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  1. Beiträge anzeigen #1
    Hero Avatar von Tratos
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    [Release] Gothic II - Community Patch v2.0

    The newest installment of our G2 patches is here. You can download it from the WoG Server. Click.

    It contains several fixes, a couple of balance changes and the long awaited texture package from Colmar.

    Not much has been done for the alternative balancing though, the patch is mostly technical. The next version will have a lot more done in the way of re-balancing the game.

    Multi-lingual support note: There have been a few changes implemented for the english subs. (translations from german)

    If you wish to use the patch with a different localization, make a backup of the ou.bin file and then replace the one created by the patch with it.

    Best Regards,
    IronKeep Studios

    Changelog:
    Spoiler:(zum lesen bitte Text markieren)
    __Patch v 2.0__

    - Fixed bug in Biff's dialoge that caused it to be replayed infinitely, if the hero was close enough.
    - Translated a german line from Biff's dialoge into English.
    - Fixed rudimentary error with the quest of clearing the Bandits from the Pirates' Tower.
    - Fixed bug in Pardos' dialoge - if the hero chooses to give him an elixir of healing, he will correctly do so, instead of giving him 3 Small Healing Potions.
    - Fixed the calculation of XP received, when pickpocketing certain individuals, now changed to NotR system. (Cavalorn, Franco, Francis, Valentino, Salandril, Dobar, Engor)
    - Nameless will now receive experience, when adding Lester and Lares as crewmembers.
    - Restored Monster Values to Original NotR ones.
    - Stunt bonus XP changed from 1000 back to the original 100. (not in alternative balancing)
    - Changed incorrect waypoint for Orc Elites in several places in the OldWorld.

    __Patch v 1.0b__

    - Fixed the Orc Elite AI bug.

    __Patch v 1.0a__

    - Fixed improperly equipped armor on certain individuals.
    - More dialogue fixes.
    - Improved FOV/Camera System. Widescreen Resolution Improvements.
    - Improved Combat AI.
    - Sekob is no longer immortal, so he is not unbeatable upon completion of the "Sekob Misses His Wife" quest.
    - The two strongest two-handers in the game (Dragon Slicer & Berserker’s Axe) can no longer be bought in stores, you must actually adventure to find them . Don't worry though, you shouldn't have to go too far out of your way.


    __Patch v 1.0__

    - Fixed several text and dialogue errors.
    - Certain Lines in Vatras & Lares' dialogue are now in English.
    - Appraising your Goldmining Ability is now in English.
    - A few more XP Bonuses.
    - On the quest to get Thorben's approval, getting a blessing from Isgaroth now gives you a 100 XP bonus.
    - The Stunt Bonus is now 1000 XP.
    - Joining Morgan's and/or Henry's Raiding Troop now grants a 50 XP Bonus.
    - Toughened up the Black Wolf of the Novice Quest, Boars & Field Raiders now yield 100 XP when killed, Ice Wolves now yield 250 XP.
    - Fire Devils, and Shadowbeast Skeletons are now slightly tougher.
    - Bartok is tougher, so it's less difficult to keep him alive on the "Furs for Bosper" Quest.
    - Giant Rats are tougher than Young Giant Rats. Wolves, Minecrawlers, Bloodflies, Snappers, and Razors now have stats similar to Gothic I.
    - Lares can now provide the Simple Way to join all 3 guilds.
    - Fixed the notorious "Stuck Ornament Bug" with Lares.
    - Fixed a bug with the Bandit's Tower Quest.
    - Fixed the bug where the Dragons occasionally yield no trophies.
    - The Orc Attack Video no longer crashes the game.


    Alternative Balancing changelog:
    Spoiler:(zum lesen bitte Text markieren)
    Note: The alternative balancing mod contains all the fixes included in the normal patch. Everytime a new version is released, both the standard and alternative versions will get updated accordingly.

    *******************************************************

    __Patch v 2.0__

    - Restored Monster Values to Original NotR ones. (for the purposes of a bigger overhaul in the next version)

    __Patch v 1.0b__

    <No Changes>

    __Patch v 1.0a__

    - LP costs rebalanced.
    - Bosper sells new Bows.
    - The Claw of Beliar has been rescaled.
    - Betty now does as much damage as the Ore Dragon Slayer.
    - Rod’s Two-Hander does as much damage as a Rough Two-Hander.
    - Erol and Rengaru now provide +3 Strength/Dexterity Bonuses, respectively.
    - The Fencing Sabre is available from Hakon, and a new weapon, the Katana, can be purchased from Fisk.
    - New Staves are available from Kronos.
    - Ambient XP Caps Removed, you will always get a +250 XP Bonus.
    - Pepe’s Quest will now generate actual wolves, instead of Young Wolves.
    - Several monsters now have unique strengths and weaknesses, which you will need to think about in order to defeat them.
    - Monsters have all been toughened up.

    New LP Costs:

    Training STR/DEX/MANA from 10-60 costs 1 LP/Skill Point
    Training STR/DEX/MANA from 60-120 costs 2 LP/Skill Point
    Training STR/DEX/MANA from 120-180 costs 3 LP/Skill Point
    Training STR/DEX/MANA from 180-240 costs 4 LP/Skill Point
    Training STR/DEX/MANA from 240-300 costs 5 LP/Skill Point

    LP costs for combat training are unaffected. Only certain teachers will be able to train you to this new maximum, you’ll just have to find them. With the aid of stat boosters (stone tablets, potions, etc.) your attributes can potentially be raised to the absolute limit of 400.

    Damage Table for Rescaled Claw of Beliar:

    Player Claw 1H 2H
    Level Level Dmg Dmg
    ----------------------------------
    <=11 1 100 110
    11 2 101 111
    13 3 102 112
    15 4 103 113
    17 5 104 114
    19 6 105 115
    21 7 106 116
    23 8 107 117
    25 9 108 118
    27 10 109 119
    29 11 110 120
    31 12 111 121
    33 13 112 122
    35 14 113 123
    37 15 114 124
    39 16 115 125
    41 17 116 126
    43 18 117 127
    45 19 118 128
    47 20 120 130



    __Patch v 1.0__

    - No alternative balancing created.
    Geändert von Tratos (14.05.2010 um 09:30 Uhr)

  2. Beiträge anzeigen #2
    Deus Avatar von WernerTWC
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    Zitat Zitat von Tratos Beitrag anzeigen
    Detailed changelogs are included.
    Why not posted in here?

  3. Beiträge anzeigen #3
    Hero Avatar von Tratos
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    Zitat Zitat von WernerTWC Beitrag anzeigen
    Why not posted in here?
    Automatic internet shutdown at 23:00. No time.

    Now, on the other hand, I can edit my first post.

  4. Beiträge anzeigen #4
    General Avatar von KGS
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    good job... i'd rather wait for the balance changes though

  5. Beiträge anzeigen #5
    Local Hero Avatar von Ergopad
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    Nice!

    Is the widescreen issue fixed also? In v1.0a when you load the savegame, the fov is incorrect until you start a dialog...
    "The LORD is my shepherd; I shall not want. He maketh me to lie down in green pastures: he leadeth me beside the still waters. He restoreth my soul: he leadeth me in the paths of righteousness for his name's sake. Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me." - Psalm 23:1-4

  6. Beiträge anzeigen #6
    Rookie
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    PaulMuadDibUsul ist offline
    Hello, I'm new around here

    I have a question concerning this Wide screen resolution improvements. When I set a higher resolution (i.e. 1280x720 if I remember correctly) the game crashes because it does not load some of the textures. Will this patch fix this?
    And another thing - in G1 i can set any resolution, in G2NoTR I can set only some of them. Is this the problem that this patch fixes.

  7. Beiträge anzeigen #7
    Knight Avatar von RobinHood 13.
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    Nice, I especially like attribute lp cost has been reduced (don't increase as fast).
    Although, mages will be nerfed more compared to melee.
    Maybe mana can stay at what you assigned there, but let strength and dex
    go from:
    1-45 1lp
    45-90 2lp
    90-135 3lp
    and so on.

    Still, this all depends on what future plans you have though.

    Also the bug where you could train to 29, then raise to 34 using only 5lp points, should be removed, although that might not be possible for you.

  8. Beiträge anzeigen #8
    Veteran Avatar von firefly1981
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    question my good sir, does this patch truly fix the global orc elites freeze in valley of mines?

  9. Beiträge anzeigen #9
    Hero Avatar von Tratos
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    Zitat Zitat von RobinHood 13. Beitrag anzeigen
    Also the bug where you could train to 29, then raise to 34 using only 5lp points, should be removed, although that might not be possible for you.
    Certainly planned, but will be bloody difficult to do.

    Zitat Zitat von firefly1981 Beitrag anzeigen
    question my good sir, does this patch truly fix the global orc elites freeze in valley of mines?
    If you are referring to the bug, where the Elite wouldn't engage you at all, then yes, it has been fixed. They should attack you now.

  10. Beiträge anzeigen #10
    General Avatar von Korianous
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    Zitat Zitat von RobinHood 13. Beitrag anzeigen
    Also the bug where you could train to 29, then raise to 34 using only 5lp points, should be removed, although that might not be possible for you.
    Not a bug so much as an exploit. The way the PBs have LP costs apportioned would make this a bit tedious to fix though.
    Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.

  11. Beiträge anzeigen #11
    Knight Avatar von RobinHood 13.
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    Certainly planned, but will be bloody difficult to do.
    Not a bug so much as an exploit. The way the PBs have LP costs apportioned would make this a bit tedious to fix though.
    Well, it's a bug that can be exploited. It's not meant to be there.

    The logical would be to just remove the 5lp conversations options, or when training 5 points, add a check to see if this conflicts with an lp cost increase, just as your lp is checked to see if you have enough.

    There's several ways to do such a check. The simplest would be modulo,
    but how it works varies.
    So you could use the following:

    int nextLpIncrease = ((attribute/30)+1 )*30;
    if( nextLpIncrease - attribute < 5 ) don't allow 5 increase option

    Remember, attribute/30 must be an int division down to closest int number.
    Should be the standard I think.

    Example 1 (26lp):
    nextLpIncrease = ((26/30)+1)*30 = (0+1)*30 = 30

    if( 30 - 26 < 5) = if( 4 < 5) = true (5 increase dialog not run)
    (if 25, then we would get "5 < 5" which is false)

    Example 2 (89lp):
    nextLpIncrease ((89/30)+1)*30 = (2+1)*30 = 90
    if( 90 - 89 < 5 ) = if( 1 < 5 ) = true (5 increase dialog not run)

    (if attribute were 90, then nextLpIncrease would have been 120, which would give "30 < 5" which would be false)

  12. Beiträge anzeigen #12
    Rookie
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    PaulMuadDibUsul ist offline
    Can I post some minor bugs here? Or is there another topic for that?

  13. Beiträge anzeigen #13
    Ritter
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    Dimus ist offline
    Zitat Zitat von PaulMuadDibUsul Beitrag anzeigen
    Can I post some minor bugs here? Or is there another topic for that?
    Yes, but you can post bugs in the especially created Ironkeep Community Patch bugtracker thread.

  14. Beiträge anzeigen #14
    Adventurer
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    Tolknaz ist offline
    Zitat Zitat von Ergopad Beitrag anzeigen
    Nice!

    Is the widescreen issue fixed also? In v1.0a when you load the savegame, the fov is incorrect until you start a dialog...
    Ditto. This was easily the most annoying thing about playing Gothic 2 for me ever since i first bought a widescreen monitor. Until i installed Windows 7 at least (now i can't play the game at all until Nvidia fixes its damn driver or until i get an ATI card). Interestingly Gothic I does not seem to have any of such screen stretching issues when you set a widescreen resolution. Setting one is a bit harder though.

  15. Beiträge anzeigen #15
    Lehrling
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    Epsilonn ist offline
    Hi all!
    I have two problems.
    1. I had the v1.0a unofficial patch installed wit AB and I saved the game just in front of some orc elites (to see if the v2.0 patch would correct the AI bug). Then, I exited the game, I installed the patch, I reentered the game again and, after I loaded the game, the bug was still present; the orc elites were behaving like before; like some mindless creatures...
    Then, I exited the game and deleted the Alternative Balancing file to remove AB from the game and the bug was, again, still present...
    So, is there something I got wrong?

    2. The graphics looks smoother and better but there is this glitch with the sky...in some places, in some angles, when I look at the sky, I can see a small "stain" that looks like an extra texture that shouldn't be there and it's coloured in light blue (lighter than the sky blue)...but, again, it's small and it appears only in certain situations...but it is noticeable...

    Please help!

  16. Beiträge anzeigen #16
    Hero Avatar von Tratos
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    Zitat Zitat von Epsilonn Beitrag anzeigen
    Hi all!
    I have two problems.
    1. I had the v1.0a unofficial patch installed wit AB and I saved the game just in front of some orc elites (to see if the v2.0 patch would correct the AI bug). Then, I exited the game, I installed the patch, I reentered the game again and, after I loaded the game, the bug was still present; the orc elites were behaving like before; like some mindless creatures...
    Then, I exited the game and deleted the Alternative Balancing file to remove AB from the game and the bug was, again, still present...
    So, is there something I got wrong?
    You've got to start a new game (with 2.0) to get the fix.

    Zitat Zitat von Epsilonn Beitrag anzeigen
    2. The graphics looks smoother and better but there is this glitch with the sky...in some places, in some angles, when I look at the sky, I can see a small "stain" that looks like an extra texture that shouldn't be there and it's coloured in light blue (lighter than the sky blue)...but, again, it's small and it appears only in certain situations...but it is noticeable...

    Please help!
    Screenshot please.

  17. Beiträge anzeigen #17
    Lehrling
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    Epsilonn ist offline
    http://img295.imageshack.us/i/96954109.jpg/

    http://img444.imageshack.us/i/23142014.jpg/

    I shot two screens in a certain place in two different angles. This also occurs almost anywhere else and it's only the sky.

  18. Beiträge anzeigen #18
    Apprentice Avatar von GoG4o
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    hi there - i have a question

    will there be possible bugs if the game (Gothic 2 Gold 2.7 eng) is patched with http://www.worldofgothic.com/dl/?go=dlfile&fileid=122 after it was already patched by ICP 2.0 ?
    Geändert von GoG4o (29.05.2010 um 12:05 Uhr)

  19. Beiträge anzeigen #19
    Knight Avatar von NCONiall
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    Does it include all your previous patches as well?

  20. Beiträge anzeigen #20
    Cat  Avatar von Larisa
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    Zitat Zitat von GoG4o Beitrag anzeigen
    hi there - i have a question

    will there be possible bugs if the game (Gothic 2 Gold 2.7 eng) is patched with http://www.worldofgothic.com/dl/?go=dlfile&fileid=122 after it was already patched by ICP 2.0 ?
    On the link you provided there are 2 files that can be downloaded (yes, it's a little confusing). If you click on "Download", you'll get gothic2-1.30.0.0 which is good only for G2 classic, without NotR. The link below 'mirrors', to gothic2_fix-2.6.0.0 is the right one if you have also NotR installed (like in your case with G2 Gold)

    Putting this last file should make no difference, since ICP 2.0 also installs this file, so now you should be mod ready (I guess that's why you need the 2.6 fix version).

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