Author – GamesharkNoman
This is a Risen balancer mod which I created. In this mod the armor, weapons, trophies, rings, amulets and other things have been modified to make for better game play
Note: Please do not use this mod with other balancer mods as it may incur issues with them
Changes: Version 1.0
- Armours: Have been changed with some requirements and bonus for using them
Mage: All mage armour will have a bonus to mana as that will be needed
Warrior: All warrior armour will have bonus to hp and strength
Bandit: All bandit armour will have bonus to strength and dexterity
- Weapons Melee: Have been change to balance swords, staffs and axes by using benefits
Staff: Have been modified to do 15% more damage than normal and give bonus to mana
Axe: Have been modified to do 25% more damage than normal
Sword: Have yet to be modified as you can use a shield with them
- Weapon Range: Have been change to balance crossbows and bows
Bow: Have yet to be modified as they seem balanced with speed and damage
Crossbow: Have been modified to do 15% more damage than normal
- Trophies: Worth more and have a higher value = More Profit Selling them
- Rings: Have been modified to be more beneficial to you
Protection Rings have not been changed
- Amulets: Have been modified to be more beneficial to you
Protection Amulets have not been changed
- Scrolls: Have been modified to not require mana to use them
Special thanks to LordOfWAR for Creating Risen Modstarter
and Wormer for Creating TPLEdit
If you have any suggestion please write them here
Results 1 to 17 of 17
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Rookie
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- Sep 2010
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- 8
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Veteran
- Join Date
- Oct 2009
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- 590
nice one

is this compatible with the fs risen balanced and the risen balance 1.1. mods?dont know there changelogs^^ (and i dont be sure about the names,but there are in the rmds database
)
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Rookie
- Join Date
- Sep 2010
- Posts
- 8
I have not tested it with those mods but as they are all the same just with different value i wouldn't suggest trying them together
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Veteran
- Join Date
- Oct 2009
- Posts
- 590
but the fs balanced and the other mod works together too,i would give it a try :P
btw put you the mod in the database already?
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Rookie
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- Sep 2010
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My mod was in the database but then all of a sudden is disapeared
I cannot see how they Fs Risen Rebalance-Mod and Risen-Balanced-Mod-V1.1
would work together but any other mod with this mod should work with no problems
I have re-uploaded mod into RMDS
Last edited by gamesharknoman; 14.09.2010 at 00:54.
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Rookie
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- Sep 2010
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Thanks lordofwar but could you edit that picture so it doesnt have the version so i can update when i need to
Thanks for fixing mod
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Do I see it right that you just improved the items? Doesn´t the game get too easy like that?

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Rookie
- Join Date
- Sep 2010
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Yes it does improve items but not by that much so it wont really make it an easier game to play. As i have yet to finish the balancing there are still things that need to be changed and fixed. Most items in the game have no reason to use like a sword and shield would have a better advantage than a staff would so i made it that most staff gives a small bonus to mana. An axes damage was close to sword damage so there was no difference so i gave axes 25% damage increase.
Thanks Suggestion Welcome
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Ritter
- Join Date
- Oct 2008
- Location
- Schwarzwald
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- 1,718
@gamesharknoman

I play yours mod just and has ascertained give anyhow the magic saying roles no deduction in the Mana, is it fehler?
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Rookie
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- Sep 2010
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@olafundkids
Sorry but i do not know what u mean could you explain what you mean
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Ritter
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@gamesharknoman
OK magic spells, they take no Mana from the char. it is an mistake zB.
restore of life , telekinese, illusion
no mana
can you look that !? i hope it !
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Last edited by Baltram; 22.09.2010 at 00:42.
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Ritter
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- Oct 2008
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- Schwarzwald
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@ Baltram
versteh ich das richtig nur die spruchrollen oder auch die runen ?
ich meine ein bisschen müssten auch die spruchrollen verbrauchen, oder!

sorry hab den ersten beitrag nur flüchtig gelesen hab es als fehler gesehen aber schein gewollt zu sein
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Rookie
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- Sep 2010
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@olafundkids
Scolls use no Mana
Runes still use Mana not touched
Crystal still use Mana not touches
Why would reading a scroll require mana??
That is why is was changed
Hope that helps
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Waldläufer
- Join Date
- Dec 2008
- Posts
- 126
axes do more damage, staffs come with a bonus to mana, sword and shield where the best choice before that´s right.
i think that u did well there.
damage done by souldrinker and stormwind has to be increased too i think because they are kind of "special(-looking)" weapons and i usually get them late in the game.
i already thoungt of adding a quest for each one with a litte story in it. i don´t even remember how the player is told about their existence normal in the game.
Last edited by lulix; 24.09.2010 at 03:16.
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Rookie
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- Sep 2010
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@lulix
I think your right about the souldrinker and stormwind they are hard to get and there pretty weak and about making a quest/story to them isnt my area so wouldnt know how haha
And thanks for the positive feed back






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GamesharkNoman's Balancer Mod V1.0
















