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Rookie
[G1] So ... how do i translate Gothic 1 ?
Any tutorials or simple instructions on how to translate Gothic 1 ??
I want to translate this game to another language and obviously i found nothing on this topic ( on Gothic 1 ) ...
Any help ?
Thanks...
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General
the same way like G2, they are pretty similar in that way
and since Zerion is translating G2 in serbian you could check out the thread he started
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Rookie
So basically to translate subtitles i change this propositions into translated propositions then save gothic.dat ?
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Hero
Not quite. You need GothicSourcer to decompile the Gothic.dat file, which will give you many script files. You can then open them with notepad, do your thing, then recompile them into a new gothic.dat
You may try it this way -> but you'll probably get crashes and errors.
Want to stay up-to-date on the transition process? Send your contact email to tratos@theoldcamp.com Monthly reports.

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Rookie
Ah...I'm not very good with this... so i choosed new solution and then i opened gothic.dat from my gothic instalation folder...then i clicked decompile and this came out ( look in image ) ...shouldn't there be a language script or something ...or what i can really edit out of all these script files and what not...can you guys help me ?
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Hero
Well, you'll have to navigate through the folders and go to Story\Dialog (smth like this), and open up all script files. The lines which you are looking for are mixed together with scripts and triggers of the game. It will take a while to locate everything.
What you have there is a script which defines the attributes of a farmer NPC and a routine is scripted further down. Nothing to translate here as far as I can see.
Want to stay up-to-date on the transition process? Send your contact email to tratos@theoldcamp.com Monthly reports.

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Dragonslayer
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Rookie
Ok...thanks ...it will be very difficult to me too see what to translate and what not ...because i'm not a programmer .
After that ...i click compile and save and it's good ?
(and i hope it will take less , like a week lol i can't wait a entire year ...)
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Dragonslayer
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Rookie
well...it will take too much to do it like this ...and i will probably do allot of mistakes so i think i'l translate the audio files , can you tell me how to do that ?
how to open them and edit them ?
thanks ...
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Ritter
I advise to you to forget about audio files translation for a while because you must to translate all in game texts at first. You can't simply translate speech alone, you should find a group of adherents or to employ professional actors who should create speeches for all characters, distribute roles between them and when you'll have complete audio material, to work as the sound producer.
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Rookie
you mean i can't simply translate it because it will cause problems or because i will use only my voice and it will sound unprofessional ?
Like i say'd before ... i don't know how to script so there's a 90% chance of messing up the scripts ...so i'm afraid audio is my only sollution now 
so can i get any help on that ?
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General
if you plan to voice the whole game with your voice it will be fail
just edit the scripts; you have to open the files that start with DIA and edit the lines of text that start as a comment (with "//") and seem like normal sentences; you just can't miss them
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Rookie
but isn't text after // skipped when the computer reads the scripts ? or should i edit the text after // too ?
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Ritter
 Originally Posted by jeetkunedo
but isn't text after // skipped when the computer reads the scripts ? or should i edit the text after // too ?
Usually script compiler treats all text after // signs as a comment and ignores it, except if this comment set after AI_Output() function. In this case compiler creates link between "DIA_" string and text after // signs and during compilation places this string into OU.BIN file.
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Rookie
ok thank you very much , well i tried translating the menu , created a new solution and opened menu.dat and decompile then i saw the scripts ...after i translated it i clicked save all , i tried with compile or save as but it doesn't save as menu.dat only .d
How do i save a .dat file now ?
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Hero
 Originally Posted by jeetkunedo
ok thank you very much , well i tried translating the menu , created a new solution and opened menu.dat and decompile then i saw the scripts ...after i translated it i clicked save all , i tried with compile or save as but it doesn't save as menu.dat only .d
How do i save a .dat file now ?
You have to use the Sourcer again, only this time - you use the compile function.
Want to stay up-to-date on the transition process? Send your contact email to tratos@theoldcamp.com Monthly reports.

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