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Hardcore Gothic Challenge thread #4
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Hello and welcome, wary traveler. This is the Hardcore Gothic Challenge and our mantra is: Do not die and do not reload. To prevent disqualification, please take a moment to read the rules and leave all ideas of spamming behind. Thank you.
RULES
#1: This is a no reloads game which means that whatever choices you make, you made 'em and that's it. You save when you stop playing and load when you start playing again. When you die it's game over.
#2: Please leave thread-destructive comments like "Playing this way is stupid" or "You're missing the whole point of Gothic" aside. This method of playing is for experienced and very patient players as it requires a lot of forward planning. So if you don't like it, don't do it.
#3 When you want to participate, make a clear statement on it and an introductory post where you'll put your character build (more on this later) and if you plan on roleplaying, some personality info.
#4 Clearly mark your official character diary posts with a headline like "Huntsman's Hardcore Dragon Hunter" so that they are easy to find amongst other user comments.
#5 DO NOT CHEAT, THIS IS FOR FUN ONLY. No one will win big bucks or ultimate respect for beating the game with a mage in a day or killing a dragon snapper at lvl 1.
#6: Mods that don't change the storyline are allowed, and listed in the "Modded Games" section.
#7 BY TAKING PARTICIPATION IN THIS CHALLENGE YOU ARE OBLIGED TO CLEARLY MARK THE POST WHERE YOU STATE YOUR CHARACTER'S DEATH OR VICTORY OVER THE CHALLENGE IN LARGE, COLORED FONT
TIPS
#1 Be very careful and plan your every move.
#2 If you're not sure you can handle it...RUN!
#3 Don't hesitate to ask for advice in this thread like "Do you guys think I could do the black troll at lvl 25 with Large Fire Storm?"
#4 Do not attack enemies in groups. Lure every enemy, no matter how weak it/he is.
#5 In hardcore brave = dead and stupid in most cases.
#6 Idle hands are devil's playground. If you suddenly feel like risking it for quick booty - call it a day.
#7 Don't go near cliffs and when you do - walk instead of run. There is a great chance you could fall and end your adventure in a stupid way. After all, it's realistic to slip up in an unknown, steep mountain path.
#8 Do not have mercy for your enemies. Never let it attack, always keep it at a distance and use all power that you have available.
BENEFITS OF HARDCORE
#1 Everything seems different. The dialogues, the world, the enemies, it's a whole new Gothic experience. Recommended for players who've already beaten Gothic with every character and know their way around.
#2 When an NPC tells you "Wow, you're brave!" there's a great chance you'll really feel this way, even if it's not much, because you're putting your life on the line here and not just reloading 10 times until you make 2 critical hits in a row in order to kill the enemy.
#3 You just wanna read through all the dialogues...again. Trust me.
#4 Makes you feel real and alive.
#5 You won't feel guilty for knowing the game and it's secrets, weapons and being good at it. This is where it all counts.
1. Dead
by Dino
Level: 40
Guild: Necromancer
2. Random Hero #612
by Mage Master
Level: 38
Guild: Mercenary
3. Blubbler's Character
by Blubbler
Level: 38
Guild: Templar
4. R3P3R
by Hampu
Level: 36
Guild: Water Mage
5. Giovanni #4
by Air Mage
Level: 36
Guild: Sect
6. No name
by Cornhulio_1992
Level: 36
Guild: Mercenary
7. Altair
by Altair-AoD
Level: 34
Guild: Mercenary
8. Rokhan II
by Der_Jonn
Level: 34
Guild: Necromancer
9. Nameless Magician #8253
by Der_Jonn
Level: 33
Guild: Necromancer
10. DSteel
by DSteel
Level: 32
Guild: Mercenary
11. Quickie
by Der_Jonn
Level: 26
Guild: Magician Of Water
12. Nameless Hero Who's in a Rush
by Der_Jonn
Level: 23
Guild: Water Mage
Gothic w. mods
1. Mpb's Adventurer (NoName Mod)
by mpb03
Level: 33
Guild: Templar
Gothic 2
1. Golem Hater
by Dino
Level: 42
Guild: Paladin
2. Blubblers' Paladin #4
by Blubbler
Level: 38
Guild: Paladin
3. R3P3R
by Hampu
Level: 37
Guild: Paladin
4. Jonn's Nameless Paladin
by Der_Jonn
Level: 37
Guild: Paladin
5. Adi's Dragon Hunter #3
by Bamfy
Level: 35
Guild: Dragon Hunter
Gothic 2 Night Of The Raven
1. BS' Fire Mage
by Black Sphere
Level: 54
Guild: Fire Mage
2. Sikkibahm's Mercenary
by Sikkibahm (first to complete challenge!)
Level: 49
Guild: Dragon Hunter
3. Jonn's Dex Pala #3
by Der_Jonn
Level: 48
Guild: Paladin
4. Jonn's Magician
by Der_Jonn
Level: 39
Guild: Fire mage
1. Sikkibahm's Mage
by Sikkibahm
Level: 40
Guild: Magician Of Water
Cause of death: THE SLEEPER!!!
2. Student
by Student
Level: 35
Guild: Mercenary
Cause of death: The Sleeper
3. Harcore Attempt Guy #5
by Dino
Level: 35
Guild: Templar
Cause of death: Fire Lizard
4. Acheron
by Bamfy
Level: 30
Guild: Mercenary
Cause of death: Trap in the temple
5. Nameless Magician
by Der_Jonn
Level: 29
Guild: Magician Of Water
Cause of death: Undead Orc Shaman guarding Uriziel
6. Hellbilly's Jes Another Convict
by Hellbilly
Level: 27
Guild: Magician Of Water
Cause of death: Spikes in front of the Uriziel chamber in the underground orcish temple
7. Huntsman's Hardcore Magician
by Huntsman
Level: 27
Guild: Magician Of Water
Cause of death: Varrag-Kasorg, the undead shaman in the orcish underground temple
8. Hater of the Rotten Earth
by Dino
Level: 26
Guild: Water Mage
Cause of death: Fanatic Templar
9. Hans Georg
by Petyamester
Level: 26
Guild: Magician Of Water
Cause of death: Fire lizard
10. Sikkibahm's Mercenary
by Sikkibahm
Level: 26
Guild: Mercenary
Cause of death: Fell of a platform in the castle with the focus stone while transformed to Lurker
11. Blubbler's Character
by Blubbler
Level: 25
Guild: Templar
Cause of death: Troll
12. Razor
by Buckingham
Level: 24
Guild: Magician Of Water
Cause of death: Orcs in orc town
13. Naked Nameless Hero
by Der_Jonn
Level: 24
Guild: Magician Of Water
Cause of death: Guard in the free mine
14. Stewbob
by Bobstew
Level: 24
Guild: Templar
Cause of death: Jackal and the guys outside the Free Mine.
15. Blubbler's Character
by Blubbler
Level: 23
Guild: Templar
Cause of death: Pack of razors near Xardas' tower
16. Nameless Hero Who Wants to Finish the Game in Unde
by Der_Jonn
Level: 22
Guild: Water Mage
Cause of death: Varrag Kasorg
17. Another Nameless Hero on Speed
by Der_Jonn
Level: 21
Guild: Magician Of Water
Cause of death: Fell into lava
18. Jonn
by Der_Jonn
Level: 20
Guild: Magician Of Water
Cause of death: Fell from the dam in the New Camp
19. DTR's Mercenary
by DTR
Level: 19
Guild: Mercenary
Cause of death: Stone golem near Xardas' tower
20. No armor 2
by Blubbler
Level: 18
Guild: Fire Mage
Cause of death: Blood Hound
21. No Armor
by Blubbler
Level: 17
Guild: Fire Mage
Cause of death: Blood Hound
22. Bamfy
by Bamfy
Level: 17
Guild: [unknown]
Cause of death: Skeletons
23. DSteel
by DSteel
Level: 17
Guild: Guard
Cause of death: lack of mountain climbing skills
24. Test Dummy
by Mage Master
Level: 16
Guild: Mercenary
Cause of death: Killed by an orc warrior
25. Dino's Nameless Hero
by Dino
Level: 15
Guild: Templar
Cause of death: Y'Berion, a guru and a few templar guards
26. Dino's Magician
by Dino
Level: 15
Guild: Magician Of Fire
Cause of death: Surrounded by 5 guards with crossbows in the free mine
27. Alexi
by Hampu
Level: 15
Guild: Guard
Cause of death: orcs and Baal at orc cemetary
28. Jonn's Nameless Hero
by Der_Jonn
Level: 14
Guild: Shadow
Cause of death: Harpies
29. Negru Voda's character
by Negru Voda
Level: 13
Guild: Fire Mage
Cause of death: Wargs
30. Dino's character
by Dino
Level: 12
Guild: Rogue
Cause of death: Fell to the bottom of the mine when attempting a suicidal jump
31. Kthy's Character
by kthy0056
Level: 12
Guild: Guildless
Cause of death: Troll
32. Drunken Jedi
by Der_Jonn
Level: 11
Guild: Mercenary
Cause of death: Orc scout in the orc graveyard
33. Another Nameless Hero Who Wants to Finish the...
by Der_Jonn
Level: 11
Guild: Shadow
Cause of death: Deadly jump as a lurker
34. Rokhann
by Der_Jonn
Level: 10
Guild: Magician Of Fire
Cause of death: Fell from a cliff in the old mine
35. Nameless Hero On Speed
by Der_Jonn
Level: 10
Guild: Templar
Cause of death: Jumped from too high (on the way from the Old Camp to Cavalorn's hut)
36. Student's Character
by Student
Level: 9
Guild: None
Cause of death: Fell off a cliff
37. The Dunno Name Guy
by Blubbler
Level: 9
Guild: Rogue
Cause of death: Scar's crossbow
38. Mage Master's Nameless Hero
by Mage Master
Level: 8
Guild: Guildless
Cause of death: Old camp guards
39. Adi's mercenary #1
by Bamfy
Level: 8
Guild: Guildless
Cause of death: Shadowbeast
40. Elisabeth
by Onisuzume
Level: 5
Guild: Guildless
Cause of death: Wolf
41. MyrThan's Character
by MyrThan
Level: 5
Guild: Guildless
Cause of death: Lurker
42. Flitzer
by Der_Jonn
Level: 5
Guild: Shadow
Cause of death: Killed by a templar while trying to enter Y'Berrion's temple as a bloodfly
43. Dino's Nameless Hero
by Dino
Level: 4
Guild: Guildless
Cause of death: Lizard
44. DTR's Nameless Hero
by DTR
Level: 4
Guild: Guildless
Cause of death: Goblin
45. The Convict
by Bastardo
Level: 3
Guild: Guildless
Cause of death: Wolf
46. Yet Another Nameless Hero Who Wants to Finish....
by Der_Jonn
Level: 3
Guild: None
Cause of death: Deadly fall in the old mine
47. bellingsumn's nameless hero
by bellingsumn
Level: 3
Guild: None
Cause of death: Orc
48. Bobstew
by Bobstew
Level: 2
Guild: None
Cause of death: Slaughtered by forest beasts
Gothic w. mods
1. Strange Guy (Golden Mod)
by W1nd mast3R
Level: 20
Guild: Mercenary
Cause of death: Killed by bow-ed mercenary while killing Torlof
2. Takashy's Character (NoName mod)
by Takashy
Level: 2
Guild: Guildless
Cause of death: Wolf
Gothic 2
1. Bastardo's Mercenary Warrior
by Bastardo
Level: 34
Guild: Dragon Hunter
Cause of death: The Undead Dragon
2. No name
by Dino
Level: 29
Guild: ?
Cause of death: Fire golem
3. Adi's Dragon Hunter #2
by Bamfy
Level: 26
Guild: Dragon Hunter
Cause of death: 5 Elite orcs
4. HC Philip
by Cameronx1
Level: 14
Guild: Paladin
Cause of death: Punched onto a pack of snappers by a troll
5. TEH mage
by Mage Master
Level: 14
Guild: Fire Mage
Cause of death: Snappers
6. Joeman0's Character
by Joeman0
Level: 13
Guild: Mercenary
Cause of death: Fell from a cliff during night
7. The Invincible Tiger's Paladin
by Tiger89
Level: 11
Guild: Militia
Cause of death: Troll
8. Blubbler's Paladin #3
by Blubbler
Level: 10
Guild: Militia
Cause of death: Fell from a cliff
9. Blubbler's Paladin #2
by Blubbler
Level: 10
Guild: Militia
Cause of death: Warrior Minecrawlers
10. Paladrianovici
by adrianovicci
Level: 10
Guild: Militia
Cause of death: Orc Shaman
11. Bastardo's Militiaman
by Bastardo
Level: 9
Guild: Militia
Cause of death: Orc in the cave near the eastern gate of the city of Khorinis
12. Random Hero #612
by Mage Master
Level: 8
Guild: Mercenary
Cause of death: Orc
13. Cor Angars' Mercenary
by Cor Angars
Level: 7
Guild: Mercenary
Cause of death: Seekers at the stone circle
14. Adi's Dragon Hunter
by Bamfy
Level: 6
Guild: Guildless
Cause of death: Troll
15. Adi's Dragon Hunter #1
by Bamfy
Level: 6
Guild: Guildless
Cause of death: Troll
16. Joheva
by Hampu
Level: 6
Guild: Guildless
Cause of death: Shadowbeast
17. Tiger's Paladin #1
by Tiger89
Level: 6
Guild: Militia
Cause of death: 5 goblins
18. Fat's peasant
by Fat
Level: 4
Guild: Militia
Cause of death: 3 wolves
19. Blubbler's Paladin #1
by Blubbler
Level: 3
Guild: Guildless
Cause of death: The guard in the warehouse in Khorinis
20. Max the Butcher's Mage
by Max the Butcher
Level: 3
Guild: Guildless
Cause of death: Lurker
21. Bastardo's Poor Guy
by Bastardo
Level: 2
Guild: Guildless
Cause of death: Fell of a cliff near the secret valley with Lester during the fight with young field raiders
22. The Pissed Off Guy
by Dino
Level: 0
Guild:
Cause of death: Deadly fall
Gothic 2 Night Of The Raven
1. Sikkibahm's Mage
by Sikkibahm
Level: 40
Guild: Magician
Cause of death: Pack of dragon snappers
2. Petyamester's Dragon Hunter
by Petyamester
Level: 39
Guild: Dragon Hunter
Cause of death: 3 Fire Lizrds
3. 1h Merc
by Der_Jonn
Level: 28
Guild: Dragon Hunter
Cause of death: Two Lizard Men
4. Giovanni #4
by Air Mage
Level: 27
Guild: Fire mage
Cause of death: Seekers in Lobart's farm
5. Omidoow
by Omidoow
Level: 26
Guild: Magician
Cause of death: Failed in a jump and fell off a cliff whilst sight-seeing
6. Brutish Warrior Dude
by Der_Jonn
Level: 24
Guild: Dragon Hunter
Cause of death: thrown over a cliff by a Swamp Golem
7. Seerix
by Bamfy
Level: 22
Guild: Mercenary
Cause of death: Fire lizards
8. No name
by Blubbler
Level: 20
Guild: Mercenary
Cause of death: Killed by Diego for wearing bandit's armour.
9. Scrollless Hero
by Der_Jonn
Level: 19
Guild: Fire Mage
Cause of death: Fell from a cliff
10. My Dragon Hunter
by Blubbler
Level: 13
Guild: Mercenary
Cause of death: Bandits at the lighthouse
11. My Dragon Hunter
by Blubbler
Level: 13
Guild: Mercenary
Cause of death: Bandit's at Jack's lighthouse
12. Comrade
by Comrade 911
Level: 12
Guild: Fire Mage
Cause of death: Killed by Greg
13. Some Random Merc
by Der_Jonn
Level: 10
Guild: Mercenary
Cause of death: Bandits at Jack's lighthouse
14. Huntsman's Hardcore Paladin #2
by Huntsman
Level: 10
Guild: Militia
Cause of death: Trolls near Dexter's tower
15. Dude With Da Pony
by Bastardo
Level: 8
Guild: Militia
Cause of death: Bandits on the bridge
16. Jonn's Nameless Magician
by Der_Jonn
Level: 8
Guild: None
Cause of death: Warg
17. Sikkibahm's Mercenary #1
by Sikkibahm
Level: 8
Guild: Guildless
Cause of death: Goblin skeleton from the pyramid excavation site
18. Sikkibahm's Mercenary #2
by Sikkibahm
Level: 7
Guild: Guildless
Cause of death: Fell of a ledge near the beach where Skip is
19. Fogotick's Hardcore Archer #2
by Fogotick
Level: 6
Guild: Militia
Cause of death: Shadowbeast
20. HardCased's Magician
by HardCased
Level: 5
Guild: Guildless
Cause of death: Boar
21. Lord Alfred Pennyson
by Hellbilly
Level: 5
Guild: Guildless
Cause of death: Scavenger
22. Shadow's Fire Mage
by Shodow
Level: 4
Guild: Guildless
Cause of death: Shadowbeast
23. Fogotick's Hardcore Archer #1
by Fogotick
Level: 4
Guild: Guildless
Cause of death: Bandits that robbed Hakon the merchant
24. Huntsman's Hardcore Paladin #1
by Huntsman
Level: 4
Guild: Militia
Cause of death: Guard at Khorinis Harbour warehouse
25. The Preserver's Militiaman
by The Preserver
Level: 3
Guild: Militia
Cause of death: Engardo, one of the mercenaries raiding Akil's farm
26. Jonn's Dex Pala #2
by Der_Jonn
Level: 1
Guild: None
Cause of death: Gravity
27. Strange Guy II
by W1nd mast3R
Level: 1
Guild: Guildless
Cause of death: From top to bottom in Xardas' tower
28. Am Shegar
by Snoopy666s93
Level: 0
Guild: Guildless
Cause of death: Young Field Raider
Gothic 2 NOtR (or vanilla) w. mods
1. G2NotRHoP HC guy (Heights of Power)
by Dino
Level: 74
Guild: Paladin
Cause of death:
Gothic 3
1. Bastardo's Traveller
by Bastardo
Level: 45
Guild: Rebels
Cause of death: Killed by a Dark Mage during the liberation of Bakaresh
2. No name
by Gorn the destroyer
Level: 21
Guild: None
Cause of death: Overrun by the orcs in the temple complex of Vengard
3. Snoopy's Nameless Hero
by Snoopy666s93
Level: 21
Guild:
Cause of death: Fire lizard
4. DTR's character
by DTR
Level: 19
Guild: ?
Cause of death: 3 sandcrawlers
5. Taba's Character
by Taba1992
Level: 15
Guild:
Cause of death: Goblin
6. DTR's Character
by DTR
Level: 14
Guild:
Cause of death: Killed by an orc while fighting outside Vengard
7. No name
by Alwin
Level: 8
Guild: None
Cause of death: Orc patrol
8. Snoopy's Hashishin Mage
by Snoopy666s93
Level: 4
Guild:
Cause of death: Townsfolk of Cape Dun
Geändert von Bastardo (13.10.2009 um 20:49 Uhr)
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Adventurer
I hope this is okay to discuss in this thread, it does have to do with hardcore morality. If any mods indicate we should, we could make a separate topic for it. But:
The last topic ended in discussion about, among other topics, whether using a cheat code called 'southpark' to speed up the game is reasonable / within the hardcore spirit.
I see what you're saying, Air Mage. It's outside the game mechanics.
However, almost every hardcore death is due to human failure, and many are due to boredom. Playing hardcore without speeding up the game, tolerating the whole boredom aspect, poses a bigger challenge, because much of the hardcore challenge is against the boredom, the restlessness. This might just be me, but I suspect it's the same way for most people; I usually die due to not being patient enough. All the things that take time in the game make me consider more dangerous things than I should be considering, just to speed up things. For instance, going down to the swamp camp to buy an extra fire protection ring is less tempting if I know I have to walk (slowly, normally) all the way, so I might be tempted to just finish a short quest without it.
I do see that it doesn't give you any ingame advantages, it doesn't give your *character* any advantages, but where the key to getting through hardcore lies is in the player himself, not within the game mechanics.
I also think that ideally, the glitches are part of the game itself, and that whatever the developers failed to block you from doing IS indeed to be considered part of the game, but I would agree that for the purpose of this challenge, it would quickly degenerate if we allowed that. So sure, that's not good hardcore sportsmanship.
EDIT: My condolences! You did get far, though.
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Zitat von Bobstew
For instance, going down to the swamp camp to buy an extra fire protection ring is less tempting if I know I have to walk (slowly, normally) all the way, so I might be tempted to just finish a short quest without it.
Don't forget THE most important factor in all this: to have fun. The reason we play a game, and challenge ourselves with restrictions, is for enjoyment. If we constrain ourselves to doing everything slowly, laboriously, tediously, is it still fun? Is it still a game? If my playing starts to seem more like work, something I start avoiding because I don't want to do it, than I think we've taken a wrong turn somewhere.
I can agree that boredom and ennui can lead to silly, even stupid mistakes. Yes, you didn't buy the ring you should have, or made sure you had enough potions before setting out, but in the end, it is the combat that kills you. You weren't strong enough, or prepared enough, but you chose to go in there as you were and so must accept that you were in over your head.
As I just mentioned, going through Jhar was VERY tiresome for me, as I went around picking up every single damn plant and flower there was. In part it was because I'm a "gotta have it all" kind of person, but also as I was trying to establish some numbers for Khorinis masters. In any case, my mind often went numb, reeling away from yet another huge area I had to pick. I often longed for more monsters, something, anything, to give me just a little excitement. It is this fact alone that keeps me from starting a new game right away. The thought of doing Jhar all over again? My memories are still too painful.
What killed me just now was ignorance. I have been avoiding Seekers all through chapter 3, because I saw my piddly spells didn't do much, and it took more mana than I liked to take one down. When I did fight them though, I only saw them use fireball and lesser fire storm. As I said, I know from years ago they can cast fire rain, but I had forgotten. So, no amount of preparation could have saved me from all that damage. And taking the slow way would not have helped me.
I also think that ideally, the glitches are part of the game itself, and that whatever the developers failed to block you from doing IS indeed to be considered part of the game, but I would agree that for the purpose of this challenge, it would quickly degenerate if we allowed that. So sure, that's not good hardcore sportsmanship.
I don't understand which you're referring to here. Are you saying that using southpark is not sportsmanlike, or beating up NPCs for gear is not sportsmanlike?
For myself, I can only say that I try to follow the spirit of a game, not its letter. Even if a game offers an overpowered weapon or power, I will likely avoid it since I don't think it "fair" or "realistic". There are situations where I will avoid things that are part of a game, and change things that aren't part of a game, to make the game more balanced in my opinion. I believe very strongly in balance, but that's just me and my opinion.
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Adventurer
Zitat von Air Mage
I don't understand which you're referring to here. Are you saying that using southpark is not sportsmanlike, or beating up NPCs for gear is not sportsmanlike?
What I meant was that I normally (in a non-hardcore game) consider glitch exploitation to be okay, since I view any feature of a game, intended or not, to be part of it, but that for hardcore, we should avoid it. Not talking about southpark. However, on the topic of the southpark code:
I definitely see your point about having fun, and I agree on that. Myself, I'll gladly use a lot of convenience features/cheats if I'm just playing a normal, non-hardcore game and screwing around. I don't like to use things like that for convenience when playing hardcore, though, because I feel the realistic mood of the game, which is important to me in a hardcore game, is disrupted. But that's personal preference.
The core of the point I was mentioning is that a small bit of the hardcore challenge is lost when using convenience cheats, namely because hardcore games in general (not just when playing Gothic) are to a great degree a challenge of the mind. A test of patience. That is just what I was referring to, and that is probably a reason why the mods said that marvin mode stuff isn't supposed to be in this challenge. I'm just trying to specify and explain what was said earlier.
Personally, though, I think this is a small enough thing that it shouldn't disqualify from the challenge. Should imo strictly principally be avoided in hardcore, but meh! I mean, hey, we're all here for the good times anyways, this isn't some formal world championship, and I know how boring it is to play without convenience features if you've already gotten used to them.
Geändert von Bobstew (01.09.2008 um 00:56 Uhr)
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Personally; I prefer the slow walk between camps/towns/etc. It gives you a nice opportunity to enjoy the view, especially if you've already cleared all those mistvieh and drecksviecher.
Beating a character up is, imo, ok. As long as you can do it without being knocked down yourself. Because repeatedly attacking someone like that would really get you killed imo. And running around with Lares' Axe really does feel good if you've beaten him in a single fight.
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Game: Gothic I
Name: Altair
Level: 25
Character: click for status
Guild: Mercenary
Weapon: Lee's Axe
Chapter: 5
The free mine was easier than i thought. The guards did minimum damage with they crossbows because of my protection level. To be honest the minecrawlers were a lot more dangerous than the guards only because i concentrated on arrow protection.
I have the Ulu-Mulu now. Those filthy FireLizards stood no chance against my 60 fire prot. Im going to the Sleepers temple to get Uriziel then im going to do "The Stranger guest".
Sleeper i hope you enjoy your remaining hours of sleep 'cos im coming.
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Ok, I'm going to start my Gothic I hardcore guy. Alwinus I is a young chap who was always fascinated by the mages and sees a great opportunity to get in touch with them when he gets this message. I'm going to post the first part soon enough, I'll just start playing in a moment.
EDIT: Well, I'm in. This colony sure is a strange place. I got punched in the face as soon as I arrived, lucky that this Diego guy came to save me. He was nice, introduced me to the colony and told me about the camps in the colony. After our little conversation I walked down the path. Near some closed-down mine I found a pickaxe. Well, that might come in handy!
Going down the path, I saw the featherless birds known in the land of Khorinis as 'scavengers'. They bite hard, though! And this was just a young one. After killing it with the pickaxe I picked up an old, rusty sword - probably a better weapon than the mining tool.
Soon after I stumbled upon two people in blue garments. Apparently they hunt scavengers. I gave one a beer and he told me a tip about killing scavengers. Nothing sophisticated, but worth to remember. Passing them, I walked across a bridge. The bridge guard shouted something like this after me: "Make sure you get to the camp, they're holding a pickaxe for you!". Idiot. Shaking my head, I walked up to the gate. The guard wanted ten ore from me to pass! Well, I told him Diego sent me. He let me in then. Like I'll fall for that.
Turns out Diego is the one who trains the newcomers. I'm supposed to impress some shadows now. I talked to Thorus, the heavily armored guard in front of the castle first, however. Now I'm supposed to kill this guy named Mordrag, from the New Camp. Well, I decided to hold this one for later.
Some shadow, Sly was his name, walked up to me. He had a job for me: find a guard called Nek, who might have went for the New Camp. Well, like I have a chance to get him in the New Camp! I walked on. A guard named Bloodwyn threatened me to pay 10 ore as protection money. But not being a complete idiot, I declined (not the least because I didn't have 10 ore as of yet). I also spoke with a cook named Snaf, who wanted me to fetch a few meatbugs and hell mushrooms. The food is probably vomit-inducing, but maybe I'll get something for it, I thought.
I got to know a merchant, Fisk, next. I sold him the arrows I found on the path to the camp and some beer I found in a chest. Got 12 ore nuggets for that - not much. While I was here, I walked out of the southgate. I heard there are shrooms here! The trouble was, some molerats sighted me and one started chasing me. Well, I was a bit confident, but I soon paid the price as it bit me hard two times. In that moment, a bolt flew from a nearby hill and the thing fell dead!
I walked up to my savior (sort of). He was Pacho, a guard to the orcland. I thanked him for the warning and went back for the warning. Learning from my mistake, I approached the other two molerats more cautiously and killed them without much damage. Well, as I went into the cave of the molerats I found a dead guard! And from his amulet, I learned he was Nek, the guard I had to find. I'm lucky! I also found a few ore pieces, some plants and a crude axe. I took the amulet back to Sly and he said he'd vote for me. But I fear this is only the beginning...
To be continued. Status:
Weapon: Withered Axe (1H, 13 dmg)
Strength: 20 (trained with Diego, just didn't mention)
Dexterity: 10
Skills: None learned yet
Danger factor (0-10): 5 - molerats are deadly if you swing badly. If you can hit them a few times they'll be history quick though.
Geändert von Alwin (02.09.2008 um 13:19 Uhr)
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This is why I enjoyed hardcoring with notr instead of G1. One of the things that makes hardcoring fun is the tension of knowing that THIS monster could be your last, and even if you wanted to cheat and reload, your last save was a long time ago, so dying really ISN'T an option.
It was very hard to feel this with G1 though due to the crashes. While my game wasn't SO bad as to require saving every five minutes (), I did save often enough that I never really had that "out-on-a-limb" feeling. All the constant crashes were rather frustrating, as it not only breaks the mood you had going, but you then have the hassle of re-playing all the things you just did, making them feel less genuine.
Notr on my system is way more stable, and so I can really get in the mood, making it that much more fun.
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I don`t believe the stats.
I mean that would be rather impossible(for me at least).
You can can wear only an amulet and two rings and I don`t think there are rings and an amulet that gives you a lot of strenth,dexternity and a lot of protection.
Then,I don`t think there are any food that can you give you so much.
Maybe you used a mod and we don`t know.
Oh,and when I was very far,only of joking like you did with R.I.P Bobstew I didn`t want to.
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Gothic I? You kidding me? A bit of optimal play and those stats would be a joke.
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When Xardas goes to sleep in the temple there are 2 rooms, left and right. There are 2 chests but theres also mummies. In them(mummies) there are lots of elixirs of strength, dexterity, life and mana. Moreover where you find the Troll Fist there are elixirs. My status is that high because of elixirs. Play gothic noobs then come and make accusations.
Geändert von Altair-AoD (05.09.2008 um 23:15 Uhr)
Grund: i meant troll fist not fist of wind :D
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Yeah, you can hit the 200 with a bit of work. (I think)
Or at the very least 190.
*edit*
I just checked, and it should be possible to get a total of at least 216 STR in gothic one without resorting to cheats.
Geändert von Onisuzume (05.09.2008 um 23:27 Uhr)
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Of course. Just get to 100 and THEN use all the elixirs you found.
edit- and the +5 bonus from the new camp guy, I suppose you can use it to get over 100.
Geändert von Bastardo (06.09.2008 um 19:49 Uhr)
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I started a new character for NotR; this time I'll be playing a mage. I'm now level 10 and I just recently joined the monastery.
Game: G2 NotR
Name: Jonn's Magician
Guild: Novice
Character: 25 strength, 58 dex (63 with a ring, giving me enough dex for the master sword and the composite bow), 13 mana, one hand 24%, bow 35%
Level: 10
Chapter: 1
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Zitat von Bastardo
Of course. Just get to 100 and THEN use all the elixirs you found.
edit- and the +5 bonus from the new camp guy, I suppose you can use it to get over 100.
That will actually reduce your strength if you use it over 100 and will only get you to 100...
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I don't get what you mean...
You use LPs to get to 100 (max. reachable by learning) And then and only then use your elixirs... so you can go beyond the learning limit.
EDIT- Wait, you mean about the ex-blacksmith (whatever's his name) +5 bonus? Can't get that bonus once got over 100?
And by the way, I use elixirs right away in hardcore G1 and G2. In hardcore I try to survive the day instead of planning on the long run. In G2 NotR I would probably keep them though.
Geändert von Bastardo (07.09.2008 um 09:26 Uhr)
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