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Czudak
24.04.2020, 08:10
so i started a new game and picked a line from xardas something like "used to fighting back in the colony" or something, so now everytime i level up, i receive 9 SP rather than 10, but get 1 more HP to total health.
so if original health was always 12 now i get 13 but 1skill point less. dammit! im to far now to start over,and i REALLY need those skills.

Ey, yo. Good to see you're back. And that you're finding answers to your questions on your own. However, there's no bug with the situation above: 10 Health per level up is a thing since v2.0, and with Grunt quirk you get 13 Health but 9 LPs per level up. I don't know how you didn't notice that basic change in your last gameplay. xD Also, you could have select "nothing"... now you need to play with that change, I guess.

Feuerbarde
24.04.2020, 12:20
Are the further improvements and bug fixes planned for the German version or are they somehow possible?

Czudak
24.04.2020, 12:44
Are the further improvements and bug fixes planned for the German version or are they somehow possible?

Hey. What German version?

EDIT: I got trolled by a COVID19 quarantine kid. Damn, I didn't even notice until too late.

Czudak
06.05.2020, 13:25
If anyone is interested I added two optional steps to the installation guide:

- a patch that fixes all exploits connected to sneaking, like jump sneaking or sidestep sneaking, and it's for Union (though it seems to work without it, like Ninja patches, but I can't well confirm with my limited personal testing). All one would have to do is to download it and unpack it into Gothic II Gold's DATA subdirectory. It will be included in v2.6 release's executable installer as an obligatory part of the mod.
- a shiny new mod with upscaled English Gothic II Gold videos thanks to an awesome user from WoP.ru. The package is quite a bulky download, though, so it would remain a purely optional step.

Zhadoom
08.05.2020, 04:08
Hi,

In the description it shows that it is possible to play with a different voice over yet, union resource manager cannot be installed into a german localized directory. It just says directory is not gothic.
The directory name is the same when i tried a successful english install first, no weird ascii characters in that.

What gives?

Nevermind, I have just replaced all the speech.vdfs of the german version with the english version and it seems to work. Hope this doesnt break the game in the long run.
If there is another "official" way to patch that I would be interested in knowing that.

Czudak
08.05.2020, 07:26
Hi,

In the description it shows that it is possible to play with a different voice over yet, union resource manager cannot be installed into a German localized directory. It just says directory is not Gothic.

The directory name is the same when i tried a successful English install first, no weird ASCII characters in that.

What gives?

Nevermind, I have just replaced all the speech.vdfs of the German version with the English version and it seems to work. Hope this doesn't break the game in the long run.
If there is another "official" way to patch that I would be interested in knowing that.

So, you first installed Gothic II Gold in English and the Union worked back then for that installation, then you installed Gothic II Gold in German and the Union didn't work for that installation? And the both Gothic II Gold directories for both English and German languages have the same names and are on the same disk or different?

I mean, there's a lot of variables that aren't covered with the installation guide, hence why German dubbing with English subtitles isn't working for you. The simplest way would be to install German Gothic II Gold first, then the mod, and you would have what you wanted? Now, you would have to purge Windows' registry for Gothic derivatives and delete Union's directory at Windows' ProgramData folder.

Anyway, replacing the "virtual disk files" (.VDFs) with voiceover is safe and it won't break the game in any run.

Zhadoom
08.05.2020, 07:55
So, you first installed Gothic II Gold in English and the Union worked back then for that installation, then you installed Gothic II Gold in German and the Union didn't work for that installation? And the both Gothic II Gold directories for both English and German languages have the same names and are on the same disk or different?

Both directories are exactly the same. I have the GOG version and the directories are called
F:\GOG\Gothic 2 Gold

I just have it installed separately and renamed the directory names with suffix -eng and -ger.
I did the install with eng first which worked without issues. Then downloaded the german one from gog and tried union again which immediately runs into directory is not gothic error.

After some trial and error I then reversed into the english version, installed all the mods and plugins and replaced the speech.vdfs from the english one with the german ones. Which seemed to have worked.
Hope that makes it more clear.

Czudak
08.05.2020, 08:11
Both directories are exactly the same. I have the GOG version and the directories are called
F:\GOG\Gothic 2 Gold

I just have it installed separately and renamed the directory names with suffix -eng and -ger.
I did the install with eng first which worked without issues. Then downloaded the german one from gog and tried union again which immediately runs into directory is not gothic error.

After some trial and error I then reversed into the english version, installed all the mods and plugins and replaced the speech.vdfs from the english one with the german ones. Which seemed to have worked.
Hope that makes it more clear.

That's a crazy amount of software gymnastics you've executed, so small wonder Union refused to work with your concept. Like I said, now you would've to purge the Windows' registry and the Union's hidden folder to make the things work out of the box again. But since you managed to make it work, I don't recommend playing with Windows registry now.

Zhadoom
08.05.2020, 08:16
That's a crazy amount of software gymnastics you've executed, so small wonder Union refused to work with your concept. Like I said, now you would've to purge the Windows' registry and the Union's hidden folder to make the things work out of the box again. But since you managed to make it work, I don't recommend playing with Windows registry now.

Not sure what you mean with gymnastics.
I literally did the most simple setup ever:

Downloaded German gog version
Installed union with admin privileges
Instant error


I only then started the trial and error.
It literally does not work on a clean install.

Czudak
08.05.2020, 08:19
Not sure what you mean with gymnastics.
I literally did the most simple setup ever:

Downloaded German gog version
Installed union with admin privileges
Instant error


I only then started the trial and error.
It literally does not work on a clean install.

It doesn't work on German Gothic II Gold GOG version installed to F:\GOG\Gothic 2 Gold\ with the Union's selected language of English on the first launch? I tested this scenario with Polish Gothic II Gold GOG version and had no issues. Also, two of my betatesters confirmed they had no problems with French and Russian GOG versions as well.

Niko5511
08.05.2020, 21:49
It works perfect on german versions, perhaps you forgot to install the base data before installing 1.1h or so?

Czudak
09.05.2020, 09:31
It works perfect on German versions, perhaps you forgot to install the base data before installing 1.1h or so?

Hmm, maybe he selected the German language upon the initial launch of Union and that's somehow prevented the installation guide from proceeding since I believe that's how Union decides which executable (or patches for it) will be copied into the game's directory, and German and English executables both differ in checksum/CRC?

Anyway, Niko, my bruv, it's Union v1.0h not 1.1h, plus the H release is still beta/testing and I already had issues with it, hence why I didn't put it into the installation guide. I'm saying that because knowing the environment of 2020, people will start looking for 1.1h or complain about bugs with 1.0h.

Czudak
09.05.2020, 14:16
Yo. The Patreon thing returned with a vengeance. Since this is a German forum, as TazmanDevil reminded me twice so far, and most people on here can't write or read English, I don't expect fireworks. But if you could, at the very least, visit the page and provide me with the simplest feedback, that would be great. No pressure nonetheless, OK? Anyway, click the Patreon icon button in my signature once you're ready, if ever. Danks.

agris
10.05.2020, 19:44
Hi All-

Has anyone been able to get EAX2 & 5.1 surround sound working with YAUP? I'm using an integrated Realtek ALC892 on Windows 7 and my 5.1 setup has been working for years for movies, so it isn't something in the speakers hardware / wiring. In trying to get this to work, and I've tried:


The method listed at PCGW (https://www.pcgamingwiki.com/wiki/Gothic_II#Audio_settings),
including the fix
including installing 3D SoundBack and enabling it for the Gothic 2\system path
including adding the pre.load file referencing DSOUND.dll
including running gothic2 as admin from the executable, bypassing GothicStarter
including adding "FixMss = 0" to SystemPack.ini under [Parameters]


No matter if I try to set the provider to Creative EAX or HW Direct Sound, the provider is always reverted to Miles. One confounding variable is that the version of System Pack that this mod uses doesn't have the "FixMss" flag in SystemPack.ini. Yet, I even tried adding "FixMss = 0" under [Parameters] in SystemPack.ini anyway (i.e. all the instructions in this post (https://forum.worldofplayers.de/forum/threads/1340357-Release-Gothic-%C2%BD-%C2%97-SystemPack-(ENG-DEU)/page4?p=25686456&viewfull=1#post25686456)), and still the sound provider reverts to Miles despite trying all of the above.

Czudak
10.05.2020, 20:11
Hi All-

Has anyone been able to get EAX2 & 5.1 surround sound working with YAUP? I'm using an integrated Realtek ALC892 on Windows 7 and my 5.1 setup has been working for years for movies, so it isn't something in the speakers hardware / wiring. In trying to get this to work, and I've tried:


The method listed at PCGW (https://www.pcgamingwiki.com/wiki/Gothic_II#Audio_settings),
including the fix
including installing 3D SoundBack and enabling it for the Gothic 2\system path
including adding the pre.load file referencing DSOUND.dll
including running gothic2 as admin from the executable, bypassing GothicStarter
including adding "FixMss = 0" to SystemPack.ini under [Parameters]


No matter if I try to set the provider to Creative EAX or HW Direct Sound, the provider is always reverted to Miles. One confounding variable is that the version of System Pack that this mod uses doesn't have the "FixMss" flag in SystemPack.ini. Yet, I even tried adding "FixMss = 0" under [Parameters] in SystemPack.ini anyway (i.e. all the instructions in this post (https://forum.worldofplayers.de/forum/threads/1340357-Release-Gothic-%C2%BD-%C2%97-SystemPack-(ENG-DEU)/page4?p=25686456&viewfull=1#post25686456)), and still the sound provider reverts to Miles despite trying all of the above.

Yo. It's a known bug with Union. It shall be fixed with the next release of v1.0h that's currently in testing. However, I don't recommend downloading it unless you want to be a beta tester. Hence, you play without EAX and surround sound or wait until the proper release (I don't know when).

agris
10.05.2020, 20:19
Yo. It's a known bug with Union. It shall be fixed with the next release of v1.0h that's currently in testing. However, I don't recommend downloading it unless you want to be a beta tester. Hence, you play without EAX and surround sound or wait until the proper release (I don't know when).
I saw 1.0h as an option when installing YAUP, but went with g because I assumed your mod would need tweaks to work with h. If I install h, would YAUP adapt without issue? Understood that there may be bugs with h.

Czudak
10.05.2020, 20:32
I saw 1.0h as an option when installing YAUP, but went with g because I assumed your mod would need tweaks to work with h. If I install h, would YAUP adapt without issue? Understood that there may be bugs with h.

It doesn't matter if it would adapt or not, because there are other technical bugs with v1.0h (after all, they are testing it), and that's why I left v1.0g in place in the installation guide and not because I had tweaks in the mod specified for v1.0g. It's your choice.

Niko5511
10.05.2020, 20:33
Grat told me h is almost finished, he just needs to make something with videos, then put it to release. But dont know for sure, he told me 5 days ago, so perhaps found something new

agris
10.05.2020, 21:29
Thanks for the info guys. I actually worked around whatever bug 1.0g had by using the following method: GI/GII Hardware audio in Vista / W7 via OpenAL (https://forum.worldofplayers.de/forum/threads/1217498-GI-GII-Hardware-audio-in-Vista-W7-via-OpenAL)

Because I'm on a realtek chip, I had to (I think I had to at least) do a little extra work, as "install OpenAL" is more complicated if you aren't using Creative's hardware. The Universal OpenAL setup instructions (https://www.pcgamingwiki.com/wiki/Glossary:Sound_card#Universal) at PCGW worked for me, but critically I had to 1) pay close attention to the readme for the compiled binaries for OpenAL Soft and 2) use the optional "fully replace" suggestion at the bottom of the PCGW step-by-step. I'm on Win7 64 and I replaced both the 32 bit (syswow64) and 64 bit (system32) .dlls, as WELL as keeping the open_soft.dlls in those folders, and configuring open soft to automatically detect my channels. I think because my device is setup as 5.1 at the OS-level, this is what let it all work. I have an older-style 2 rear (not side) 5.1 setup, and when I selected "5.1 (rear)" in the open soft configuration utility, I didn't get surround in YAUP.

Now to enjoy some gothic 2 with great sound..

agris
11.05.2020, 03:31
edit - no bug.

Czudak
11.05.2020, 06:56
I've just started playing and already run into a bug. When I pray to the Shrine to Beliar at the top of Xardas' tower and sacrifice my health, no health is actually lost. This mod is at v2.5 - has it actually been play tested?

And did you receive the monetary boon? Have you actually checked? Or did you already sacrifice 10 Health at Level 0 and there was no option for another try? Was the message of ""Beliar drained you: Health - X" not displayed at all on any attempt?

agris
11.05.2020, 17:53
And did you receive the monetary boon? Have you actually checked? Or did you already sacrifice 10 Health at Level 0 and there was no option for another try? Was the message of ""Beliar drained you: Health - X" not displayed at all on any attempt?

Apologies - it's been too long since I played. The statue is working as intended, my maximum health is being drained. I mistakenly thought it should be a reduction of your current HP, not maximum.

Czudak
12.05.2020, 16:00
Apologies - it's been too long since I played. The statue is working as intended, my maximum health is being drained. I mistakenly thought it should be a reduction of your current HP, not maximum.

Goodie.

Now, that PCGW website you mentioned has a link to DSOAL Fallout New Vegas mod and it works for Gothic. I followed the instructions and it utilizes 3D surround sound on headphones and it's very good. However, there's also an option for "Higher Order Ambisonics" surround sound for 4 and up audio systems that's supposed to be superior version of everything surround sound related for games. I couldn't give it a try since I have 2.1 max, but it sounds like something you could check out.

agris
12.05.2020, 17:43
Goodie.

Now, that PCGW website you mentioned has a link to DSOAL Fallout New Vegas mod and it works for Gothic. I followed the instructions and it utilizes 3D surround sound on headphones and it's very good. However, there's also an option for "Higher Order Ambisonics" surround sound for 4 and up audio systems that's supposed to be superior version of everything surround sound related for games. I couldn't give it a try since I have 2.1 max, but it sounds like something you could check out.

The method I outlined in that post gives me 5.1 positional sound in your mod, because that's my actual setup and how my speakers are configured at the OS level. And it isn't speaker fill / pseudo surround, it really is 5.1. I can track the crackle of fire around me as I turn, footsteps and monster sounds are all playing correctly from the rear speakers when those game elements are behind me. It's quite nice :D

edit: wow, that was really informative. The "FNV" file you're talking about is just the ripped dlls out of OpenAl Soft. So since I integrated OpenAL Soft into windows already, I was able to use the built in alsoft config utility to select an ambisonic profile for my surround setup. If you or anyone else wants to get surround, I high recommend doing it that way. It's much less cryptic than editing the ini file that's included through the FNV mod, because there are an extensive amount of settings (https://github.com/kcat/openal-soft/blob/master/alsoftrc.sample) that aren't listed or discussed in there, but are handled gracefully through the alsoft config GUI. I'm guessing it would also make configuring your headphones easier.

agris
13.05.2020, 04:11
After dying, I usually load my quicksaves. Regardless of whether I do this through F9, or the menu, it has a decent chance (25%-ish) of causing an Access Violation and crashing G2.

======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
Gothic II - 2.6 (fix), Parser Version: 50
User: Media, CPUType: 586, Mem: 0 MB total, 0 MB free
Startup Options:-game:YetAnotherUnofficialPatch.ini
=============================================== CALLSTACK : ==============================================================
0023:83126F43 (0x00000001 0x0135F94C 0x0135F950 0x1FE969F0) <UNKNOWN>
0023:00780D31 (0x00000000 0x02F3E010 0x0135FA44 0x00000000) Gothic2.exe, oCWorld::DisposeVobs()+353 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oWorld.cpp, line 768
0023:006C6A6B (0xFFFFFFFF 0x00000001 0x0082E6F0 0x0135FC58) Gothic2.exe, oCGame::LoadSavegame()+667 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2210
0023:74301A7E (0x00000000 0x006C1C5E 0x070302E8 0x0042A282) SHW32.DLL, UnionCore::CUnion::ApplyPatches()+1342 byte(s)
0023:007E8E48 (0x1FF20E40 0x2492E570 0x43F3AE18 0x4DC5F158) Gothic2.exe, SetFileAttributesA()+21124 byte(s)

I've installed your mod on top of GOG's G2 release, I'm using all the optional components, and I installed the clockwork d3d11 render but I am not using their normal maps. I have switched my keyboard to the US configuration in the Gothic.ini, and am launching your mod through a shortcut to gothic2.exe with the addition of -game:YetAnotherUnofficialPatch.ini. To make this shotcut method work, I've copied your YAUP.mod directly into the data folder.

I only get these crashes when loading a quicksave after dying. It probably isn't unique to the quicksave, but I don't usually load fixed saves when dying. I have never gotten this crash when loading a saved game from the starting menu. It appears related to the game world initializing, my dying, and then loading a save.

Win7 64, game installed waay outside of program files.

Czudak
13.05.2020, 08:30
After dying, I usually load my quicksaves. Regardless of whether I do this through F9, or the menu, it has a decent chance (25%-ish) of causing an Access Violation and crashing G2.

======================================= UNHANDLED EXCEPTION OCCURED ======================================================
======================================= CRASH INFOS: =====================================================================
Gothic II - 2.6 (fix), Parser Version: 50
User: Media, CPUType: 586, Mem: 0 MB total, 0 MB free
Startup Options:-game:YetAnotherUnofficialPatch.ini
=============================================== CALLSTACK : ==============================================================
0023:83126F43 (0x00000001 0x0135F94C 0x0135F950 0x1FE969F0) <UNKNOWN>
0023:00780D31 (0x00000000 0x02F3E010 0x0135FA44 0x00000000) Gothic2.exe, oCWorld:DisposeVobs()+353 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oWorld.cpp, line 768
0023:006C6A6B (0xFFFFFFFF 0x00000001 0x0082E6F0 0x0135FC58) Gothic2.exe, oCGame::LoadSavegame()+667 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2210
0023:74301A7E (0x00000000 0x006C1C5E 0x070302E8 0x0042A282) SHW32.DLL, UnionCore::CUnion:ApplyPatches()+1342 byte(s)
0023:007E8E48 (0x1FF20E40 0x2492E570 0x43F3AE18 0x4DC5F158) Gothic2.exe, SetFileAttributesA()+21124 byte(s)

I've installed your mod on top of GOG's G2 release, I'm using all the optional components, and I installed the clockwork d3d11 render but I am not using their normal maps. I have switched my keyboard to the US configuration in the Gothic.ini, and am launching your mod through a shortcut to Gothic2.exe with the addition of -game:YetAnotherUnofficialPatch.ini. To make this shortcut method work, I've copied your YAUP.mod directly into the DATA folder.

I only get these crashes when loading a quicksave after dying. It probably isn't unique to the quicksave, but I don't usually load fixed saves when dying. I have never gotten this crash when loading a saved game from the starting menu. It appears related to the game world initializing, my dying, and then loading a save.

Win7 64, game installed way outside of program files.

DX11 is not supported; and it needs to be initialized too in the game (re)load procedure, so it might be the culprit. Uninstalling it might not help either, since I believe it leaves its mark in the saves. I never had any issues with quicksaving and quickloading when without DX11, and I use the procedure all the time. Also, since you already moved the .MOD file, something you weren't supposed to, since the (hard)links for Union, why don't you rename its extension to .VDF while it's sitting in the game's DATA directory, and launch directly via Gothic2.exe, and see if the quickload crashes still happen?

By the way, drop me your saves (the whole directory), please. Let's see if I can test them without DX11.

agris
14.05.2020, 02:06
Using YAUP as a .mod and not as a .vdf (as you recommended) may have been the problem. Since I changed the extension to .vdf, (and continued to load the game via gothic2.exe -game:YAUP.ini); I haven't experienced any access violations.

You may wish to provide alternate launch instructions for users. Loaders are great for configuring something for the first time, but are a pain when you know what version of the game you wish to play. Loaders are almost like the "Are you sure you want to do that?" Window's dialogue prompts.

Why do you say that d3d11 rendering isn't supported, is it a lack of interest or testing? Since I renamed and moved your mod file, I haven't had an issue with it.

edit: where in your .mod/vdf file is the main menu background graphic stored? I poked through the file briefly and couldn't find it. I'd like to edit it to look better on my 16:10 screen.

Czudak
14.05.2020, 12:32
Using YAUP as a .mod and not as a .vdf (as you recommended) may have been the problem. Since I changed the extension to .vdf, (and continued to load the game via gothic2.exe -game:YAUP.ini); I haven't experienced any access violations.

You may wish to provide alternate launch instructions for users. Loaders are great for configuring something for the first time, but are a pain when you know what version of the game you wish to play. Loaders are almost like the "Are you sure you want to do that?" Window's dialogue prompts.

Why do you say that d3d11 rendering isn't supported, is it a lack of interest or testing? Since I renamed and moved your mod file, I haven't had an issue with it.

edit: where in your .mod/vdf file is the main menu background graphic stored? I poked through the file briefly and couldn't find it. I'd like to edit it to look better on my 16:10 screen.

Great on the report and testing. Now, I added two new points to the installation guide: the first about crashes during (quick)loading/saving and the second about DX11. In the v2.6 I will add an executable installer, so .VDF format for the mod's archive is going to be used anyway with NSIS scripts. The DX11 renderer will be an optional selection in the installer as well. Finally, you want STARTSCREEN.TEX file.

Also, here's a quick compilation of restored helmets:


https://media.moddb.com/images/members/4/3029/3028220/profile/1.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/2.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/3.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/4.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/5.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/6.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/9.pnghttps://media.moddb.com/images/members/4/3029/3028220/profile/8.png


There will be novice and mage hoods too, plus one secret crown that increases max Mana depending on the wearer's level (no visual for it until the release).

The general forms might get changed or revamped, but they are fully usable and working. The screenshots are from Blender, so the issues with brightness/contrast and black spots are because of unrendered final product; they look better in game.

More details and trivia on ModDb (https://www.moddb.com/mods/yet-another-unofficial-patch/news/yaup-addition-helmets).

agris
14.05.2020, 15:25
Ah very cool. What's the deal with the helmets mechanically? Do they impart extra defenses, or are they purely cosmetic?

The revamped installer sounds good. You may want to add another FAQ/install note on how to change the keyboard layout from DE to EN (keyboardLayout=00020409).

agris
15.05.2020, 15:37
Couple more questions -

Did you rebalance the mana cost of scrolls? I noticed Oblivion costs 15 mana, which isn't consistent with other things that I've read.

The sound of a sword being unsheathed sounds very low quality, like it's an 11 kHz or 22 kHz source file. I saw on the first page of this thread that your patch implements "alternative" sounds that were not used in the final game. Is this just a case of different = good? For a mod that is an unofficial patch, changing something for the sake it doesn't strike me as consistent with the branding. Sure, if there are sfx that exist for actions that currently do not have any sound effect, I can see why you would want to implement those. Assuming they were of high quality and consistent with the game. But why change the sfx of something that already had a sfx?

agris
16.05.2020, 01:29
Sorry for the double post, but the crashing-while-loading a quicksave after death bug came back with a vengeance. I've even disabled the surround sound hack, uninstalled the d3d11 clockwork mod, saved, and still I get an access violation when quickloading while dead.

Run into the warehouse, die to the shady guard, and try to load. That should reproduce it, I crash 100% of the time.

49251

Czudak
16.05.2020, 13:40
Ah, very cool. What's the deal with the helmets mechanically? Do they impart extra defenses, or are they purely cosmetic?

The revamped installer sounds good. You may want to add another FAQ/install note on how to change the keyboard layout from DE to EN (keyboardLayout=00020409).


Couple more questions:

Did you rebalance the Mana cost of scrolls? I noticed the "Oblivion" demands 15 Mana, which isn't consistent with other things that I've read.

The sound of a sword being unsheathed sounds very low quality, like it's an 11 kHz or 22 kHz source file. I saw on the first page of this thread that your patch implements "alternative" sounds that were not used in the final game. Is this just a case of different = good? For a mod that is an unofficial patch, changing something for the sake it doesn't strike me as consistent with the branding. Sure, if there are SFX that exist for actions that currently do not have any sound effect, I can see why you would want to implement those. Assuming they were of high quality and consistent with the game. But why change the SFX of something that already had a SFX?


Sorry for the double post, but the crashing-while-loading a quicksave after death bug came back with a vengeance. I've even disabled the surround sound hack, uninstalled the d3d11 clockwork mod, saved, and still I get an access violation when quickloading while dead.

Run into the warehouse, die to the shady guard, and try to load. That should reproduce it, I crash 100% of the time.

49251

I tested the savegame and had no problems with it whatsoever (added to the Gothic's saves directory as the "quicksave", then walked into the warehouse, got killed by the shady city guard, then quickloaded several times with no crashes at all). Also, there are too many variables in the play that I can't help you with the crashes. Whatever the problem is, I can't determine its origin.

All the other questions are covered in the FAQ (or in that link leading to ModDb for the helmets technicalities), and all is as I intended for the mod.

agris
16.05.2020, 20:28
I tested the savegame and had no problems with it whatsoever (added to the Gothic's saves directory as the "quicksave", then walked into the warehouse, got killed by the shady city guard, then quickloaded several times with no crashes at all). Also, there are too many variables in the play that I can't help you with the crashes. Whatever the problem is, I can't determine its origin.

All the other questions are covered in the FAQ (or in that link leading to ModDb for the helmets technicalities), and all is as I intended for the mod.

I read about the helmets, it sounds very interesting. Thank you!

That's a shame that you can't reproduce it. That rules out it being a save corruption issue. One thing that makes this confusing, is that I get the exact same 100% crash rate on BOTH of these systems:

Win7 64, A6-5400K (graphics disabled in bios), nVidia 750 Ti, onboard realtek
Win7 64, i5-2500k, AMD 290x, onboard realtek

I've tried both systems, with d3d11 and surround sound disabled, with default .inis to make sure it isn't something in my configuration, I have no strange paths (g:\games\gothic 2\), system environment is EN/USA, plenty of ram etc etc. Significant differences in hardware indicate it isn't an issue with the machines. Default .inis indicate it isn't an issue with soft configurations. The crash only happening on loads in this map indicate it is something on the software side.

I also tried disabling the 3 add-ons you recommend (zVFX, zTroll and Union_SneakFix), and that didn't make a difference either. Do you really have no other idea what could be causing this? Is your gothic 2 gold the GOG release? Mine is. I'm using the stock Union 1.0g also, not 1.0h.

I am going to start a new game, but I'm worried my time will end up in the trash again.

If you want to see what my environment was like, I've attached the .inis, .RPT file and log from the system dir. 49252

Niko5511
16.05.2020, 21:15
Not sure if it helps, but perhaps update dxredist and vc runtime libraries. Also put gothic / gothicstarter to d.e.p.

Perhaps helps but rly not sure, sounds like it is other problem.

Czudak
16.05.2020, 22:46
I read about the helmets, it sounds very interesting. Thank you!

That's a shame that you can't reproduce it. That rules out it being a save corruption issue. One thing that makes this confusing, is that I get the exact same 100% crash rate on BOTH of these systems:

Win7 64, A6-5400K (graphics disabled in bios), nVidia 750 Ti, onboard realtek
Win7 64, i5-2500k, AMD 290x, onboard realtek

I've tried both systems, with d3d11 and surround sound disabled, with default .INIs to make sure it isn't something in my configuration, I have no strange paths (g:\games\gothic 2\), system environment is EN/USA, plenty of RAM etc etc. Significant differences in hardware indicate it isn't an issue with the machines. Default .INIs indicate it isn't an issue with soft configurations. The crash only happening on loads in this map indicate it is something on the software side.

I also tried disabling the 3 add-ons you recommend (zVFX, zTroll and Union_SneakFix), and that didn't make a difference either. Do you really have no other idea what could be causing this? Is your gothic 2 gold the GOG release? Mine is. I'm using the stock Union 1.0g also, not 1.0h.

I am going to start a new game, but I'm worried my time will end up in the trash again.

If you want to see what my environment was like, I've attached the .inis, .RPT file and log from the system dir. 49252


Not sure if it helps, but perhaps update dxredist and vc runtime libraries. Also put gothic / gothicstarter to d.e.p.

Perhaps helps but rly not sure, sounds like it is other problem.

What Niko said (though Union should already handle any D.E.P.'s issues) plus did you try to enable compatibility mode to Windows XP Service Pack 3 for Gothic2.exe? And check (to disable) "fullscreen optimizations" to see if there's any difference? Also, I skimmed through SystemPack.ini, Gothic.ini, and Union.ini from the package you uploaded and didn't find anything out of order...

...though the only thing I would change is to set resolution to 1920x1200 if it's your 16:10 monitor's native resolution, and see if that too influences anything.

And yes, I'm using GOG version too. Maybe this is farfetched, but what about Realtek's audio drivers? Updated to the newest ones? Like with the newest ones from this link (http://www.station-drivers.com/index.php?option=com_remository&Itemid=353&func=fileinfo&id=4416&lang=en) (I'm using them myself)? Finally, do you use multiple screens on your computers?

agris
16.05.2020, 22:52
Not sure if it helps, but perhaps update dxredist and vc runtime libraries. Also put gothic / gothicstarter to d.e.p.

Perhaps helps but rly not sure, sounds like it is other problem.

I completely reinstalled G2 Gold (gog) and YAUP, started a new game, and can still 100% replicate the crash on loading a quicksave when dead. This is across two different hardware setups, the only common factor being the installation instructions were followed from this thread (and that I'm the sysadmin for both computers).

I've updated vc redist and my graphics drivers, I'll try again. I really don't think it's something else on my system though, as I have 0 system instability, no bluescreens or any indication of hardware fault, and the error is always the G2 access violation, not a system file or driver crashing.

edit: I've also enabled DEP for all processes, lets see if these updates do anything.

Czudak
16.05.2020, 23:20
I completely reinstalled G2 Gold (gog) and YAUP, started a new game, and can still 100% replicate the crash on loading a quicksave when dead. This is across two different hardware setups, the only common factor being the installation instructions were followed from this thread (and that I'm the sysadmin for both computers).

I've updated vc redist and my graphics drivers, I'll try again. I really don't think it's something else on my system though, as I have 0 system instability, no bluescreens or any indication of hardware fault, and the error is always the G2 access violation, not a system file or driver crashing.

EDIT: I've also enabled DEP for all processes, lets see if these updates do anything.

Bro, while you're at it, tell me do you:

- use multiple displays on each computer (like 2 or more?)
- what's the native resolution of your display(s) and do you use it in the game (because from the SystemPack.ini it seems you're at 1600x1200 which doesn't feel like any native resolution of any display)?

Also, don't forget to read and apply advice in my post #535, plus this one extra:

- set AnisotropicFiltering to 0 in SystemPack.ini, and tinker with AA and AF and other advanced graphic options in your graphic driver's control panel (if you need them, that is)

agris
16.05.2020, 23:49
Ok, lets focus on my desktop computer rather than the HTPC, I think it will be more illustrative. It has 2 monitors, monitor 1 (as defined in Windows) is a portrait mode 1200x1920, monitor 2 is a regular widescreen 2560x1600 (16:10). I play G2 on the regular monitor. I do not use DPI scaling, or any virtual resolutions.

I did not have compatibility mode enabled, and as soon as I launched YAUP with it enabled (winXP SP3), I noticed that my portrait-mode monitor went blank, and the bug did not manifest. I died and quickloaded from death over and over again, no crashing. Yay!

Then, I alt-tabbed the game, which brought the portrait mode monitor alive and, the next time I quickloaded from death, BAM, crash.

So, I thought I would be clever to open up SystemPack.ini and set "BorderlessWindow = 1", and voila, game is launched, portrait mode monitor isn't dark, and game crashed first quickload. But, I may have been too clever, as now I set "BorderlessWindow = 0" again, but when YAUP loads, the portrait mode monitor isn't blank. I get one quickload while dead without a crash, but the 2nd quickload crashes. Without any alt tabbing.

So it's related to monitor configuration, compat mode, and perhaps "exclusive fullscreen mode".

PS: 1600x1200 was just from my testing a non 16:10 AR. All of the above was with AF disabled in SystemPack.ini, AA was already disabled, and I was forcing nothing through my AMD drivers. Remember I'm on Win7 64, so there is no "fullscreen optimization".

I did notice a SystemPack.ini toggle called "Win10AmdFix" which was set to true. I haven't touched this value, but 1) I'm not on Win10 and 2) my GPU is AMD, but not CPU.

For the other computer that was crashing, it is just a single monitor, but it was not in compat mode. I bet if I enabled it, the crashing would go away.

edit: The story is more complicated it seems. I was able to reproduce compat mode setting my 2nd monitor to blank by disabling compatibility, launching G2, quitting, and then re-enabling it. One again, launch YAUP, the portrait mode monitor is blank (good sign), but my game only survives 1 quickload before crashing. I also experimented with disable visual themes + disable desktop composition, they all had the same behavior.

edit 2: More testing. After compat mode is first enabled, and the portrait monitor is blank, the game will last 2 - 4 quickloads upon death before crashing. But, after that first crash, the game will re-launch without the portrait mode monitor blank, (i.e. I can see the desktop background), and the game reverts to its normal crashing on the first quickload. This is definitely related to how gothic is handling a multi-monitor environment, and unfortunately compat mode doesn't resolve it.

Czudak
17.05.2020, 06:57
Ok, lets focus on my desktop computer rather than the HTPC, I think it will be more illustrative. It has 2 monitors, monitor 1 (as defined in Windows) is a portrait mode 1200x1920, monitor 2 is a regular widescreen 2560x1600 (16:10). I play G2 on the regular monitor. I do not use DPI scaling, or any virtual resolutions.

I did not have compatibility mode enabled, and as soon as I launched YAUP with it enabled (winXP SP3), I noticed that my portrait-mode monitor went blank, and the bug did not manifest. I died and quickloaded from death over and over again, no crashing. Yay!

Then, I alt-tabbed the game, which brought the portrait mode monitor alive and, the next time I quickloaded from death, BAM, crash.

So, I thought I would be clever to open up SystemPack.ini and set "BorderlessWindow = 1", and voila, game is launched, portrait mode monitor isn't dark, and game crashed first quickload. But, I may have been too clever, as now I set "BorderlessWindow = 0" again, but when YAUP loads, the portrait mode monitor isn't blank. I get one quickload while dead without a crash, but the 2nd quickload crashes. Without any alt tabbing.

So it's related to monitor configuration, compat mode, and perhaps "exclusive fullscreen mode".

PS: 1600x1200 was just from my testing a non 16:10 AR. All of the above was with AF disabled in SystemPack.ini, AA was already disabled, and I was forcing nothing through my AMD drivers. Remember I'm on Win7 64, so there is no "fullscreen optimization".

I did notice a SystemPack.ini toggle called "Win10AmdFix" which was set to true. I haven't touched this value, but 1) I'm not on Win10 and 2) my GPU is AMD, but not CPU.

For the other computer that was crashing, it is just a single monitor, but it was not in compat mode. I bet if I enabled it, the crashing would go away.

edit: The story is more complicated it seems. I was able to reproduce compat mode setting my 2nd monitor to blank by disabling compatibility, launching G2, quitting, and then re-enabling it. One again, launch YAUP, the portrait mode monitor is blank (good sign), but my game only survives 1 quickload before crashing. I also experimented with disable visual themes + disable desktop composition, they all had the same behavior.

edit 2: More testing. After compat mode is first enabled, and the portrait monitor is blank, the game will last 2 - 4 quickloads upon death before crashing. But, after that first crash, the game will re-launch without the portrait mode monitor blank, (i.e. I can see the desktop background), and the game reverts to its normal crashing on the first quickload. This is definitely related to how gothic is handling a multi-monitor environment, and unfortunately compat mode doesn't resolve it.

OK, my niqqa, it is wrap up time for this whole affair: use fullscreen ("BorderlessWindow = 0" in SystemPack.ini), don't ALT-TAB, and use compatibility mode with Win XP SP3. And perhaps setting Gothic2.exe to only one monitor in the graphic card's control panel would be beneficial as well (I have no details for that since I have one exclusive display). All the rest seems irrelevant, as you determined yourself (includes the "Win10AmdFix", since it is for that one particular update for Windows 10 only). I will push your observations forward to Union's developers, so all this hard work of yours won't go to waste.

Now, are you satisfied with the outcome?

Zhadoom
17.05.2020, 11:07
Hi,

I've discovered some bugs/unintended effect(?) in my playthrough:



When learning runes I got to learn goblin rune at first circle and summon wolf at second one from karras.
Goblin summoning limit seems to be not 6 as stated. At level 21 I can not summon 3 but only 2 before they get hostile. I've also had this happen with summon wolf at 5 wolves. Not sure if somehow the game value is different then the hidden summoning value.
In the changelog it says for a sneak attack the enemy must be unaware but if one pops a speed potion and runs directly behind a troll (while it makes the gesture with both arms held high) one can attack and get a sneak attack off. Not sure if this one is intended since trolls are really tough now and this leaves a viable option (albeit at a cost of a speed tonic). This can also be repeated by running away and doing it again. which makes trolls actually easier than in the base game in my opinion.
Regeneration of black troll seems to have been removed?
Also if one pops several elixirs there is a chance for it to not be consumed, I haven't found anything if this is an old bug or a newly introduced one. Also it doesnt seem to be consistent.


Kind regards
Zhad

Czudak
17.05.2020, 18:04
Hi,

I've discovered some bugs/unintended effect(?) in my playthrough:



When learning runes I got to learn goblin rune at first circle and summon wolf at second one from karras.
Goblin summoning limit seems to be not 6 as stated. At level 21 I can not summon 3 but only 2 before they get hostile. I've also had this happen with summon wolf at 5 wolves. Not sure if somehow the game value is different then the hidden summoning value.
In the changelog it says for a sneak attack the enemy must be unaware but if one pops a speed potion and runs directly behind a troll (while it makes the gesture with both arms held high) one can attack and get a sneak attack off. Not sure if this one is intended since trolls are really tough now and this leaves a viable option (albeit at a cost of a speed tonic). This can also be repeated by running away and doing it again. which makes trolls actually easier than in the base game in my opinion.
Regeneration of black troll seems to have been removed?
Also if one pops several elixirs there is a chance for it to not be consumed, I haven't found anything if this is an old bug or a newly introduced one. Also it doesn't seem to be consistent.


Kind regards
Zhad

Tank you for the feedback.

1. Fixed for v2.6.
2. Can't reproduce on both cases; works as intended for me, with 3 goblin skeletons and 5 wolves at character level 21. Did you use transformation spell scrolls, and gained some levels while transformed perhaps?
3. Fixed for v2.6 for all NPCs and all sneak attacks.
4. Black troll's vitality regeneration was never there in the original game (seems like confusion with either The Returning or L'Hiver).
5. This is the ancient bug from the original game. The same can happen with any consumable, including food or stone tablets. I don't know what causes it or is it going to ever be fixed (I can't).

Zhadoom
18.05.2020, 07:16
Tank you for the feedback.

1. Fixed for v2.6.
2. Can't reproduce on both cases; works as intended for me, with 3 goblin skeletons and 5 wolves at character level 21. Did you use transformation spell scrolls, and gained some levels while transformed perhaps?
3. Fixed for v2.6 for all NPCs and all sneak attacks.
4. Black troll's vitality regeneration was never there in the original game (seems like confusion with either The Returning or L'Hiver).
5. This is the ancient bug from the original game. The same can happen with any consumable, including food or stone tablets. I don't know what causes it or is it going to ever be fixed (I can't).

2. Hmm, I definetly remember using firelizard as well as dragon snapper to clear most of the easy enemies in khorinis. Probably at least 2-3 Levels if I would need to guess.
4. Might be my false memory.
5. I've noticed this does happen more often when a speed tonic and or the drunk effect of beer/gin/etc is running out while one is trying to eat/drink items within inventory. Sometimes the character is left with the item in hand (i can definetly reproduce this with spamming gin). Not sure if this might be related to it.

Also thanks for the quick response.
Overall real cool mod :)

Kind regards
Zhad

agris
18.05.2020, 16:23
OK, my niqqa, it is wrap up time for this whole affair: use fullscreen ("BorderlessWindow = 0" in SystemPack.ini), don't ALT-TAB, and use compatibility mode with Win XP SP3. And perhaps setting Gothic2.exe to only one monitor in the graphic card's control panel would be beneficial as well (I have no details for that since I have one exclusive display). All the rest seems irrelevant, as you determined yourself (includes the "Win10AmdFix", since it is for that one particular update for Windows 10 only). I will push your observations forward to Union's developers, so all this hard work of yours won't go to waste.

Now, are you satisfied with the outcome?

Thank you. Just so you understand, using all of those settings still results in the game crashing when loading a quicksave. It just lets me load a few more times before the crash appears.

I appreciate your work, but I can't play like that. I'll have to give one of the union alternatives a try.

Czudak
18.05.2020, 19:51
Thank you. Just so you understand, using all of those settings still results in the game crashing when loading a quicksave. It just lets me load a few more times before the crash appears.

I appreciate your work, but I can't play like that. I'll have to give one of the union alternatives a try.

But you said it worked like that a few posts ago:


I did not have compatibility mode enabled, and as soon as I launched YAUP with it enabled (Win XP SP3), I noticed that my portrait-mode monitor went blank, and the bug did not manifest. I died and quickloaded from death over and over again, no crashing. Yay!

It worked back then, when you had it fullscreen (so no any windowed mode) and didn't ALT-TAB, plus enabled the compatibility mode; and, of course, since we worked it out in even earlier posts, in .VDF format for the mod's archive directly in the DATA folder. And now it doesn't?

Besides, you reported crashes don't occur if you load from the main menu, hence this is much easier to do that than look for alternatives.

However, if you would find them, don't forget to post any reports about their application, please. I'm sure they would be most interesting, coming from someone as meticulous and consistent as you. Thanks!

agris
18.05.2020, 22:18
But you said it worked like that a few posts ago

Ah, I thought I cleared that up in the edits. No, that initial report was just temporary. Even when I can trick the game to launch with the monitor disabled, no alt-tabbing, .vdf etc... the game only survives 4 quickloads from death before crashing.

If I discover something else, I will let you know. Is this a common problem for people with multiple displays?

Czudak
20.05.2020, 07:56
2. Hmm, I definitely remember using fire lizard as well as dragon snapper to clear most of the easy enemies in Khorinis. Probably at least 2-3 Levels if I would need to guess.
4. Might be my false memory.
5. I've noticed this does happen more often when a speed tonic and or the drunk effect of beer/gin/etc is running out while one is trying to eat/drink items within inventory. Sometimes the character is left with the item in hand (i can definitely reproduce this with spamming gin). Not sure if this might be related to it.

Also thanks for the quick response.
Overall real cool mod :)

Kind regards
Zhad

2. I will put a double check in place for leveling up, so the summon thing would correctly count all levels in the formula.

5. And as I said, this is an ancient bug. Maybe someone from Union or SystemPack team is going to fix it at some point, because that definitely is going to need some "hooking" or stuff.

Overall, really useful feedback.

Regards of best,
Czudak

Sludek26
23.05.2020, 06:07
Hi guys
I am now playing the YAUP 2.5 and I noticed that if I eat 25 apples or 25 dark mashrooms, there is no bonus to strenght nor to mana. Are these benefits gained from eating certain type of from vanilla game not active? Or is there a mistake somewhere in my installation?

Next thing I noticed is, that brewing potions, especially those with permanent bonus seems really LP demanding to me. I think it is 20 LP to learn strenght/dexerity/ potion, and the fact is, it increases your stats only +3. Which compared to how many potions you can actually brew seem to me like a not very convenient tradeoff.

Thank you for comments

Czudak
23.05.2020, 07:13
Hi guys
I am now playing the YAUP 2.5 and I noticed that if I eat 25 apples or 25 dark mushrooms, there is no bonus to Strength nor to Mana. Are these benefits gained from eating certain type of from vanilla game not active? Or is there a mistake somewhere in my installation?

Next thing I noticed is, that brewing potions, especially those with permanent bonus seems really LP demanding to me. I think it is 20 LP to learn strenght/dexerity/ potion, and the fact is, it increases your stats only +3. Which compared to how many potions you can actually brew seem to me like a not very convenient tradeoff.

Thank you for comments

You will get Mana from dark mushrooms only after consuming 50 pieces (like it was in the original game). And there's no way you won't get this permanent Strength bonus upon eating 25 apples, except for a direct divine intervention, so please confirm you really did eat 25 pieces and didn't get the bonus.

Also, 25 LPs for permanent elixirs for Strength and Dexterity stays as it was, but I lowered the LPs cost for permanent elixirs of Health and Mana in v2.6 to 16 LPs each.

Sludek26
23.05.2020, 13:02
I have noticed a minor bug, I bought a spellscroll - summon stone golem, and when I used it, I summoned the golem but instead of helping me with the enemies, he immediately attacked me. Next time I used it again, everything was all right and the golem attacked the opponents. So I am a bit confused with that.

And unfortunately there has been another problem with running the game, specifically when loading the game. When my character dies during gameplay, and I want to load the game, access violation occurs and game crashes. I have to restart the game, then it loads no problem. Any ideas how to solve this?
I also noticed that as the time goes by, during the gameplay the game freezes for a half second, and generally everything is a bit slower then in the beginning of the gameplay. I know my hardware setup is pretty weak, nevertheless I consider this weird that with the longer gameplay it running of the game is getting worse.

I´ll add the screenshot of the error in attempt to load saved game.

Czudak
23.05.2020, 13:23
I have noticed a minor bug, I bought a spellscroll - summon stone golem, and when I used it, I summoned the golem but instead of helping me with the enemies, he immediately attacked me. Next time I used it again, everything was all right and the golem attacked the opponents. So I am a bit confused with that.

And unfortunately there has been another problem with running the game, specifically when loading the game. When my character dies during gameplay, and I want to load the game, access violation occurs and game crashes. I have to restart the game, then it loads no problem. Any ideas how to solve this?
I also noticed that as the time goes by, during the gameplay the game freezes for a half second, and generally everything is a bit slower then in the beginning of the gameplay. I know my hardware setup is pretty weak, nevertheless I consider this weird that with the longer gameplay it running of the game is getting worse.

I´ll add the screenshot of the error in attempt to load saved game.

The thing with the stone golem spell scroll works as intended and it's detailed out in the FAQ why is that (I'm 100% sure you gained in some levels between the attempts, that's why it worked on the second try). Possible fixes about the crashes can be found in the mod's intro and the FAQ as well. Also, I never experienced a "cumulative over time slowdown" error or had reports about it, so I don't know; maybe you could tinker with .INIs and AA/AF (some tips and tricks for that are in the FAQ).

AngelOfGothic
02.06.2020, 09:26
So where is Trokar? I got a clue that he is DOWN at the harbor,but no one tells me anything:Kardiff,Fenia,Martin,Lares and others...i know where i can find him,but i can't seem to get the next clue to the cave.What i am missing?
Also i gave the fish guy the incriminating note,I joined the thieves guild, but i can still put him in jail when i talk with Andre.

guru666
04.06.2020, 04:01
Hy,
Just found out this mode not long time ago (2-3 weeks), from utube as a gothic fan had to try this mod as well and finished the mode /game not long time ago have to say this is the best mode ever made for gothic 2 def. my favorite so far loved it, u stayed faithful to the game yet added things that they are like part of the original game not to talk about the tons of bugs that u fixed a HUGE MASSIVE thank you and thumps up for u creating the mod and actually being active and improving the mode. as i said i finished the game as militiaman /paladin and maybe im gonna try and start a new one as a mage . what i missed from the mode:
maybe in future versions of the game if u could add new/old armor just for nostalgic reasons like old camp guards armor the light and medium one for bandit camp (medium is present but only for npc and not for player.
new weapons sure u are working on it, but im thinking about weapons that are dealing magical dmg or fire like in gothic 1 the uriziel but of course not like a unbeatble end game weapon.
but the best option would be to the game is like the bonuses from innos shrine like to have option in bulk getting those bonuses and not only once per day( just like u implemented multiple potion brewing or frying meat) what i mean is like praying once maybe for lets say double or more for the initial price (right now its like 200 per atribute mana/str/dex) and getting all bonuses for 4000-5000 gold if not more for the +extra 10 str dex. ended up the game with more then 30k in gold.
other than that i loved the game and again a huge thank you for u doing this mode, wish u all the best .

Czudak
07.06.2020, 18:52
So where is Trokar? I got a clue that he is DOWN at the harbor, but no one tells me anything: Kardiff, Fenia, Martin, Lares and others... I know where I can find him, but I can't seem to get the next clue to the cave. What I am missing?

Also i gave the fish guy the incriminating note,I joined the thieves guild, but i can still put him in jail when i talk with Andre.

I added the clue to his whereabouts in v2.6 once you defeated the shady city guard (a note). Since this is a "restored" quest for the original Gothic II NotR, where Trokar was a plot hole of sort, I initially didn't think about adding many "quest stages", save Bartok, city guards and Andre. The note should clarify the hunter's supposed location, and the shady city guard also has a different dialog tree if the quest is active in v2.6.

Also, I fixed that bug for v2.6; though, I remember the dialog option was there but you actually could NOT put Halvor behind the bars without the note.



Hy,
Just found out this mode not long time ago (2-3 weeks), from utube as a gothic fan had to try this mod as well and finished the mode /game not long time ago have to say this is the best mode ever made for gothic 2 def. my favorite so far loved it, u stayed faithful to the game yet added things that they are like part of the original game not to talk about the tons of bugs that u fixed a HUGE MASSIVE thank you and thumps up for u creating the mod and actually being active and improving the mode. as i said i finished the game as militiaman /paladin and maybe im gonna try and start a new one as a mage . what i missed from the mode:
maybe in future versions of the game if u could add new/old armor just for nostalgic reasons like old camp guards armor the light and medium one for bandit camp (medium is present but only for npc and not for player.
new weapons sure u are working on it, but im thinking about weapons that are dealing magical dmg or fire like in gothic 1 the uriziel but of course not like a unbeatble end game weapon.
but the best option would be to the game is like the bonuses from innos shrine like to have option in bulk getting those bonuses and not only once per day( just like u implemented multiple potion brewing or frying meat) what i mean is like praying once maybe for lets say double or more for the initial price (right now its like 200 per atribute mana/str/dex) and getting all bonuses for 4000-5000 gold if not more for the +extra 10 str dex. ended up the game with more then 30k in gold.
other than that i loved the game and again a huge thank you for u doing this mode, wish u all the best .

I poured many hours into it in order to not make it look like some cheap shot at modding Gothic II NotR. xD Thank you for noticing.

I will add some "old new" armors to some NPCs, but not many, since I don't want to create a "bridge mod of Gothic and Gothic II NotR that connects both games", like many other mods aimed at. And that because I know I will fail right from the start, like many before me, because of the neverending "what is canon and what is fanon".

The weapons dealing magic damage are problematic because 80% of NPCs and monsters have magic protection on shit level, as anyone who played spells hurling mage can ascertain (and before this point is raised: orcs and lizardmen and demons and trolls and golems are in the rest 20%). Plus, taking the combat mechanic in the game into account, 100 Strength or Dexterity would mean 100 magic damage (and let's not forget about the weapon's own magic damage), which would obliterate many monsters in two shots. That being said I have a clever approach for two (or more) weapons dealing magic and/or fire damage, but they won't appear soon (and definitely not for v2.6).

I can't implement "bulk blessings", because they won't calculate properly in the scripts and that will cause bugs with the new training system. It could be done with the old one, but not anymore. So, I can have the bulk blessings or the fixed learning points system... we both know what it's going to be.

As for the gold, there will be items to spend it on, since I will be gradually implementing all those new "crafting" (like armors, bows, crossbows, jewelry and shit). As for now, the general gold amount is roughly the same as in the vanilla game.

Czudak
14.06.2020, 16:20
SHAMELESS SELF ADVERTISING: the article listing new foodstuffs, juices, and ointments came to ModDb (https://www.moddb.com/mods/yet-another-unofficial-patch/news/yaup-addition-juicesfoodstuffsointments).

Czudak
24.06.2020, 18:43
Alrighty. I finalized two aspects of the new content for version 2.6: new foodstuffs and restored/new helmets/hooded robes/circlets. To be read on ModDb (https://www.moddb.com/mods/yet-another-unofficial-patch/articles).

Next on the menu: shields and their animations (hint: slightly revamped Universal Shield Combat System).

aelaki
25.06.2020, 23:15
Hello!
How can I Kill the trolls and the black troll as a paladin or mercenary?

Czudak
27.06.2020, 18:40
Hello!
How can I Kill the trolls and the black troll as a paladin or mercenary?

Just punch them very hard. Plus use maximum Health increasing accessories. And the most powerful spell scrolls too to weaken the hulking brutes before engaging. Or speed tonics and dash around them, hit, then scatter away before they can retaliate. Or do whatever it takes, even if that means luring Pyrokar himself near to a troll's location so he can incinerate its ass with the runic incantations (he seriously hates trolls).

luckee66
27.06.2020, 20:57
Hey! First of all, thank you very much for this great mod! Thanks to it I got another playthrough of Gothic II on my hands. I have two small questions, you mention in the changelog that you can scare pillagers at Akil's and Bengar's farms (mercenaries/militia respectively), but is there a way to get scrolls of fear in chapter one? I thought they only start appearing with merchants in Ch3 and I don't think they appear in any chests in-game.
And also, is Valentino's key only pickpocketable now? I beat him up, but he didn't have the key on him.

Thanks for your great work!

Czudak
28.06.2020, 11:33
Hey! First of all, thank you very much for this great mod! Thanks to it I got another playthrough of Gothic II NotR on my hands. I have two small questions, you mention in the changelog that you can scare pillagers at Akil's and Bengar's farms (mercenaries/militia respectively), but is there a way to get scrolls of Fear in the Chapter 1? I thought they only start appearing with merchants in Ch3 and I don't think they appear in any chests in-game.

And also, is Valentino's key only pickpocketable now? I beat him up, but he didn't have the key on him.

Thanks for your great work!

I believe it will be high time to call it "addon mod" from v2.6 on and not a "patch".

You can grab some Fear spell scrolls in the Chapter 2 in the Valley of Mines or Jarkhendar with some exploration, and since scaring away both groups can be done even up to the Chapter 3 ("Rick'n'Rumbold" group can be done later if you would select roughing up Sekob for the merc's initiating task), you can do that in the following Chapters. However, I added a single spell scroll with this incantation to Zuris for the next release, so if the player wants to solve one group this way, they will have such a possibility without waiting for the Chapter 2 or 3 (or they can use it for something else).

And yes, that's the thing with Valentino. The same with a few other items related to side (and one main {Cornelius}) quests too.

Ektufall_
28.06.2020, 13:08
Hi all!

@Czudak I remove my hat in your honor ! Thanks for keeping Gothic 2 alive for those of us who enjoy her majesty's overrated language as our main possion!

Been stalking progress of YAUP (or should we call it no YAAA - Yet another adorning addon ? ) since 2018, when I got my itch for Gothic yet again - in one word great stuff!

Few things though :

I would really appreciate if changelog had few hints :

1. Hint that there are a, b, ,c and so forth quests added
a. As when I am playing with fire in game, I would love to know that there could be more to shiny sea shell than meets the eye
2. Which version of russian unofficial patch https://worldofplayers.ru/threads/36817/ is implemented in current version of YAUP.
b. As being able to read their changelogs (without google), I would love to see which changes are in YAUP , which are not


Although I am not the marketing audience of shield, helmet additions , I appreciate the love you share for Gothic . Keep it coming https://forum.worldofplayers.de/forum/images/smilies/s_072.gif

On bugs/suggestions :

In 2.5 found that if I take 200g from Lehmar , wait 2 days , beat the trio up , then take Lares offer for Lehmar eventually when I am able to pickpocket Lehmar - he does not voice his line if I knew who stole it .

Would appreciate if jewelry could be able to stack, as finding 2 identical rings makes me wonder if they are really identical when scrolling past first or second ring.

Letter to Vatras from Brago - can the journal entry be added on pickup of letter not the opening of said letter? As the journal entry says nothing about contents of letter and opening it during quest is bad for your (exp.) health .

In regards of journal entry's it would be nice if every quest had a line when quest starts ( as it is now) but also a line when quest ends - now they closes but if in few chapters you have amnesia you can not determine if quest was done properly via quest journal. I know it is pain to add such thing almost all quests does not have proper closing journal entry, but still if there is such possibility in development map it would be great.

P.S. How much in percentage are left at the border form russian patch? Changes they implement, but you do not approve or changes they make but you already made them in YAUP? Just curious as I see the pattern.

Btw you probably will hunt me down with rusty spoon as all your carefully laid plans on gold amount is lost on me in regards of guilds , as since from 2006 or 2008 my Gothic itch includes 1 playthrough with Nameless nosing around in all three guilds at once https://forum.worldofplayers.de/forum/images/smilies/s_072.gif

luckee66
29.06.2020, 22:57
I believe it will be high time to call it "addon mod" from v2.6 on and not a "patch".

You can grab some Fear spell scrolls in the Chapter 2 in the Valley of Mines or Jarkhendar with some exploration, and since scaring away both groups can be done even up to the Chapter 3 ("Rick'n'Rumbold" group can be done later if you would select roughing up Sekob for the merc's initiating task), you can do that in the following Chapters. However, I added a single spell scroll with this incantation to Zuris for the next release, so if the player wants to solve one group this way, they will have such a possibility without waiting for the Chapter 2 or 3 (or they can use it for something else).

And yes, that's the thing with Valentino. The same with a few other items related to side (and one main {Cornelius}) quests too.

Thank you very much for the answers. I got a few more questions. How much dexterity do you need to pickpocket Riordian in Khorinis? His pickpocket text says "risky", which should be 40-60 DEX, but I tried to pickpocket him on 79 DEX and failed. Other water mages were pickpocketable normally.

And a few inconsistencies re: changelog:
I used fear on the militiamen on Bengar's farm, but they didn't move to the city, but next to Dead Harpy.
I learned Elixir of Magic from Saggita, but it cost 25 LP, not 16.
There were no runes lying around in the world, but the changelog doesn't reflect that.
The possessed had seeker armor in their inventory (pretty strong, had to resist the temptation :D )

Cheers! And thanks a lot again, I really like this version of the Nameless' adventure.

Ektufall_
05.07.2020, 16:31
Few more things from me.


Bugs I noted in 2.5 so far (all done when still guild less):

1.Fishmonger quest no journal entry , when you are making deal with Halvor and not giving Stinking note to him

2. Forbidden Pasture no quest entry , when you first took quest from Balthasar, then did the quest of Drive away Militia as part of mercenary iniation quest for Torlof and talked to Bengar after that - no journal entry's .

3.Maria Golden dish does not give quest entry - had it already in inventory when spoke initay l dialoges about it with her and gave dish to her in same conversation .


4. Vasili Old Coins is not added to Specials journal entry when you initially refuse 1:1 conversion ratio and in second attempt to force Vasili to pay you 2 gold for 1 old coin which he does pay to you.

5. Khaleed have wrong or no inventory if you beat him first, before speaking to Lee about joining mercs. Var for Items given in Chapter 1 do not register for Khaleed when you speak to him "Everything alright" line after you have beaten him and only later took from Lee Join mercs quest.

6. Kardif does not give hint about warehouse guard after taking quest Weed Package from Cipher , before taking similar quest from Andre as militia. Dar gave hint about harbor, should be able to sniff something out from Kardif.

7.Thug before the bridge on the way to temple where are magicians of water - sometimes is being attacked by shadowbeast from cave below , clipping issues

8.Shady Storage guard - when attacking Nameless hero gets gets dropped below Store room stairs - clipping issues

9.Traders looses their weapons(if they does not get a chance to draw it) after knocking them down together with inventory and they get new ambient inventory , must be part of of trader exploit prevention. Still weapons should stay.

10.Joe after freed form tower in harbor tavern does not act as inhabitant of harbor. If he withneses attack or is attacked everyone in close proximity attacks Nameless hero as soon as Joe starts swinging at you.

11.If NPC is knocked out with weapon still in his inventory , when waking up still runs to collect any droped weapon in close proximity. NPC does not check if it has melee weapon in inventory to be equiped.

12. Orlan asks every week rent for room in Dead Harpy, although I am wearing Lares ring.
Got the key for room when spoke without Lares ring, but later equiped it and spoke to Orlan about being a member of Ring of water.
Will check later if that changes after acquiring my own ring.
Or does he gives me a break as mage.




Question :
Does Rum for Merchant quest involves Jharkendar and Pirate camp or it is just about collecting rum from any source?

Czudak
17.07.2020, 16:38
Hi all!

@Czudak I remove my hat in your honor ! Thanks for keeping Gothic 2 alive for those of us who enjoy her majesty's overrated language as our main possion!

Been stalking progress of YAUP (or should we call it no YAAA - Yet another adorning addon ? ) since 2018, when I got my itch for Gothic yet again - in one word great stuff!

Few things though :

I would really appreciate if changelog had few hints :

1. Hint that there are a, b, ,c and so forth quests added
a. As when I am playing with fire in game, I would love to know that there could be more to shiny sea shell than meets the eye
2. Which version of russian unofficial patch https://worldofplayers.ru/threads/36817/ is implemented in current version of YAUP.
b. As being able to read their changelogs (without google), I would love to see which changes are in YAUP , which are not


Although I am not the marketing audience of shield, helmet additions , I appreciate the love you share for Gothic . Keep it coming ;)

On bugs/suggestions :

In 2.5 found that if I take 200g from Lehmar , wait 2 days , beat the trio up , then take Lares offer for Lehmar eventually when I am able to pickpocket Lehmar - he does not voice his line if I knew who stole it .

Would appreciate if jewelry could be able to stack, as finding 2 identical rings makes me wonder if they are really identical when scrolling past first or second ring.

Letter to Vatras from Brago - can the journal entry be added on pickup of letter not the opening of said letter? As the journal entry says nothing about contents of letter and opening it during quest is bad for your (exp.) health .

In regards of journal entry's it would be nice if every quest had a line when quest starts ( as it is now) but also a line when quest ends - now they closes but if in few chapters you have amnesia you can not determine if quest was done properly via quest journal. I know it is pain to add such thing almost all quests does not have proper closing journal entry, but still if there is such possibility in development map it would be great.

P.S. How much in percentage are left at the border form russian patch? Changes they implement, but you do not approve or changes they make but you already made them in YAUP? Just curious as I see the pattern.

Btw you probably will hunt me down with rusty spoon as all your carefully laid plans on gold amount is lost on me in regards of guilds , as since from 2006 or 2008 my Gothic itch includes 1 playthrough with Nameless nosing around in all three guilds at once ;)


Few more things from me.


Bugs I noted in 2.5 so far (all done when still guild less):

1.Fishmonger quest no journal entry , when you are making deal with Halvor and not giving Stinking note to him

2. Forbidden Pasture no quest entry , when you first took quest from Balthasar, then did the quest of Drive away Militia as part of mercenary iniation quest for Torlof and talked to Bengar after that - no journal entry's .

3.Maria Golden dish does not give quest entry - had it already in inventory when spoke initay l dialoges about it with her and gave dish to her in same conversation .


4. Vasili Old Coins is not added to Specials journal entry when you initially refuse 1:1 conversion ratio and in second attempt to force Vasili to pay you 2 gold for 1 old coin which he does pay to you.

5. Khaleed have wrong or no inventory if you beat him first, before speaking to Lee about joining mercs. Var for Items given in Chapter 1 do not register for Khaleed when you speak to him "Everything alright" line after you have beaten him and only later took from Lee Join mercs quest.

6. Kardif does not give hint about warehouse guard after taking quest Weed Package from Cipher , before taking similar quest from Andre as militia. Dar gave hint about harbor, should be able to sniff something out from Kardif.

7.Thug before the bridge on the way to temple where are magicians of water - sometimes is being attacked by shadowbeast from cave below , clipping issues

8.Shady Storage guard - when attacking Nameless hero gets gets dropped below Store room stairs - clipping issues

9.Traders looses their weapons(if they does not get a chance to draw it) after knocking them down together with inventory and they get new ambient inventory , must be part of of trader exploit prevention. Still weapons should stay.

10.Joe after freed form tower in harbor tavern does not act as inhabitant of harbor. If he withneses attack or is attacked everyone in close proximity attacks Nameless hero as soon as Joe starts swinging at you.

11.If NPC is knocked out with weapon still in his inventory , when waking up still runs to collect any droped weapon in close proximity. NPC does not check if it has melee weapon in inventory to be equiped.

12. Orlan asks every week rent for room in Dead Harpy, although I am wearing Lares ring.
Got the key for room when spoke without Lares ring, but later equiped it and spoke to Orlan about being a member of Ring of water.
Will check later if that changes after acquiring my own ring.
Or does he gives me a break as mage.




Question :
Does Rum for Merchant quest involves Jharkendar and Pirate camp or it is just about collecting rum from any source?

Hey, yo. Only now I got to reply to this massive input of yours, hoodie. Since it's imposing, I will get right down to the dirty part:

1-2 (+a-b). I don't have enough energy to maintain a huge addon for the game and work on a super detailed changelog at the same time, so I have to direct more attention towards the actual modding and much less towards the changelog. The most important changes will be covered as usual, the minor ones the player can figure out mostly by themselves anyway.
3. Lehmar and his henchmen: it works as intended.
4. Jewelry stacking is not feasible since the flags in the scripts would require much revamping to prevent bugs with the numbers when selling, buying and/or (un)equipping the pieces, and that would be only a wasted effort (trust me).
5. Brago, Vatras and the letter: it works as intended.
6. I'm not planning on adding a notification when ending a (every?) quest, as it's in all those mega mods, as it would be another load of work that would be only a wasted effort (trust me again). Also, it's the player's responsibility to actively maintain quests' opened/closed statuses.
7. The P.S.: I don't remember correctly, but not much. It would be another wasted time to difference between my mod and their patch, and then distinguish every change in the changelog.
8. The "rusty spoon": I need more details, nigga.
9 (1). That would be a not needed and redundant new quest log entry.
10 (2). I added a new log entry for the concluded quest.
11 (3). Work as intended.
12 (4). Work as intended since you can't edit already existing journal entries, and the initial one is clear enough anyway on him buying old coins.
13 (5). Work as intended when confronted with crazy powergaming.
14 (6). Work as intended.
15 (7). Can't do anything about it (engine and its quirks with pathing).
16 (8). Can't do anything about it (engine and its quirks with pathing).
17 (9). Work as intended when confronted with crazy powergaming.
18 (10). Fixed for v2.6.
19 (11). Can't do anything about it (too many checks to keep it in order and not make it fall apart at the seams for complexity other than it's now).
20 (12). He will give the player a break if they are a mage, a knight/paladin or a fully initiated member of the Ring of Water.
21 ("Question"). Only ten bottles of it from any source, and nothing else.

That would be it. Sorry if it sounded strict, but shit like that happens on them netz. Also, feel free to drop more feedback, but please make it structured, since replying to a random mass of words is taxing. Plus, don't "reopen" already "closed" points, please. I have a mod to keep upgrading, you know, hehe?

Now, than you for your input!

Landros
18.07.2020, 15:23
Hello guys. First of all, thank you for this wonderful mod. In my opinion, it is simply perfect :)

Now, a lovelly question. How do you bloody kill trolls in this? I'm a lvl 34 paladin, with the blessed one handed paladin sword, 127 str, and barrelly damaging a single normal troll. O_o They of course kill me in three hits while having 147 weapon prot and over 800 hp O_o.

I used marvin to check out the stats of the troll. He does have a -1 prot to piercing, still, no real dmg done by a crossbow.

What the hell mate!? :D did you by any chance decide to avenge past wronged trolls? :D

Czudak
20.07.2020, 07:28
Hello guys. First of all, thank you for this wonderful mod. In my opinion, it is simply perfect. :)

Now, a lovely question. How do you bloody kill trolls in this? I'm a lvl 34 paladin, with the blessed one handed paladin sword, 127 Strength, and barely damaging a single normal troll. O_o They of course kill me in three hits while having 147 slashing/bludgeoning protection and over 800 health O_o.

I used marvin to check out the stats of the troll. He does have a -1 prot to piercing, still, no real dmg done by a crossbow.

What the hell, mate!? :D Did you by any chance decide to avenge past wronged trolls? :D

Bokko, trolls don't inflict slashing/bludgeoning/piercing/fire/magic damage, but special "gravity" (golems deliver the same) type of damage, exactly as in the original, and there's no protection against this source of damage.

Also, -1 in zEngine means "infinite", so you figure it out why can't ranged weapons hurt a troll.

To quote some meme face, regarding the trolls: "Improvise. Adapt. Overcome."... or use powerful spell scrolls, learn the trolls' new combat behavior, use tonics of speed in combination with sneak attacks, etc. You can do this, manny. I could, so you can too.

Landros
20.07.2020, 15:21
This is awesome dude! Seriously! Can't wait for the next update of the mod. I hear there are helms coming :D

I managed to kill the trolls. But it took a while... Yeah, I adapted in the exact same way you described XD. Just had to spend almost all gold on HP prayers, and used speed potion for each troll in the "hit and run" fashion. Still... it feals wrong somehow for trolls to be that much stronger than dragons. But, fuck it. Its your vision. We are just along for the ride :)

I beat the game as paladin. Gonna go again as merc now.

Czudak
20.07.2020, 17:18
This is awesome, dude! Seriously! Can't wait for the next update of the mod. I heard there are helmets coming. :D

I managed to kill the trolls. But it took a while... yeah, I adapted in the exact same way you described. XD. Just had to spend almost all gold on HP prayers, and used speed potion for each troll in the "hit and run" fashion. Still... it feels wrong somehow for trolls to be that much stronger than dragons. But, fuck it. It's your vision. We are just along for the ride. :)

I beat the game as paladin. Gonna go again as merc now.

Good to hear we are in an agreement about this mod. xD

As for new stuff:

- helmets
- shields (plus the two new combat stances of modified USCS' assets for shield + one-handed weapon fighting; to be absorbed from the certain teachers)
- armors/helmets/shields crafting
- Constantino giving +5 Mana for each bundle of 50 dark mushrooms to his apprentices
- crystal water drinking barrels (Khorinis only; selected locations only)
- alchemy recipes/crafting blueprints/forging instructions
- more bug fixing
- changed fighting AI for a few other monsters for a greater variety
- other stuff (like +5 LP "Grimoire of Scholarship" for 10.000 gold or two "skill" books for bows and crossbows respectively for 6k gold each, among other very rare, worthwhile items, so those wealthy would have something to spend their cash on, plus no more complaints about not having interesting shit to buy for the inclined customers)

Also, from v2.6 the mod will be conveyed via a simple executable installer and will include an obligatory selection of Union bug fixing and flavor plugins (all states sneaking fix, underwater fix, torch hotkey {configurable from the game options}, trolls hurling boulders, AoE spells damage fix, speed potions' haste effect disappearing on save/load fix), so all an end user would have to do is to click the shortcut twice.

Landros
20.07.2020, 19:26
Gonna be awesome. :D That's more than I expected! Gonna play the whole thing all over again when the rest comes :D

Only one issue. The first time I played, there where 9 LP per lvl and 13 hp per lvl. Now, that I started another playtrough, there where 10 lp and 10 hp after the first lvl up. What what?

Any way, no complaints on my part because of lack of things to buy. I bought a whole lot of HP XD Like... more than 20000 worth of HP. Yeah, I have a lot of pacience.

Czudak
21.07.2020, 10:11
Gonna be awesome. :D That's more than I expected! Gonna play the whole thing all over again when the rest comes :D

Only one issue. The first time I played, there where 9 LP per lvl and 13 hp per lvl. Now, that I started another playtrough, there where 10 lp and 10 hp after the first lvl up. What what?

Any way, no complaints on my part because of lack of things to buy. I bought a whole lot of HP XD Like... more than 20000 worth of HP. Yeah, I have a lot of pacience.

There's no issue and it works as intended. The details are in the changelog, somewhere around the 400th point.

Also, the v2.6 release gonna be in December, so you might wanna to execute that merc replay sooner than that, hehe... and hopefully drop me some feedback about differences between militiaman/knight/paladin and merc/dragon hunter playthroughs (especially when it comes to finances)?

Landros
21.07.2020, 14:36
It will be my pleasure. I'll simply replay it again as merc, pala and mage with the new future release. Gonna paciently wait for it. :)
But I'll be checking the current finances of the merc right now as well.

In my paladin playtrough (for INNOS!!! I forgoth what my favourite color was...) I was aprentice to Harad the smith. So there was a whole lot of money from there.
Now, as a merc, given the fact that I'll be waisting quite some LP for ore blade smithing, and also taking into account the higher needed strenght for the weapons, I'll go with Bosper this time around. Curious to see about that as well.

By the way! Loved the digger trousers :D nice nostalgic touch :D

Urfubar
23.07.2020, 21:26
My thanks to you good sir for making this patch! This is something I always thought was necessary for this game to shine. I always thought Gothic 2 had a pretty good balance, but NotR kinda ruined it for me with all the peculiar balance changes that unbalanced an already well-balanced game, and instead of making it difficult, just made it tedious and annoying. You fixed that sir, I haven't had this much fun with G2 probably since NotR release. My hat is off to you!

I don't really have any bugs to report but if I may, I'd like to bring your attention to some of the things I thought were a bit iffy in the patch:

1) The "thug" quirk seems a bit overpowered, +15 to all resistances is a pretty big deal in this game, so paying for it with a bit of healing doesn't really seem like a fair trade.
2) Beliar's Claw used to be a weapon that made almost every other melee weapon in the game obsolete, but I think that the nerf you applied to it was a tad much. Other weapons simply outshine it now - I mean it's supposed to be a divine artefact so isn't being powerful its whole point? That being said I do think that its power should have a higher price to pay for than measly 100 hp. ( I used 1h version btw)
3) The LP cost of some of the non-combat abilities seems pretty excessive. With a low level character being constantly LP-starved even for basic combat abilities it's a bit harsh to ask 40 LPs for thievery, 30+ for hunting abilities and a few dozen more points for smithing - especially if you play as the mercenary. I mean those abilities only really shine if you learn them as early as possible and asking that many LPs for them simply decreases the combat capabilities of an early game character bu a huge margin.
4) Adding an additional sword to Harad to compensate for the lack of a sufficiently powerful weapon of some classes seems an overly complicated solution to me. Wouldn't it just be better to boost the paladin swords a bit? I mean they are pretty useless as they are. I never used them while playing NotR as a paladin. I used them, however in G2 vanilla, as their highest versions were just 10 dmg points weaker than the dragon hunter's ore swords and I think that would strike a pretty good balance together with their magic abilities.
5) Paladins used to have double blessings at the Innos' shrines. I kinda hoped maybe you'd restore it but alas, it was not so ;)

Those are the more important ones just from the top of my head. All in all I enjoyed the game fabulously and even liked most of the additions a lot - especially the backstab ability which makes the dex/str/light weapon build more viable than ever - I even got to finally use Betty, and with great success and lots of fun!

A parting query: the restored/behind-the-palisade regions were awesome to experience in G2, they felt kinda empty tho. Any plans to put some more meaningful content in there than just xp farm?

Cheers!

Czudak
24.07.2020, 06:23
My thanks to you good sir for making this patch! This is something I always thought was necessary for this game to shine. I always thought Gothic 2 had a pretty good balance, but NotR kinda ruined it for me with all the peculiar balance changes that unbalanced an already well-balanced game, and instead of making it difficult, just made it tedious and annoying. You fixed that sir, I haven't had this much fun with G2 probably since NotR release. My hat is off to you!

I don't really have any bugs to report but if I may, I'd like to bring your attention to some of the things I thought were a bit iffy in the patch:

1) The "thug" quirk seems a bit overpowered, +15 to all resistances is a pretty big deal in this game, so paying for it with a bit of healing doesn't really seem like a fair trade.
2) Beliar's Claw used to be a weapon that made almost every other melee weapon in the game obsolete, but I think that the nerf you applied to it was a tad much. Other weapons simply outshine it now - I mean it's supposed to be a divine artefact so isn't being powerful its whole point? That being said I do think that its power should have a higher price to pay for than measly 100 hp. ( I used 1h version btw)
3) The LP cost of some of the non-combat abilities seems pretty excessive. With a low level character being constantly LP-starved even for basic combat abilities it's a bit harsh to ask 40 LPs for thievery, 30+ for hunting abilities and a few dozen more points for smithing - especially if you play as the mercenary. I mean those abilities only really shine if you learn them as early as possible and asking that many LPs for them simply decreases the combat capabilities of an early game character bu a huge margin.
4) Adding an additional sword to Harad to compensate for the lack of a sufficiently powerful weapon of some classes seems an overly complicated solution to me. Wouldn't it just be better to boost the paladin swords a bit? I mean they are pretty useless as they are. I never used them while playing NotR as a paladin. I used them, however in G2 vanilla, as their highest versions were just 10 dmg points weaker than the dragon hunter's ore swords and I think that would strike a pretty good balance together with their magic abilities.
5) Paladins used to have double blessings at the Innos' shrines. I kinda hoped maybe you'd restore it but alas, it was not so ;)

Those are the more important ones just from the top of my head. All in all I enjoyed the game fabulously and even liked most of the additions a lot - especially the backstab ability which makes the dex/str/light weapon build more viable than ever - I even got to finally use Betty, and with great success and lots of fun!

A parting query: the restored/behind-the-palisade regions were awesome to experience in G2, they felt kinda empty tho. Any plans to put some more meaningful content in there than just xp farm?

Cheers!

Yo, to the points, then, since everything else is to your liking.

1. I agree and so I reduced the bonus to 10 points for each protection for the next release.
2. It's all OK. In v2.5 it's 2/3 reduction (66%), for v2.6 it will be 4/5 reduction (80%) plus slightly reduced level requirements for advancing the weapon. No plans on changing the permanent Health costs.
3. It's very simple: you can't afford everything.
4. Paladin swords are all dandy as they are, plus from v2.6 on they will inflict +10-15% more base damage (that's enough of a bonus) against Seekers and all undead (includes the dracolich). Also, what additional sword? Seems like confusion with L'Hiver/The Returning/some other mega mod.
5. Seems like confusion with L'Hiver/The Returning/some other mega mod, because even in the scripts (I reviewed back then) from the basic Gothic II there was no such thing.

The areas in question indeed feel empty, but since you're going to help me with that, they will feel empty no more. PM me about that, please. Thanks, I knew you're going to do that for me!

N1kX
24.07.2020, 08:33
5. Seems like confusion with L'Hiver/The Returning/some other mega mod, because even in the scripts (I reviewed back then) from the basic Gothic II there was no such thing.

Hi. In the Classic version of the game (G2), the prayer of Innos is completely different than in the addon (G2a).

func void pc_prayshrine_pray_nopay(){
var int zufall;
zufall = Hlp_Random(4);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_PAL)
{
if(zufall >= 1)
{
b_blessattribute(hero,ATR_HITPOINTS,5);
}
else
{
b_blessattribute(hero,ATR_MANA,5);
};
}
else if(hero.guild == GIL_KDF)
{
if(zufall >= 2)
{
b_blessattribute(hero,ATR_MANA,5);
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_smallpay()
{
Npc_RemoveInvItems(hero,itmi_gold,10);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_PAL)
{
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS_MAX];
hero.attribute[ATR_MANA] = hero.attribute[ATR_MANA_MAX];
PrintScreen(PRINT_BLESSMANA_HIT,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA,5);
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_mediumpay()
{
var int zufall;
zufall = Hlp_Random(4);
Npc_RemoveInvItems(hero,itmi_gold,50);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(SPECIALBLESS <= 10)
{
if(hero.guild == GIL_PAL)
{
if(zufall >= 2)
{
b_blessattribute(hero,ATR_MANA_MAX,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,4);
};
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA_MAX,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,2);
};
SPECIALBLESS = SPECIALBLESS + 1;
}
else
{
b_blessattribute(hero,ATR_HITPOINTS,5);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_bigpay()
{
var int zufall;
zufall = Hlp_Random(4);
Npc_RemoveInvItems(hero,itmi_gold,100);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(SPECIALBLESS <= 10)
{
if(hero.guild == GIL_PAL)
{
if(zufall >= 3)
{
b_blessattribute(hero,ATR_MANA_MAX,4);
}
else if(zufall >= 2)
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,8);
}
else if(zufall >= 1)
{
b_blessattribute(hero,ATR_STRENGTH,2);
}
else if(zufall >= 0)
{
b_blessattribute(hero,ATR_DEXTERITY,2);
};
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA_MAX,4);
}
else if(zufall >= 2)
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,4);
}
else
{
b_blessattribute(hero,ATR_STRENGTH,1);
};
SPECIALBLESS = SPECIALBLESS + 1;
}
else if((hero.guild == GIL_PAL) || (hero.guild == GIL_KDF))
{
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS_MAX];
hero.attribute[ATR_MANA] = hero.attribute[ATR_MANA_MAX];
PrintScreen(PRINT_BLESSMANA_HIT,-1,-1,FONT_SCREEN,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS,5);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};

Czudak
24.07.2020, 10:53
Hi. In the Classic version of the game (G2), the prayer of Innos is completely different than in the addon (G2a).

func void pc_prayshrine_pray_nopay(){
var int zufall;
zufall = Hlp_Random(4);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_PAL)
{
if(zufall >= 1)
{
b_blessattribute(hero,ATR_HITPOINTS,5);
}
else
{
b_blessattribute(hero,ATR_MANA,5);
};
}
else if(hero.guild == GIL_KDF)
{
if(zufall >= 2)
{
b_blessattribute(hero,ATR_MANA,5);
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_smallpay()
{
Npc_RemoveInvItems(hero,itmi_gold,10);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_PAL)
{
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS_MAX];
hero.attribute[ATR_MANA] = hero.attribute[ATR_MANA_MAX];
PrintScreen(PRINT_BLESSMANA_HIT,-1,-1,FONT_SCREEN,2);
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA,5);
}
else
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_mediumpay()
{
var int zufall;
zufall = Hlp_Random(4);
Npc_RemoveInvItems(hero,itmi_gold,50);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(SPECIALBLESS <= 10)
{
if(hero.guild == GIL_PAL)
{
if(zufall >= 2)
{
b_blessattribute(hero,ATR_MANA_MAX,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,4);
};
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA_MAX,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,2);
};
SPECIALBLESS = SPECIALBLESS + 1;
}
else
{
b_blessattribute(hero,ATR_HITPOINTS,5);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};


func void pc_prayshrine_pray_bigpay()
{
var int zufall;
zufall = Hlp_Random(4);
Npc_RemoveInvItems(hero,itmi_gold,100);
if(PRAYDAY == Wld_GetDay())
{
PrintScreen(PRINT_BLESSNONE,-1,-1,FONT_SCREEN,2);
}
else if(SPECIALBLESS <= 10)
{
if(hero.guild == GIL_PAL)
{
if(zufall >= 3)
{
b_blessattribute(hero,ATR_MANA_MAX,4);
}
else if(zufall >= 2)
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,8);
}
else if(zufall >= 1)
{
b_blessattribute(hero,ATR_STRENGTH,2);
}
else if(zufall >= 0)
{
b_blessattribute(hero,ATR_DEXTERITY,2);
};
}
else if(hero.guild == GIL_KDF)
{
b_blessattribute(hero,ATR_MANA_MAX,4);
}
else if(zufall >= 2)
{
b_blessattribute(hero,ATR_HITPOINTS_MAX,4);
}
else
{
b_blessattribute(hero,ATR_STRENGTH,1);
};
SPECIALBLESS = SPECIALBLESS + 1;
}
else if((hero.guild == GIL_PAL) || (hero.guild == GIL_KDF))
{
hero.attribute[ATR_HITPOINTS] = hero.attribute[ATR_HITPOINTS_MAX];
hero.attribute[ATR_MANA] = hero.attribute[ATR_MANA_MAX];
PrintScreen(PRINT_BLESSMANA_HIT,-1,-1,FONT_SCREEN,2);
}
else
{
b_blessattribute(hero,ATR_HITPOINTS,5);
};
PRAYDAY = Wld_GetDay();
Info_ClearChoices(pc_prayshrine_pray);
};

Thank you for your invaluable input.


5) Paladins used to have double blessings at the Innos' shrines. I kinda hoped maybe you'd restore it but alas, it was not so. ;)

Even in the face of new evidence, doubling bonuses for knights/paladins would be over the fence, since knights/paladins:

- have access to the rune magic, and I already made all runes available to them in Khorinis (Chapter 3 {0th/1st tiers}/Chapter 4 {2nd tier}/Chapter 5 {3rd tier})
- will cause more base damage (by +10%) with their signature weapons against the Seekers and undead (it's about disorganizing evil energies fueling wicked psions and animations of undead entities)
- will receive the new "Bless" rune (minor bonus to melee and ranged base damage with weapons, up to 10 points {flat, additive}, based off the max Mana value {+1 per 10 points of max Mana score, all of this with 5 minutes duration)

I believe that's all enough. Also, the other guilds will receive other minor "flavor" boni as well (like much better shields for only mercenaries or "Disrupt Undead" {mass wave damage against undead}/"Soma Shock" {flat, irrelevant of all protections, always the same damage against all living targets} spells for mages).

Urfubar
24.07.2020, 16:33
4. Paladin swords are all dandy as they are, plus from v2.6 on they will inflict +10-15% more base damage (that's enough of a bonus) against Seekers and all undead (includes the dracolich). Also, what additional sword? Seems like confusion with L'Hiver/The Returning/some other mega mod.

I mean this one, straight from the full changelog:
357. Added a top bastard sword, "Svart Natt", to the collection, so the inclined player would have access to a one-handed weapon that can inflict quite a lot of damage, and it's not an exclusive for dragon hunters or paladins. The Strength requirement for this one is a bit non-satisfactory, though, like with all bastard swords. Hakon will also inform the player about the fact of having it among his goods, in the Chapter 5.

The changes to paladin swords you have planned - very cool.

Czudak
24.07.2020, 20:37
I mean this one, straight from the full changelog:
357. Added a top bastard sword, "Svart Natt", to the collection, so the inclined player would have access to a one-handed weapon that can inflict quite a lot of damage, and it's not an exclusive for dragon hunters or paladins. The Strength requirement for this one is a bit non-satisfactory, though, like with all bastard swords. Hakon will also inform the player about the fact of having it among his goods, in the Chapter 5.

The changes to paladin swords you have planned - very cool.

In retrospection, this sword wasn't meant only for paladins, but I get it why *you* won't use as a merc, for example, hehe.

Landros
29.07.2020, 18:31
Hello once more. I'm back with some preliminary feelings about paladin vs mercenary financial situation in the current version.

In my current merc playtrough, by having basically completely disregarded the hunting skills and by being an aprentice to Bosper rather than the mister smith... I really feel broke somewhat.

My previous paladin who used to have a few hunting trophies skills and also invested in some sword smithing (not all the way mind you) was a lot better off financially. This translates in lower HP for my mercenary nameless due to the fact that most of my moeyz I usually invest in HP XD.

I rather think the situation will worsen in the future when I think about the costs for medium and heavy dragon hunter armor...

But granted, I'm only in Chapter 3. Will be back with more impressions...

Czudak
31.07.2020, 23:09
Hello once more. I'm back with some preliminary feelings about paladin vs mercenary financial situation in the current version.

In my current merc playtrough, by having basically completely disregarded the hunting skills and by being an aprentice to Bosper rather than the mister smith... I really feel broke somewhat.

My previous paladin who used to have a few hunting trophies skills and also invested in some sword smithing (not all the way mind you) was a lot better off financially. This translates in lower HP for my mercenary nameless due to the fact that most of my moeyz I usually invest in HP XD.

I rather think the situation will worsen in the future when I think about the costs for medium and heavy dragon hunter armor...

But granted, I'm only in Chapter 3. Will be back with more impressions...

I felt like it could end like this. I hope you learned how to saw shadow beast horns, otherwise you're in for a nasty economic fluidity (or rather the lack thereof) shock. xD

I shall implement some remedy for this, so mercs/dragon hunters would be able to obtain an extra extra 15k gold pieces during their gameplay. Something with a few bodyguard jobs. Or something connected to the new ores I added in v2.6.

Czudak
11.08.2020, 11:58
Ding-ding.

The installation guide was altered to reflect on the fact that Union v1.0h is basically a stable release candidate and has no errors at the moment, so can be downloaded and used in the place of the older v1.0g; the newer version has quite a lot of improvements, so is strongly preferred and recommended.

Also, added a list of awesometastic Union enhancement and bugfixing plugins with short descriptions what they do, plus thanks to the new feature in v1.0h, you can finally save the game state files in ANSI format, which can dramatically reduce issues related to saving and loading (quick saving and quick loading too) errors at the cost of much more disk space used (shouldn't be an issue unless using, like, 100+ save slots). Just change "SaveGameToANSI=0" to "SaveGameToANSI=1" and "SaveDATinASCII=0" to "SaveDATinASCII=1" in SystemPack.ini.

Landros
17.08.2020, 09:00
thank you for the news. Btw, I managed to finish the game as merc as well. Yeah... I did manage to get by, but it was a lot harder than my previous paladin. The main issue was money like I previously stated. Thus, a lot less HP. :) That coupled with the higher necesary strenht requirements, it left me fealing like a glass canon. But its clear you have that well in hand. :) Can't wait for the future version. Gonna try a paladin and merc with sword and board :D

Czudak
21.08.2020, 06:50
Thank you for the news. I managed to finish the game as merc as well. Yeah... I did manage to get by, but it was a lot harder than my previous paladin. The main issue was money like I previously stated. Thus, a lot less HP. :) That coupled with the higher necessary strength requirements, it left me feeling like a glass canon. But it's clear you have that well in hand. :) Can't wait for the future version. Gonna try a paladin and merc with sword and board. :D

Brill to hear you managed to finish the game as the mercenary/dragon hunter even in the face of a slight economic crisis for their guild. I decided to cap Health boons at Innos' shrines to 150 points in total in v2.6, so probably you are not going to run around with that much maximum Health as you are used to. However, with the new stuff to buy and the extra income for mercenaries/dragon hunters to get, you are going to have enough places to spend your gold on.

Anyway, some crazy modder is going to release a pack of remastered animations for NotR in autumn, with revamped slots for equipment, like headgear or shields, so a few issues I experienced with these in the old animations are going to evaporate on their own.

Czudak
04.09.2020, 11:31
Hey, they updated both main Union v1.0h components (the Patch for x64 systems and the Union v1.0h itself) to the September releases. Updating both is strongly recommended (it will cause no problem with the saved games) since has improvements regarding plugins or something (but still Union plugins only).

Also, for those who didn't get the memo yet, this modification has a Patreon page: https://www.patreon.com/YetAnotherUnofficialPatch

Over.

Landros
06.09.2020, 20:08
Brill to hear you managed to finish the game as the mercenary/dragon hunter even in the face of a slight economic crisis for their guild. I decided to cap Health boons at Innos' shrines to 150 points in total in v2.6, so probably you are not going to run around with that much maximum Health as you are used to. However, with the new stuff to buy and the extra income for mercenaries/dragon hunters to get, you are going to have enough places to spend your gold on.

Anyway, some crazy modder is going to release a pack of remastered animations for NotR in autumn, with revamped slots for equipment, like headgear or shields, so a few issues I experienced with these in the old animations are going to evaporate on their own.

Party pooper. XD I guess my particular exploit in shamelessy praying to Innos for 2000 HP forced you to it. :D
And I will be joining yon on Patreon as soon as I return home from my vacation :D I don't trust the phone for things involving my credit card data...

Czudak
13.09.2020, 10:15
Party pooper. XD I guess my particular exploit in shamelessy praying to Innos for 2000 HP forced you to it. :D
And I will be joining yon on Patreon as soon as I return home from my vacation :D I don't trust the phone for things involving my credit card data...

You reported that yourself and it felt like cheating, so I had to curb it at the source, at least a tad, hehe...

Anyhoo, I updated the installation guide with the two new plugins from the optional plugins pack, one for disabled friendly fire during various "party" moments, and second for additional fixes with spells collision. Also, Union v1.0h was updated again, so feel free to install that as well.

Over.

Czudak
20.09.2020, 08:22
Alright. It's high time to announce bad news, because something bad happened.

This mod is now on indefinite hiatus period. Two weeks ago, due to unannounced fixes to the electricity grid I'm plugged to, I experienced a nightly power surge that burnt everything in my computer to a crisp. Yes, everything. Blessing in disguise, the insurance covers this, so I will be able to buy new hardware.

However, all the newest working copies of the mod I had are goners. Not only what I had on the SSD, but also pendrives, which were plugged in the moment the surge happened; they are toasted as well, and anything that was on them is not salvageable (I tried that). The last working copy of beta YAUP v2.6 I uploaded to a hosting service is dated to February/March, so 6 months of development perished in the disaster.

New animations, models, objects, scripts, voiceover, textures, music, worlds edits, and everything else is now lost. And I have not enough of Nietzsche "will to power" to recreate it again anytime soon.

Therefore, please don't join Patreon or ask about the new release(s), because I won't be working on this mod and anything related to it in the foreseeable future. I shall be able to reply to any mod related questions still, though. Maybe even release a v2.5.1 to squish those minor inconsistencies in the v2.5, but don't hold your breath.

That would be it. It was a good ride, but the divines decided to end it abruptly.

Good luck.

czoks
20.09.2020, 10:58
I am sorry that you have lost your work. I will miss your gothic 2 updates. Good luck on new projects. :)

Landros
22.09.2020, 19:41
Thanks mate. And I'm sorry as well. Like I said before. If anytime you decide to get back to it, I would love to join a paladin patreon member guild ;) Mercs may be gold savy, but feudal nobility... now those are the real earners :D

Later EDIT: I forgoth, "ring of thew" you've red the Mistborn series haven't you :D

Landros
10.10.2020, 20:39
I played it 3 times now. I still havent found the Ore Baron Armor. Can you pls give me something here? I'm at a loss...

Czudak
11.10.2020, 21:13
I played it 3 times now. I still havent found the Ore Baron Armor. Can you pls give me something here? I'm at a loss...

Hey! Isn't the armor inside Thorus' chest (the one in the passage he's initially in, at the top of the stairs) in the bandit camp in Jarkhendar? You would have to pickpocket the key first, since you can't obtain by icing the dude anymore, though...

Landros
13.10.2020, 10:39
well thank you. I honestly forgoth all about that chest... gonna get 50 dex then. Hopefully its enough :D

amorek
24.11.2020, 15:14
Alright. It's high time to announce bad news, because something bad happened.
...
Good luck.

In IT we have saying that there are 2 kind of people - people who do the backups and people who will start doing backups :)
I hope your other mods had more luck. You could consider versioning the mods in github for example.

Anyway, it's sad to hear I am about to start playing G2 again and I've just stumbled across this mod and it looks great.
Wish you the best mate.

amorek
25.11.2020, 21:39
Sorry for double post, but there's another matter.
I was trying to download OptionalPlugins, but BitDefender persistently blocks it as trojan. Gen: Variant.Johnnie.261092

Also, is there any way to bring back old fonts easily? I can't read new fonts at all.

Czudak
27.11.2020, 11:16
In IT we have saying that there are 2 kind of people - people who do the backups and people who will start doing backups :)
I hope your other mods had more luck. You could consider versioning the mods in github for example.

Anyway, it's sad to hear I am about to start playing G2 again and I've just stumbled across this mod and it looks great.
Wish you the best mate.

It was a cosmic failure, not my negligence on backing up stuff. xD

I had less than 1% chance of experiencing a massive nightly power surge (and without even knowing they would tinker with the electric grid that night; plus I had the computer plugged through a surge protector!), and it destroying both pendrives where I kept the mod's backups in the most recent versions.


Sorry for double post, but there's another matter.
I was trying to download OptionalPlugins, but BitDefender persistently blocks it as trojan. Gen: Variant.Johnnie.261092

Also, is there any way to bring back old fonts easily? I can't read new fonts at all.

Optional plugins are safe and BD is an asshole in this scenario, and that's why you either need to disable it for this one particular download/decompression or free the once downloaded archive from BD's "quarantine".

As for the fonts, it's not easy to do; you would have to either to make an .VDF with the fonts you want yourself, or download some others that already come in Gothic mod archive format (look around for those either in here or WoG.ru).

Czudak
07.01.2021, 12:28
The new year of 2021 brought some nice changes to Union; both for the main "clean" patch and Union v1.0i. Also Union Resource Manager was updated to v3.4. All around, it's recommended to update all of these; don't worry about breaking the game and/or saves with YAUP v2.5.

Finally, YAUP minor update for v2.5.2 is in works to squash those inconvenient bugs. If anyone gives a fuck, there's Polish translation of YAUP named KNP on ModDb (https://www.moddb.com/mods/yet-another-unofficial-patch/downloads/kolejna-nieoficjalna-poprawka-v251).

Cheerio, fags.

Danwood
07.01.2021, 20:13
Finally, YAUP minor update for v2.5.2 is in works to squash those inconvenient bugs. If anyone gives a fuck, there's Polish translation of YAUP named KNP on ModDb (https://www.moddb.com/mods/yet-another-unofficial-patch/downloads/kolejna-nieoficjalna-poprawka-v251).

I love you, man

EDIT: do you still recommend the same union plugins? Two of the ones you included in the archive are no longer in the Resource Manager (Union_SneakFix & zUnderWater), are they still needed or already included in the new Union?

Czudak
08.01.2021, 07:37
I love you, man

EDIT: do you still recommend the same union plugins? Two of the ones you included in the archive are no longer in the Resource Manager (Union_SneakFix & zUnderWater), are they still needed or already included in the new Union?

And where's the "no homo" spell? xD

Those plugins are legit, since they can be found on WoG.ru in their respective threads, but their authors somehow didn't include them in the manager. You can use them alright. But now you've mentioned it, I've removed "No Friendly Fire" from the list since it can block certain sounds (unrelated to combat) from being proceeded on NPCs; the author might update the plugin later, but for now you might want to remove it from the DATA directory (no other actions in that regard are required).

Landros
08.01.2021, 12:20
We love you man! And here is the mandatory "no homo" as well XD

Will probably start another playtrough of your mod, just for jiggles and because why bloody not.
I'll also cry in remembrance of the once future helmets and shields :(

Czudak
08.01.2021, 17:38
We love you man! And here is the mandatory "no homo" as well XD

Will probably start another playtrough of your mod, just for jiggles and because why bloody not.
I'll also cry in remembrance of the once future helmets and shields :(

Oh, yes! Live & Love perk obtained! xD

Anyhoo, RIP in peace new shieldz and new helmetz and new weaponz and new recipez and new shitz indeed. So bad, so sad... if you would ever find someone who would want to mod the ultimate, final, definitive, complete addon mod for Gothick 2 Night of the Praven - send them my way, please!

Danwood
08.01.2021, 19:02
Those plugins are legit, since they can be found on WoG.ru in their respective threads, but their authors somehow didn't include them in the manager. You can use them alright. But now you've mentioned it, I've removed "No Friendly Fire" from the list since it can block certain sounds (unrelated to combat) from being proceeded on NPCs; the author might update the plugin later, but for now you might want to remove it from the DATA directory (no other actions in that regard are required).

I will remove it then!

And the "no homo" part isn't included, because I can't assure the homo component is missing, as the love is too big to be just platonic :D

Xardas bs
16.01.2021, 19:32
...Gothick 2 Night of the Praven - send them my way, please!

I would actually want to help a little. I used to mod for Gothic 2 looong time ago but I would like to come back and try my hand again :)

JimPancakes100
16.01.2021, 20:18
If you ever decide on making a 2.5.1 please look into the Merdarion quest. I mean the one with unlocking all the teleports in Khorinis, not Jarkendar. After unlocking all of them the final dialogue with him will not appear. I might have done things in a weird order. Can someone at least tell me how to complete this without getting bugged?

Xardas bs
17.01.2021, 19:42
I could help out with new shields and helmets. Back in the days I used to use 3ds max 6 or something and now I am getting myself familiar with the new 3ds max(lot has changed but still not so different). I don't know how to get the items to format that the game would recognize but I remember there used to be some import/export plugin for old 3ds max and Im sure I will find some for the new one aswell. So what do You think would You still have some motivation to develope Your mod despite of terrible loss a litlle bit more?

Czudak
10.02.2021, 17:08
If you ever decide on making a 2.5.1 please look into the Merdarion quest. I mean the one with unlocking all the teleports in Khorinis, not Jarkendar. After unlocking all of them the final dialogue with him will not appear. I might have done things in a weird order. Can someone at least tell me how to complete this without getting bugged?

Weird. It is a straightforward to complete quest: use all three teleporters (one in the buried Khorinis' temple with the Water Mages, one behind Orlan's tavern, and one in the Khorinis' cave with the orc close to the city). One the player stepped through all three of them, no matter the sequence, the message with XP reward would appear and the variable to finalize the quest with would be set to true. Did you use the "K" console cheat to move around?

JimPancakes100
10.02.2021, 18:27
Weird. It is a straightforward to complete quest: use all three teleporters (one in the buried Khorinis' temple with the Water Mages, one behind Orlan's tavern, and one in the Khorinis' cave with the orc close to the city). One the player stepped through all three of them, no matter the sequence, the message with XP reward would appear and the variable to finalize the quest with would be set to true. Did you use the "K" console cheat to move around?

I did use MARVIN mode goto Harbor and back to Xardas in the beginning of the game to get the bonus xp from Lares. No other cheats or any cheating after that.

If memory doesn't fail me I think I spoke to Merdarion first, got the key, used the teleport, spoke to Orlan, got the key from him and used the teleport and after trying all the teleports I spoke to Merdarion again but there was no dialogue for ending the quest.

I am not 100% sure about the order of the events (maybe I spoke to Orlan first) but I'm sure Medarion was missing the dialogue even though I used all 3 teleports.

Czudak
10.02.2021, 19:12
I did use MARVIN mode goto Harbor and back to Xardas in the beginning of the game to get the bonus xp from Lares. No other cheats or any cheating after that.

If memory doesn't fail me I think I spoke to Merdarion first, got the key, used the teleport, spoke to Orlan, got the key from him and used the teleport and after trying all the teleports I spoke to Merdarion again but there was no dialogue for ending the quest.

I am not 100% sure about the order of the events (maybe I spoke to Orlan first) but I'm sure Merdarion was missing the dialogue even though I used all 3 teleports.

But was there the XP reward after using all three teleporters? If there was none, maybe you omitted on one, since the XP reward message is synonymous to the variable set to true to finish the quest with the blue dude. Also, from your initial description of events above results you didn't use the teleport in the cave with the orc, the one close to the city?

If you could try to test it again with a new game, if it's really botched, that would be marvelous; you can use cheats, make yourself tough (preferably so you wouldn't die right away, since death sets in certain variables, and resurrection via ALT + F8 doesn't necessarily reset these variables); teleport to Saturas and talk to Merdarion to get the quest and the key or simply use the K cheat to phase into the stones' spots and test them anew (preferably use each teleport stone twice, to make sure it's all good)?

Otherwise I can only blame the teleport cheat having to do with the bug.

Roland54
10.02.2021, 19:46
Because of the teleports:

You have to use the first teleport to the city, and then you have to talk to Lares about the teleports. There you get the quest to ask Orlan. May be that not to talk to lares does the error to not complete the quest.

Czudak
10.02.2021, 21:06
Because of the teleports:

You have to use the first teleport to the city, and then you have to talk to Lares about the teleports. There you get the quest to ask Orlan. May be that not to talk to lares does the error to not complete the quest.

Holy shit. I left this weird path of stages in the v2.5?

I added the need of revamping the whole quest to the "fix list" of v2.6... if it would ever get released. xD

JimPancakes100
10.02.2021, 21:55
Holy shit. I left this weird path of stages in the v2.5?

I added the need of revamping the whole quest to the "fix list" of v2.6... if it would ever get released. xD

So is there an actual bug or would you like me to test this thing out?

Czudak
11.02.2021, 06:40
So is there an actual bug or would you like me to test this thing out?

It's not a bug, per se. It's a quest with seemingly an additional stage (of Lares) completion needed that should've been set to optional. But yes, test it again with a new game, please (and twice each stone, preferably).

Also, actually, it turned out the quest completes on its own and the entry disappears from the log after using all three stones (and when you get that bigger "main" XP reward), so talking to Merdarion isn't quest completion in a strict sense; it only gives the player a minor "ambient" XP reward.

YoungManRumble
11.02.2021, 11:39
Not sure about YAUP, but in NotR vanilla you don't have to talk to Lares about the teleports. The way to start the quest is to bring the ornament to Saturas and after that talk to Merdarion about getting to city in a faster fashion. If you talk to Merdarion before bringing the ornament to Saturas no option will be present about the teleports. Also, make sure you have entered each teleport at least once, twice for a good measure. It should be in your journal that the teleports work. Then you talk to Merdarion. If you use a teleport before bringing the ornament or all the teleports I believe is where it gets bugged out. Not sure though.

Czudak
11.02.2021, 12:05
Not sure about YAUP, but in NotR vanilla you don't have to talk to Lares about the teleports. The way to start the quest is to bring the ornament to Saturas and after that talk to Merdarion about getting to city in a faster fashion. If you talk to Merdarion before bringing the ornament to Saturas no option will be present about the teleports. Also, make sure you have entered each teleport at least once, twice for a good measure. It should be in your journal that the teleports work. Then you talk to Merdarion. If you use a teleport before bringing the ornament or all the teleports I believe is where it gets bugged out. Not sure though.

In YAUP it should be all foolproof, since I thoroughly checked the scripts, took the input from the other users above into account, and compiled a definitive reply. All you need is to get through three dialogue options with Merdarion, and you can go through them even without visiting the other Water Mages in the buried temple in Khorinis (or anyone else, really):

- "Busy?"
- "What is your task here?"
- "What is the fastest way back to the city?" [You get the quest and the key here; you get the log entry here too]

After that, all you need is to go once, preferably twice, through every teleport platform in Khorinis, three of them in total, in order to activate a full XP reward of 200. This finalizes the quest and moves the matching log entry from "ongoing" into the "finished" section. This also enables a variable to report back to Merdarion about the teleport platforms in Khorinis still being fully functional for a minor XP reward of 50. And as Rumbler wrote: Lares' and his dialogue option for this is not needed in the whole quest at all and is 100% optional.

This is all one need to execute.

JimPancakes100
15.02.2021, 20:21
In YAUP it should be all foolproof, since I thoroughly checked the scripts, took the input from the other users above into account, and compiled a definitive reply. All you need is to get through three dialogue options with Merdarion, and you can go through them even without visiting the other Water Mages in the buried temple in Khorinis (or anyone else, really):

- "Busy?"
- "What is your task here?"
- "What is the fastest way back to the city?" [You get the quest and the key here; you get the log entry here too]

After that, all you need is to go once, preferably twice, through every teleport platform in Khorinis, three of them in total, in order to activate a full XP reward of 200. This finalizes the quest and moves the matching log entry from "ongoing" into the "finished" section. This also enables a variable to report back to Merdarion about the teleport platforms in Khorinis still being fully functional for a minor XP reward of 50. And as Rumbler wrote: Lares' and his dialogue option for this is not needed in the whole quest at all and is 100% optional.

This is all one need to execute.

I played with cheats and yes, it works. I only hope it doesn't pull the rug from under me when I try it clean now. Thanks for your assistance!

Czudak
18.02.2021, 09:14
I played with cheats and yes, it works. I only hope it doesn't pull the rug from under me when I try it clean now. Thanks for your assistance!

No prob! I'm currently testing DX11 modkit for full compatibility and it seems to be working all fine and dandy! I hope it won't blast back at me, if I would ever merge it into v2.6, hehe.

JimPancakes100
18.02.2021, 20:43
No prob! I'm currently testing DX11 modkit for full compatibility and it seems to be working all fine and dandy! I hope it won't blast back at me, if I would ever merge it into v2.6, hehe.

I've been using the DX11 modkit together with your mod since the beginning and besides some very small performance drops here and there it's been working like a charm.

I wanted to ask you if you have ever considered releasing a version of the mod without the rebalancing side of things? Like just the fixes and additions. I know you put a lot of effort into it and it does give the game a more "balanced" feel but on my first playthrough I was just constantly being thrown off by the new weapon requirements and other unforeseen changes. I tried going back to vanilla but your mod gives the game such a polished feel I don't think I can ever play the game without it again. Don't mean to bother you with this, just a question.

Also I've been using the zDanglingWeapons + HumansRemaster mod from Union. It makes the weapons dangle when you move (it's in the name lol) and gives better movement animation which I really like. The HumansRemaster (movement animation) part of the mod has a bug when using it with YAUP (doesn't show up otherwise). It only seems to happen to the water mages with the exception of Vatras and Saturas. Haven't seen it happen to anyone else. Take a look:

https://i.ibb.co/FDxxZ53/Untitled.png

https://i.ibb.co/r5XhNzL/Untitled2.png

Czudak
19.02.2021, 05:25
I've been using the DX11 modkit together with your mod since the beginning and besides some very small performance drops here and there it's been working like a charm.

I wanted to ask you if you have ever considered releasing a version of the mod without the rebalancing side of things? Like just the fixes and additions. I know you put a lot of effort into it and it does give the game a more "balanced" feel but on my first playthrough I was just constantly being thrown off by the new weapon requirements and other unforeseen changes. I tried going back to vanilla but your mod gives the game such a polished feel I don't think I can ever play the game without it again. Don't mean to bother you with this, just a question.

Also I've been using the zDanglingWeapons + HumansRemaster mod from Union. It makes the weapons dangle when you move (it's in the name lol) and gives better movement animation which I really like. The HumansRemaster (movement animation) part of the mod has a bug when using it with YAUP (doesn't show up otherwise). It only seems to happen to the water mages with the exception of Vatras and Saturas. Haven't seen it happen to anyone else.

Yeah, DX11 feels much better now, and thus it goes into the installer package of v2.6. The only thing I could smear shit on is that the notorious "FOV changes upon (re)loading and needs talking to an NPC to fix" bug is back with DX11, even though they fixed it in Union. EDIT: You can disable "FOV Override" in DX11 modkit's menu (F11) and shit won't happen again!

Thank you for the acclaim, my man! A version without balance changes is totally an option, but I would require a definitive list of what should find its way into such a version and what should not; since I'm the creator of the mod, I can't see well what's the unneeded balance issue and what's the essential fix/addition. If anyone would come up with such a thing, I shall have no problem into making the "lite" version on the side (with a much slower release schedule, but still having one!).

I tested the "Humans Remaster" and I totally wanted to use it, but I encountered certain technical issues on the compile level; it would be easier to just go with the classic ones and revamp them for my needs, since I still remember what needs to be done and don't have to relearn important tidbits for the new remastered animations. Plus, the final animation levels for 1h and 2h alter the melee reach of stances too much for my liking... and I still want to normalize and unify reaches for all melee weapons as they were supposed to be.

The bug is that the creator didn't "register" the lighter water robe in the animation mesh tree for NotR in his remaster, so there's no armor/body for all "lesser" Water Mages, who wear the lighter version in YAUP (unlike Saturas and Vatras who wear the correctly "registered" robes). I will leave a message in their respective thread and let's see what happens (the version from Resource Manager comes already compiled, so he would need to alter the supplied .VDF).

Czudak
19.02.2021, 07:14
Alright. I'm back in the modding game as of today, and development with YAUP proceeds. I already reintroduced some changes from the "lost v2.6 beta", plus restored the ancient Discord channel and Patreon page, both dated to late 2018, hehe. Also, I'm protected from random power surges this time, so nothing short of an unholy union of three Gothic gods can harm me now.

Additionally, I already made a sketch for a Risen mod based on the well known unofficial patch... so an unofficial patch for an unofficial patch with some needed additions, hah. However, this particular project was assigned a very low priority, since I'm entirely focused on finishing YAUP in a 2.6 "fully wrapped up" version.


DISCORD

https://discord.com/assets/e05ead6e6ebc08df9291738d0aa6986d.png (https://discord.gg/vq9Ppn83Cr)

PATREON

https://i.imgur.com/xOn2AXc.png (https://www.patreon.com/czudak)

JimPancakes100
22.02.2021, 12:48
You can disable "FOV Override" in DX11 modkit's menu (F11) and shit won't happen again![/I][/U]

Wanted to tell you about the "FOV Override" as that bug drove me insane as well. Games usually have one FOV setting but the DX11 mod has two, one for vertical and one for horizontal and it just ended up messing everything. Does "FOV Override" fully fix this as if it were default?


A version without balance changes is totally an option, but I would require a definitive list of what should find its way into such a version and what should not; since I'm the creator of the mod, I can't see well what's the unneeded balance issue and what's the essential fix/addition.

I'll try to make a list for a "lite" version. I will try to be as objective as possible. No pressure on weather you use it or not. Can I use the change list on the first page for this?


I will leave a message in their respective thread and let's see what happens (the version from Resource Manager comes already compiled, so he would need to alter the supplied .VDF).

Thanks for sending the message to the "Humans Remaster" guys. Hope something comes out of it.

Glad to hear you're still working on stuff. Hope all goes well with your current and future projects!

Czudak
22.02.2021, 16:08
Does "FOV Override" fully fix this as if it were default?

Disabling it totally fixes the issue but you need to quit the game first, to reset the DX11 modkit.


I'll try to make a list for a "lite" version. I will try to be as objective as possible. No pressure on wether you use it or not. Can I use the change list on the first page for this?

Sure you can use it. I recommend Google Docs or something alike, since such a long list might be problematic to post later in a post on this forum.


Glad to hear you're still working on stuff. Hope all goes well with your current and future projects!

Danks, man! I totally want to make a super polished mod for NotR and one for Risen. Let's see how this is going to unfold, then...

Czudak
04.03.2021, 18:29
Yeah, so since apparently it's a common occurrence, to produce a "teaser und trailer" for your own mod, you will never guess what I did. No, I didn't buy a magic ore long sword. I did something much better: I created a teaser trailer for YAUP.



https://www.youtube.com/watch?v=3_ADPC_aOzk


The modification's development has resumed in full force. Shields, helmets, NPCs, places, more crafting, and shit is incoming, all in non Google mangled translate style, and in English, so if you like that stuff, you might want to pay attention.

Finally, Xardas Bs (https://forum.worldofplayers.de/forum/members/75369-Xardas-bs) decided to contribute with his fantastic models of shields, so it's all serious now, folks.

Xardas bs
06.03.2021, 07:20
https://pasteboard.co/JRk83U3.bmp

Some shields You will hopfully see in the game in future! :)

Landros
07.03.2021, 09:37
Yes, yes! Gonna be awesome! :)

Czudak
08.03.2021, 21:32
Yes, yes! Gonna be awesome! :)

Just awesome? I would like to believe it's gonna be mega hyper beyond ultra over awesometastical! Served twice and of double size while at that!

Also, I received the legit report from three different sources that the mod in v2.5 works dandy with the Yet Another D3D Renderer already (v17.7 Dev 16; the link is in the installation guide). Plus, there is that nice customizable plugin of Show Important Info (https://worldofplayers.ru/threads/42198/) that I recommend to give a try (I will add it later to the first post's install list).

Czudak
28.03.2021, 09:50
It's invasion time, dweebs! The thread got deadly silent apparently and nothing was done in the meantime... but guess what? That's not it! Implementations on every level (scripts, graphics, worlds, models, items, objects, cucumbers) are constantly being introduced behind the scenes. I won't delve into the topic; instead I will leave a screenshot of the equippable 3D models created by the mega dedicated and determined Xardas Bs (he's from this very forum!). He's done much more, especially regarding editing map's meshes, by the way. But details for that you would have to find out yourself once the mod would get released. Please note that the picture doesn't depict the final product and the results may vary.


https://i.imgur.com/N0mgdKz.png

Czudak
16.04.2021, 21:17
Alright. The *almost* final iteration of the shields in the mod is up. You can read about them (and look at them too) in this link: https://www.moddb.com/mods/yet-another-unofficial-patch/news/yaup-addition-shields

Many, many thanks to Xardas Bs for making the custom models, so I didn't have to rip some other mod for the content and force the players to see the same shit again. xD

edinmyakka
05.05.2021, 11:58
No audible dialog and no written dialog from the character being spoken to. Anybody else have this prob?

Czudak
05.05.2021, 14:08
No audible dialog and no written dialog from the character being spoken to. Anybody else have this prob?

Seems like a botched installation or an extra plugin(s) interfering. If anything, at least written dialogue should be visible. No one ever reported both of those at once, so this is a new one.

Also, Union was updated, both components (PlayerKit + 4GB Patch *and* Union v1.0k), so everyone might want to update.

edinmyakka
05.05.2021, 16:15
Seems like a botched installation or an extra plugin(s) interfering. If anything, at least written dialogue should be visible. No one ever reported both of those at once, so this is a new one.

Also, Union was updated, both components (PlayerKit + 4GB Patch *and* Union v1.0k), so everyone might want to update.

I did a clean install of Gothic Universe. I did get a message that the version was "incompatible" but it went thru and runs so I didn't think anything of it. I think that it may be worth starting from scratch.

Czudak
07.05.2021, 08:24
I did a clean install of Gothic Universe. I did get a message that the version was "incompatible" but it went thru and runs so I didn't think anything of it. I think that it may be worth starting from scratch.

Alright. Now I fully understand, after the outcome on ModDb. Gothic Universe executables has different checksums/directory stuctures than "normal" retail executables/directory structures, so that makes GU incompatible. I noted that down in the installation guide.

Czudak
15.06.2021, 12:41
The Resource Manager v3.5 and Union v1.0k received "silent" updates, so it's recommended to update. Also, newer and updated set of optional plugins was added to the first post and it's recommended to upgrade as well; but if you do, then remove the previous plugins for "Misc Utensils" and "Timed Overlay" first, please (as in these names). There are also new configuration options for those new plugins, so look them up in Gothic.ini to customize the experience (but you need to run the game with those new plugins for the options in questions to appear first).

Czudak
09.07.2021, 08:43
Howdy ho. This is the final revision of the optional plugins before the beta release of YAUP v2.6 for the beta testers (up to 60 days from today). The new plugins package was fully and extensively tested for zero crashes, issues, and bugs, hence it's strongly recommended to update.

The troll boulder throwing plugin was removed since it possibly caused many hidden issues with the other plugins and/or game, believing the reports.

The "installation" format was also changed: it's now download the archive, then unpack it into the root installation directory of Gothic II NotR/Gold, and you're all set (overwrite if needed, of course).

If you're a "returning customer" to the mod, please delete the plugins that are on the (updated) list of the plugins in the installation guide in the first post of the thread (those plugins in the DATA and SYSTEM/AUTORUN sub directories in the game's root installation directory), though, for maximum compatibility and performance. Additionally, the settings for the removed and the updated plugins in Gothic.ini and SystemPack.ini can stay as they were, since there were no changes to these. Finally, it's strongly recommended to remove the plugin for trolls throwing boulders until I conclude full internal tests for it (that will happen after the beta v2.6 release).

If you're a new user, then you don't need to worry about anything that was written above. Just proceed with the installation guide.

See you at the beta release, daddios and mommas.

Landros
14.07.2021, 19:27
oh yeah! Let there be YAUP beta! Innos vult!

edgymaster
24.10.2021, 13:43
Hey dude, just want to tell you that we are all impatiently waiting for the completion of this jewel of a patch.
Cheers§cry

Czudak
28.10.2021, 19:20
Hey dude, just want to tell you that we are all impatiently waiting for the completion of this jewel of a patch.
Cheers§cry

Lol. Whomever you are, just get your butt to this mod's Discord, where's the YAUP action at, alright?

EDIT: I remember you. Yeah, hop on the Discord wagon via the icon in the first post, OK? See you there.

Landros
29.10.2021, 11:31
Hey dude, just want to tell you that we are all impatiently waiting for the completion of this jewel of a patch.
Cheers§cry

hello there mister! I won't be redundant as to what Czudak already said, but if your want aditional news, those can be found on the discorde. See you there.

Oulde
25.11.2021, 06:46
Hello everyone. How can I disable the "infuser" quirk? Didn't know that this will stop me from brewing strength potion.

Czudak
02.12.2021, 08:01
Hello everyone. How can I disable the "infuser" quirk? Didn't know that this will stop me from brewing strength potion.

Come to the mod's Discord server, please, since I barely visit this place anymore. We shall come up with a few solutions to that particular dilemma.

Oulde
07.12.2021, 07:08
Come to the mod's Discord server, please, since I barely visit this place anymore. We shall come up with a few solutions to that particular dilemma.
Thanks for answer, I already made it. Used character helper and learned brewing from him (since this uses my actual LPs', it can't be count as cheating :) ).

Czudak
07.12.2021, 11:56
Thanks for answer, I already made it. Used character helper and learned brewing from him (since this uses my actual LPs', it can't be count as cheating :) ).

You used cheats to cheat and bypass the consequences of your decision and it's not cheating, because it uses something that you've had to collect first in game? Sound logic. :A

Czudak
10.12.2021, 17:35
The optional plugins and Resource Manager were updated in their respective links for their newest, latest, and freshest versions. Also, Union v1.0L is up and even though it's supposedly "test" release, it's the most advanced Union version so far. Grab it, please. Finally, it's strongly recommended to update VS C++ Redistributables with the package from the link in the installation guide.

P.S. Best of luck to Chronicles of Myrtana, hehe!

Czudak
10.04.2022, 07:31
51698

Landros
17.04.2022, 20:51
It's the final countdown! :D

Czudak
19.04.2022, 07:37
It's the final countdown! :D

The only that counts! Weirdly, if you're a person (not directed to Landros; he's in since "forever") who is not in the wagon already, then don't forget to join this mod's Discord server to get into the beta tests phase... if you would like to participate in that, that is. We have them actual helmets and actual shields! Accept no substitutes, hehe.

danielzaiser91
31.10.2022, 20:02
wie stellt man die sprache der untertitel auf deutsch?

Roland54
31.10.2022, 20:12
Mit dem Easy Gothic Mod Translator?

danielzaiser91
31.10.2022, 21:43
Mit dem Easy Gothic Mod Translator?
Kann man nich einfach in der ini irgendwo auf deutsch stellen?

Will nur die Original Gothic Dialoge auf deutsch, die existieren ja, werden nur nicht angezeigt.

Weißt du wie man das einstellt?

Roland54
01.11.2022, 11:10
Du kannst die Mod in der .ini nicht laden lassen, dann spielst du mit den originalen Untertiteln das Original- Gothic2, oder du erstellst mit dem EGMT einen deutschen Patch und lädst den zusätzlich, dann kannst du YAUP mit deutschen Untertiteln spielen. Wenn du einen anderen Weg findest ...

danielzaiser91
02.11.2022, 20:51
Hi, ich kann keinen Grünen Novizen für Fortuno herstellen, nachdem ich sein Rezept gelesen habe.
Gibt es weitere versteckte bedingungen oder ist das ein Bug?
Wenns ein Bug ist bräuchte ich ein Workaround, also insert code oder ne andere Möglichkeit die Quest zu vollenden

Czudak
04.11.2022, 12:58
Hi, ich kann keinen Grünen Novizen für Fortuno herstellen, nachdem ich sein Rezept gelesen habe.
Gibt es weitere versteckte bedingungen oder ist das ein Bug?
Wenns ein Bug ist bräuchte ich ein Workaround, also insert code oder ne andere Möglichkeit die Quest zu vollenden

Talking to Fortuno, then reading the paper is enough. Or it does not work?

danielzaiser91
04.11.2022, 13:44
Talking to Fortuno, then reading the paper is enough. Or it does not work?
does not work.

Maybe its a bug because i read it before talking to him

Czudak
05.11.2022, 16:55
does not work.

Maybe its a bug because i read it before talking to him

It would be easier and faster to debug this if you would come to my Discord for the mod.

Czudak
16.11.2022, 10:56
Been ages since I posted the original screenshots for the mod. Now they're new ones, in the obligatory DX11 environment. Also, the 2.6 version is around the corner, including its trailer.

danielzaiser91
18.11.2022, 03:57
Been ages since I posted the original screenshots for the mod. Now they're new ones, in the obligatory DX11 environment. Also, the 2.6 version is around the corner, including its trailer.
awesome, is there a changelog, where we can read all changes, for the new version 2.6? :gratz

Czudak
18.11.2022, 13:44
awesome, is there a changelog, where we can read all changes, for the new version 2.6? :gratz

Yes, it's on Discord's server for this mod for now, under #development-general, since I didn't post the new version on here yet.

Czudak
29.12.2022, 19:11
The version of 2.6, that's the result of 2 years of development, is already here. If you're smarter than a scavenger, you know what to do.

Czudak
03.01.2023, 09:46
There's a "warmfix" in v2.6 at ModDb "files" tab for the mod, that fixes the dialogs at Vatras, about the "orders", and at Constantino, the messed up alchemy teaching one. Just pay attention to what version you installed via the installer, so it would match the one from the fix. No overwriting included.

-------------------------------------------------------------

The warmfix of the third iteration just got uploaded to ModDb. Updating your installation is recommended. Full compatibility with v2.6 saves, previously "warmfix" patched or not. Overwrite when prompted.

Czudak
08.01.2023, 13:04
No warmfix this time, but a completely new v2.6.1. Saves NOT compatible with whatever was before it, of course. The version 2.6 with "Warmfix 3" can be finished, but ointments/salves cannot be crafted at all and there's a bug that requires certain special melee weapons to have two pieces of red hot raw steels instead just one. The v2.6.1 is free of those plus all those random things that popped up in the meantime, like entrapping dialogs (v2.6 Warmfix 3 has these fixed too). Cheers.

Czudak
15.01.2023, 13:07
Alright. The v2.6.2 is up and it's the last version that needed many invasive internal changes to get rid of those pesky internal development bugs that were in the previous versions. Updating and starting a new game is recommended; but feel free to finish with what you have now, since the game is "finishable" still. Saves NOT compatible, as usual. But this shall be the very last version that will last for a while, so download, install and play.

Czudak
25.01.2023, 10:07
The v2.6.3 is in, and it's based on a successful completion of the game with the mod. All encountered random internal development bugs, issues, and exploits are goners. No saves compatibility with saves made on prior versions, as always. Highly recommended to use in all cases. Free of gluten.

Czudak
14.02.2023, 17:51
Yo-yo. I know you were waiting for this ​announcement, so here it is: ACHTUNG! The version of 2.6.4 number is up. It is what you always wanted, but never knew. No compatibility with the previous versions and removed the insider files for Gothic Starter launcher, and added two different shortcuts for the mod in the Start Menu and for the desktop (finally!). Oh, and those three leftover, yet minor, but still aggravating internal bugs were squished too.

Czudak
21.03.2023, 19:56
Welp, the neverending hours poured into this project finally brought a most polished release of the 2.6 branch, mainly version 2.6.5. It's chocolate flavored, free of gluten, and friendly to cattle. Do I even have to tell you what to do?

Czudak
23.03.2023, 18:47
Yo-yo. A "mess up" has happened. Get the 2.6.5.1 version as soon as you can and install over 2.6.5, since a critical error in the Chapter 5 is bound to happen. You're already in that Chapter? Find a save from the previous one or earlier. As a booster, the mass heating at forges has been included, so you no longer have to run through the animation, placing billets one after another for 10 minutes. Howgh.

Czudak
15.04.2023, 16:44
The new version is up. Nothing critical, mostly minor inconveniences patched up and the (un)installer now covering all (un)installing options for real. No compatibility with the saves made on the previous versions, like usually, hehe.

Zhadoom
01.06.2023, 16:47
Since the mod disabled marvin mode for dumb reasons, here is a fix for the mod to reenable the mode (dm for password):
Send Big (https://www.sendbig.com/view-files/?Id=615230cd-0f69-e6b1-c0eb-e28139b16d6d)

regards,
the goat

Zhadoom
03.06.2023, 10:40
Since the marvin patch has been downloaded more than 15 times (which is the free limit of send big) pls dm me again if any other players want the fix. It's been a pleasure to accommodate the player needs and people prefer to play the way they wanna play :P

regards,
still the goat

Milgo
03.06.2023, 19:49
Since the marvin patch has been downloaded more than 15 times (which is the free limit of send big) pls dm me again if any other players want the fix. It's been a pleasure to accommodate the player needs and people prefer to play the way they wanna play :P

regards,
still the goat
Why did you upload your fix/addon onto a plattform with download limit and a secret password that you only share after a PM? That is kind of sketchy.

Why don't you use the World of Players upload (https://upload.worldofplayers.de/upload2.cgi) without any password?

Zhadoom
04.06.2023, 05:45
Why did you upload your fix/addon onto a plattform with download limit and a secret password that you only share after a PM? That is kind of sketchy.

Why don't you use the World of Players upload (https://upload.worldofplayers.de/upload2.cgi) without any password?

Pretty simple, the author doesn't want marvin mode to be available in a 20y+ old single player game for unknown (probably inane) reasons, thus I don't want to share it publicly to prevent a cat/mouse game of code obfuscation.

I just wrote it for myself at first and since I struck a nerve reporting bugs so much that it apparently warrants a ban I figured to post it publicly.

regards,
the goat supreme

Milgo
04.06.2023, 20:48
Pretty simple, the author doesn't want marvin mode to be available in a 20y+ old single player game for unknown (probably inane) reasons, thus I don't want to share it publicly to prevent a cat/mouse game of code obfuscation.

I just wrote it for myself at first and since I struck a nerve reporting bugs so much that it apparently warrants a ban I figured to post it publicly.

regards,
the goat supreme
Every modification creator must permit others to take their work and make changes to it (according to the modification license of Piranha Bytes). So why don't we act like adults and the creators accept your changes for those who want to use them and you share your patch for everyone who wants to use it? If there are any future updates for the modification the creator team could still try to sabotage your patch.

If you share your fix just via private messages you could also spread malware - a public release is much safer and more comfortable for everyone who wants to use it.

Zhadoom
05.06.2023, 10:19
Every modification creator must permit others to take their work and make changes to it (according to the modification license of Piranha Bytes). So why don't we act like adults and the creators accept your changes for those who want to use them and you share your patch for everyone who wants to use it? If there are any future updates for the modification the creator team could still try to sabotage your patch.

If you share your fix just via private messages you could also spread malware - a public release is much safer and more comfortable for everyone who wants to use it.

I did try to act like an adult. I reported bugs several years ago and now as well but apparently something has changed and you get called the n-word/f-word/r-word or other creative insults for reporting bugs in discord. Not knowing how I changed the code (especially since I completely circumvent the vdfs and .dll blocking he is doing atm) helps in not bothering me to update this in the future. Yes I could send malware technically but why would I do that lmao. There are other ways to get malware faster and secure on devices than a fix for a mod of a 20y+ old game. Like I said this was actually never intended to be public but a workaround for me ( since it's very common to get bugged out in this game and marvin mode is a quick helper in that regards), but apparently marvin mode is only for suckers according to the author who don't play the game they way they are meant to be played... so I made it public only for those suckers only, why would he want the fix if he doesn't use marvin mode /s

regards,
goatheosis

Czudak
05.06.2023, 11:40
A message for everyone trying to use the "Marvin fix": the script file was online scanned and Virus Total alone gave 10 warnings, then that thing demanded a full Java installation that's known to have numerous security issues upon itself, and it then messed up almost all fixes from the mod's custom plugins and patches, effectively disabling several things that should be there, reverting the mod several versions back [v2.5 or so], and giving the end user a catastrophe on delay.


Avoid using that crap at all costs. If you really want cheats enabled by default, then you would have to wait for version 2.7 [later this year], where they will be reenabled. For now, version 2.6.X has disabled the cheat console.


Czudak, over and out.

Zhadoom
06.06.2023, 02:32
A message for everyone trying to use the "Marvin fix": the script file was online scanned and Virus Total alone gave 10 warnings, then that thing demanded a full Java installation that's known to have numerous security issues upon itself, and it then messed up almost all fixes from the mod's custom plugins and patches, effectively disabling several things that should be there, reverting the mod several versions back [v2.5 or so], and giving the end user a catastrophe on delay.
Avoid using that crap at all costs. If you really want cheats enabled by default, then you would have to wait for version 2.7 [later this year], where they will be reenabled. For now, version 2.6.X has disabled the cheat console.
Czudak, over and out.

See this is how you can tell someone is making up bs. it's not a script file. It doesn't even utilize java. You can't scan it unless you have it which you don't and it's more than 1 file and

I got literal proof unlike you the only scanner who apparently doesn't like groovy based injection is some unknown no one cares bout. I have no need to lie unlike you. Nice try though. maybe go fix your mod instead of playing social media - you suck at it

regards,
the goatalicious
52659 (https://i.imgur.com/v87xgvu.png)
https (https://i.imgur.com/v87xgvu.png): (https://i.imgur.com/v87xgvu.png)//i.imgur.com/v87xgvu.png (https://i.imgur.com/v87xgvu.png)

Milgo
06.06.2023, 12:00
I recommend everybody to scan files online that you may receive from any stranger from the Internet before downloading thoese files, e.g. with VirusTotal (https://www.virustotal.com/gui/home/upload). /
Ich empfehle jedem Dateien die man von irgendwelchen Fremden aus dem Internet erfährt diese vor dem Download online auf Viren zu scannen, z.B. mith VirusTotal (https://www.virustotal.com/gui/home/upload).

Also I must emphasize that this discussion is completely unnecessary and could have easily been avoided if the marvin mode hadn't been disabled in the first place by the creators.

And I don't think offensive attacks are needed in any way. Please stay calm and objective. Seriously. :rolleyes:

Sternchenfarbe
06.06.2023, 12:29
I totally agree with Milgo, please calm down

Czudak
18.06.2023, 11:18
The v2.6.7 is up. Improved the block/dodge recognition in all cases (for both versions) and many, many fixes for internal development bugs, plus a dose of regular content polishing.

Czudak
29.12.2023, 20:16
The version of 2.6.8 fashion was released. A swell New Year too, hehe.

Czudak
30.01.2024, 13:13
The v2.6.8.1 fixes the issue with the ship, captain, and crew. Saves are compatible if that's the only issue; otherwise, it's better to start the new game.

bitteverzeihmirdon
30.07.2024, 16:32
Is it normal that I do zero melee damage to the first enemy in the game? Immortal young wolf lol.

Landros
31.07.2024, 06:21
Is it normal that I do zero melee damage to the first enemy in the game? Immortal young wolf lol.

You are playing on serious customer? WOuld recomend to read the manual that was provided :p It would aleviate such dilemas. And to answere to your question, yes, it is very normal and by design provided you play with serious customer mode (aka hardcore). Its not that you do 0 dmg, its that you simply miss the target. Its designed to be closer to DND dice rolls, thus, the weapon skill is a legit chance to hit. If you miss, then you miss and do 0 dmg.

THe normal mode of the mod doesn't have that and is more accessible. Take a look a that if you find this version too hard.

arvelyth
06.08.2024, 09:01
What is needed to prospect adamantine, mithral and eternium ore? A normal pickaxe doesn't work. When trying to prospect, hero says "What with".

Czudak
26.08.2024, 23:14
What is needed to prospect adamantine, mithral and eternium ore? A normal pickaxe doesn't work. When trying to prospect, hero says "What with".

The rough magic ore pickaxe sold by Hakon.

arvelyth
27.08.2024, 20:46
The rough magic ore pickaxe sold by Hakon.

Thanks for the answer. Maybe you could help me out with another question: how do i brew Embarla? I`ve completed this mod several times, but was never able to find the final recipe for masterly training in brewing potions.

Czudak
29.08.2024, 21:45
Thanks for the answer. Maybe you could help me out with another question: how do i brew Embarla? I`ve completed this mod several times, but was never able to find the final recipe for masterly training in brewing potions.

You mean, how to achieve the master tier for Brewing potions skill? You need to know 7 different recipes, learned from teachers; but not from bought/found/random recipes (these do not raise/count towards tiers in the Brewing Potions skill at all). There is a "self-help book" for the skill but after consuming it, you would still learn two new recipes to get to the master tier of the ability.

All of this is in the changelog in the installation directory. Next time look for the key words in it, like "ore", "prospect(ing)", "alchemy" or "Embarla", then you will find answers quicker since I might take my time with answering here (I'm faster on my Discord server, though).

arvelyth
30.08.2024, 00:54
You mean, how to achieve the master tier for Brewing potions skill? You need to know 7 different recipes, learned from teachers; but not from bought/found/random recipes (these do not raise/count towards tiers in the Brewing Potions skill at all). There is a "self-help book" for the skill but after consuming it, you would still learn two new recipes to get to the master tier of the ability.

All of this is in the changelog in the installation directory. Next time look for the key words in it, like "ore", "prospect(ing)", "alchemy" or "Embarla", then you will find answers quicker since I might take my time with answering here (I'm faster on my Discord server, though).

Hey, thanks for the answer. As to the changelog, its a very nice piece of work and help and i used i very often. Afaik, regarding Hakon`s ore pickaxe, that wasnt in the changelog, but that`s fine, it`s on me for not finding/overlooking the item (wanted to try Huno`s armor).

As to the Embarla, i`m pretty sure your hint is also not mentioned in the changelog. But again, maybe that`s not bad and up to the player to find out.

Also, did you somehow get inspired doing YAUP by playing 2nd Edition RPG`s like SSI Goldbox Games, Baldurs Gate, Wizardry, etc.?

Best regards,

arvelyth

Czudak
31.08.2024, 14:23
Hey, thanks for the answer. As to the changelog, its a very nice piece of work and help and i used i very often. Afaik, regarding Hakon`s ore pickaxe, that wasnt in the changelog, but that`s fine, it`s on me for not finding/overlooking the item (wanted to try Huno`s armor).

As to the Embarla, i`m pretty sure your hint is also not mentioned in the changelog. But again, maybe that`s not bad and up to the player to find out.

Also, did you somehow get inspired doing YAUP by playing 2nd Edition RPG`s like SSI Goldbox Games, Baldurs Gate, Wizardry, etc.?

Best regards,

arvelyth

I put the information about the special pickaxe in the chengelog, because I indeed didn't include it back then (thought I did). The info relevant to alchemy tiers and Embarla Firgasto was there, though.

Gothic is inspired by D&D in the first place; the devs mentioned that in some places (either [TV/radio/Internet/written]. I only implemented more D&D things (and some mine, of course) that weren't too much out of the place in my mod (especially monsters having various special attacks; not just them differing with basic move sets, appearance, and statz).

arvelyth
02.09.2024, 19:45
I finished this mod today successfully as a no death run playing mercenary with no use of magic. Took me around 2.5 months of basically playing nothing else. Was challenging.

Stats at the end:

https://upload.worldofplayers.de/files12/Screenshot_2024_09_02_203644.png

Will add soon some feedback. Interesting enough, on my way back, the cave troll did not aggro (ran past with speed pot). During practice he always aggroed. Also there is a bug with the captain, in this case Jack and in previous plays with Jorgen. They run away scared and i can`t enter dialogue.

Regards,

arvelyth

arvelyth
02.09.2024, 23:02
So, some feedback regarding melee and merc/paladin:

+ The progression, regarding smart and planed LP investment and therefore being able to progress is good.
+ Magic damage from enemies is balanced and not so punishing as in L'Hiver.
+ The idea of perks and traits is well done.
+ The bugfixing is great.
+ Journal fixes are well done.
+ LIttle things like crawler belt in Ch. 2 is very nice.
+ New weapons are interesting and a reason more to specialize or to get some additional levels.
+ Reducing the damage Lares outdishes, so players won't abuse him too much. He is not useless, but also not OP in regards to time efficiency. It's ok as it is.
+ Having levels of alchemy (basic, intermediate, advanced, master) etc. is a good idea and well implemented.
+ Getting the good paladin runes for free is a very nice move.
+ The curses/hexes and their prevention/cures are, while a bit annoying, still a nice implementation and a good way to also affect gold management. Also nice Zombie models in Irdorath, among others.
+ The HP-recipe from Cronos is an expensive but also helpful implementation.
+ The HP praying to Innos (total value) is balanced. So is the gold reward praying to beliar.
+ The reduction in the mana bonus of dark mushrooms is appropriate.
+ The golems before Irdorath are fairer too fight and a bit easier than in Vanilla, which i like.
+ The LP book from Fenia is a nice touch before Irdorath and also encourages good foreplaning with your gold.
+ The single teleport scroll in Jharkendar is a helpful little addon and can be tactically useful.
+ Lou`s Double Hammer and Vatras donation are cool.
+ The dragon fights are good and balanced if equipped right.
+ Additional stone tablets are always welcome.
+ Blocking, depending on STR, is overall a well done implementation. Shields are cool and useful. Haven't tried dodging with DEX, but will.
+ Crawler armor is useful. So are some of the new helmets.
+ Various ways to learn acrobatics was very satisfying.
+ Was nice that getting into the monastery early is still possible.
+ Mining very fast is awesome. Also the STR/DEX/MANA checks on several NPC`s to gain advantages are well implemented.
+ Thorus ore baron armor (from his chest) is very useful. So are weapons Tandor sells in Ch. 4.
+ Liked what you did with the dragon slicer cave.
+ NIce change or addition of some mini bosses, like Alrak (Niclas) or the snapper boss near Fajeth. As well as Gaan's snapper.
+ HP for LP and Lucy`s/VoM castle cook recipes in exchange for food items are well done, but could be a tad more useful.
+ STR-check on chests is nice and i like that (and the requirements), but what will a non STR-char do?


- Pirate armor (key from Greg for chest) is not useful at the time you get it. The armor Bennet teaches in Ch. 3 is also limited in usefulness. Haven't tried the one from Huno, but will soon.
- Don't like the minimal damage of 10 enemies do. Player should not be disadvanteged here. Maybe consider this.
- I imagine, if players who play mage haven't learned summon demon/golem or ran out of demon scrolls, they might have a problem with the golems in Irdorath (magic immunity).
- Trolls are broken, as are lizards with their invincibility while stepping back.
- The fire rain from seekers in Ch. 3 is a bit too much (know it`s Vanilla thing too but here even more likely to happen).
It forces you basically to grind even further during Ch. 2. In my no death run ending Ch. 2, i was level 38 with 1272 HP and 145 STR for exactly this reason.
- The loot is not always useful. Exception may be the orc cemetary with the magic resistance amulet and some others.
- The crossbow jerks while fighting with it.
- Disliked not being able to sneak onto the paladin ship and get the pot. It`s just a little fun part of G2.
- The teleporting wargs and wolves are annoying. Didn`t like that swarming in L'Hiver too.


That's it for now. I enjoyed the mod and will try different builds soon.

arvelyth

Czudak
03.09.2024, 23:45
I finished this mod today successfully as a no death run playing mercenary with no use of magic. Took me around 2.5 months of basically playing nothing else. Was challenging.

Will add soon some feedback. Interesting enough, on my way back, the cave troll did not aggro (ran past with speed pot). During practice he always aggroed. Also there is a bug with the captain, in this case Jack and in previous plays with Jorgen. They run away scared and i can`t enter dialogue.

Regards,

arvelyth

Congratulations!

While I will react to the feedback down below but not today, I have one question in the meantime: what was the bug with the captain exactly? They are supposed not to come to deep into the Halls, and run away, but they should reset (and thus become talkative like always) at a "out of sight" respawn?

arvelyth
04.09.2024, 05:00
Congratulations!

While I will react to the feedback down below but not today, I have one question in the meantime: what was the bug with the captain exactly? They are supposed not to come to deep into the Halls, and run away, but they should reset (and thus become talkative like always) at a "out of sight" respawn?

I`ll post a video here later this day. It happens on the ship after the dragon is dead. Did not take anyone with me on Irdorath to fight monsters, so in this run as in previous ones, the captain stayed on the ship. He runs away all the time, even after the journey from Khorinis to Irdorath (Start of Ch. 6) i believe. So even when you arrive, he is already unable to have dialogue.

Czudak
04.09.2024, 11:47
I`ll post a video here later this day. It happens on the ship after the dragon is dead. Did not take anyone with me on Irdorath to fight monsters, so in this run as in previous ones, the captain stayed on the ship. He runs away all the time, even after the journey from Khorinis to Irdorath (Start of Ch. 6) i believe. So even when you arrive, he is already unable to have dialogue.

I see. This one will get fixed in the next release. But how did you manage to get to Irdorath without anyone (but only the captain)? Or did you mean you didn't take anyone into the depths of The Halls, but had the basic crew to enable the voyage option? Or did you glitch through the door to get into the captain's cabin to push into Chapter 6?

Also, why don't you join my Discord server? It's much more convenient to write and read messages there instead of this ancient forum.

arvelyth
04.09.2024, 12:33
I see. This one will get fixed in the next release. But how did you manage to get to Irdorath without anyone (but only the captain)? Or did you mean you didn't take anyone into the depths of The Halls, but had the basic crew to enable the voyage option? Or did you glitch through the door to get into the captain's cabin to push into Chapter 6?Also, why don't you join my Discord server? It's much more convenient to write and read messages there instead of this ancient forum.When i am home i will record and post a new video with the start of chapter 6 and Jorgen, than for funsies me fighting the ice dragon, undead dragon, on the way Back obliterating the cave troll and again trying and to initiate dialogue with Jorgen. No glitches.

Also, i have no use for other npc's to help me fight. While the crew was complete, i didn't need them. But to my shame i did let Greg and Lares kill the stone sentinels in Khorinis. Was the only time i used npc help. But honestly, even that was unneccessary, since Nefarius gives you a remedy and i could have replenished my hp after killing them myself.

As to the discord, i gladly will take a look at it.

As to my final lvl 56, did not beat up npc's, for example, the bandit camp is mostly alive, etc. I didn't even beat anyone up in the pirate camp. As for bandits, exceptions where Thorus and some guards, to get the armor and 2 weapons (135 damage and 145 damage). So killed 5 guards and the ones with the gold dialogue ("how do i get more gold...?").

arvelyth
04.09.2024, 16:19
So here`s the vid with the captain bug and some addtional fights (ice dragon, undead dragon, troll).


https://www.youtube.com/watch?v=WmCsxjQeCHo

Edit: Sorry for the status bar of enemies. Changed the settings from above to inside. Now you can at least see the undead dragon HP. I mean i could record again, whatever. If someone is interested, i can also upload my savegames for practice or whatever else you wanna try.

https://upload.worldofplayers.de/files12/Screenshot_2024_09_04_191610.png

arvelyth

arvelyth
04.09.2024, 19:03
And for last, some additional repeated fighting against the most beloved enemy of this mod i guess, right? §ugly


https://www.youtube.com/watch?v=wGQJgK_Y06o

arvelyth

Landros
21.05.2025, 08:38
Hey man... I have a senaking suspision you may have gotten hacked on Discord. Leaving this one here incase you check back

RagnarRPG
21.05.2025, 11:05
Servus, Hat eigentlich jemals jemand einen Deutsch-Patch hier erstellt für die Untertitel ? §wink