Archiv verlassen und diese Seite im Standarddesign anzeigen : Elex 1 - How to change the attributes requirement of a skill
barbor92r
01.04.2025, 09:39
Hello. I've always wanted to make a mod for Elex 1 that would change the number of attributes required to get a given skill. I'd like to reduce the requirements for skills that are weak but have high requirements like Practitioner for example and others, but I have no idea how to do this, which file is responsible for skill's requirement. Does anyone perhaps have knowledge about this?
https://i.postimg.cc/B6tLTFMb/obraz-2025-03-31-220553525.png
tombom81
01.04.2025, 21:31
Hello, on a quick search in the forum I found this (https://forum.worldofplayers.de/forum/threads/1512504-tool-Elex-Resource-Manager?p=27151933&viewfull=1#post27151933) only (requirements in a bow template, class Recipe_PS).
What you'd like to change might be governed by code, but not sure.
edit: found something in w_ui.hdr(doc) but it may be icon related only:
class eCLocString Label = "UI_CHARACTER_Weapons_Ammo";
class bCString ImageKey = "Icon_PerkBuildAmmo";
class gCUIDataCollection Items = class gCUIDataCollection {
Version = 1;
Properties {
class bTRefPtrArray<class gCUIDataObject *> Items = [
];
}
ClassData {
}
};
barbor92r
02.04.2025, 18:15
Thank you for your efforts! But none of these are related to attribute requirements for skills.
I'll leave my topic here, maybe in the future someone will be able to solve it.
//edit:
I saw your post:
https://forum.worldofplayers.de/forum/threads/1574503-Modding-Skills-Perks?p=26711975&viewfull=1#post26711975
Hello, looks like "PerkEater", "PerkEaterModify" are handled in the ELEX.exe only.
Maybe more perks are in .exe - can it be edited?
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