This reminds me a lot the Gothic 3 ending were the hero and Xardas banished from the world the gods influence...Mike has given a similar answer- so I assume it holds some truth to it.Is the info in CD Action magazine Risen preview true? That the god's were banished by a mage and etc?
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Is there anything new that we dont know yet Ralf?
well i have an idea! can you ralf please shortly expalin how does it look like,
and waht do you think about the game so far?
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Na- nothic I am allowed to tell anyway.
My impression is, that you can expect the quality-look most of the current better games have (lush vegetation, nice water and Texture Effects).
The story works much better than I have expected- that´s a big plus. And we kept the later 2/3 of the game a secret (and hope to do so until it is released).
Characters and Creatures are up to most current standards when it comes to RPGs and the menu is a really huge step forwards.
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Hm ralf, are you allowed to tell us how far you are? i mean, can you say like 'we have rautly around 2,3 months to finish the content before we start testing" or mabe "we are at around 95% of the game"?
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- Guarding Chinvat Bridge (As-Sirāt); a bridge finer than a hair and sharper than a sword.
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It has been said several times over at the other place: it doesn't make sense to put the current state of the game in a single number. It's pure cosmetics to appease the public and most probably incorrect.
Just have patience and let they do their stuff. Before long, we can expect the first screenshots and perhaps some further information.[Bild: Rashnu340obenGIF.gif][Bild: nds_banner_156x60_rounded.jpg]
[Bild: Rashnu340untenlinks.gif][Bild: Rashnu340untenrechts.gif][Bild: oaqmBDA_Nein_113x60.jpg]
"Greeting to thee; well hast thou come; from that mortal world hast thou come to this pure, bright place."
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Tnx Ralf.
Rashnu, i'm not telling them to hurry up or anything, they should take as much time as they need, i was only wondering how far are they.
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About the menu... are you planning to make something a little... dynamic? Like windows for stats, inventory, ecc. that can be resized, moved around... practically like MS Windows. Maybe it's just me but it really enhances the gameplay.
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Forget it. It enhances your monitoring over your stats/numbers. Do you feel you really want that? It basically breaks down to that in all RPGs, gaining higher values and digits. What seperates Piranha Bytes from those rpgs, is that they've been the best company to hide all that needless information, and instead focusing on the actual immersion of the game (Gothic 1, 2 and 3), making you have to feel your way through your characters development instead of just reading about it in your "stats".
The less stuff you've got on the screen, the better. The ideal is a life meter and a magic meter in the corner of the screen, as in Gothic 1. Have you ever played an mmorpg? That's the counter-ideal. Windows everywhere.
Don't take it personally, that's just how I and many others feel about the HUD.
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Bah! Bloated!
The mana indicator is only needed when the player activates magic or enters the inventory (where you could use potions to fill it up). Until then, it should remain hidden. I think that's the default in G1/G2. Same goes for any other bars that you might need (endurance/stamina, oxygen, etc.). You could even think of hiding the life meter as long as the hero's not injured. As Saint-Exupéry once said: "Perfection is attained, not when no more can be added, but when no more can be removed."
Feeling a bit masochistic and want to read more of my diatribes? Check out Foobar's Rantpage.
foobar erklärt die Welt der Informatik: Was ist ein Zeichensatz? • Was ist die 32Bit-Grenze? • Warum sind Speicheroptimierer Unsinn? • Wie teste ich meinen RAM? • Was ist HDR? • Was ist Tesselation? • Warum haben wir ein Urheberrecht? • Partitionieren mit MBR oder GPT? • Was hat es mit dem m.2-Format auf sich? • Warum soll ich meine SSD nicht zum Anschlag befüllen? • Wer hat an der MTU gedreht? • UEFI oder BIOS Boot? • Was muss man über Virenscanner wissen? • Defragmentieren sinnvoll? • Warum ist bei CCleaner & Co. Vorsicht angesagt? • Was hat es mit 4Kn bei Festplatten auf sich? • Was ist Bitrot? • Was sind die historischen Hintergründe zur (nicht immer optimalen) Sicherheit von Windows? • Wie kann ich Datenträger sicher löschen? • Was muss ich bzgl. Smartphone-Sicherheit wissen? • Warum sind Y-Kabel für USB oft keine gute Idee? • Warum sind lange Passwörter besser als komplizierte? • Wie funktionieren Tintenstrahldrucker-Düsen? • Wie wähle ich eine Linux-Distribution für mich aus? • Warum ist Linux sicherer als Windows? • Sind statische Entladungen bei Elektronik wirklich ein Problem? • Wie repariere ich meinen PC-Lüfter? • Was ist die MBR-Lücke? • Wie funktioniert eine Quarz-Uhr? • Was macht der Init-Prozess unter Linux und wie schlimm ist SystemD? • Mainboard-Batterie - wann wechseln?
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When it comes to interface design, I think all the developers out there could learn from EA Redwood Shore's Dead Space
It's easily one of the most intelligent and brilliant games I've seen in terms of design, especially so when it comes to interface. In fact - there is none. It comes up only when needed in the form of holograms and it works just great.
Although their approach wouldn't fit PB's games, I thinkLook at me still talking
when there’s science to do
When I look out there
It makes me glad I’m not you
I’ve experiments to run
There is research to be done
On the people who are
still alive
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So is it interactive like in Half Life 2 or static like previous Gothics?
I mean, is there any action that is going on in the background?Look at me still talking
when there’s science to do
When I look out there
It makes me glad I’m not you
I’ve experiments to run
There is research to be done
On the people who are
still alive
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You got me wrong. You still have a map, a status screen and an inventory, no matter how much you minimize it. I thought it's better when you can access 'em all in one single screen. I love minimal interfaces, to the point I prefer NO HUD at all sometimes. On the other hand, I'm not talking about the HUD but about menus. You know those screens that pop up when you play Gothic pressing TAB, B and M? What about everything popping up at the same time and adjustable? That's what I mean.
I'm sure I will! G3 had a pretty good interface already, because the fonts were small and the inventory was quickly accessible as the items were on a grid instead of a list. Most of the time interfaces are exactly the contrary and that doesn't really work well on PC.Geändert von Bastardo (15.11.2008 um 04:53 Uhr)
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hi Ralf i gathered some of the suggestions in thread How to make the RISEN world breathe, hope they'll help
Geändert von iab (17.11.2008 um 05:08 Uhr)
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Hi Ralf . Any news about the Risen website?
What can we expect from it? in-game screenshots ,artworks,videos?
Are we going to find out the system requirements?
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Ralf, when will you begin recording the voices? Can we expect any familiar actors to return from the Gothic series (especially from G1/2)? I'm talking about the english version, which has quite the changes in the cast during the series, notably the hero and Diego in G2, and the entire cast in G3, breaking the continuity big time (well, for me). I think the actors in G3 sounded quite dull. It's true, that in the previous parts the voice talents overacted sometimes, but when you don't have Mass Effect-like closeups and facial animation in the cutscenes, you can only depend on the voice acting to provide true emotions, feelings and humour.