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  1. #1 Reply With Quote
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    Author – GamesharkNoman

    This is a Risen balancer mod which I created. In this mod the armor, weapons, trophies, rings, amulets and other things have been modified to make for better game play

    Note: Please do not use this mod with other balancer mods as it may incur issues with them

    Changes: Version 1.0
    - Armours: Have been changed with some requirements and bonus for using them
    Mage: All mage armour will have a bonus to mana as that will be needed
    Warrior: All warrior armour will have bonus to hp and strength
    Bandit: All bandit armour will have bonus to strength and dexterity

    - Weapons Melee: Have been change to balance swords, staffs and axes by using benefits
    Staff: Have been modified to do 15% more damage than normal and give bonus to mana
    Axe: Have been modified to do 25% more damage than normal
    Sword: Have yet to be modified as you can use a shield with them

    - Weapon Range: Have been change to balance crossbows and bows
    Bow: Have yet to be modified as they seem balanced with speed and damage
    Crossbow: Have been modified to do 15% more damage than normal

    - Trophies: Worth more and have a higher value = More Profit Selling them

    - Rings: Have been modified to be more beneficial to you
    Protection Rings have not been changed

    - Amulets: Have been modified to be more beneficial to you
    Protection Amulets have not been changed

    - Scrolls: Have been modified to not require mana to use them

    Special thanks to LordOfWAR for Creating Risen Modstarter
    and Wormer for Creating TPLEdit

    If you have any suggestion please write them here
    gamesharknoman is offline

  2. #2 Reply With Quote
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    nice one

    is this compatible with the fs risen balanced and the risen balance 1.1. mods?dont know there changelogs^^ (and i dont be sure about the names,but there are in the rmds database )
    CrimsonGhost is offline

  3. #3 Reply With Quote
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    I have not tested it with those mods but as they are all the same just with different value i wouldn't suggest trying them together
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  4. #4 Reply With Quote
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    but the fs balanced and the other mod works together too,i would give it a try :P

    btw put you the mod in the database already?
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  5. #5 Reply With Quote
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    My mod was in the database but then all of a sudden is disapeared

    I cannot see how they Fs Risen Rebalance-Mod and Risen-Balanced-Mod-V1.1
    would work together but any other mod with this mod should work with no problems

    I have re-uploaded mod into RMDS
    gamesharknoman is offline Last edited by gamesharknoman; 14.09.2010 at 00:54.

  6. #6 Reply With Quote
    Mod-Starter Project  LordOfWAR's Avatar
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    I am added to this mod in the Mod-DB simple picture and fixed mod-name.

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  7. #7 Reply With Quote
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    Thanks lordofwar but could you edit that picture so it doesnt have the version so i can update when i need to

    Thanks for fixing mod
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  8. #8 Reply With Quote
    Knight Commander Aun's Avatar
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    Do I see it right that you just improved the items? Doesn´t the game get too easy like that?
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  9. #9 Reply With Quote
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    Yes it does improve items but not by that much so it wont really make it an easier game to play. As i have yet to finish the balancing there are still things that need to be changed and fixed. Most items in the game have no reason to use like a sword and shield would have a better advantage than a staff would so i made it that most staff gives a small bonus to mana. An axes damage was close to sword damage so there was no difference so i gave axes 25% damage increase.

    Thanks Suggestion Welcome
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  10. #10 Reply With Quote
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    @gamesharknoman



    I play yours mod just and has ascertained give anyhow the magic saying roles no deduction in the Mana, is it fehler?
    olafundkids is offline

  11. #11 Reply With Quote
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    @olafundkids
    Sorry but i do not know what u mean could you explain what you mean
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  12. #12 Reply With Quote
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    @gamesharknoman

    OK magic spells, they take no Mana from the char. it is an mistake zB.

    restore of life , telekinese, illusion

    no mana

    can you look that !? i hope it !


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  13. #13 Reply With Quote
    Ritter Baltram's Avatar
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    @olafundkids
    Quote Originally Posted by gamesharknoman View Post
    - Scrolls: Have been modified to not require mana to use them
    Auf Deutsch: Ja, Spruchrollen verbrauchen kein Mana mehr.

    EDIT: Nur Spruchrollen. Und gewollt ist es jedenfalls - ob es auch Sinn macht, muss natürlich jeder selbst entscheiden.
    Baltram is offline Last edited by Baltram; 22.09.2010 at 00:42.

  14. #14 Reply With Quote
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    @ Baltram

    versteh ich das richtig nur die spruchrollen oder auch die runen ?


    ich meine ein bisschen müssten auch die spruchrollen verbrauchen, oder!



    sorry hab den ersten beitrag nur flüchtig gelesen hab es als fehler gesehen aber schein gewollt zu sein
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  15. #15 Reply With Quote
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    @olafundkids
    Scolls use no Mana
    Runes still use Mana not touched
    Crystal still use Mana not touches

    Why would reading a scroll require mana??
    That is why is was changed
    Hope that helps
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  16. #16 Reply With Quote
    Waldläufer
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    axes do more damage, staffs come with a bonus to mana, sword and shield where the best choice before that´s right.
    i think that u did well there.
    damage done by souldrinker and stormwind has to be increased too i think because they are kind of "special(-looking)" weapons and i usually get them late in the game.
    i already thoungt of adding a quest for each one with a litte story in it. i don´t even remember how the player is told about their existence normal in the game.
    lulix is offline Last edited by lulix; 24.09.2010 at 03:16.

  17. #17 Reply With Quote
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    @lulix

    I think your right about the souldrinker and stormwind they are hard to get and there pretty weak and about making a quest/story to them isnt my area so wouldnt know how haha

    And thanks for the positive feed back
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