Avallach
09.02.2018, 19:45
github.com/kharynic-project/kharynic (https://github.com/kharynic-project/kharynic)
https://camo.githubusercontent.com/1d55635ce9b71b96141f781247b13b618a842e5e/68747470733a2f2f6176616c6c6163682e6f76682f696d616765732f6b686172796e69632d74656d 706f726172792d6c6f676f2e6a7067
https://i.imgur.com/4YoLVD8.png
Remote fortress in the mountains. Once it served as high security prison for violent insane criminals and traitors of the crown. Cells are getting more and more crowded, as king-tyrant sends here everyone suspected of opposing his iron hand rules and bloody conquests. Prisoners are forced to work building new, large ring of fortifications around the fortress and large wooden baracks with prison cells inside. Over time they are joined by captured deserters and even people unable to pay rising taxes. Rumors say that king is going to use them to revive old mines in the area, as he needs swords and armor for crowds of conscripts.
There is no benevolent king who united the kingdom. There is tyrant who conquers neighboring lands, and bleeds out his own nation in the process.
There are no monstrous orcs who forced him to impose taxes and build defensive army. He starves his people, conscripts them and throws into jails, while trying to stifle last resistance against his iron hand regime over whole continent - barbarian heathens from the north.
There is no magical enclave in the mountains where former prisoners roam free and their judges have no power. There is high security prison and labor camp for supposed enemies of the regime.
Lastly, there is no hero, magical barrier and happy ending. There is mercenary head hunter, one of many hired to track down and kill everyone attempting to run away from this place of cruelty, exploitation and death.
I'm beginning open-source, non-commercial game project. It's gonna be quite small, at least initially. Planned minimum viable product consists of single location, static NPCs, dialogue, quest and inventory systems. I'm going to use Creative Commons assets and create just some of low-poly meshes, textures and 2d artworks by myself. I'm software developer, not artist - in terms of i.e. animations and music I entirely count on contributions from open source community.
If everything goes ok, game will be playable and editable from the web browser. I'm aiming at making it as easy as possible for people with no experience with software development to add new gameplay elements like npcs, dialogues, quests etc. Only core engine is being written in C# on Unity, and it communicates with JavaScript scripts (in future possibly replaced by TypeScript) that contain everything related to actual game content. All scripts and assets are to be streamed from chosen public GitHub repository, so that everyone will be able to freely create his own branch ("mod") playable from kharynic.org/dev/{githubuser}. You can find more details in the GitHub repository itself: https://github.com/kharynic-project/kharynic . There is also thread on my Polish forum: https://themodders.org/index.php?topic=29118.0 .
I'm not recruiting to the team (although declarations of support are welcome). I'll let you know when project will be in basic playable state and ready to accept help from-non programmers or pull requests from those more experienced.
https://camo.githubusercontent.com/1d55635ce9b71b96141f781247b13b618a842e5e/68747470733a2f2f6176616c6c6163682e6f76682f696d616765732f6b686172796e69632d74656d 706f726172792d6c6f676f2e6a7067
https://i.imgur.com/4YoLVD8.png
Remote fortress in the mountains. Once it served as high security prison for violent insane criminals and traitors of the crown. Cells are getting more and more crowded, as king-tyrant sends here everyone suspected of opposing his iron hand rules and bloody conquests. Prisoners are forced to work building new, large ring of fortifications around the fortress and large wooden baracks with prison cells inside. Over time they are joined by captured deserters and even people unable to pay rising taxes. Rumors say that king is going to use them to revive old mines in the area, as he needs swords and armor for crowds of conscripts.
There is no benevolent king who united the kingdom. There is tyrant who conquers neighboring lands, and bleeds out his own nation in the process.
There are no monstrous orcs who forced him to impose taxes and build defensive army. He starves his people, conscripts them and throws into jails, while trying to stifle last resistance against his iron hand regime over whole continent - barbarian heathens from the north.
There is no magical enclave in the mountains where former prisoners roam free and their judges have no power. There is high security prison and labor camp for supposed enemies of the regime.
Lastly, there is no hero, magical barrier and happy ending. There is mercenary head hunter, one of many hired to track down and kill everyone attempting to run away from this place of cruelty, exploitation and death.
I'm beginning open-source, non-commercial game project. It's gonna be quite small, at least initially. Planned minimum viable product consists of single location, static NPCs, dialogue, quest and inventory systems. I'm going to use Creative Commons assets and create just some of low-poly meshes, textures and 2d artworks by myself. I'm software developer, not artist - in terms of i.e. animations and music I entirely count on contributions from open source community.
If everything goes ok, game will be playable and editable from the web browser. I'm aiming at making it as easy as possible for people with no experience with software development to add new gameplay elements like npcs, dialogues, quests etc. Only core engine is being written in C# on Unity, and it communicates with JavaScript scripts (in future possibly replaced by TypeScript) that contain everything related to actual game content. All scripts and assets are to be streamed from chosen public GitHub repository, so that everyone will be able to freely create his own branch ("mod") playable from kharynic.org/dev/{githubuser}. You can find more details in the GitHub repository itself: https://github.com/kharynic-project/kharynic . There is also thread on my Polish forum: https://themodders.org/index.php?topic=29118.0 .
I'm not recruiting to the team (although declarations of support are welcome). I'll let you know when project will be in basic playable state and ready to accept help from-non programmers or pull requests from those more experienced.