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  1. View Forum Posts #41
    Apprentice GothManiac's Avatar
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    Quote Originally Posted by vurt View Post
    its just textures so it works with any mod.
    Xmm....i hope your right m8 cause if i remember right the creator of the real weapons mod said that it cant work together with other...
    Last edited by GothManiac; 12.07.2011 at 09:54.

  2. View Forum Posts #42
    Waldläufer vurt's Avatar
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    haha if you're worried why not test it instead? but i'm pretty sure he's wrong, a texure mod can work with any other mod since it's just textures.

    ironkeep studios v2.10 works great because i'm running that mod with my mod.

  3. View Forum Posts #43
    Apprentice GothManiac's Avatar
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    Quote Originally Posted by vurt View Post
    haha if you're worried why not test it instead? but i'm pretty sure he's wrong, a texure mod can work with any other mod since it's just textures.

    ironkeep studios v2.10 works great because i'm running that mod with my mod.
    Ok then m8. First i wll install ironkeep mod v2.10, then yours and last the ''real weapons'' mod. Now the problem is with the last mod cause you say that yours works just fine with v2.10.
    PS. If im not wrong the v2.10 mod includes Golmar's texture pack, right?

  4. View Forum Posts #44
    General TudoracheForever's Avatar
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    I feel like I asked you this already, but what texture sources do you use? Or is it all shooped?

  5. View Forum Posts #45
    Waldläufer vurt's Avatar
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    GothManiac: if it has a texture mod it'll probably use my textures because i set the date of my mod to something like 2020 or something, it will always prioritize the latest files/mod. the order you install doesnt matter.

    Faby: i'm using my own resources (taken with my canon 500D) and some are modified textures from cgtextures.com - these textures are ok to use with mods or even for commercial games. Actually the Gothic2 devs seems to be using a few textures from this site, for example when i changed one of the stair textures i noticed i had changed it to the same texture (only mine was much higer resolution, quite the conicidence lol)
    Last edited by vurt; 12.07.2011 at 10:15.

  6. View Forum Posts #46
    Apprentice GothManiac's Avatar
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    Just 1 more thing cause im not familiar with mods etc though ive play the game million times. We unzip your pack and then what exactly we do?

  7. View Forum Posts #47
    Waldläufer vurt's Avatar
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    yeah, like the instructions says, just drop it where all the other files with that extension are (.vdf i believe).

  8. View Forum Posts #48
    Apprentice GothManiac's Avatar
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    Quote Originally Posted by vurt View Post
    yeah, like the instructions says, just drop it where all the other files with that extension are (.vdf i believe).
    Thx allot m8!! I will inform you for the results. Just now im making a nice mod ''soup'' which i hope to be tasty... will see

  9. View Forum Posts #49
    Veteran warstrike's Avatar
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    Just came here to say thanks ,i gonna play gothic 2 again with this mod the screens are more than nice ! Good work mate !

  10. View Forum Posts #50
    Fighter Ratamahatta's Avatar
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    Quote Originally Posted by GothManiac View Post
    Just now im making a nice mod ''soup'' which i hope to be tasty...
    hi, any soup boiled yet?
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

  11. View Forum Posts #51
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    Acleacius is offline
    Thanks for your work on this great mod, Vurt!

  12. View Forum Posts #52
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    Quote Originally Posted by Ratamahatta View Post
    hi, any soup boiled yet?
    something smells good

  13. View Forum Posts #53
    Ranger Nikolai81's Avatar
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    I'm using this mod, and like the improved textures very much. However, I'm suffering from performance issues. Although my computer can run Risen and Fallout New Vegas smoothly, Gothic II now stutters very much in large spaces, such as when exploring the territory around Lobart's farm.

    I'm using Vurt's .ini-file, and would be thankful if you would suggest adjustments I can make to improve performance without reducing visibility distance.

    Thanks for your time.

  14. View Forum Posts #54
    Waldläufer vurt's Avatar
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    This engine is nowhere near as efficient as those engines, Gothic2 doesnt even have a proper LOD system so it renders stuff in full detail even in the very far distance. You can try turning off Anti-aliasing and lower the view distance.

  15. View Forum Posts #55
    Ranger Nikolai81's Avatar
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    Quote Originally Posted by vurt View Post
    This engine is nowhere near as efficient as those engines, Gothic2 doesnt even have a proper LOD system so it renders stuff in full detail even in the very far distance. You can try turning off Anti-aliasing and lower the view distance.
    Alright, thanks.

    By the way, did you intentionally choose to remove the option of sneaking into town by climbing the mountain ridge? The mountain ridge can't be climbed now, but you're supposed to be able to climb it, because Lares will comment on it if you sneak into town that way.

  16. View Forum Posts #56
    Waldläufer vurt's Avatar
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    ah didnt know that, i'll see if i can find a guide to see where that is exactly and i can put it in.

  17. View Forum Posts #57
    Auserwählter Tyrus's Avatar
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    Hey vurt,

    i found some bugs (and other too). Some tree´s float over the ground. Can you fix it?

  18. View Forum Posts #58
    Signatursünder
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    Ariogaisus is offline
    The vine thingies in the sewers look weird, and very purple.

  19. View Forum Posts #59
    Waldläufer vurt's Avatar
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    it helps if you post screens. at least 1-2 trees will float if you didnt start a completely new game with my mod or reloaded the map (going from one level to another and then back, that will apply my edits).

  20. View Forum Posts #60
    Ranger Nikolai81's Avatar
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    There's something that may give a particularly poor first-impression. One of the first things veteran players do, is to jump down or climb up to the area right behind Xardas' tower where there's a corpse along with some useful items. Now there's a huge tree there that not only floats, but moves back and forth.

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