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Vurt's Gothic II Graphics Overhaul
An updated version of my old texture mod i did 2 years ago. While the old mod mostly contained textures, the new one also features new models and changes to the .zen (maps) files.
Features (v0.7 - "final"):
* New meshes to improve the look of the natural environments. Plants, trees / tree stumps, grasses, mushrooms etc. Old World has been given extra care since many of the meshes there were extremely blocky.
* The default version has very few different trees and other plants, this mod ups the amount of different pines, conifers and plants.
* Improved herbs. In vanilla Gothic 2 the herbs are often stuck too deep into the ground, it looks ugly and sometimes the mesh is almost completely hidden. This mod brings them up a bit further and most has been given a slight graphical update.
* New textures for landscape, architecture, monsters, blood… Some of the clothes, armors and weapons are also enhanced or changed completely.
* New water. 80 frames of animation (original is 10 frames).
* Resculpted rocks and cliffs that are much larger, clouds and sometimes trees are added to the tops.
* New rain, sun, skies (sun is still experimental).
* Only aesthetics, no gameplay changes.
* 600+ new textures, 60+ New or improved models
Media
***NEW*** https://www.youtube.com/watch?v=8QgY6zbcIhY
http://www.youtube.com/watch?v=gvWSjQEWlyM
http://www.youtube.com/watch?v=pKARfclzpC8
http://www.youtube.com/watch?v=D0rCbIArG4k
http://i.imgur.com/nFsQl.jpg
http://i.imgur.com/PeH67.jpg
Comparison screens
http://i.imgur.com/ibGFx.jpg
http://i.imgur.com/7zvz0.jpg
http://i.imgur.com/A0Cnv.jpg
http://piclair.com/data/ueqfi.jpg
http://piclair.com/data/gnpi7.jpg
http://i.imgur.com/LfTpD.jpg
Installation
Drag/drop the .vdf into /data (example: C:\Steam\steamapps\common\gothic ii\Data)
Copy the Gothic.ini if you want my fog, sky colors and tweaked settings. If your water is flashing you might need to use this file (take a backup of your old Gothic.ini file first!). This files goes into C:\Steam\steamapps\common\gothic ii\system
Download
v0.7: http://www.worldofgothic.de/dl/download_491.htm
My Gothic.ini: http://www.multiupload.nl/SAL1T6Q85S
You should either start a new game OR reload the first map (by going to any other map and then coming back to it) to avoid missing trees and edits i've done to the map.
My recommended Nvidia settings. (http://i.imgur.com/HRPAK.jpg ) <- click
Supersampling is important for leaves and other textures that uses an alpha channel to look good, just turning on Anti-Aliasing doesnt help these kinds of of textures. This goes for any game out there, not just Gothic2.
My other mods
If you liked this mod you might want to check out my other work.
Fallout is one of the classic RPG series for the PC, please check out my Fallout New Vegas Flora Overhaul (http://www.newvegasnexus.com/downloads/file.php?id=39856) and if you're Bethesda / TES fan you also might want to check out my extensive list of Morrowind flora mods (http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=444351). For Bethesdas latest game Skyrim I have created yet another flora overhaul, check it out here (http://skyrim.nexusmods.com/mods/141#). One of the absolutely best and most atmospheric PC games ever created, imo, is System Shock 2, here are my mods on SystemShock.org (http://www.systemshock.org/index.php?topic=3099.0).
Here are my mods for Knights of the Old Republic 2:
http://deadlystream.com/forum/topic/1404-downloadk2-exterior-textures-part-1/
http://deadlystream.com/forum/topic/1405-downloadk2-exterior-textures-part-2/
http://deadlystream.com/forum/topic/1406-downloadprotocol-droids-by-vurt/
http://www.lucasforums.com/showthread.php?t=206395
Enjoy.
Edit: To fix flickering water you might need my .ini: https://dl.dropboxusercontent.com/u/69293119/Gothic.ini
From what I remember Speedyshare (http://www.speedyshare.com/) supports 200 MB.
Zippyshare (http://www.zippyshare.com/) is free, quick and good. Up to 200MB. If you have problems with hosting you can also write a PM to me, I can help you to host your mod in the WoG or on my private webspace.
Frank-95
08.05.2012, 20:22
very very good.. I didn't think that that topic was for this. Hope to see your mod uploaded. Perhaps I am going to steal somthing from your mod for mine :)
p.s with this mod you will have automatically the older version?
Ratamahatta
08.05.2012, 21:36
cool! I remember one of the most impressive graphic changes for me was how you've changed mana mushroom!
I wonder what improvements have you made for armours? I was always using colmar's texture pack for armours. would be amazing to see a bit improved orcs! some more fur, elite ones armour could be somehow better looking as well.
further more - maybe you have changed waterfall's water texture (can't remember which one here was promising to improve that feature...:dnuhr:)
all in all - cool job! well done!:dup:
Milgo: Would be great if WoG could host it! That way i dont need to switch to a new host after a year because the file is removed.
Ratamahatta : The armors i've did in the old mod are mostly just improved textures, no new meshes, and i will probably not do all the armors.
Frank-95 : yes it will contain the older mod.
I'm looking into replacing the consumable items, health plants etc.. The models for those are often really horrible and sometimes sunken into the ground etc. Would be a big improvement for the game i think.
Been having a problem with the normals on some of the new models. Any experienced modder/3D modeller here that has a solution? The model looks ok when up close but is broken in the distance. Recalculating the normals doesnt seem to help. Sucks to have to start from scratch and just hope it will be a working model, would be really helpful if i knew what's causing this to happen to some models.
Frank-95
09.05.2012, 09:37
Been having a problem with the normals on some of the new models. Any experienced modder/3D modeller here that has a solution? The model looks ok when up close but is broken in the distance. Recalculating the normals doesnt seem to help. Sucks to have to start from scratch and just hope it will be a working model, would be really helpful if i knew what's causing this to happen to some models.
I have been modelling for gothic modding since some months, I do not understand your problem. Pratically you edit the mesh and what happens in the game?
Here's the bug: http://www.youtube.com/watch?v=oXZDEW97Ufo&feature=youtu.be
For some reason the problem goes away if i scale it even bigger than that (for example if i use size 18 when exporting). Using size 1 (normal size) will make the proplem reappear, a size of 5 didnt fix it either, it needs to be really large to get the proper shading.
How do you scale your new meshes? Are you using Blender 2.49b?
Ratamahatta
09.05.2012, 14:50
I'm looking into replacing the consumable items, health plants etc.. The models for those are often really horrible and sometimes sunken into the ground etc. Would be a big improvement for the game i think.
Indeed! Great news Vurt! your mod gonna encourage me to play NOTR again ;)
Frank-95
09.05.2012, 14:54
no i am using blender 2.6 and the related version of krximpexp.. to scale it just click s and move the mouse. At this point you can't export the mesh because the plug-in, before exporting it, re-scale the mesh to 1 so you will obtain the meshes bigger or smaller it depends from case to case. To make it come into effect once you have scaled it, click ctrl + a (in blender 2.49 i do not know if it is the same button) and select scale/rotation ot both depending on the cases.
TO check if it has been doon correctly, select the object and then find the transformation menu. Before exporting it you will have to check if rotation, position and scale are set to 1. (ctr + a will bring them to that)
p.s nice mushroom :)
Yeah i always do that.. doesnt help either, the only thing that seems to help is to export the mesh with a large value, 18 or more..Obviously that's not helpful since i have no use for an enormous mushroom like that. I downloaded 2.6 and the newer exporter, same bug. Check yourself if you have the time:
http://www.sendspace.com/file/53si0k
its the mushroom in the youtube video (converted from a .nif i did for morrowind) and a new one that i did quick as a test in Blender, same thing happens to this one.
Been spending 2 days now to figure this bug out. Did you still want me to check that bug you had with compiling? Did you import the .3ds or the .zen, so i can try the same..
Frank-95
09.05.2012, 19:47
I will have a try tomorrow now I am on linux and krximpexp doesn't work here..
edit: Well the mesh isn't too big but I could see well in blender so I made it a bit smaller and as usual I clicked ctr + a and selected scale.
Then I open it with the spacer and it works well it isn't so big. TO be honest I tried to watch it in the game but it did compile neither the mesh nor the textures so I was not able to check from the game. Anyway I am not sending you the file just make it a bit smaller, click ctr + a and have a try with that.
Yeah i've done that. It seems like the items that you can pick up are harder to get working properly for some reason. Tried for 2 days straight, so i'm giving up doing those items.
Anyways, here's a video of the latest progress of the mod
www.youtube.com/watch?v=4VOIIBSeuVw
It'll probably take another week or two before i release it, gonna rework some of the old textures and do some more meshes for Old World.
Frank-95
13.05.2012, 09:59
just a thing.. try to mantain the original old gothic look and leave the dark atmosphere.. Do not use too bright textures.
emperorsfist
13.05.2012, 10:47
just a thing.. try to maintain the original old Gothic look and leave the dark atmosphere.. Do not use too bright textures.
I agree. I like your work and appreciate the effort, but please try to keep the gloomy atmosphere. It is one of the things that makes Gothic so excellent. Bright atmosphere is for Risen imho... Still, I am looking forward to the next release.
Too bright will look wrong, that i agree with. But the game also needs a good balance between somewhat bright and darker textures, just like the original game has, otherwise everything will look like a blur and definition of different trees/leaves and other plants will be lost in it (Risen 2 Does a terrible job with this, imo). The game also has different worlds, they should be set apart and have their own individuality. The first "new world" is brighter, "old world" is a lot gloomier and bleak.. They can't both look dark and gloomy, that would look boring. But yes some of the current textures might be a bit overly bright, it's still a work in progress. Thanks for the input :)
v0.3 is up, see first post.
emperorsfist
17.05.2012, 15:29
Downloading now!
emperorsfist
17.05.2012, 16:31
Hmmm. With your texture mod the waterfalls flicker and the ground texture flickers as well during conversations at certain angles. I have an ATI HD 6950 GPU btw.
ok good to know, could be that i accidentally put in some waterfall texture i was experimenting with. The ground i don't know, it shouldnt flicker..
But yes this is an alpha release so there will be bugs ;) Good that you report it.
Be aware that this release really isnt intended for anything else than testing, it's not really worth downloading for a play through or anything yet, that will take a while.
JerrodAmolyan
18.05.2012, 07:02
Oooh, a new version of this eh? :) I use your previous one, and I must say you've made my favorite game even -look- damn good. I don't like the new games with loads of good graphics that much, but when you do it like THIS, I can appreciate. :)
Thanks for making my life a bit better, mate ^^ *Would press like, if this was facebook.*
EDIT: I also use the Nature's Fury mod. Your textures don't conflict with that mod at all, even though it too provides new textures (even some new meshes and items in general). :)
Just thought I'd let you know. Incase you were wondering/someone else was wondering, if these conflict with some other mods that handles textures aswell as other things. :)
I wouldnt say it's fully compatible, it "conflicts" with a few textures, for example the branches on that tree he has changed in the level mesh will have textured branches that are turned upside down. I only tested it quickly but it's seems fairly compatible though, i can release a compability patch for it later on.
The trees he has replaced in the level mesh are a bit nicer looking than the original i think.
v0.4 is up, see first post
Edit: v.0.4a is up, fixes a performance and collision problem + some tweaks to textures.
Frank-95
21.05.2012, 20:25
I will downlaod it as soon as you release the first stable version (1.0)
Only for curiosity, but each time you release a new version do you really have to add all the files by hand in gothic vdfs? I do not hope so :)
Yeah i recommend to wait if you can.. until 1.0 it's mostly for testing.
I just figured out how to add grasses to the 3ds files (within Blender) without them having any collision, so i'm gonna edit the level meshes too so that the ground will be filled with different grasses, it really makes a big difference imo.
Creating the .vdf is just a matter of double clicking the script i created so it takes only a few seconds. Ofcourse i have to make sure i add all the latest files, but that's easy since i sort them by date.
Frank-95
22.05.2012, 13:28
I just figured out how to add grasses to the 3ds files (within Blender) without them having any collision, so i'm gonna edit the level meshes too so that the ground will be filled with different grasses, it really makes a big difference imo.
I haven't understood what do you mean? What was the problem before?
To add grasses using the editor would be very time consuming, I can do it in Blender very quickly. Before, when i added grass in Blender, it would have collision, so i didn't think it would be possible to add large grassy areas. Seems like the game will remove collision from textures if it knows that particular texture shouldnt use it (like NW_Nature_Grass_Decal_01). So i have a large texture atlas with a lot of different grasses in NW_Nature_Grass_Decal_01 now that i can use.
Frank-95
23.05.2012, 15:07
to remove collision you can add load the world via spacer, click on the grass or on everything you need and untick the box named cdDyn.
Hmm I have never been able to select a mesh that was inserted outside of Spacer.
Frank-95
23.05.2012, 20:06
in fact you have to do that while the world is loaded. For example you create a new mesh or modify one existng, and do what I said in the spacer (in wherever world you need)
warstrike
24.05.2012, 19:07
It looks good . Let`s give it a try . Thanks !
in fact you have to do that while the world is loaded. For example you create a new mesh or modify one existng, and do what I said in the spacer (in wherever world you need)
Seems like you have to click each and every tree and select that function? Isn't there a "apply to all"? For example if i want all "NW_NATURE_TANNE_100P" to not have collision? It will suck to click 200 trees, and to find them all.
Do you know of a Hot Key chart for the editor? For example how i move objects around etc. Really hard to find any info in english.
I hope i can make most of the work in Blender, but i need to learn the editor too a bit.
Andy le Biiieee
24.05.2012, 22:41
Post the problem in the German area. Two groups - two ways: http://forum.worldofplayers.de/forum/forums/104-Editing
You have to change each single vob by hand, but you can work with the voblist. Or you edit the ASCII version of your world, but I guess working with the voblist is even easier.
There isn't a hotkey chart, there aren't many hotkeys as well.
Ok, i'll take a look at the voblist, thanks.
I noticed if you load a .3ds into Spacer you can actually set collision detection on/off on the materials (noCollDect). However it doesnt seem to do anything, i clicked apply and saved the Material Filter, but the leaves still have collision. I guess the mesh itself overrides it since it's set to have collision :/
Frank-95
25.05.2012, 12:42
yes the one way is to do what milgo said. anyway if you just modify a mesh of an existent one I thought that the properties of the oldest are moved to the newest.
Yes of course, if you have a new .mrm mesh it will retain the properties that are set in the editor. But i'm gonna work a lot with textures and meshes that are not separate, that are a part of the level mesh.
Would be good to understand the materialfilter and how that works since i plan to make new water / water falls, i can't seem to get it to do anything (i tried changing the properties for the waterfall texture). Not sure how its loaded or where its saved. Also, the Material list only seems to come up when loading a .3ds mesh and not when working with the .zen files, don't really understand why.
The matfilter is saved at ...\_work\tools\data . I'm not so experienced with it, so I can't help you quite good with it. :(
Frank-95
25.05.2012, 21:12
to see the material list while working with the zen files you have to opens the zen file then click compile and select outdoor and editor-mode (or something like this)
Great thanks for the info.
Hard at work with the next version ;)
Various groundcovers (http://piclair.com/data/qgb25.jpg)
Groundcover including a flat variety (http://piclair.com/data/9gerd.jpg)
New waterfalls, mainly just checking that transparency works (http://piclair.com/data/vpdu2.jpg)
Testing how an apple tree looks in-game (http://piclair.com/data/n7foo.jpg)
Ivy! can't remember if this was in 0.4 already (http://piclair.com/data/0yglz.jpg)
Fallen tree with fungi + dead tree (http://piclair.com/data/dgtk9.jpg)
Another waterfall / transparency test (http://piclair.com/data/r7uhk.jpg)
Andy le Biiieee
26.05.2012, 01:43
Great thanks for the info.
Hard at work with the next version ;)
Very, very nice. :gratz
Ratamahatta
26.05.2012, 15:38
simply WOW! final version should be really impressive! looks like completely new Gothic world!
my personal wish (of course if that thread would be like a juke box!) would be to when I'll play g2 notr again with your final texture pack mod - to see 'improved' black troll (and that improvement would never be shown in screenshots here before just for big curiosity! :) ) and more scary shadow warriors and beasts §wink
I'm mostly focused on the environments, i'll do those first and foremost. I will move on to other things later on maybe.. Though i did improve the original textures for most monsters i believe (this was in my original texture pack).
Here's a sneak peak of the new water i'm working on
http://www.youtube.com/watch?v=Y9qbWIhUjnE
Edit: in-game: http://www.youtube.com/watch?v=pKARfclzpC8
Frank-95
27.05.2012, 09:13
I do not want to span but if you want to see good black troll go check the colmar texture pack that is more aimed to the armor/monster than to the nature as vurt's.
Andy le Biiieee
28.05.2012, 19:04
Info
German-Info-Thread: Vurt's Gothic II Graphics Overhaul (bester Grafik-Mod/Patch?) (http://forum.worldofplayers.de/forum/threads/1151940-Vurt-s-Gothic-II-Graphics-Overhaul-%28bester-Grafik-Mod-Patch-%29)
Info
German-Info-Thread: Vurt's Gothic II Graphics Overhaul (bester Grafik-Mod/Patch?) (http://forum.worldofplayers.de/forum/threads/1151940-Vurt-s-Gothic-II-Graphics-Overhaul-%28bester-Grafik-Mod-Patch-%29)
Thanks. If you haven't, do tell that it's just for testing and not really suited for a play-through yet.
Ratamahatta
29.05.2012, 15:49
I do not want to span but if you want to see good black troll go check the colmar texture pack that is more aimed to the armor/monster than to the nature as vurt's.
as far as I remember Colmar's texture pack is just for armours.
anyway, hopefully guys from german thread as well will give some reasonable remarks to reach maximum of your mod!§wink
I want to see mountains again, mountains Gandalf! (http://piclair.com/data/bbzj2.jpg)
Ratamahatta
29.05.2012, 21:17
I want to see mountains again, mountains Gandalf! (http://piclair.com/data/bbzj2.jpg)
no way!!!:eek: if that's what I'll see with your final mod version - gonna be awesome!
hmm, maybe you'll improve a bit these mountains in valley of mines as well? (the ones where you can't originally climb onto) and maybe those rock formations which you can see from the Khorinis harbour? would be cool indeed! $§p4
man, Gothic world gonna be very lively with this amazing textures pack! hmm, maybe someone will upload a simple(?) add-on for bringin' up
rabbits to forests? like in this mod at 1min 37sec could be seen (http://www.youtube.com/watch?v=TF-gP-KfGng ). You know, it might be not a very impressive issues, but IMHO all this adds even more to already amazing atmosphere of this incredible game! ass well like some spooky sounds (crows voices, some scratching noises, etc) when you enter higher density, darker forest parts - that's what I miss in some places.
sorry for posting it all here, it's just your job inspired me to generate some ideas §wink
I want to see mountains again, mountains Gandalf! (http://piclair.com/data/bbzj2.jpg)
This looks so amazing :A
I shall replay Gothic 2 when this mod is done ^2^
@ Ratamahatta
yes i will probably update those too. Cool rabbits, seems to be a russian mod? it's a bit sad that the G2 community is quite shattered, there are some great german and russian modders..
Night shot of the newly sculpted mountains, now with amazing 2D trees!!11 (http://piclair.com/data/o6klk.jpg)
View from the farm. (http://piclair.com/data/96vp8.jpg)
Andy le Biiieee
31.05.2012, 02:51
@ Ratamahatta
yes i will probably update those too. Cool rabbits, seems to be a russian mod? it's a bit sad that the G2 community is quite shattered, there are some great german and russian modders..
Night shot of the newly sculpted mountains, now with amazing 2D trees!!11 (http://piclair.com/data/o6klk.jpg)
View from the farm. (http://piclair.com/data/96vp8.jpg)
Fantastik. Make the straw roofs more yellow.The walls are white. Contrast to the green landscape.
Very fine Stuff from MODDB:
http://www.worldofgothic.de/?go=moddb&action=view&fileID=751&cat=20&page=0&order=0
http://www.worldofgothic.de/?go=moddb&action=view&fileID=708&cat=7&page=0&order=0
http://www.worldofgothic.de/?go=moddb&action=view&fileID=553&cat=7&page=1&order=0
http://www.worldofgothic.de/?go=moddb&action=view&fileID=298&cat=7&page=2&order=0
http://www.worldofgothic.de/?go=moddb&action=view&fileID=268&cat=7&page=2&order=0
@ Ratamahatta
yes i will probably update those too. Cool rabbits, seems to be a russian mod? it's a bit sad that the G2 community is quite shattered, there are some great german and russian modders..
Night shot of the newly sculpted mountains, now with amazing 2D trees!!11 (http://piclair.com/data/o6klk.jpg)
View from the farm. (http://piclair.com/data/96vp8.jpg)
AMAZING:eek:
Good job, vurt!
What is with the release now...? hust*^^
cool, i just realised how to animate every material, got the 2D trees on the mountains swaying too, it's even visible in the distance. But wow, having all that grass i've added animated, that really kills performance :( I'll have to remove all of it and make a more performance friendly mesh it seems. Hours of work lost, but the end result will be nice, i'll animate those rye fields too, they look so static in the original game. All trees will sway too obviously..
This mod will demand a good computer though, i can tell you that heh
The next release version will be v0.6. v0.5 is just too buggy to be released officially. It will take a while (about 2 weeks to a month), the changes will be substantial from v0.4 though.
venom4911
01.06.2012, 17:55
hey vurt
just letting you know ive been replaying gothic ii with your mod and explored most of the new world and addon world so far (about 45 hours) and havent really experienced any major issues...not sure if some of these problems are in the vanilla game or caused by your mod...
heres a couple of things i noticed
1. my game was randomly freezing/crashing every 20-30 minutes but an ini memory tweak fixed this problem...played for 3 hours with no crashes..heres what i chnaged in the gothic ini:
zTexCacheOutTimeMSec=960000
zTexCacheSizeMaxBytes=128000000
zSndCacheOutTimeMSec=40000
zSndCacheSizeMaxBytes=80000000
2. had one occurrence when all of the sudden my frames dropped to 1, happned north of the map near that huge black troll near where that npc wants to hunt razors with you...must have been some strange memory leak or something, quitting and reloading the game fixed it
3. some trees have collision enabled which causes you to get stuck in them, had some npc get stuck too...no big deal really just annoying and doesnt seem to break anything, if you walk far enough away from a stuck npc and come back they will warp to their destination
4. those small portals on the ground cause my character to slow down and jitter around the screen...its very strange, its like you dont move smoothly, must have something to do with the particle effect on the portals...i think i remember having this problem with the vanilla game but im not 100% sure
thats about it, thanks for this awesome mod and i cant wait for the next release!
warstrike
01.06.2012, 19:38
Night shot of the newly sculpted mountains, now with amazing 2D trees!!11 (http://piclair.com/data/o6klk.jpg)
View from the farm. (http://piclair.com/data/96vp8.jpg)
WOW ! Please make it look like that in the final version...take your time and make it the best mod ever :D
@venom4911
Thanks, yes i've also upped my settings in the .ini, it's highly recommended and will be a must for the next version which will be a lot more demanding. The collision issues will be fixed.
Frank-95
01.06.2012, 21:10
Well I suggest you a really important thing. I really appreciate your work but please do not make the game with this mod a new gothic 3. My pc isn't so powerful so it couldn't sustain too high texture. I think that if you change only some texture and meshes there will not be any problem, but if you start to modify mountains and frames I think that the game could become slower.
Take into cosideration to make two version. One with only a texture changes (like you first mod), and another one with the heaviest changement (frames, mountians and I don't know what are you about to do)
well you could easily remove the /meshes folder and you'll have a pure texture replacer instead.
a short peak of v0.6 (1080p recommended)
http://www.youtube.com/watch?v=gvWSjQEWlyM
http://piclair.com/data/zuam1.jpg
Frank-95
04.06.2012, 16:58
nice texture for the pyramid..
Ratamahatta
04.06.2012, 17:28
nice texture for the pyramid..
yeah, everything's cool! as well would be amazing to improve that mayan pyramid to feel such effect of majestic building while standing next to it like in this picture here:
http://www.flickr.com/photos/garreyf/2393650033/
p.s. will there be any texture improvements in Jharkendar?
hmm, I know it is already different story, but it would be great to find there few alligators (the ones like in G1 mod Dark Mysteries) in the swamp instead of lizards :) $§p4
Yes i'll probably do Jharkendar too at some point. I wont be adding any new creatures or anything, that's beyond the scope of the mod. The priority is to make new models for trees / flora and make new textures where i think it's needed :)
Ratamahatta
04.06.2012, 23:09
Yes i'll probably do Jharkendar too at some point.
cool, good news! the canyon is already great - hopefully it's gonna be even more impressive! §wink
and just imagine - that moment when NH will appear on the other side of the portal in Jharkendar you could really say - welcome to the jungle!
http://mw2.google.com/mw-panoramio/photos/medium/52017273.jpg
http://therealfullhouse.files.wordpress.com/2011/07/ws_jungle_dreaming_1600x12001.jpg
http://www.woodsmoke.uk.com/uimages/2011_site/expeditions/jungle_sunlight.jpg
I really miss waterfalls there...:dnuhr:
Frank-95
05.06.2012, 13:26
yes. In fact I was wondering wheter it would be possible or not to modify the light of the sun..
The lightning in the game is very simple, there's not much you can do to it i think, it would require a new shader (like ENB). But it's possible to change the sun textures itself, though it's not that bad..
amazing :eek:
I love this textures....:gratz
0.6 is up.
Performance test (City of Khorinis, the most demanding place in the game). Highest settings possible (without using the console):
Intel C2D T9300, ATI 3650 mobility 512MB(?) graphics, 3GB RAM. 17 FPS average.
Intel i7@4.9GHz, 1.5GB nvidia GTX580 graphics, 8GB RAM. 52 FPS average.
It was possible to get a stable 30 FPS by using 200% view distance and object distance on the laptop. Don't try to run with ZHQualityRender, it usually freezes the game after a while. Zfogzone works but with a big impact on FPS.. Remember that you must start a new game, otherwise there will be graphical bugs at some places and some trees will be missing.
emperorsfist
06.06.2012, 21:46
Hey Vurt! Would you by any chance upload the mod to a torrent site like piratebay? The thing is that the site you uploaded 0.6 to is SLOW! I am downloading a 200 mb file 10kb/s!
avarage speed for me is around 100Kb/s from there, still a bit slow though..
Here's a few more links:
http://www.multiupload.nl/E7F5RFJIO1
emperorsfist
06.06.2012, 22:04
Thank you!
venom4911
07.06.2012, 05:01
there's no way I'm restarting my game after 50 hours so should I just stick with .4a or is it ok to update to .6?
also exactly what changes did you make to the ini? I rather just change it manually myself instead of using your ini which will overwrite all my other settings...
You can use 0.6, I just noticed that if you visit the "old world" map and then revisist "new world" my changes are taking effect. If you're 50 hours in you probably have left the first map anyways.
Can't remember exactly what changes i did to the .ini, you can compare it to your own and see for yourself. I've raised the values for texture caching and whatnot, i've also made changes to fog and sky colors. On my laptop the water would flash without my .ini changes, dont know why.
Edit: i also have a request.. does anyone have a save just before being able to go to Dragon Island? A savegame when you've reached Jharkendar would also help me a bit. Would be very greatful if someone could upload it (www.multiupload.com, for example). Thanks
Andy le Biiieee
07.06.2012, 06:10
Mirror: Vurt's Gothic II Graphics Overhaul 0.6: KLICK (https://rapidshare.com/files/1989034903/Vurt_s_Gothic_II_Graphics_Overhaul-v06.7z) (RapidShare) - (278,84 MB)
WernerTWC
07.06.2012, 20:45
Edit: i also have a request.. does anyone have a save just before being able to go to Dragon Island? A savegame when you've reached Jharkendar would also help me a bit.
Does this helps?
http://home.arcor.de/nachtisaves/
Awesome! Thank you so much! Gothic2 is one of my top 5 games ever! Just love it!
Time to install it again and play it for the 100000th time (this time with this mod though eheh)
venom4911
08.06.2012, 06:27
having trouble trying to enter that cave found on the small island across from the harbor...where the thieves stash is found
there's some weird thing blocking the entrance to the cave, it looks like an object missing a texture or something and I can't walk passed it
@ venom4911 : tested and you're right, i'll fix that for the next version.
Frank-95
08.06.2012, 18:38
anyway you can modify the materials of the sky or of the sun lights by selecting them via terminal (in editor mode).
you can alsoselect the ray sun int this way. (have a try with dragon island)
Thanks, that helps.
btw, if you need to go to "certain" part of the game, then you can Insert "story helper" into the game via marvin mode -> He enables you to skip to whatever chapter (and part of the chapter) you desire. the only problem is that it's on German
C (or N)
MARVIN
C(or N)
F2
Insert sh
enter
Voila ^^
Yes i found that out yesterday when i was googling for cheats :) Thanks though.
Frank-95 : ah yes, that's easy to change :)
some screens of jharkendar
http://piclair.com/data/lrrzf.jpg
http://piclair.com/data/r0urc.jpg
http://piclair.com/data/4rvon.jpg
new trees, some more vines / ivy, animated swamp water.. might remake the sand texture because it stands out as quite ugly imo.. many textures here are actually quite ok. just been working for 1 day with this region (bandit camp mostly) so things will improve.
Hi vurt,
first of all thank you for all your efforts. The mod looks incredible and im so curious, i just can't wait for the release someday. I have just two selfish wishes ^^.
1. I know you are focusing on the nature/ scenery. But pls don't ever add new contents. A mountain is fine, but pls no new features etc. Fallen/ dead trees are really awesome though.
2. Can you make this, well.....someday....for G1 too pls?^^ You would make one old Gothic veteran very happy :) Its my favorite game.
I'll follow your work from now on and i can't wait to try the mod myself one day.
Greetings from Germany
Yes i've been thinking about doing Gothic 1 as well, but i can't promise anything. This mod is only going to contain new graphics, nothing else.
Still working on Jharkendar, recreated the water since it did not look very tropical in the original version.. i also added some foam to make it appear at least a little bit more realistic.
http://www.youtube.com/watch?v=VGp_Zcs4UOI
warstrike
10.06.2012, 11:58
Really good job with that water ! I can`t wait for the final version :D
Wow! Great work, Vurt! This looks amazing.... :eek:
Andy le Biiieee
10.06.2012, 17:59
Dungeon on the island (red dot) is closed. (Version 0.6)
http://upload.worldofplayers.de/files8/Die_Hoehlen_von_Khorinis.jpg
yes, venom4911 reported that a few posts ago. I'll fix that.
venom4911
10.06.2012, 19:16
so what is it? missing texture?
No it has merged the cave entrance mesh (invisible in the game) with the cave for some reason.
the textures looks awesome vurt, i like youre work very much, especially in skyrim
i have a little question too, which ini tweaks do you use, because i havent found any useful stuff. (especially for the range)
You can use zfogzone from the console (not sure if it works to put it in the .ini, anyone tried?)
But Imo it looks better at default view range (300%) because the fog adds both depth and realism to the scenery. You dont get 100% clear view for hundreds of miles, that's not realistic..
Ratamahatta
11.06.2012, 22:24
Still working on Jharkendar
awesome news indeed!!! please don't rush with this part as well! Jharkendar is like opposite to VoM - alive, colourful, cheerful - but not less dangerous! in VoM atmosphere is more like in a graveyard with a dense mist - I always had that feeling of shiver on my skin, sounds arround are so spooky, etc - makes us focused till the end.
Jharkendar - is different :) surprise us, Vurt! your final version of mod gonna make us experience G2NotR spirit again! §wink
awesome news indeed!!! please don't rush with this part as well! Jharkendar is like opposite to VoM - alive, colourful, cheerful - but not less dangerous! in VoM atmosphere is more like in a graveyard with a dense mist - I always had that feeling of shiver on my skin, sounds arround are so spooky, etc - makes us focused till the end.
Jharkendar - is different :) surprise us, Vurt! your final version of mod gonna make us experience G2NotR spirit again! §wink
i completely agree with you, I really want to replay Gothic 2: Night of the Raven, but I'll wait for Vurt's final release ^2^
Download v0.7 (http://dl.dropbox.com/u/69293119/Vurt's%20Gothic%20II%20Graphics%20Overhaul.7z)
0.7 updates the mod with new flora in Jharkendar and fixes the wall infront of the cave entrance on the Island (outside of City of Khorinis harbor). I've also removed collision from some trees below Xardas Tower and on the farm (on the way to the city). Jharkendar also has new textures for ocean, sand and sky. The swamp is now animated with a new texture. Pirate's camp has a few extra details added like sea shells and ocean foam. Canyon has a new cacti, updated default plant/cacti textures and added grass and a new type of dead tree.
Swamp (http://piclair.com/data/7xf0r.jpg)
Cacti (http://piclair.com/data/u6e3g.jpg)
Beach (http://piclair.com/data/2oc8u.jpg)
Beach II (http://piclair.com/data/3osi7.jpg)
Beach III (http://piclair.com/data/v6uct.jpg)
Foam and sea shells (http://piclair.com/data/8xva4.jpg)
i will test it as soon as possible, the screens look awesome
edit:
ok tested it and godlike proven, perhaps you can do me a favour and add a little more trees to khorinis
edit 2:
the strand looks a lil bit strange, perhaps you could use the waves from warcraft 3?
Ratamahatta
13.06.2012, 22:18
i completely agree with you, I really want to replay Gothic 2: Night of the Raven, but I'll wait for Vurt's final release ^2^
yeah! all this thing finally encouraged me to buy original Gothic Universe dvd set for PC. I know I know... - shame on me bloody pirate$§p4, but better later then never :dnuhr:
Andy le Biiieee
15.06.2012, 03:16
If the grain is not too high? Larger than the hero.
http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38347
The surface of the bank is wrong. It's half a tree trunk.
http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38348
These trees dancing completely from left to right.
http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38349&stc=1
The texture of the temple is not so. It is broken walls. Texture pattern is not good.
http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38350&stc=1
The mesh of the fence and the lanterns is not so ideal.
http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38351&stc=1http://forum.worldofplayers.de/forum/attachment.php?attachmentid=38352&stc=1
I hope our opinions Dir Your work would help us in the German area, but very. Keep it up.
Can't see your pictures "Invalid Attachment specified. If you followed a valid link, please notify the administrator"
yes the rye is a bit high, the others i need to see to understand what you mean.
many of the textures are still experimental, but it's good to have some input :)
Andy le Biiieee
15.06.2012, 05:00
Repair. In German-WoP can i make Grafiks in Post...
ok, maybe you can post them there.
Also remember that you need to start a new game (or go to a new map and then return) to see some things correctly.
Chrio: no i dont think i will be adding more trees, it will really bring some computers to their knees.. the mod is already requiring a good computer. i'm quite happy with the water there though. It looks tropical (as it should considering the theme/area) and the water caustics came of pretty good (in real life they would only be visible in sunlight ofcourse and would go away in the night.. guess we'll have to pretened the light from the moon is strong hehe).
Andy le Biiieee
15.06.2012, 07:07
Screens have i other Technik, new postet in old post.
strange, it's completely empty for me, except for your text.
Andy le Biiieee
15.06.2012, 08:27
NEW
The surface of the bank is wrong. It's half a tree trunk.
http://www7.pic-upload.de/15.06.12/iayotjxb2bhj.png
These trees dancing completely from left to right.
http://www7.pic-upload.de/15.06.12/hg8q1r9v55px.png
The texture of the temple is not so. It is broken walls. Texture pattern is not good.
http://www10.pic-upload.de/15.06.12/cjrj4ctijy7d.png
I hope our opinions Dir Your work would help us in the German area, but very. Keep it up.
OK, in this Time?
yes now i can see them
Seems like that bench is by default using the crate texture, might use another one that is more fitting.
Yes, i've applied wind to the trees on the mountain, because they are quite high up, the wind would be pretty strong there, especially since it's near the sea too. it's a simple effect so it's not perfect, but better than nothing i think.
The texture for the temple is not final, so yes it's pretty bad currently, it will be fixed ;)
Where is this .ini file ? :D
joowood->gothic2->system
its named gothic.ini ^^
OMG, to download gothic.ini by vurt ? I don't see this file. BTW link deads
you dont really need the .ini, or you can download 0.6 which has the ini ;)
i'll put up a 0.7a on another link later today.
Andy le Biiieee
16.06.2012, 13:48
ALTERNATIV-MIRROR
Vurt's Gothic II Graphics Overhaul 0.4a: KLICK (https://rapidshare.com/files/348623213/Vurt_s_Gothic_II_Graphics_Overhaul_v04a.7z) (RapidShare - 173,72 MB) [33 Downloads in Time]
Vurt's Gothic II Graphics Overhaul 0.6: KLICK (https://rapidshare.com/files/1989034903/Vurt_s_Gothic_II_Graphics_Overhaul-v06.7z) (RapidShare - 278,84 MB) [191 Downloads in Time]
Vurt's Gothic II Graphics Overhaul 0.7: KLICK (https://rapidshare.com/files/894921004/Vurt_s_Gothic_II_Graphics_Overhaul_v07.7z) (RapidShare - 310,09 MB) NEW / NEU [85 Downloads in Time] (Start: 16.06. / 14:48)
HOLY MOLY! I do not wanted to play G2 with mods, but installed this to see it with my own eyes and pee'd my pants-->IT"S GREAT!
1Q: Does the mod change the menu screen to the G2 classic one?the one with the dragon?...anyway
A bit of lag near Bengar's farm, but this always somehow occured.
Some of the new plants in Jharka's swamp are kinda annoyn but its ok:))
Great stuff, lf any updates.
natalibera
18.06.2012, 19:46
Tnx for this wonderful mod!
HOLY MOLY! I do not wanted to play G2 with mods, but installed this to see it with my own eyes and pee'd my pants-->IT"S GREAT!
1Q: Does the mod change the menu screen to the G2 classic one?the one with the dragon?...anyway
A bit of lag near Bengar's farm, but this always somehow occured.
Some of the new plants in Jharka's swamp are kinda annoyn but its ok:))
Great stuff, lf any updates.
Must....Resist.... the urge to play......
UnderIce
25.06.2012, 14:18
Is there any news? :)
No, havent been working with it much since latest patch.. I need a small break sometimes and do some other stuff and then come back with new inspiration ;)
Ratamahatta
26.06.2012, 20:58
no rush mate! make it flawless! :)
p.s. about inspirations - maybe you want our help with something? I mean if you you've stuck in a crossroad with some thoughts or ideas - share with us we'll give our opinions.
btw - will you make skeletons, zombies, especially skeleton mages and shadow warriors more horrific? that would be awesome - undead deserves some special attention imho §prost
Undead was already retextured in the first mod, so they're still there, but could maybe need a retexture again ;)
No i just need a break sometimes from modding, play some games and do other things and eventually i will get inspiration again hehe
Ratamahatta
27.06.2012, 11:36
...but could maybe need a retexture again...
§ice
hmm, one artistic idea here:
behold-skeleton mage!
http://display.ubercomments.com/6/3267.jpg
Frank-95
27.06.2012, 14:07
well to do that you should modify the 3d model too..
I've gotten a few PM's with people asking if they can use models and textures from this mod. In case i missed PM'ing back to someone (or if someone else is interested):
yes, you can use assets from it for your own Gothic1 or 2 mods, no problem.
Lost interest in modding but again, it usually returns :)
Hi,
i really love this Mod, totally matches my sense of texture design. :D
So i wanted to use your version of the *.ini, but now ive downloaded v 0.7... (and my latest version before was v 0.2 or sth ^^)
Can you upload just the *.ini file so that i don't have to download the whole version 0.6? :)
Updated the first post with a link to the .ini.. Hopefully that's the correct one.. too lazy to download 0.6 and compare ;)
The link for 0.7 doesn't work anymore. Looking forward to the Jharkendar changes there. :(
There's a rapid share link too... updated the first post so its easier to find.
I've attempted three downloads there so far and had to cancel every single one because they took over 2 hours with no end in sight. That's why I asked why the dropbox link is dead. :D
Ratamahatta
17.07.2012, 17:13
well I've tried myself to download version 0.7, so it took a while but no probs, downloaded without problems from rapidshare.:dnuhr:
Hey, so I'm pretty new to the Gothic series but I've already completed a full play-through of G1 and G2 and am currently looking for mods. So far I've come across a few texture packs and was just wonderin....
Is Vurt's texture pack better than Natures Fury?
Even if it is there's one problem, Natures Fury is incompatible with almost all other mods...
So, is it worth the sacrifice either way?
Thanks
Wolfie
Ratamahatta
20.07.2012, 18:39
this mod is compatible with all others - it is only new textures here - AWESOME textures! :gratz
hopefully Vurt gonna find new inspirations and interests to continue with this project! §wink
Yeah, I saw the screenies, they look SWEET! I think ill use this with HoP...
EDIT: BTW, anyone mind uploading this to dl.dropbox or something like that? Rapidshare dosn't work for me for some reason... I can still get v0.6 though :D
Well, after 4 hours of downloading I've finally got the patch.. :p
Put the .vdf file into your Gothic 2/Data folder. Thanks to its timestamp the textures included there will have a higher priority than the original ones and will be loaded on game startup.
Dw about this post, Fix'd everything, turns out it was the Report patch
AntonioBarbarian
27.07.2012, 15:20
Very good textures, though, i downloaded v0.4 so now im downloading the newest one, also, does anyone know if there is a texture pack/mod like this for Gothic 1?
Ratamahatta
29.07.2012, 08:09
there is a thread here is Gothic Modding section:
[G1] Community Textures Patch 0.5.exe and few screenshots shown as well :gratz
tomislav
30.07.2012, 14:22
in new version of gothic they should put king VURT
VURT you are the best
Hain Daddel
24.08.2012, 12:23
New Screens and new Version? :)
No it's on hold for now, i usually get my interest back after some time but don't expect it anytime soon.
Hello!
After looking thousands of threads for some graphic-mods fors Gothic 2 I finally found the Vurt-Mod in an english-speaking forum and I was stunned about the possibility of the old Gothic 2-engine (although "only" the textures and some models have been exchanged).
Now I´ve installed Gothic 2 - NOTR again (after approx. 9 years) and I wanted to play it again. The problem is that I´m not able to download the neweset version of the mod from Rapidshare (--> v0.7). Always my browser stops downloading it...
Can anybody upload it to another hoster or share it via Dropbox or similar?
Thanks in advance!
Puls
http://www.multiupload.nl/N29MWHK6C0
Thanks a lot... the download via BayFiles didn't take longer than 2 minutes...
Andy le Biiieee
01.10.2012, 02:17
Gothic-Community missing you. §cry
Electricity
07.10.2012, 19:18
Dude, you did a great job here. Keep it up! Will you give this overhaul an installer or something in the future?
Honkajoki
14.10.2012, 10:56
Looks cool and all but there's one problem; It makes my Gothic crash on loading screen! §cry
Default Gothic works normally.
One month later...
I hope the project is still alive. Is there any news?
No i havent worked on anyting related to G2 lately. Might do more work in the future, but i can't make any promises.
MasterKoPeR9
13.11.2012, 22:44
You should keep working on this texture pack it is awsome and i will tell everyone i know how amusing it is:D$§p4§klatsch:D
MasterKoPeR9
13.11.2012, 23:40
I have a problem. Each time i load up Gothic 2 the night of the raven with those textures i can play for few seconds and then the games crashes what should i do???§cry:dnuhr:
What's your computer specs? This mod is very demanding, it can probably make your game crash if you don't have enough ram/vram.
MasterKoPeR9
14.11.2012, 14:15
Windows XP 32x. Pentium(R) dual core CUP E6300 @ 2.80GHz 2.79GHz, 4.00 GB of Ram and 10 GB free moemory on the disk where Gothic is. I hope that is all you need.
You didnt write which gfx card you have, might be short on vram.
MasterKoPeR9
14.11.2012, 15:00
NVIDIA GeForce 9500 GT
aproximate total memory 1024.0 mb
9500GT has 512MB only, that could be the problem :/
MasterKoPeR9
14.11.2012, 15:42
would any of the older versions be better then?
You can try but i doubt that.
MasterKoPeR9
14.11.2012, 15:48
So the best way will be to get a new computer i guess.
Ariogaisus
23.11.2012, 11:20
So the best way will be to get a new computer i guess.
Or a new graphics card.
Great Mod! Thank you so much! Thanks to you, I'll play through Gothic 2 again :D:D:D
Your Mods make Skyrim, Morrowind, Gothic 2 and others more beautiful.
If you like, keep on pimping Gothic 2. I´m always interestet in your work.
Great Work.
FlygeSoppen
07.01.2013, 21:45
I would like to say thank you so very much mr Vurt for this superb texture pack of one of my favorite games. I really loved your work in Skyrim allso
Im just wondering about something..
The graphics pack works flawlessly on my main computer, and i love the results!
But on my laptop the new 0.7 version is a little too taxing. Im traveling around alot and would like to play Gothic II with the 0.7 pack when Im away allso.
The 0.2 and 0.4 versions worked great but not 0.7
Can you tell me about the easiest way to just remove the meshes? I have read around the net for many many hours without understanding what to do.
I have fiddled much with GothicVDFS and am able to extract the VDF file but dont know how to just remove the meshes from the file or compile the extracted pack again ater removing Du I have to just work with one and one file in the VDf? Its completely chinese to me...
Any help would be very much appreciated
You are an artist Vurt!
Thanks
It's really not created with laptops in mind no, it requires a good computer to run well, many of the textures might be too high res for a laptop, depending on GFX card. I guess you could extract the file and remove the big map (zen) files, and then re-pack everything again with gothicVDF, there must be tutorials on how to use that program, i'm way too rusty to write one..
FlygeSoppen
08.01.2013, 07:22
Thank you for replying to me. I just saw you wrote to some guy in this forum that he could easily remove the Meshes. there is no other way to do it? And I have searched the net and no tutorial to find anymore, guess they have been removed over time. Version 0.2 to 0.4 works great on my laptop, it has dedicated graphics..
Would you reccomend just using the 0.4 version instead of fiddeling with the 0.7 version? And is there a way to just play with the extracted files of version 0.7 in the Gothic2\Data directory?
Thanks again Vurt:)
http://www.sendspace.com/file/ertbdu
the mod without the .zen world files.. no idea how well it works.
FlygeSoppen
08.01.2013, 10:12
Thanks:) Is this the 0.7 version?
FlygeSoppen
08.01.2013, 13:08
Thanks again! It works like a charm. Your the man Vurt :)
What was it you removed? I think it looks just as good.
everything that i've added by hand is removed from the world if you don't use the world files, which is quite a bit. No edited mountains, no additional grasses and other plants that i've added, some of the trees and the new ruins will only show up if you use the .zen files. I've also removed a lot of those dead trees on the beaches because they're 2-3x as large as the default, looked kind of dumb when there's a whole "herd" of those in some places..
I'm glad it's working for you.
Frank-95
08.01.2013, 18:52
If I don't disturb I would have a request for you.
Since I think you used the worlds installed from the modkit (so splitted in many parts), could you send me those files? I mean the 3ds files.
As you know your mod (I don't consider it anymore only texture pack because you modified the world too making it be not compatible with other mods that changes the world) isn't installable if you have another mod installed or, anyway, you cannot run them both.
I'm making a mod in which I modified the worlds even at 3d level and I would like to play this mod too. Moreover, since you added new materials in the world with your own textures I cannot compile my worlds as I wish because I would use either your meshes or mine.
So if you let me work with your file I could select your texture and substituting with default ones or leaving yours to my mesh. I will decide later.
Could you?
If so could you send me your files in _work/tools/data (where materials for the spacer are stored).
Thank you very much.
I'm sorry i dont think i kept the .3ds files.. if you want any of the files you can just unpack the .vdf yourself and convert / use them however you want :)
Frank-95
09.01.2013, 13:40
No, I needed the 3ds files of the world splitted, as I think you did. Did you install the modkit full with worlds?
No, I needed the 3ds files of the world splitted, as I think you did. Did you install the modkit full with worlds?
Hm, not sure what you mean.
Frank-95
09.01.2013, 20:17
Well since you massivly modified the worlds I thought you had installed the G2 modkit since it gives you the world splitted ni many part (zen and 3ds) so that you can work with them easierly and fasterly (is it english? :D) and then merge them together.
How did you changed the texture (I mean to the world)? Only with the spacer? Great Job!
Well since you massivly modified the worlds I thought you had installed the G2 modkit since it gives you the world splitted ni many part (zen and 3ds) so that you can work with them easierly and fasterly (is it english? :D) and then merge them together.
How did you changed the texture (I mean to the world)? Only with the spacer? Great Job!
I loaded the full world meshes into blender and changed stuff there, didnt need to work with .3ds if i remember correctly, though with the meshes i had to use .3ds.
Frank-95
10.01.2013, 16:23
O_O!! You have a very very powerl computer if you did it. Once I tried to load the whole newworld in blender and it took more than 1 hour and crashes after a bit.
Hello, I've downloaded the mod, put the file into my Gothic2/Data folder and succesfully launched the game. However, when I start a new game, it crashes during the loading screen. A crash screen appears, mentioning "Access Violation". I can't move my mouse when this happens and I Have to restart the computer in order to get rid of it. My PC specs are quite good, so it shouldn't be a problem, but posting the important ones anyway: FX 8120 @ 4.5 GHZ, 8GB DDR3 RAM, HD 7950 @ 1.1 GHZ. If you need any additional info, just ask. Thanks for any help. :)
I've updated the time stamp on the mod to 2005 instead of 2070 or whatever it was, it should make the mod more compatible with mods (according to Milgo, and he probalby knows his stuff).
You can download it here: http://www.worldofgothic.de/dl/download_491.htm
v0.7 will probably be the final version of the mod, at least there are no plans of making updates right now, just so you all know :)
Fixeer : sorry it's very hard for me to know what might be causing it, there's a million things that can bug out, including things i have no control over (drivers, hardware etc).
No problem, I was actually trying to install the texture pack on plain Gothic 2 rather than NOTR. :rolleyes: It's working just fine now, and I have to say, it's completely AMAZING. The game looks unbelievably good with this mod and forced 8x SSAA. Many thanks for creating this great modification, it makes Gothic 2 even more immersive.:)
victordomnescu123
11.04.2013, 12:23
hi, so i have tried this mod and i have encountered the problem of water flashing, i have the old version of gothic 2 so yes, its not steam version, what can i do in order to solve the problem of water flashing, puting the "Vurt's Gothic II Graphics Overhaul.vdf" in the "system" folder instead of "data" folder didnt solved the problem because after this action my mod wasnt even runing.
victordomnescu123
11.04.2013, 12:33
the problem with water flashing can it be because i have NOTR instaled
I remember having it one time and i started messing around in the .ini and got it fixed. Been too long since then, so unfortunately i don't remember which setting it was.
Some graphical bugs with this game can also happen due to incompatible video card drivers (you might have to use a really old driver). I have one graphical bug that i could never fix on my nvidia machine, on my older ATI laptop this bug never occured.. so yes, it definetely have graphical bugs and some can be very hard to figure out.. graphical bugs can also start to occur when a machine is stressed too much (running out of vram etc).. i would start with messing around in the .ini (take a backup), if that doesnt work maybe try older drivers for the video card or turn on/off AA and other settings to see if they somehow interfer.
And no, i made the mod for use with NOTR, i've added a lot of new things for the expansion.
victordomnescu123
11.04.2013, 16:15
thanks for telling me some of the reasons why this error occurs, ill try to download the gothic2.ini you specified in the instal description , maybe it will help, if not it may probably be because of my pc
Frank-95
14.04.2013, 20:08
Will you be keeping on updating this mod after the closure of wog.com?
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