All I can see in this thread is a link to one rpgwatch users thoughts but the rest of the info is here is based from the off screen video, not actual hands on impressions.
Maybe the plenty you mention are not worthwhile posting.
As I said before the promotion for Risen 3 is very questionable and lackluster for a game launching very soon.
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16.05.2014 12:38 #41Geändert von SacredGamer (16.05.2014 um 12:43 Uhr)
16.05.2014 16:57 #42
There are lots and pretty long hands-on impressions from gamers @ RPC on the german side of the forum...The downside is that
google translate does not cut it for me thou ->gives me a headache from putting the words right and also there are non-translated ones here and there...
Guess that we will have to take granted what has been said from the published that we will get an official gameplay video after RPC.Geändert von Skazzy (16.05.2014 um 22:30 Uhr)
16.05.2014 21:41 #43
Apparently melee magic works with gloves. But hey, shooting lightning and fire rain? I'm sold.
Also, I'm more than willing to translate or compile whatever info you guys need... as long as you point me to the sources ) I've been watching all sorts of R3 related things these past days and I'm reading the German forum all the time. Interesting stuff.
16.05.2014 23:03 #44
The entire "Impressions of the RPC" thread, more or less, is full with opinions and also reports of the beta demo of Risen 3. If you could summarize some of the reports would be indeed great.
To point a few : Disascho's report ; AntiKlimax' report; Käsetoast's report; Eldred's report & Tim Andersson's lenghty report .
Preview@Eurogamer.deGeändert von Skazzy (17.05.2014 um 16:45 Uhr)
17.05.2014 00:28 #45
Kay. Give me a day or two and I'll see what I can cobble up.
17.05.2014 10:20 #46
17.05.2014 14:26 #47
- Registriert seit
- Dec 2002
I played Risen 3 at the RPC last week and posted a comment on the german forum.
From my point of view I did not see much that was not already known. The demo was set on the island of Taranis of which we saw plenty of screenshots already. From combat I only saw melee and magic as the start character was not equipped with any long range weapon, though I heard that one could find a musket somewhere. Muskets by so far are the only long range weapons that could be seen, as also the keepers (or are they simply called guards in english?) only carry muskets and no bows/crossbows.
During exploration you have basically the same controls and the same camera as in Risen 2. I will go into more detail for a few points.
Taranis looks very very nice and in the short time I played on the island I had the impression that you have a lot to explore and to find.
But and this is a big but, Taranis is more like a bigger version of Antigua than an open world. You have a dense system of paths (much more and denser than on Antigua) but you cannot go far of these paths. No open forest or open fields. The only really open area is the sea.
Also besides some necessary buildings not much infrastructure can be found. There are a few huts, but I did not find for instance a farm, which should be really there otherwise the story does not work. The mage guild is as big as the abbey in Gothic 2 and thus has a good size. It includes a Gnom encampment. The harbour consists basically of one bigger building and a big but static ship (not moving with the waves).
So it is a beatiful world but alike the world in Risen 2 it feels more like a stage setting than a living world.
You can swim freely around until you reach a certain zone from which you are teleported a few meters backwards without a black screen. Thus, if you do not have a fix point in view you do not really see that you are teleported and get the impression you can swim forever. To be fair it seems that you can swim out rather far without reaching this invisible barrier.
All in all swimming works fine for me, though it appeard basically that you can reach island now by swimming that where reachable in Risen 2 by walking through the water. There is at least one secret entrance that can be used with swimming.
The melee combat system is very similar to the Risen 2 system with the addition of a strong blow, which is similar to the system in Arcania. The strong blow can break your block. Instant heal with a healing potion is still there.
If you click at the right moment you can concatenate blows. The right moment is indicated by a red glow around the hand of the player character (like the green glow in Arcania).
Thus, you have to do more during combat than only bashing the left mouse button. Actually you have to click the right mouse button most of the time which can be very effective against most enemies for some reason.
Otherwise together with the fast rolling to avoid enemy blows the combat plays somewhat like a faster version of the combat in Arcania but more indirect.
A problem is if you click on an opponent, even if it is several meters away, cour character will run to this enemy and strike. Then you rolll to the left or right and attack the next opponent. The same goes for the opponents. I ran by a sleeping scavenger during night and it immediatly woke up and jumped at me even though I already was away several meters. If you are struck like this your character will be kicked, which feels a bit like being catapulted away from the opponent and will cause a short stun as you are locked in an animation. This somewhat feels like the Batman Arkham Asylum combat system.
Also you still have random finishing moves which now are real animations and not only slow motion scences. They look very brutal like in Dragon Age but without blood.
Some NPC that were doing something could not be attacked, as your blows simply passed through them. Other neutral or friendly NPCs could be attacked, but you can only knock them unconscious. That is rather immersion-breaking if you had a brutal finishing move, where your character drives a sword through the NPC's chest and then he is only unconscious. But you can plunder him. After he wakes up again he will be angry at you, though I do not know for how long or how this can be changed at all. He was not firendly again as fast as in Risen 2.
All in all the melee combat seems to be a bit better than the system in Risen 2.
Magic was useable in form of several scrolls in the inventory. Including a fire rain which is a graphically enhanced version of the fire rain in Gothic. It looks really nice, though I am not sure how well this spell works together with the crystal magic idea which is the major factor behind all what the mges do on Taranis, thus it will be very much emphazised in the story.
There were scavengers, dragon snappers (which are the beasts on the cover art), water saurians (which look like the Zelda: Link to the past Zora), spiders, aligators, a rhino, and basically all of Mara's sea beasts from Risen 2 (only the sunken was missing). Why there are Maras beast everywhere on the shores despite seeing them die in the end of Risen 2 when Mara died, was not explained.
NPCs are practising magic, dagger throwing, forging, barrel carrying (A Gnom carrying a very small barrel, that did not resemble anything that lay where he is taking these from or where he is placing it, which is strange, the Outcast system where real objects are moved from 1999 is still much better), inventory recording (like in Risen 2), using a spy-glass and patrolling. Though many NPCs are only standing around if they are important for a quest and most NPCs seem to be like that. I tried sleeping to different day and night times but even NPCs following a routine like the Gnom did not go to sleep but was still carrying barrels. Others though did go to sleep. All in all this routines did not convince me. The seem to be made in the same mood as the ones in Risen 2.
Reactions of NPC
Generally only guards throw you out of a room you are not supposed to be in or attack if you steal something. From a woman in a one room building to the right of the entrance to the mage guild I did not get any reaction even though a took everything in the room and the guards was standing right around the corner.
There were a lot of explanations for what the mages do and I appreciated that very much. Though it seems there is not much more behind the surface. There are several books you can find and read in the inventory. They are about as long as the stories in the Gothic ingame books.
Spoiler:(zum lesen bitte Text markieren)
All in all it appears that the lore of Risen and Risen 2 is thrown out of the window again, but besides that it seems to be better and more thought through than what we got in Risen 2.
So as a conclusion I would say Risen 3 is clearly better than Risen 2, but still not as good as Risen.Geändert von Eldred (17.05.2014 um 18:18 Uhr)
17.05.2014 18:03 -
Thanks a lot for your effort, really appreciated!
About what you wrote I don't know what to think, I have mixed feelings since I don't understand how the best parts from Gothis and Risen were brought back to the new iteration. The combat from what you wrote resembles the one from Arcania and not the their own titles, and this is mindblowing! Can't fathom why they pursue to include some features that clearly didn't work to their own. The addition of the firearms in the universe, although made sense from the pirate's perspective, were ,imho, game-breaking,non-immersive and felt like cheating since the combat was made so damn easy. The fact that you can point at an enemy and attack it from distance is also a nuisance and feels like a console game.
The world and lack of it's openness doesn't fare well with me, and was hoping that by "returning to their roots" will mean that, at the very least, this strong point will return and maybe improved!
The fact that they stayed for so long with an outdated game engine (lacking in graphics) will have meant that other aspects will be better,improved and not the other way around.
Can't say how disappointed I am of this.Geändert von Skazzy (18.05.2014 um 08:11 Uhr)
17.05.2014 20:26 #49
17.05.2014 23:14 #50
So, Risen 3 is the first PB game that I'm not going to buy. Truly historic times. Well, perhaps I will when it's on sale for under 5€ somewhere.
18.05.2014 00:07 #51
You know what really bums me out? If Risen 3 is the last game in the series, then the next one will be Gothic 5. Or Gothic 4, whatever they want to call it. And if R3 will be as crappy as it appears right now, then I shudder at the thought of a new Gothic game with Bjoern as PM.
18.05.2014 01:12 #52"Those who would give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." (contested)
Ich und ein Fass voller Wein... (Versengold)
"Die Drohung ist stärker als die Ausführung" (Tartakower)
18.05.2014 01:34 #53
That Gothic 5 is next? Well, judging by your business strategy of the last decade, you guys seem to always take the safe way. You never risk anything, unless absolutely necessary. So why risk developing a new IP (considering that R3 is the last in the series), when just the sound of Gothic 5 would make half the internet wet themselves?
Though it might be one scenario when you would develop a new IP. Your contract with DS expires after R3 but, if you indeed extended your collaboration, I guess DS would not be smart enough to cash in on the hype Gothic 5 would generate, judging on their business strategy.
So I am just going to ask you directly. Is Risen 3 the last in the series? Is DS going to be the publisher of your next project? Is your next project going to be a medieval RPG? Can you officially confirm that Mike has left the team? And are you going to use a new engine for your next game, or are you just going to milk this DX9 cow until it festers? Oh, and please, in the name of all that is pure and beautiful in the world, can you confirm that Risen 3 won't officially merge the Risen and Gothic universes?
And please, despite my scepticism, don't get me wrong, I will always become a fanboy when you'll announce a new project and have the best of hopes until proven otherwise.
18.05.2014 04:12 #54"Those who would give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." (contested)
Ich und ein Fass voller Wein... (Versengold)
"Die Drohung ist stärker als die Ausführung" (Tartakower)
18.05.2014 07:09 #55
Bad news, I am not going to buy this game until its price drops under 10 euros or so. It seems to be heavily based on risen 2 and Arcania...It makes me angry how easily PB discarded the universe and 'mood' Risen 1 created without giving proper explanations especially if you consider that r1 was a real gem,an almost 10/10 game. It seems that they never really believed in it, at least Mr. Pankratz.Geändert von Andante (18.05.2014 um 07:13 Uhr)
18.05.2014 08:47 #56
- Registriert seit
- May 2007
You won't get an open game with massive landscapes like Risen 1 or Gothic 3 until Xbox 360 and PS3 are considered as target platforms or PB does not find a more talented porting company than Wizarbox.
Just to counterweight the negative opinions here, I will definitely buy the game on day 1. It's better to play a game with some flaws (yet to be seen) than spamming a forum all the time with negativity.
18.05.2014 09:00 #57
18.05.2014 09:27 #58
Everybody's getting mad
I, for one, like tubular world design. Sure beats vast plains and deserts full of nothing we saw in Gothic 3, which remains the worst PB game to date in my opinion. Why people seem to be longing for these is seriously beyond me. "Hurr, I need forests to hunt deer because 'my immersion'." That's just silly.
Empty forests and plains don't create immersion. They're tedious to travel and not nice to look at.
A lively inn at the crossroads creates immersion. A large town full of people creates immersion. Returning to old location to find things have changed create immersion. Hand-crafted levels full of details creates immersion.
Blame PB for creating towns with three houses. Blame PB for boring world design full of trees, lack of landmarks and useless treasure. Blame PB for being too lazy to provide lore. Blame PB for raving about dynamic open world, when it's full of stationary fetch-quest givers and divided into levels that barely provide a reason to return to them once you're done with them.
Do not blame PB for tubular world design, because if you think really hard, you'll realize original Gothics and Risen were just as tubular. There is a reason why I know the entire maps of Gothic, Gothic II and NotR by heart - it's precisely because they're tubular, hence easy to mentally map, explore and remember.
I mean really, remember the world design of NotR. You began in the center of the map and you had two - TWO - paths to chose from. One led to a swamp witch was pretty much a circular tube around a huge mountain, at the end of which was a very straight-forward bandit camp (even more tubular than, say, the camps of the original Gothic). The other path led to a crossing, where it again split into two - TWO - paths. One led to some unexplored jungle where we meet the hermit. Literally ten steps from his house there's a temple and a tomb. The other crossing path led to the pirate camp, where it then became the Canyon - again, a very linear, tubular piece of world.
EDIT: found an old picture I made Illustrates my point pretty well.
Spoiler:(zum lesen bitte Text markieren)
Despite that, NotR remains the most wildly acclaimed PB creation of all time, when literally every island in Risen 2 had LESS tubular design. How can anyone cry about Risen 2 not having an open forest when there's a huge one on the Isle of Thieves? I even managed to lose myself there once, since I did not have a map.
Again, just to clarify - I don't condone everything PB does and Risen 2 was quite an average game. But this public outcry citing the tubular world design seems ridiculous for me.
Here's what got me disappointed:
Geändert von The Ore Baron (18.05.2014 um 09:58 Uhr)
18.05.2014 11:03 #59
@The Ore Baron
I don't agree with your remarks about Gothic 3. To me, it's a highly immersive game and the large "empty" areas help create and strengthen the sense of immersion. I'm currently playing through G3 for the 4th time with Community Patch 1.73. Still no desire to play Risen 2 for the second time through, and I don't think there ever will be. The world design is just so dull. R2 is hands down the worst PB game.
But... your points about G2:NOTR and its design made me reconsider my relationship with Risen 3. I'll check out some YouTube let's play's of R3 and see if they'll make me buy the game shortly after launch, or wait for the 5€ special offer.
18.05.2014 11:17 #60
The written reports, summarised. I've left out most of the already known information.
-Risen 3 is more like Risen 2 and not so much back to the roots: menus, skill system, attributes, items and abilities are just like in Risen 2 with the addition of crossbows, swords, magic + old stuff like pistols;
-The player didn't find any Voodoo magic
-Fighting system is mostly like in Risen 2 -- charged up strikes make the hero's hands glow -- combat feels floaty
-Polished aspect, you only rarely find LOD popping up out of nowhere
-Magic animations are well-made
-NPC animations are a bit less ostentatious than in Risen 2
-Character models are a bit more fine-tuned
-You can block monsters; you have to use good timing in combat; slow-motion animations following combos (I guess like Skyrim kill cams?) but they're not over the top
-The world feels like a mix between Gothic 2 and Risen 1; you can swim and the character is pushed up by waves etc
-Gnomes are to be found in the game
-You can loot fallen enemies
-Interesting background stories for NPCs
-Combat is like in Arcania (avoiding hits, rolling around, etc), only slightly better than in Risen 2
-A lot of enemies are back from Risen 2
-Dragon snappers - but they're not like in Gothic 2, visually speaking
-Lizards and alligators follow you through water
-Spell scrolls and magic gloves with crystals embedded in them, which allow for short range (e.g fire explosion) and long range (e.g fireball) attacks, also lightning spells but nothing too impressive or innovative
-Exploration is somewhat limited, side-paths are short
-Attacking people doing certain animations doesn't work -- your hits go through them
-The "soul" system is basically just a good/evil system
-Gnomes work as miners for the mages
-A fleet of "ghost ships" which will be relevant for the story
Eldred's already done his share ;P
-Overall positive impression
-Return of the three-guild system, guild specific quests
-Tense atmosphere, a subtle menacing feeling throughout the game
-You start out with 50 (i.e neutral) "soul value"
-Magic works without mana -- instead, it has a cooldown system (probably like shouts in Skyrim), and we have runes again
-The island is full of dangers (i.e Leviathans)