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Do they yield the trophies from all of the previous dragons or just 2 sets. I don't get how the undead dragon generates trophies, he isn't supposed to have any in the first place.
EDIT: I believe I have just found the source of all these problems, correcting it as we speak.
Geändert von Korianous (28.09.2008 um 15:30 Uhr)
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http://www.sendspace.com/file/a48tvm
This should fix the issue for good. Please let me know ASAP.
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What's the best one handed weapon in the mod? I just found the Betty that does now 160 damage, but is there a better one? Btw I'm lvl 36 and right now I'm at Quarhodron only.
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Zitat von Petyamester
What's the best one handed weapon in the mod? I just found the Betty that does now 160 damage, but is there a better one? Btw I'm lvl 36 and right now I'm at Quarhodron only.
I think that's mostly up to you to decide. In terms of damage/requirements I think its the best one besides the Claw of Beliar.
Zitat von Colmar
Thanks. Finally another snag resolved. I'm gonna do a little bit more work now, fixing things here and there, and adding new features. 1.0 should be out soon!
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if it isnt a burden can anyone give me a link or the links of all the files i need to play this mod
i know im lazy...
Zitat von rekinu
But beware that some of the mods have laser guns so please do no cross the line.
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All you need is the vdf file. just dl it and put it in the /data folder of your Gothic II Gold Install.
http://www.sendspace.com/file/6eqsam
The latest beta. Follow the instructions in the release notes.
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thanks start playing right away
Zitat von rekinu
But beware that some of the mods have laser guns so please do no cross the line.
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Excellent. let me know what you think.
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Alright, some more news, since I've been mostly responding to bugs these past few replies. Just stopping into to my school's library in between classes to write this.
I've added a couple of more things, reduced LP for certain mage runes, and fixing a few bugs, that were from both my mod and the original game. Basically here is my priority list:
- Fixing any gamestopping bugs (if any are left)
- Making certain everything is balanced out as it should be.
- Wrapping everything up for version 1.0
After this is released, I will begin work on an expansion for Gothic II Gold, which will tie in with the Heights of Power. I won't announce the details until 1.0 is all done, as there are many things that need ironing out before I will feel comfortable announcing it. I will say this, it will be a tie-in to my planned sequel to Gothic II. Peace out guys.
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Keep em coming!
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Will do that .
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Alright. I feel ready to announce the details of the mod now. Could I post here, or would it be alright if I started a new thread? I think a newer one would attract more viewers and attention, but I dont want to irritate admins by opening up a 4th thread. Would it be alright if I did this?
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Just post new post and edit the first post of this thread to include that post.
No need for new thread.
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Announcement- The New Gothic II Mod!
Gothic II Gold Mod: The Curse of the Southern Isles
This is my planned expansion to Gothic II. It will include all the features of the Heights of Power, with several of the features I had to cut due to time interests, plus a hell of a lot more.
Main Story-
The darkness grows ever stronger, and the light of the sun grows ever weaker. And Beliar's wrath knows no bounds. The servants of the Halls of Irdorath, testaments to an ancient evil long since forgotten by most men, once again serve the God of Darkness in their shadowy halls.
The Orc Wars now bring Rhobar's Empire to the point of collapse, and the citizens of Myrtana grow weary of war. While some flee, others fight to save their kingdom. However, none know that true evil is not the war with the Orcs. The war may be just the beginning.....
Planned Features-
- All features and gameplay rules of the Heights of Power.
- New Weapons, Items, Armor, and Artifacts
- Two new, unique Magical Weapons.
- New weapons to forge.
- Fight with two Swords!
- New Uber-Cool Spells.
- Several new quests, major and minor.
- A new all-encompassing storyline!
- New features, people, and quests for several existing locations.
- An entirely new island to explore, as the title makes obvious .
- Yes, that does mean a brand new city, with new people, quests, and everything else cool that comes with a city, including a brand new Thieves Guild.
- A new cadre of Fire Magicians, unaffiliated with those in the Monastery.
- A whole new sect of Magicians, for that matter.
- General all around coolness.
That's pretty much it, work on initial dialogue, quests, and the main plotline is underway.
Yes I am recruiting for this mod, as there are many things that will be needed to be handled by more than one person. There will be a post in the help section soon.
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Zitat von Korianous
Gothic II Gold Mod: The Curse of the Southern Isles
This is my planned expansion to Gothic II. It will include all the features of the Heights of Power, with several of the features I had to cut due to time interests, plus a hell of a lot more.
If you'll add Mud from gothic 1 it will be the best
(becouse after the barrier fallen Mud disappeared and there's no proof he died during the fall of the barrier, Besides in the gothic movie mud is alive in the end when he's not giving the poor skeleton a rest and then the skeleton runing away)
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Mud is dead.If look in the insert codes and insert Mud u will see him asa a zombie.Maybe that skeleton had some friends.
Btw good job and good mod.
I like it.But i remember that i had some problems with blood scales in G2 when i was a dragon hunter,so the problem might not be the mod.
Keep it up and good look for you future mod.
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Thanks. Yeah I probably wont include Mud in this mod. sorry.
Anyway, the problem with the dragon scales/blood has been fixed, as I saw exactly what was doing it.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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In the 0.9 release the problem with Hanry and the bandits tower is solved?
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Zitat von CavalornTheHunter
In the 0.9 release the problem with Hanry and the bandits tower is solved?
Yes it should be. But I recall this problem being there without the mod. I looked in the dialogue file to see what may have caused it, and it SHOULD work.
Ach Fry, Ich hab dich mehr als der Monde, die Sterne...das...fail.
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