpc (TPL_1436_Templer,"OM_122");
Wld_InsertNpc (TPL_1437_Templer,"OM_122");
Wld_InsertNpc (TPL_1438_Templer,"OM_122");

//Wld_InsertNpc (Org_857_Calash,"OM_122");

Wld_InsertNpc (Orc_2001_Sklave,"OM_122");
Wld_InsertNpc (Orc_2002_Sklave,"OM_122");


Wld_InsertNpc (Minecrawler, "OM_033"); //
Wld_InsertNpc (Minecrawler, "OM_035"); //
Wld_InsertNpc (Minecrawler, "OM_038"); //
Wld_InsertNpc (Minecrawler, "OM_039"); //
Wld_InsertNpc (Minecrawler, "OM_047"); //

Wld_InsertNpc (Minecrawler, "OM_024"); //
Wld_InsertNpc (Minecrawler, "OM_027"); //
Wld_InsertNpc (Minecrawler, "OM_030"); //
Wld_InsertNpc (Minecrawler, "OM_031"); //
Wld_InsertNpc (Minecrawler, "OM_133"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_89"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_90"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_94"); //
Wld_InsertNpc (Minecrawler, "OM_CAVE1_95"); //
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_062");
Wld_InsertNpc (Minecrawler, "OM_063");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_073");
Wld_InsertNpc (Minecrawler, "OM_065");
Wld_InsertNpc (Minecrawler, "OM_076");
Wld_InsertNpc (Minecrawler, "OM_079");
Wld_InsertNpc (Minecrawler, "OM_080");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN");

//-------- Nebenstollen mit kaputtem Stampfer (Zahnrad) --------
Wld_InsertNpc (Minecrawler, "OM_188");
Wld_InsertNpc (Minecrawler, "OM_189");
Wld_InsertNpc (Minecrawler, "OM_190");

//-------- Höhle der Köngin --------
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (Minecrawler, "OM_084_QUEEN_04");
Wld_InsertNpc (MinecrawlerQueen, "OM_084_QUEEN_05");

//-------- globale Variable --------
EnteredOldMine = TRUE;
};

FUNC VOID INIT_OLDMINE ()
{
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);

//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};





FUNC VOID STARTUP_FREEMINE ()
{
//-------- globale Story-Variable --------
EnteredFreeMine = TRUE;

//-------------------Schatten----------------------------

Wld_InsertNpc (Stt_336_Schatten,"FM_03");//RoastScavenger
Wld_InsertNpc (Stt_337_Schatten,"FM_03");//SitAround
Wld_InsertNpc (Stt_338_Schatten,"FM_03");//SitAround

//------------------Gorn----------------------------
Wld_InsertNpc (PC_FighterFM ,"FM02" );//


//------------------Gardisten----------------------------
Wld_InsertNpc (Grd_246_Gardist,"FM03" );//
Wld_InsertNpc (Grd_284_Gardist,"FM03" );//
Wld_InsertNpc (Grd_286_Gardist,"FM03" );//
Wld_InsertNpc (Grd_287_Gardist,"FM03" );//
Wld_InsertNpc (Grd_288_Gardist,"FM03" );//
Wld_InsertNpc (Grd_289_Gardist,"FM03" );//
Wld_InsertNpc (Grd_290_Gardist,"FM03" );//
Wld_InsertNpc (Grd_291_Gardist,"FM03" );//
Wld_InsertNpc (Grd_292_Gardist,"FM03" );//
Wld_InsertNpc (Grd_293_Gardist,"FM03" );//
Wld_InsertNpc (Grd_294_Gardist,"FM03" );//
Wld_InsertNpc (Grd_295_Gardist,"FM03" );//
Wld_InsertNpc (Grd_296_Gardist,"FM03" );//
Wld_InsertNpc (Grd_297_Gardist,"FM03" );//
Wld_InsertNpc (Grd_298_Gardist,"FM03" );//
Wld_InsertNpc (Grd_299_Gardist,"FM03" );//

//-------------------Buddler------------------------------

Wld_InsertNpc (Vlk_5001_Buddler,"FM_03");//PickOre
Wld_InsertNpc (Vlk_5002_Buddler,"FM_105");//PickOre
Wld_InsertNpc (Vlk_5003_Buddler,"FM_103");//PickOre
Wld_InsertNpc (Vlk_5004_Buddler,"FM_102");//PickOre
Wld_InsertNpc (Vlk_5005_Buddler,"FM_159");//MineBellows
Wld_InsertNpc (Vlk_5006_Buddler,"FM_89");//PickOre
Wld_InsertNpc (Vlk_5007_Buddler,"FM_88");//PickOre


//--------------------Zielperson--------------------------


//--------------------Minecrawler-------------------------


Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_01");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_04");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_05");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_06");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_09");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_14");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_17");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_29");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_28");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_32");//
Wld_InsertNpc (MinecrawlerWarrior , "FP_ROAM_CRAWLER_34");//

//-----------------------Meatbug-------------------------------------------

Wld_InsertNpc (FreemineOrc,"FM_03");//WaitforRescue
};

FUNC VOID INIT_FREEMINE ()
{
//-------------------Fackeln-----------------------------
Wld_SetMobRoutine (00,00, "FIREPLACE", 1);

//-------- Attitüden initialisieren --------
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};

/**********************************************************
* *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* ENDE *
* *
* *
**********************************************************/
Wenn ich das so nehme dann ändert sich eigentlich garnichts.
Was muss ich verändern um diesen Typ einzufügen?

P.S.:Die Level- und Waypointnamen sind so richtig :rolleyes:

mfg Ur Shak :gratz

edit:
Ich glaube alles was ich geändert habe müsste rot sein

Sumpfkrautjunkie
22.08.2007, 18:55
Also die startup ist einbisschen lang und ich hab da deinen NPC nicht finden können^^
Wäre hilfreich, wenn du die kritische Stelle rot markierst (falls du es noch nicht getan hast und ich es übersehen hab).

Was mir als allgemeine Fehlerquellen einfallen:
-Du hast den Waypointnamen nicht in GROSSBUCHSTABEN angegeben
-Du hast vergessen die Scripte zu parsen, indem du im Gothicstarter ein Häckchen bei "Scripte parsen" machst und das Spiel startest.

Ur Shak
22.08.2007, 19:27
Okay also die änderungen sind jetzt rot :)

-Ja ich denke sie sind alle Groß (wer was anderes entdeckt der möge sprechen)
-nein darauf habe ich geachtet

Danke erstmal

Ur Shak
23.08.2007, 17:32
Hallo? Hilfe!

orcjäger
24.08.2007, 10:01
bisschen umständlich die Startup von dir ^^


func VOID STARTUP_KLETTERTESTB ()
{
Wld_InsertNpc(Grd_200_Thorus,"WP_A");

};

func VOID INIT_KLETTERTESTB ()
{
B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};

würde auch schon reichen.
Dann kannst du dort

FUNC VOID INIT_WORLD ()
{
INIT_Sub_Newcamp ();
INIT_Sub_Oldcamp ();
INIT_Sub_Psicamp ();
INIT_Sub_Demontower ();
INIT_Sub_Freeminecamp ();
INIT_Sub_Surface ();
INIT_Sub_KLETTERTESTB ();


B_InitMonsterAttitudes ();
B_InitGuildAttitudes();
};

FUNC VOID STARTUP_WORLD ()
{
Startup_Sub_Newcamp ();
Startup_Sub_Oldcamp ();
Startup_Sub_Psicamp ();
Startup_Sub_Demontower ();
Startup_Sub_Freeminecamp ();
Startup_Sub_Surface ();
Startup_Sub_KLETTERTESTB ();


//die folgende Zeile gilt nur, bis die INIT_...-Funktionen von Ulf unterstützt werden.
INIT_WORLD ();
PlayVideo ("INTRO.BIK");
};
das rote wieder rausnehmen.... Ist doch gleich viel Kürzer ;)

mhm Was sonst noch sein könnte:
- Gibts WP_A ganz sicher?
- Heißt die .zen KLETTERTESTB.zen?

Ur Shak
24.08.2007, 17:04
-Ja
-und nochmal Ja (die 3ds hieß anders)
müssten beide stimmen.
§gnah

Obi Wan Kenobi
24.08.2007, 17:44
Und was ist jetzt noch dein Problem?;)

Ur Shak
24.08.2007, 18:12
dass es nicht Funktioniert! Der NPC wird einfach nicht erstellt!
_
Danke für eure bisherige Hilfe

orcjäger
24.08.2007, 18:57
kannst du ihn im marvin mode einfügen?

mit
insert Grd_200_Thorus

Sumpfkrautjunkie
24.08.2007, 19:19
An welchem WP hat der NPC seinen Tagesablauf?
Falls der Wegpunkt weit weg ist, wird der NPC direkt zu ihm teleportiert, ohne, dass du ihn am Spawnpunkt sehen kannst.

Ur Shak
24.08.2007, 19:28
ja. Das geht.

Ur Shak
24.08.2007, 19:30
@Sumpfkrautjunkie: Es giebt auf der Map nur einen Waypoint auf den er eingefügt wird.
(wie gesagt... das ist das erste was ich scripte und spacere...)

orcjäger
24.08.2007, 21:22
das ist einfach thorus aus G1 irgendwo eingefügt oder?

evtl kommt irgendwas durcheinander weil die Waypoints seines tagesablaufes nicht existieren....

ich kann auch nur raten... :dnuhr:

Ur Shak
25.08.2007, 09:13
ich habs auch mal mit dem Schläfer probiert... Der hat ja eigentlich keinen Tagesablauf oder so. Soll ich einfach mal die map, die ini und die startup.d hochladen?

Ur Shak
25.08.2007, 15:58
So ich hab jetzt hier mal die ini, die zen und die Startup.d hochgeladen. Vielleciht könnt ihr es jetzt selber mal versuchen damit ich vielleicht doch mal noch zu meinem Thorus komm. §wink (http://www.siteupload.de/p431347-KlettertestXDzip.html)

Gruß Ur Shak :gratz

VarusBiker
25.08.2007, 21:32
Ähm spawn mal nen Wolf, also Wld_InsertNpc(Wolf,"WP_A"); Ich glaub das leigt an dem TA von Tuhros das der da net steht

gonzo1247
26.08.2007, 01:16
Ur Shak füg mal deinen NPC ein, also hier ins forum reinkopieren. Aber wenn du versuchts einfach so Thorus zu spannen ohne das du seinen TA geändert hast. Wirds woll nie klappen.

Hast du Thorus script so noch?

instance Grd_200_Thorus (Npc_Default)
{
//-------- primary data --------

name = "Thorus";
npctype = NPCTYPE_FRIEND;
guild = GIL_GRD;
level = 50;
voice = 9;
id = 200;
flags = NPC_FLAG_IMMORTAL;

//-------- abilities --------
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 80;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX]= 280;
attribute[ATR_HITPOINTS] = 280;

//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0", 0, 3,"Hum_Head_Fighter", 12, 0, GRD_ARMOR_H);

B_Scale (self);
Mdl_SetModelFatness(self,0);

self.aivar[AIV_IMPORTANT] = TRUE;

fight_tactic = FAI_HUMAN_STRONG;

//-------- Talente --------


Npc_SetTalentSkill (self,NPC_TALENT_1H,2);
Npc_SetTalentSkill (self,NPC_TALENT_2H,2);
Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,1);


//-------- inventory --------

EquipItem (self, Thorus_Schwert);
EquipItem (self, ItRw_Crossbow_01);
CreateInvItems (self, ItAmBolt, 30);
CreateInvItems (self, ItMiNugget,200);
CreateInvItem (self, ItFo_Potion_Health_02);
CreateInvItem (self, ItLsTorch);

//-------------Daily Routine-------------
daily_routine = Rtn_Start_200;
};

FUNC VOID Rtn_Start_200 ()
{
TA_Boss (08,00,23,00,"OCR_THORUS");
TA_Sleep (23,00,08,00,"OCC_BARONS_UPPER_RIGHT_ROOM_BED1");
};



oder so z.b.


instance Grd_200_Thorus (Npc_Default)
{
//-------- primary data --------

name = "Thorus";
npctype = NPCTYPE_FRIEND;
guild = GIL_GRD;
level = 50;
voice = 9;
id = 200;
flags = NPC_FLAG_IMMORTAL;

//-------- abilities --------
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 80;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX]= 280;
attribute[ATR_HITPOINTS] = 280;

//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0", 0, 3,"Hum_Head_Fighter", 12, 0, GRD_ARMOR_H);

B_Scale (self);
Mdl_SetModelFatness(self,0);

self.aivar[AIV_IMPORTANT] = TRUE;

fight_tactic = FAI_HUMAN_STRONG;

//-------- Talente --------


Npc_SetTalentSkill (self,NPC_TALENT_1H,2);
Npc_SetTalentSkill (self,NPC_TALENT_2H,2);
Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,1);


//-------- inventory --------

EquipItem (self, Thorus_Schwert);
EquipItem (self, ItRw_Crossbow_01);
CreateInvItems (self, ItAmBolt, 30);
CreateInvItems (self, ItMiNugget,200);
CreateInvItem (self, ItFo_Potion_Health_02);
CreateInvItem (self, ItLsTorch);

//-------------Daily Routine-------------
daily_routine = Rtn_Start_200;
};

FUNC VOID Rtn_Start_200 ()
{
TA_Boss (08,00,23,00,"WP_A");
TA_STAND (23,00,08,00,"WP_A");
};



so wie numer zwei Scipt von Thorus sollte es dann klappen ihn einzufügen.

hoffe konnt bischen helfen

mfg
gonzo1247

Ur Shak
26.08.2007, 07:36
:):):)
Jaa Danke! Ein Wolf geht! Vielen Dank!:gratz

Das wäre dann Thorus (aus \Gothic\_work\DATA\scripts\content\Story\NPC\Grd_200_Thorus.d)

instance Grd_200_Thorus (Npc_Default)
{
//-------- primary data --------

name = "Thorus";
npctype = NPCTYPE_FRIEND;
guild = GIL_GRD;
level = 50;
voice = 9;
id = 200;
flags = NPC_FLAG_IMMORTAL;

//-------- abilities --------
attribute[ATR_STRENGTH] = 100;
attribute[ATR_DEXTERITY] = 80;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX]= 280;
attribute[ATR_HITPOINTS] = 280;

//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0", 0, 3,"Hum_Head_Fighter", 12, 0, GRD_ARMOR_H);

B_Scale (self);
Mdl_SetModelFatness(self,0);

self.aivar[AIV_IMPORTANT] = TRUE;

fight_tactic = FAI_HUMAN_STRONG;

//-------- Talente --------


Npc_SetTalentSkill (self,NPC_TALENT_1H,2);
Npc_SetTalentSkill (self,NPC_TALENT_2H,2);
Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,1);


//-------- inventory --------

EquipItem (self, Thorus_Schwert);
EquipItem (self, ItRw_Crossbow_01);
CreateInvItems (self, ItAmBolt, 30);
CreateInvItems (self, ItMiNugget,200);
CreateInvItem (self, ItFo_Potion_Health_02);
CreateInvItem (self, ItLsTorch);

//-------------Daily Routine-------------
daily_routine = Rtn_Start_200;
};

FUNC VOID Rtn_Start_200 ()
{
TA_Boss (08,00,23,00,"OCR_THORUS");
TA_Sleep (23,00,08,00,"OCC_BARONS_UPPER_RIGHT_ROOM_BED1");
};


Aber ich habe Thorus ja eigentlich nur so genommen. Hätte auch sonst irgendwen nehmen können...
Ich versuch jetzt glaube ich mal einen eigenen typen zu erstellen...

Ganz dolle Grüße:
Ur Shak

gonzo1247
26.08.2007, 10:17
Ur Shak
es liegt an dem Tagesablauf den du nicht Geändert hast. So wird es woll nicht Klappen mit dem Einfügen so das er an dem WP stehen wird.

Nehme den Npc script von Thorus der ich reingestellt habe bei dem der TA geändert ist, dann sollte es gehen.

Ur Shak
26.08.2007, 10:54
Ja. Danke. Ich habs auch grad gemerkt. Hab einen eigenen NPC dafür erstellt.
Jetz nurnoch zwei Dinge:
1.Wie kann ich den im Siel angezeigten Namen des NPC's ändern ohne dass eine Fehlermeldung kommt
und 2. Ich möchte, dass mein NPC auf angriffe reagiert oder amn sich mit ihm unterhalten kann oder so. Im Grunde weiß ich ja wie das geht. Aber ich Weiß nicht wo die Scripte sind in denen das beschrieben wird und wie ich diese dann in meine mod einbau.

Vielen Dank!
Ur Shak

MichaDD
26.08.2007, 11:01
Ja. Danke. Ich habs auch grad gemerkt. Hab einen eigenen NPC dafür erstellt.
Jetz nurnoch zwei Dinge:
1.Wie kann ich den im Siel angezeigten Namen des NPC's ändern ohne dass eine Fehlermeldung kommt

name = "Thorus"; ändern. (besser aber du erstellst einen eigenen NPC mit eigener ID)


und 2. Ich möchte, dass mein NPC auf angriffe reagiert oder amn sich mit ihm unterhalten kann oder so. Im Grunde weiß ich ja wie das geht. Aber ich Weiß nicht wo die Scripte sind in denen das beschrieben wird und wie ich diese dann in meine mod einbau.

Die "Unterhaltung" mit dem Npc findest du im DIA-Ordner: DIA_Grd_200_Thorus.d

Ur Shak
26.08.2007, 15:16
naja...


Die "Unterhaltung" mit dem Npc findest du im DIA-Ordner: DIA_Grd_200_Thorus.d
Ich hab ja einen Eigenen gemacht. Nicht der Thorus sondern einen den es noch nicht gab. Muss ich dann irgendwas bestimmtes noch machen damit "Die "Unterhaltung"" auch tatsächlich verwendet wird?

mfg Ur Shak

gonzo1247
26.08.2007, 15:31
JA, du brauchst einen Dialog. Er muss unter dem namen gespeichert werden wie folge(Npc = KDF_11010_Test) DIA_KDF_11010_Test.