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MN32410
30.08.2014, 13:10
Hallo,Für alle die die Sichtweite der Landschaft und Objekte zu gering finden, möchte ich meine ConfigDefault ins Netz stellen. Im Game müssen die Ultra settings dafür aktiviert sein. Achja für alle die zu starke Framedrops haben bei 60Hz stellt mal unter Video 50Hz ein hat bei mir geholfen. Ich benutze jetzt wieder den Nvidia WHQL Treiber 340.52, da der 340.76 Graphik Bugs bei mir verursacht hat.

Warnung: Bitte kopiert Euch nicht die komplette ConfigDefault, da sie von System zu System etwas verschieden ist. Diese ist für die gepatchte Version von Risen 3. Es kann passieren daß sonst Eure Spielstände nicht mehr erkannt werden.

Viel Spaß beim testen. ;):)


<global>
<Engine>
<Debug TestMode="true" ObserveMemory="Audio" MemoryCorruptionMonitor="false" LoggingVerbosity="5" LogFilterLevel="normal" IgnoreDrawCalls="false" DisplayEntities="false">
<Snapshots Prefix="Snapshot_" MaxSnapshots="150">
</Snapshots>
<Resolutions Test7="1280x1024xWindow" Test6="1280x720xWindow" Test5="1280x960xWindow" Test4="1024x576xWindow" Test3="1024x768xWindow" Test2="960x540xWindow" Test1="800x600xWindow">
</Resolutions>
</Debug>
<GUI>
<Aspect4x3 VirtalWidth="1440" VirtalHeight="1080" EnableDrawScale="True">
</Aspect4x3>
<Aspect16x9 VirtalWidth="1920" VirtalHeight="1080" EnableDrawScale="True">
</Aspect16x9>
<Aspect16x10 VirtalWidth="1728" VirtalHeight="1080" EnableDrawScale="True">
</Aspect16x10>
<Aspect5x4 VirtalWidth="1350" VirtalHeight="1080" EnableDrawScale="True">
</Aspect5x4>
<Aspect5x3 VirtalWidth="1800" VirtalHeight="1080" EnableDrawScale="True">
</Aspect5x3>
</GUI>
<Window Top="0" SafetyFramePercentage="0.0" Right="1920" RefreshRate="60" Name="Risen 3 - Titan Lords" Left="0" FullScreen="true" FPSLimitToRefreshRate="false" FPSLimit="0" Center="false" CaptureCursor="true" Bottom="1080" AdapterNumber="0">
</Window>
<Profiler YellowAlert="5.0" UpdateInterval="1000" SortMode="2" RedAlert="20.0" RecursionDepth="1" PeakAlert="0.0" MaxNodesPerLevel="20" LogToFile="false" HideBelow="1.0" FrameQueueLength="64">
</Profiler>
<FPU UnderflowExceptionsEnabled="false" OverflowExceptionsEnabled="false" InvalidExceptionsEnabled="false" DivByZeroExceptionsEnabled="false" DenormalExceptionsEnabled="false">
</FPU>
<Timer MinFPS="10.00" MaxFPS="120.00" FixedFPS="-1.00" AverageFPS="40.00">
</Timer>
<Render zNear="25.00" zFarMedium="120000.00" zFarLow="60000.00" zFarHigh="240000.00" zBias="0.050" ViewDistance="3" VegetationRenderingEnabled="true" TerrainGenericMaterial="TR_Generic_Test._xmap" ScreenObjectDistanceCulling="0.008" RenderDebug="false" PostProcessingEnabled="false" MeshLoDFactor="1.000000" SkinnedLoDFactor="1.000000" ClothLoDFactor="1.000000" MSAA="0" FoV="75.000000" OccluderSmallObjectThreshold="0.5" OccluderFarClip="10000" SmallObjectThreshold="0.02f" SmallObjectFadeRange="0.02f" ReflectionsSmallObjectThreshold="0.2f" ReflectionsSmallObjectFadeRange="0.1f">
<Shader Quality="2" EnableMaterialFallbacks="true" EnableErrorMaterial="true" CurrentShaderVersion="3_0">
</Shader>
<PostProcessing EdgeAA="false" DefaultEffect="HDRI">
</PostProcessing>
<OceanWater OceanWaterLevel="0.000000" OceanMaterial="WT_Ocean_1._xmat" EnableReflections="true">
</OceanWater>
<Shadows Quality="Ultra" EnableStrips="true">
<Off TerrainShadowMapSize="512" TerrainShadowMapMaxDistance="40000.0" SoftShadows="false" SSAOQuality="0" StaticTerrainShadows="false" EnableShadows="false" DetailShadowMapViewRange="3500.000000" DetailShadowMapSplitFactor="0.65000" DetailShadowMapSize="512" DetailShadowMapCount="2">
</Off>
<Low TerrainShadowMapSize="512" TerrainShadowMapMaxDistance="80000.0" SoftShadows="false" SSAOQuality="1" StaticTerrainShadows="true" EnableShadows="true" DetailShadowMapViewRange="7500.0" DetailShadowMapSplitFactor="0.1" DetailShadowMapSize="512" DetailShadowMapCount="4" PerspectiveShadows="false" SmallObjectThreshold="0.100000" SmallObjectFadeRange="0.050000" ShadowDepthBias="2.0" FogShadows="false">
</Low>
<Medium TerrainShadowMapSize="512" TerrainShadowMapMaxDistance="30000.0" SoftShadows="false" SSAOQuality="1" StaticTerrainShadows="true" EnableShadows="true" DetailShadowMapViewRange="10000.0" DetailShadowMapSplitFactor="0.1" DetailShadowMapSize="1024" DetailShadowMapCount="3" PerspectiveShadows="false" SmallObjectThreshold="0.100000" SmallObjectFadeRange="0.050000" ShadowDepthBias="2.0" FogShadows="false">
</Medium>
<High TerrainShadowMapSize="1024" TerrainShadowMapMaxDistance="40000.0" SoftShadows="true" SSAOQuality="3" StaticTerrainShadows="true" EnableShadows="true" DetailShadowMapViewRange="15000.0" DetailShadowMapSplitFactor="0.1" DetailShadowMapSize="1024" DetailShadowMapCount="4" PerspectiveShadows="false" SmallObjectThreshold="0.100000" SmallObjectFadeRange="0.050000" ShadowDepthBias="2.0" FogShadows="true">
</High>
<Ultra TerrainShadowMapSize="2048" TerrainShadowMapMaxDistance="80000.0" SoftShadows="true" SSAOQuality="4" StaticTerrainShadows="true" EnableShadows="true" DetailShadowMapViewRange="20000.0" DetailShadowMapSplitFactor="0.08" DetailShadowMapSize="2048" DetailShadowMapCount="6" PerspectiveShadows="false" SmallObjectThreshold="0.100000" SmallObjectFadeRange="0.050000" ShadowDepthBias="2.0" FogShadows="true">
</Ultra>
</Shadows>
</Render>
<Terrain Quality="High">
<Low ViewRange="3200.0" OcclusionViewRange="3200.0" MinLevel="0" OcclusionMinLevel="0" VirtualTextureLoDLevel="2" MorphRatio="0.9">
</Low>
<Medium ViewRange="4800.0" OcclusionViewRange="4800.0" MinLevel="0" OcclusionMinLevel="0" VirtualTextureLoDLevel="2" MorphRatio="0.8">
</Medium>
<High ViewRange="50000.0" OcclusionViewRange="6400.0" MinLevel="0" OcclusionMinLevel="0" VirtualTextureLoDLevel="2" MorphRatio="0.1">
</High>
</Terrain>
<SpeedTree LoDFactor="1.0">
</SpeedTree>
<Input>
<Mouse SensitivityY="1.0f" SensitivityX="1.0f" InvertYMiniGames="false" InvertY="false" InvertXMiniGames="false" InvertX="false" ForceNumLockDisabled="true">
</Mouse>
<Gamepad GamepadVibration="true">
</Gamepad>
</Input>
<Audio WorldSize="200000" UseHardwareSounds="true" SpeakerMode="2" SoftwareOcclusion="true" Reverb="true" OcclusionGeometry="true" MaxChannels="128" LowPassFilter="true" Encoder="ADPCM" EncodeFileMaxSizeKB="250" EnableProfiling="false" DisableAudio="false">
<Volume Speech="255" Music="150" Master="255" Effect="255" Ambient="255">
</Volume>
</Audio>
<Graphics VSync="false" TextureFilterMode="4">
<Mixer GammaRed="0.000000" GammaGreen="0.000000" GammaBlue="0.000000" Contrast="0.000000" Brightness="0.000000">
</Mixer>
</Graphics>
<Cache Preset="High">
<Image>
<Levels>
<Low _Water="Low" _VFX="Low" _Terrain="Low" _Speedtree="Low" _Special="Low" _Sky="Low" _Objects="Low" _LoDImg="High" _Items="Low" _GUI="Low" _Editor="Low" _Decals="Low" _Brushes="Low" _Animation="Low">
</Low>
<Medium _Water="Medium" _VFX="Medium" _Terrain="Medium" _Speedtree="Medium" _Special="Medium" _Sky="Medium" _Objects="Medium" _LoDImg="High" _Items="Medium" _GUI="Medium" _Editor="Medium" _Decals="Medium" _Brushes="Medium" _Animation="Medium">
</Medium>
<High _Water="High" _VFX="High" _Terrain="High" _Speedtree="High" _Special="High" _Sky="High" _Objects="High" _LoDImg="High" _Items="High" _GUI="High" _Editor="High" _Decals="High" _Brushes="High" _Animation="High">
</High>
</Levels>
</Image>
<Presets>
<Image>
<High SoftLimit="419430400" HardLimit="440401920">
</High>
<Medium SoftLimit="209715200" HardLimit="230686720">
</Medium>
<Low SoftLimit="125829120" HardLimit="134217728">
</Low>
</Image>
<Material>
<High SoftLimit="0" HardLimit="0">
</High>
<Medium SoftLimit="0" HardLimit="0">
</Medium>
<Low SoftLimit="0" HardLimit="0">
</Low>
</Material>
<Mesh>
<High SoftLimit="31457280" HardLimit="47185920">
</High>
<Medium SoftLimit="31457280" HardLimit="47185920">
</Medium>
<Low SoftLimit="31457280" HardLimit="47185920">
</Low>
</Mesh>
<MotionAnimation>
<High SoftLimit="20971520" HardLimit="20971520">
</High>
<Medium SoftLimit="20971520" HardLimit="20971520">
</Medium>
<Low SoftLimit="20971520" HardLimit="20971520">
</Low>
</MotionAnimation>
<MotionNetworkDef>
<High SoftLimit="20971520" HardLimit="20971520">
</High>
<Medium SoftLimit="20971520" HardLimit="20971520">
</Medium>
<Low SoftLimit="20971520" HardLimit="20971520">
</Low>
</MotionNetworkDef>
<MotionSkin>
<High SoftLimit="41943040" HardLimit="52428800">
</High>
<Medium SoftLimit="41943040" HardLimit="52428800">
</Medium>
<Low SoftLimit="41943040" HardLimit="52428800">
</Low>
</MotionSkin>
<Sound>
<High SoftLimit="41943040" HardLimit="62914560">
</High>
<Medium SoftLimit="41943040" HardLimit="62914560">
</Medium>
<Low SoftLimit="41943040" HardLimit="62914560">
</Low>
</Sound>
<CollisionMesh>
<High SoftLimit="8388608" HardLimit="14680064">
</High>
<Medium SoftLimit="8388608" HardLimit="14680064">
</Medium>
<Low SoftLimit="8388608" HardLimit="14680064">
</Low>
</CollisionMesh>
<Speedtree>
<High SoftLimit="1819200" HardLimit="21048576">
</High>
<Medium SoftLimit="1819200" HardLimit="21048576">
</Medium>
<Low SoftLimit="1819200" HardLimit="21048576">
</Low>
</Speedtree>
<Shader>
<High SoftLimit="0" HardLimit="0">
</High>
<Medium SoftLimit="0" HardLimit="0">
</Medium>
<Low SoftLimit="0" HardLimit="0">
</Low>
</Shader>
<Font>
<High SoftLimit="4891200" HardLimit="5915200">
</High>
<Medium SoftLimit="4891200" HardLimit="5915200">
</Medium>
<Low SoftLimit="4891200" HardLimit="5915200">
</Low>
</Font>
<SpeedTreeWind>
<High SoftLimit="512000" HardLimit="612000">
</High>
<Medium SoftLimit="512000" HardLimit="612000">
</Medium>
<Low SoftLimit="512000" HardLimit="612000">
</Low>
</SpeedTreeWind>
<BlendShape>
<High SoftLimit="24117248" HardLimit="26214400">
</High>
<Medium SoftLimit="24117248" HardLimit="26214400">
</Medium>
<Low SoftLimit="24117248" HardLimit="26214400">
</Low>
</BlendShape>
<BlendAnimation>
<High SoftLimit="41943040" HardLimit="52428800">
</High>
<Medium SoftLimit="41943040" HardLimit="52428800">
</Medium>
<Low SoftLimit="41943040" HardLimit="52428800">
</Low>
</BlendAnimation>
<Dialog>
<High SoftLimit="24117248" HardLimit="26214400">
</High>
<Medium SoftLimit="24117248" HardLimit="26214400">
</Medium>
<Low SoftLimit="24117248" HardLimit="26214400">
</Low>
</Dialog>
<ClothMesh>
<High SoftLimit="8388608" HardLimit="10485760">
</High>
<Medium SoftLimit="8388608" HardLimit="10485760">
</Medium>
<Low SoftLimit="8388608" HardLimit="10485760">
</Low>
</ClothMesh>
<Destructible>
<High SoftLimit="24117248" HardLimit="26214400">
</High>
<Medium SoftLimit="24117248" HardLimit="26214400">
</Medium>
<Low SoftLimit="24117248" HardLimit="26214400">
</Low>
</Destructible>
<Terrain>
<High SoftLimit="5242880" HardLimit="7340032">
</High>
<Medium SoftLimit="5242880" HardLimit="7340032">
</Medium>
<Low SoftLimit="5242880" HardLimit="7340032">
</Low>
</Terrain>
</Presets>
</Cache>
<Vegetation ConsoleVegetationDensity="2" WindWaveSpeed="1.5" WindFactor="10.0" WindBendWeight="0.002" WindBase="24.0" Quality="High">
<Off ViewRange="1500.000000" Enabled="False" Density="8">
</Off>
<Low ViewRange="1500.000000" Enabled="True" Density="5">
</Low>
<Medium ViewRange="5500.000000" Enabled="True" Density="3">
</Medium>
<High ViewRange="9500.000000" Enabled="True" Density="2">
</High>
<Ultra ViewRange="40000.000000" Enabled="True" Density="1">
</Ultra>
</Vegetation>
<Scene ViewRangeQuality="Ultra" TemplateLoading="1" ProcessEntitiesEnabled="true">
<Low LoDFactor="0.8" Item_Small="1000.0" Item_Medium="2000.0" Item_Large="3000.0" NPC_Small="2000.0" NPC_Medium="4000.0" NPC_Large="6000.0" Level_Small="3500.0" Level_Medium="6250.0" Level_Large="9000.0" Object_Small="750.0" Object_Medium="4500.0" Object_Large="9000.0" SpeedTree_Small="3000.0" SpeedTree_Medium="7000.0" SpeedTree_Large="12500.0" Events_Small="3000.0" Events_Medium="5000.0" Events_Large="7500.0" Effects_Small="1750.0" Effects_Medium="3750.0" Effects_Large="6250.0" Lights="4000.0" Terrain="100000.0">
</Low>
<Medium LoDFactor="1.0" Item_Small="2000.0" Item_Medium="4000.0" Item_Large="6000.0" NPC_Small="2000.0" NPC_Medium="4000.0" NPC_Large="6000.0" Level_Small="8000.0" Level_Medium="14000.0" Level_Large="26000.0" Object_Small="2000.0" Object_Medium="4000.0" Object_Large="8000.0" SpeedTree_Small="4000.0" SpeedTree_Medium="8000.0" SpeedTree_Large="16000.0" Events_Small="2500.0" Events_Medium="5000.0" Events_Large="7500.0" Effects_Small="3500.0" Effects_Medium="7500.0" Effects_Large="12500.0" Lights="7000.0" Terrain="100000.0">
</Medium>
<High LoDFactor="1.2" Item_Small="3500.0" Item_Medium="6000.0" Item_Large="8000.0" NPC_Small="2000.0" NPC_Medium="4000.0" NPC_Large="6000.0" Level_Small="9000.0" Level_Medium="15000.0" Level_Large="22500.0" Object_Small="3000.0" Object_Medium="6500.0" Object_Large="9000.0" SpeedTree_Small="7500.0" SpeedTree_Medium="12500.0" SpeedTree_Large="17500.0" Events_Small="5000.0" Events_Medium="7500.0" Events_Large="9000.0" Effects_Small="5000.0" Effects_Medium="9000.0" Effects_Large="15000.0" Lights="9000.0" Terrain="100000.0">
</High>
<Ultra LoDFactor="10.4" Item_Small="7500.0" Item_Medium="12000.0" Item_Large="16000.0" NPC_Small="6000.0" NPC_Medium="6000.0" NPC_Large="6000.0" Level_Small="25000.0" Level_Medium="45000.0" Level_Large="70000.0" Object_Small="25000.0" Object_Medium="30000.0" Object_Large="35000.0" SpeedTree_Small="25000.0" SpeedTree_Medium="35000.0" SpeedTree_Large="50000.0" Events_Small="7500.0" Events_Medium="9000.0" Events_Large="7500.0" Effects_Small="7500.0" Effects_Medium="7500.0" Effects_Large="17500.0" Lights="12500.0" Terrain="200000.0">
</Ultra>
</Scene>
<Physics Disabled="false">
</Physics>
<Weather SunAngle="30.000000" MoonAngle="200.000000">
</Weather>
</Engine>
<Game DLC1="true" DLC2="true" DLC3="true" UserPageMode="8" TutorialDisabled="false" ShowSubtitles="false" ShowFocusNames="true" ShowFocusHighlights="true" RetroQuestMessageSystem="false" PlayerStart="SP_Gamestart" MenuDisabled="false" MeleeSlomoCam="true" InvertMouseY="false" IgnoreUserOptions="false" HoldWalkButton="false" HoldSprintButton="true" HoldSneakButton="false" EnableTutorialSystem="true" Difficulty="1" AutoSave="true" SectorQuality="High">
<BuyOrDie>
<German URL="http://www.risen2.com/de/dark-waters/" TimeOut="0" Screen="Screen_German.png" BuyButton="495;385;692;473">
</German>
</BuyOrDie>
<Controls>
<DebugKeys OnDebug_ToggleHUD="CTRL_L+H" OnDebug_ChangeResolution="CTRL_L+F2" OnDebugToggleVegetation="CTRL_L+V" OnDebugToggleUnevenTerrain="CTRL_L+U" OnDebugToggleTimeFreeze="PAUSE" OnDebugToggleStatistics="ALT_L+H" OnDebugToggleStateGraphInfos="CTRL_L+G" OnDebugToggleSpeedUp="F8" OnDebugToggleSpeedTree="CTRL_L+T" OnDebugToggleSloMo="F6" OnDebugToggleSkinnedMeshLoD="CTRL_L+AE" OnDebugToggleShakyCam="NUM_4" OnDebugToggleScreenMessages="CTRL_L+M" OnDebugToggleRenderPortal="ALT_L+P" OnDebugToggleRenderMode="F3" OnDebugTogglePhysicsWireframe="CTRL_L+2" OnDebugTogglePhysicsSpeedTrees="CTRL_L+7" OnDebugTogglePhysicsShapes="CTRL_L+4" OnDebugTogglePhysicsRenderDebug="CTRL_L+Q" OnDebugTogglePhysicsOpaque="CTRL_L+1" OnDebugTogglePhysicsNativeIgnoreZ="SHIFT_R+Q" OnDebugTogglePhysicsNativeDebug="SHIFT_L+Q" OnDebugTogglePhysicsMeshes="CTRL_L+5" OnDebugTogglePhysicsMaterials="CTRL_L+3" OnDebugTogglePhysicsControllers="CTRL_L+6" OnDebugToggleOcclusionCulling="ALT_L+O" OnDebugToggleShadowMapOcclusion="ALT_L+I" OnDebugToggleNavigation="CTRL_L+N" OnDebugToggleMovementDebug="ALT_L+M" OnDebugToggleMorphemeLiveLink="ALT_L+L" OnDebugToggleMeleeCounterParadeOnParade="NUM_2" OnDebugToggleMeleeCounterParadeOnAttack="NUM_1" OnDebugToggleMeleeCounterAttack="NUM_3" OnDebugToggleLevitate="CTRL_L+L" OnDebugToggleFullscreen="F2" OnDebugToggleFreeFlyCam="CTRL_L+INSERT" OnDebugToggleFixedCam="CTRL_L+HOME" OnDebugToggleEntityInfos="CTRL_L+E" OnDebugToggleControlEnabled="F11" OnDebugToggleCloth="CTRL_L+OE" OnDebugToggleCBufferDebug="CTRL_L+O" OnDebugToggleBoundingBoxes="CTRL_L+B" OnDebugToggleAudioEmitter="ALT_L+D" OnDebugToggleSpeedTreeDebug="CTRL_L+NUM_7" OnDebugTakeSnapshot="F1" OnDebugSaySVM="ALT_L+S" OnDebugResetWithLift="CTRL_L+F8" OnDebugResetPlayer="F7" OnDebugQuitApplication="F12" OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP" OnDebugEndCutscene="ALT_L+E" OnDebugDoNullPointerAccess="ALT_R+F12" OnDebugCycleIndicators="F4" OnDebugControlFocusEntity="CTRL_L+F" OnDebugConnectPhysXDebugger="CTRL_L+P" OnDebugCameraFlightStop="ALT_L+W" OnDebugCameraFlightStart="ALT_L+Q" OnDebugCameraFlightPoseStart="ALT_L+Y" OnDebugCameraFlightPoseRendering="ALT_L+R" OnDebugCameraFlightPoseForward="ALT_L+C" OnDebugCameraFlightPoseEnd="ALT_L+V" OnDebugCameraFlightPoseBack="ALT_L+X" OnDebugCameraFlightAdd="ALT_L+A" OnDebugBeamForward="CTRL_L+K" OnDebugAutoWalkToggle="ALT_L+T" OnDebugAnimationSkeleton="CTRL_L+UE" OnDebugAnimationToggleTransformCalculation="CTRL_L+NUM_9" OnDebugActionKill="ALT_L+K" OnDebugActionDown="CTRL_L+X" OnDebugToggleDragPointsDebug="CTRL_R+D" OnDebugToggleFloatsDebug="CTRL_R+F" OnDebugToggleDepthProbesDebug="CTRL_R+P" OnDebugToggleForceRelaxedProcessing="SHIFT_L+R" OnDebugTogglePathDebug="CTRL_R+T">
</DebugKeys>
</Controls>
<Navigation EnableInternalMovement="false">
</Navigation>
<WorldMenuEntries>
<World World="World" Args="">
</World>
<TestLevel World="TestLevel" Args="">
</TestLevel>
<ShowCase World="ShowCase" Args="">
</ShowCase>
<Prototype World="Prototype" Args="">
</Prototype>
<DialogTagger World="DialogTagger" Args="">
</DialogTagger>
</WorldMenuEntries>
<Language VoiceLanguage="German" SubtitleLanguage="German" ForceSubtitles="true" CompleteLocTable="false">
</Language>
<Workspace ScriptFolder="Scripts" ScriptAutoLoading="true" SaveGamesFolder="Save" Name="Data" BackupFolder="Backup">
</Workspace>
<Camera RelaxYAxis="15.000000" RelaxXAxis="8.000000" RelaxPlayer="2.000000" RelaxFoV="25.000000" RelaxDistFuturePos="1.000000" RelaxDist="60.000000" RelaxCamera="10.000000" OcclusionScanFutureTime="0.300000" MoveSpeed="100.000000" MoveDeccelerator="0.300000" MoveAccelerator="50.000000" MaxDistToPlayer="500.000000" Keep1stPerson="false" ElevSpeedScale="0.070000" AziSpeedScale="0.100000">
</Camera>
<Benchmark RunBenchmarkOnHardwareChange="true" MediumTrianglesPerSec="250000000" MediumPixelsPerSec="300000000" LowestPixelsPerSec="120000000" LowTrianglesPerSec="100000000" LowPixelsPerSec="200000000" BenchmarkLastVendorID="0" BenchmarkLastDeviceID="0">
</Benchmark>
<Autodetection MediumSMLimit="512" MediumMemoryLimit="750000000" ID_NVIDIA="4318" ID_ATI="4098" HighSMLimit="768" HighMemoryLimit="1000000000" DetectionDone="false">
<NVIDIA>
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</Medium>
</NVIDIA>
<ATI>
<Low Entry_31="30772" Entry_30="23876" Entry_29="23651" Entry_28="23649" Entry_27="23408" Entry_26="23392" Entry_25="22884" Entry_24="22882" Entry_23="22881" Entry_22="22880" Entry_21="22850" Entry_20="22849" Entry_19="22848" Entry_18="22581" Entry_17="21601" Entry_16="21600" Entry_15="20813" Entry_14="20054" Entry_13="20050" Entry_12="20048" Entry_11="19567" Entry_10="19559" Entry_09="19558" Entry_08="18799" Entry_07="18798" Entry_06="18790" Entry_05="18791" Entry_04="16745" Entry_03="16740" Entry_02="16713" Entry_01="16708" Entry_00="12626">
</Low>
<Medium Entry_61="38420" Entry_60="38418" Entry_59="38416" Entry_58="38342" Entry_57="38341" Entry_56="38336" Entry_55="38296" Entry_54="38295" Entry_53="38294" Entry_52="38282" Entry_51="38281" Entry_50="38280" Entry_49="38279" Entry_48="38278" Entry_47="38223" Entry_46="38208" Entry_45="38151" Entry_44="38149" Entry_43="38145" Entry_42="38092" Entry_41="38087" Entry_40="38086" Entry_39="38084" Entry_38="38083" Entry_37="38081" Entry_36="38040" Entry_35="38037" Entry_34="38032" Entry_33="38031" Entry_32="38023" Entry_31="38419" Entry_30="38417" Entry_29="37964" Entry_28="37984" Entry_27="37966" Entry_26="37954" Entry_25="37952" Entry_24="37893" Entry_23="37888" Entry_22="29062" Entry_21="29069" Entry_20="28997" Entry_19="29068" Entry_18="29067" Entry_17="29078" Entry_16="29001" Entry_15="29003" Entry_14="29004" Entry_13="29002" Entry_12="29091" Entry_11="29095" Entry_10="29037" Entry_09="29088" Entry_08="29063" Entry_07="29059" Entry_06="28994" Entry_05="29056" Entry_04="29005" Entry_03="29022" Entry_02="29006" Entry_01="28998" Entry_00="28992">
</Medium>
</ATI>
</Autodetection>
</Game>
<Editor>
<Visualization>
<DummyMeshes Enabled="false">
</DummyMeshes>
</Visualization>
</Editor>
</global>