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Apprentice
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Perhaps the Spawnpoints are case sensitive, make sure your syntax is 100% correct.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
you are right. But now the NPC just doesnt spawn. Everything looks fine except... my NPC is missing. I was looking for the cause for about a hour but couldnt find anything. I also tried to change the spawnpoint, nothing worked.
EDIT: I fixed it
Geändert von entity (10.07.2009 um 09:33 Uhr)
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Apprentice
I have one more question(hopefuly the last one). Sometimes when i create a waypoint it is added to the waynet, other times it is not(the red line doesnt connect him to any other waypoint). How do i make sure new waypoints i create are always added to the waynet?
EDIT: I worked it out
Geändert von entity (10.07.2009 um 15:28 Uhr)
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Apprentice
Is there a difference between parsing scripts in spacer and in game? Because when i try to parse them in spacer it takes very long and in game its just a few seconds.
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Nope, afaik no difference.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
That is strange.. When i tried to parse in spacer, it took about 90 minutes The ZSpy said it was skipping almost everything so i tried to delete all files in scripts\_compiled but it still says its just skipping. What do i have to delete to make the parser not skip all the files?
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Why are you doing that? If a file has been parsed, it will automatically output a skipped message. That's not something to worry about.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
Yes but i want to parse the scripts in spacer and i was hoping that parsing might took less then skipping. When i parse in-game and then open spacer to update OU it seems like scripts have been "deparsed", it wont show my dialogs
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Try backing up the ou.bin. An alternative is just using GothicSourcer, it's what I do.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Apprentice
OK, where can i download it? I tried searching WoG download section, google but couldnt find anything.
EDIT: Sorry, i managed to find it(i was typing Gothic Sourcer instead of GothicSourcer)
Geändert von entity (13.07.2009 um 10:03 Uhr)
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I didn't have time to read all the thread. so maybe this has been answer: is there a fast way to create landscape, something like speed tree for trees?
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Zitat von Maladiq
I didn't have time to read all the thread. so maybe this has been answer: is there a fast way to create landscape, something like speed tree for trees?
For 3ds-max, there should be many tuts from google i guess, like "3ds max landscape modeling tutorial" or such for some general hints.
In the spacer you can build up vob-groups, so you could i.e. create a little wood as a vob-group and then you can insert that group of vobs, ... but IMHO that would only make sense for bigger worlds/levelmeshes, you risk a generic look by using this feature.
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Zitat von WernerTWC
For 3ds-max, there should be many tuts from google i guess, like "3ds max landscape modeling tutorial" or such for some general hints.
In the spacer you can build up vob-groups, so you could i.e. create a little wood as a vob-group and then you can insert that group of vobs, ... but IMHO that would only make sense for bigger worlds/levelmeshes, you risk a generic look by using this feature.
Well, i'll do that. After the 24th, then i have my admitance exam for university. After that i'll have enough free time to get down and dirty with 3ds max and daedalus
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Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Rookie
i need a version of mdk for gothic 2 notr in english. i don't find it anywhere. maybe someone can help me. please.
thnx a lot.
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Zitat von uf33
i need a version of mdk for gothic 2 notr in english. i don't find it anywhere. maybe someone can help me. please.
thnx a lot.
There is no "English" MDK, however, the Spacer's functions are all in English, plus, we've made English scripts available for English Modders. It shouldn't be too difficult for you to get it.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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Rookie
my problem is... i want to put some scripts [made by me] in g2notr and when i use gothic starter [is the german version] it's making all of the scripts in the game in german [the game is not german], and some of them have other names and i don't have how to put my scripts into game
[sorry. my english sucks. i hope you will understand]
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Apprentice
Hi! In dialogues, how do i find out what time(in-game) it is? I want to make a dialogue that will depend on daytime. Also, is there a function that will generate a random number?
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Zitat von uf33
my problem is... i want to put some scripts [made by me] in g2notr and when i use gothic starter [is the german version] it's making all of the scripts in the game in german [the game is not german], and some of them have other names and i don't have how to put my scripts into game
[sorry. my english sucks. i hope you will understand]
You must use kori's english scripts:
http://forum.worldofplayers.de/forum...d.php?t=473296
Zitat von entity
Hi! In dialogues, how do i find out what time(in-game) it is? I want to make a dialogue that will depend on daytime.
(Wld_IsTime (01, 11, 02, 00))
//FUNC INT Wld_IsTime (VAR INT hour1, VAR INT min1, VAR INT hour2, VAR INT min2) { return 0; };
Also, is there a function that will generate a random number?
Not sure, take a look into the externals.d and see if you find something.
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