1. Are you going to give us a MDK for Risen and your new game engine?
I do not know whether you answered this one. Sorry if you did. Just give me a link.
2. Do you guys have hi-poly character models from Gothic 1 and 2, or hi-res (face) textures for them? I would be really glad to have them for my mod videos. In-game animations are not that flexible.
Thanks. I wish you luck.
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SKEPTICISM IS A VIRTUE!
Лидия: Любимый, я беременна!
Я: ФУС-РО-ДА!!!!
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The answer is not far away... Just go back a few posts and read the newest dev-post.
/EDIT:
#§?%$... Too late!- Macht's gut und danke für den Fisch. -
~ Phynkchen alias [>Silverback<] ~
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Es ist sehr viel besser, wenn man mehr kann als man macht,
als wenn man mehr macht als man kann.
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nice timing guys!
i dont remember reading somewhere details about the ranged combat system..
Is the archery system going to be like G3 where using the bow means going to near first person camera and have to aim manually?
Personally, i dont really like that idea. I know most people were satisfied with G3 ranged combat system, but for me manual aiming is not really for an rpg. I would prefer a good targeting system (can even be cursor based targeting) and auto aiming with %chance to miss a shot (that would ofc get to near 0% as you lvl in ranged combat like in G1).
Next question:
Near the end of the game will all character types (heavy melee, light melee, ranged, melee-magic, pure casters) have the same uber armour, or will we see different types? Will armour be guild-based or quality based (ie robe, chain, plate)?Geändert von belatio (15.12.2008 um 01:29 Uhr)
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- Guarding Chinvat Bridge (As-Sirāt); a bridge finer than a hair and sharper than a sword.
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"Greeting to thee; well hast thou come; from that mortal world hast thou come to this pure, bright place."
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Ralf/Mike, what about magic in wild state? One thing that I would like to see in Risen is wild, chaotic magic like the will o' the wisp of Gothic 2, those were some sort of magical wild beings. If the gods are really pissed of and starting to rise ancient ruins of evil, the should also be magical anomalies all over the wilderness, for example: elementals (not golems), invisible walls, poisoned fog, undead that rise from the earth without warning or provocation.
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Yes- The day the earth stood still (the 50´s original)
Outlander -Design wise
and Two days ago I saw a very good and alos very dsturbing film again called Come and see by Elem Klimov.http://www.imdb.com/title/tt0091251/
Ingame this is how it looks at the moment.- And sadly the final specs for the PC version are still not finalized.
Sadly not.
I think, it might be called swampmummy- but that my still change.
I don´t know yet. We have to ask Mike about it further down the road...
I assume the PC version will have bigger Textures (if you choose so), like most games. But here also- please don´t nail me on that it this will change. I am not a programmer- so I can not give final yes or no´s to some of the tech-questions.
Content-wise it should be the same.
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Hullo!
Is the nameless hero voice actor in G1 and G2 the same?
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Next question:
It is a volcanic island. Volcano is active. Will we have an ash falling from the sky as a snow, some flying embers, lava flow (in some parts of the island), and clouds or areas of poisonous gas (like green areas in the forest of G2)? Will the environment be covered by ash, and have a dirty look?
Thanks.SKEPTICISM IS A VIRTUE!
Лидия: Любимый, я беременна!
Я: ФУС-РО-ДА!!!!
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I have a question about NPCs:
When you design NPCs for your games, like Gothics in past, did you pay any special attention to their 'character'? For example, one of good works with characters was game Baldur's gate 2:shadows of Amn. For example Minsk. He was very special, unique character that was really easy to memorize. While he was very brave and good hearted warrior, he was also somewhat nuts (crazy), especially with pet hamster Boo (always makes me laugh). And other characters were also very unique. So i wonder, do you too carefully plan the 'personality' of the npc that are very important? And will/were you planning anything special in this area for Risen?
For example, in gothic series, one such person was Mud. Well, perhabs he was a bit too crazy ( ), but he was sure very memorizeble. One thing that i see can improve in Risen at this area, is that NPC could talk to each other on random bases. Nothing special, but similar to BG2, where they either express their feelings about current situation (like for example, if you are in dungeon, Milten would say man, this dungeon is scareing me, and they Gorn would reply something like 'You always gets scared, don't be such a pussy' - i know, verry bad example, but i hope you get the point), or they randomly, or in specific ocasions, ask each other questions about difrent personal things, so that they can get know each others. And the more they knew eachother, the more 'friendly' and personal the questions would and less 'formal'. I think this was one thing that that all gothic series was lacking. Because if you have diego and milten with you, one would expect they would also talk to each other AND even with you at the same time. I'd love to see conversion between Gorn and Diego for example. And this is exactly why this is so important: Because you can show much better what kind of characters are there. I really think Risen would benefit a lot from this. Beucase while Diego, Lester, Milten (like at final chapter in g2) are all very intresting and cool NPCs, it kinda makes them look very 'empty' as chars that they just stand there and don't really talk to each other, atleast not something none-generic. Again, i would really sugest you to take a look at Baldur's Gate 2:Shadows of Amn, and see how your party memebers talk to eachother, how they sometimes express feelings, or support, or even argue/fight/annoy eachothers.
So in short, besides that, when designing main characters, try to make their personalities unique as possible. I think Gothic series did a good job with it, but it can be still improved a lot. Except Xardas that is. He was absolutely perfect. Verry unique, very misterious character. And together with what i said in few line up, Risen would be a whole lot more intresting for NPCs already.:P
Sorry for a really long post, but i think it was necesary if i wanted to really show you what i mean. Well, hopefully you will understand what i'm trying to say.Geändert von Zocky (16.12.2008 um 23:32 Uhr)
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Come on, don't you remember Mordrag? You could either kick his ass or leave the camp with him.
What would be nice though are conversations in which you can scare people, trick them (Ulbert's storeshd), exploit tensions existing (like riots) etc.
Is the "Gyrger" an open quest like Chromanin? It gives me that feeling.
What are the chances to see some epic easter eggs in the game?For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
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My question concerns what Artistic style inspired some of your works.
In Gothic 2 Night of the Raven, Ancient Civilization in Jarkhendar reminds me Maya temple (the library also Petra). Why did you change Ancients art in Gothic 3 temple of Mora Sul, Al Shedim, Trelis etc? They remind me a mix between:
-ancient Persian Art in decoration http://www.schliemann-carter.it/Imag...lArtaserse.JPG
-ancient Egyptian architecture http://www.elevatedloc.com/cfool/Pho...uff/Karnak.jpg
Am i right about this?
In Risen, instead, houses in trailer and concept Art remind me "Mediterranean style" (Malta, Greece...) and I like this because there are some famous volcanos in Mediterranean Sea; now I'm really curious about ruins risen in the isle , until now i don't have clear ideas about their artistic style.
I take advantage of this post to praise the mix between RPG and Adventure, Mistery, Ancients Civilization (somehow when I play, i remember Indiana Jones).. you created in Gothic series and now you'll put it in Risen
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Hey,
Any of you Piranhas played S.T.A.L.K.E.R? If so, how did you guys find it?
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That´s still pretty much under wraps. I hope Mike will enlighten us when he does the christmas interview...
Thanks- I forwarded your suggestions. It´s not up to me to name the creatures- but I know the guy who does it...
Somestimes we actually have the head and the character pretty close entwined. So the answer would be yes.
But, considerung the limitations we have to consider (like using the same head mesh for several characters and only use variations of applied textures and armors) you can´t make most heads unique- because not only will you need a good more sculptors and texture-artists, but you also have to compromise the memory space for other stuff, like number of characters in a given scene...
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But main characters will have their own unique head mesh?
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I remember that in Project offset, the goblins were generated randomly (the colors mostly) so that there wouldnt be any clones...the same was with last Total War series...
Is there a way to make the engine generate random faces (into some parameters) from some base models? Like Speedtree does with the trees, but something similar with the mesh heads...Moving the vertices randomly and change the shape a bit...
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Ralf,something that I did not like in the Gothic series is that npc's don't go on.A little examle:there was this novice in the sect camp that said that he will become a guru in a short.In chapter 5,he still was a guru.I wanted to see npc's that from shadows,become guard or from rogue,to mercenary etc.Will we be able to see something like this in Risen?
Or there was this guy in the harbour in Gothic 2 that was building a ship.The ship didn't evolve at all.I would like to see the world changing,not staying when I am around.
Will there be some places ruled by thieves and rouges?If yes,I don't hope that when I will go in that place I will be just attacked.It would be cool that some thieves will try to talki nice to you.After you finnish talking to him,the next you know,is that 100 gold are missing from your pocket.
Not only I to steal,but also others steal,even from me.I know,this sounds stupid,but in the game I want to feel something.
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Hi, Ralf, I got a couple of questions.
1. What happened to Uwe Meier? Isn't he working with PB anymore?
2. Could you tell more about that "Phoenix" project? I know it was just an idea still would like to know when, why and etc :]