Results 261 to 280 of 400
21.12.2010 14:29 #261
21.12.2010 19:22 #262
The controls offers great precision and puts you in "direct control of your character".
The movement controls I would not like to see, are those in two worlds 2, here's two examples of it's controls:
A post I made earlier concerning the controls in two worlds II:
Controls are adapted to the console, and I personally can't stand them. In Oblivion and PB games the camera is always behind you (except combat in G3). Movement is similar to that of shooters, with the only exception that you can have camera behind character, giving a better view. This in my opinion, is much more satisfactory, and there's a reason shooters use this kind of control movement. It puts you in direct control of the character you're controlling.
In two worlds II it is the consolish style, where you always move forwards, and the direction you tap turn your character in that direction.
It's very clunky if you are positioning yourself at a certain location, looking in a certain direction. This is usually not that important, but it's the feel that matters, and I don't like this feel. A game I can think of that did this type of control very well is Zelda. Controls are smooth, but when you go into combat, you have to lock on feature, which works very well. However this is on console. On a pc with mouse and keyboard, the shooter setup is in my opinion far superior. Deciding which guy to attack in two worlds II can be difficult, as the game chooses it for you, and this might be frustrating at some times. It's alot worse than what Risen has.
22.12.2010 10:35 #263
- Join Date
- Sep 2009
^I only saw the first video and I can already imagine the difficulties RobinHood speaks of. Also, the camera in PB games feels much better and responsive than the third person Oblivion camera.
Can we skip the smithing, digging, etc animations if we wish to? I mean just press escape while the animation is playing and the game skips to the end of the animation. For the first few times it looks all right, in my opinion, but after that it tends to be a chore. If I remember correctly, we could skip snimations in G1, G2 and G3. That is the only complaint I have pertaining to the smithing/forging in Risen.
23.12.2010 16:05 #264It's possible that our movement controls has changed the way how you described it. Can you give me an example of the other games which use these controls?
23.12.2010 17:37 #265
07.01.2011 12:55 #266
Have you guys ever thought of bringing social skills like persuation etc, that efect dialogues, into your games?
08.01.2011 17:11 #267
Are you going to improve the daily routines of npc's in your new game?Because i think there is no improvement in this area ever from the time of gothic 1
08.01.2011 17:32 #268
Assuming Jowood will be history in 90 days , does this mean PB can get rights back on "gothic" ?
10.01.2011 05:39 #269
- Join Date
- Jul 2008
Hello Quy & all Riseners, i pulled some questions out of the air for you & me.
Q ? with what happened with the gothic series, spellbound steals gothic, what can you do so this won't happen?
Q ? have you got a plan so this wont happen again?
10.01.2011 08:03 #270
Michael Rüve would answer something like this:
PB never lost the rights on Gothic. JoWood gained the rights for a Gothic 4 and possible followers, which they made. PB would have the possibility to make a Gothic 5 by themselves. (The question is if they want to since ArcaniA f***ed up the universe)
Spellbound did not steal Gothic. Although in my opinion Jowood stole Gothic they technically did not. Also, Risen does not belong to PB at all, it belongs to Koch Media. So PB can not do much about it if Koch Media decides to let another developer make Risen 3. (for example) But History should have taught us the nobody but PB can make a Gothic-Game.
I am pretty sure the plan to prevent the Gothic 3 thing from happening again is doing a good job. But they always did, Gothic 3 is underestimated.
10.01.2011 12:29 #271
Now that your former boss is going down the drain, have you had any thoughts about what happens to gothic rites, and series in general ( and could you share them perhaps)?
13.01.2011 10:27 #272
- Join Date
- Sep 2009
Will we have multiple cultures in Risen 2? Or will we have only one culture?
Also, Is the game set before Risen or after it? I think that there is plenty of stuff to be explained which led to the backstory of Risen. It would be a rich enough setting but would be a part which you have explored before (as devs), set in the usual fantasy setting. On the other hand, if set after Risen, Risen 2 could be more difficult to pull off because it would probably be something closer to a post-apocalyptic world, but if done right, it would also be much better.
EDIT:Do you still use the menu background scaling as used by Risen? In Risen, you use 1024x1024 background images for the main menu and the loading screens which stretch according to the resolution. Unfortunately, that looks quite odd and blurry on larger resolutions. This blurring and stretching is especially noticeable on wide-screen monitors like mine(horizontally stretched to 1360 pixels and vertically compressed to 768 pixels).Last edited by Nisarg; 13.01.2011 at 10:42. Reason: Addition of Content. Fixed a typographical mistake.
15.01.2011 00:35 #273
we're way ahead of you, catalinux.
On Topic: This is more of a suggestion, but I'd really like to see some elves. As I said in the "Risen 2 Setting" thread here on WoR, every race in PB games was unique in its own way. The orcs in G3, for example, were not the primitive smelly green creatures we know, but a highly advanced race, as culturally evolved as the humans. The ogres in Risen were also not mindless giant apes, but had a tribal society. Given these, I'm curious to see how PB would design elves, as I'm pretty sure they'd be a lot different from the general concept of elves.
EDIT: It seems my post caused a bit of a misunderstanding and I intend to clear that up. It was a joke, people, don't get all fired up. Maybe it was a funny coincidence and maybe catalinux really was inspired by our project, I find it equally amusing.Last edited by Th13f; 15.01.2011 at 08:23.
16.01.2011 16:46 #274
I can't tell you if it's final.
To be honest: A couple weeks ago I played our game for some hours and didn't even noticed the difference.
I'm sorry but I won't comment any topics related to Jowood.
2)I agree with you, I don't like this method either. I already told Milad about this and I am confident that we'll have a better solution for Risen 2.
17.01.2011 00:48 #275
Hey, Quy, nice to hear from you. You guys must be really busy, right?
Well, I don't have a question for you, but a request to keep us focused till DS will reveal the first bits of information.
Would it be possible for you to talk to the other guys and come up with a riddle or hint concerning the game? Just something over which we could debate and have some nice talks in the following weeks. And the best part, you wouldn't have to give us a solution, just let our imagination run wild.
17.01.2011 10:36 #276
Will we see a much bigger towns this time? I mean, something the same size as the good old Khorinis.
17.01.2011 11:27 #277Last edited by JemJazem; 17.01.2011 at 19:41.
17.01.2011 14:26 #278
Hello meine liebe Piranhas!!!
Some questions! (I hope they are not the wrong questions...)
1) Will the new game have the same exotic-mysterious atmosphere like Risen?
2) Will there be any brothels??
3) Will we see humorous dialogues like in Risen? They were so funny...
4) Are the story and the quests ready?
And before closing, i have to tell you that Risen is one of the BEST games I have ever played. (and I have played many...)
It was BEAUTIFUL and MAGIC. Good luck in the new project guys!! Greetings from Greece!
p.s. I also believe that the controls and the battle system of Risen were amazing. There's no need to make drastic changes there. The thing I liked most is that every battle could be lost and every one could be won. You had to use your mind when fighting.Last edited by Andante; 17.01.2011 at 21:18.
17.01.2011 18:24 #279
17.01.2011 23:00 #280
Just wanna point out. Risen could be ocassionaly frustrating with the automatic targeting not doing as you wanted. However if you move to controls like Two worlds II I will expect this to be much worse. There you have very little control, only reason this isn't a big problem here is that here it doesn't really matter. In combat similar to your G1, G2 and Risen where you have to focus, this will be hard to do properly (without making it a point and click game).
Remember in Zelda you have the console type of movement controls (not shooter type controls), but when you combat with it's lock on system, it is very similar to how you do it.
In Zelda though you must actively lock targets yourself, while in Risen it is automatically chosen depending on what direction you're looking in. Both have potential advantages and disadvantages.
Combat is better in Risen. Zelda's is just more polished.