Ergebnis 361 bis 380 von 400
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- Mar 2009
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- 26
As I continue to play, one change I think I wish had been there: a need to 'uncover' the map by travelling over it. I.e. it would start out all black or sketchy and be replaced by the map as you explored. I think that would make exploration more rewarding and necessary. You could keep the Gothic system of having maps as in-game objects to clear some of the 'cover' away without exploring.
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- Mar 2009
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- 26
There's an entry in the 'debug keys' section which refers to the hud... but doesn't say how to turn debug keys on
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Hey, guys, can you ask DS to give you the Risen 1, 2 and 3 websites and host them at your website? R1 and R2 websites were really nice and it's a shame they are not online anymore
For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
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- Registriert seit
- Sep 2010
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- 21
After playing Risen 3 for about 15 hours, I find myself liking it more and more. One thing annoys me, though: enemies seem to have no way of hitting me while I am rolling, even if I roll right into their attacks. This seems a bit silly to me, and combined with the fact that I can eat and drink instantly, it means I can make myself impervious to damage and heal up completely whenever I want to during a fight. This makes the game too easy, I think, even on hard.
Is there any chance you could fix this, at least for the highest difficulty setting? Or perhaps you could introduce a new, higher difficulty setting, called something like "Gothic", where you can be hit while rolling, and where your companions are a bit squishier? As it is, I found there was no actual need for me to participate in 99% of the battles when I brought a companion along.
Kay
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- Registriert seit
- Aug 2014
- Beiträge
- 63
Please add new difficulty, it's too easy!
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Who from the team created and was writing Bones in Risen 2 and Risen 3? Or are all characters collectively written?
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...da ist die Kuh erstmal vom Eis! - and that's the sound you hear when you really like a girl and find out she has a kid (by Strogenforcer)
Want to know how to break up with your girlfriend? Learn from Mastermind Jon Lajoie. Also if you want to compete with me, find me on the Battlefield . Bro, do u even praise the sun?
Visit our facebook page and get 1.000.000 liters of beer for free!!!111elf (Sorry folks just kidding)
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Why wasn't this in the game?
So many references to Gothic, and you missed a chance like thatGeändert von The Ore Baron (22.08.2014 um 02:37 Uhr)
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- Registriert seit
- Aug 2014
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- 8
Will there be a patch for the game that adds a harder difficulty setting?
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Why does you game suck?
Ok that was harsh.
Why do you still have a combat system that at best is unsatisfying and most of the time frustrating after so many people said they hated it and had no fun? The animals being faster than the hero 5 seconds "fast" attack is really a pain for people who don't know to dodge or don't like dodging (as myself).
I didn't like the story either, but I think the magic combat was original and quite fun even thought limited.Geändert von AshleyG (29.08.2014 um 11:00 Uhr)
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Did you first establish that Patty was going to be our sister, and then decide to give her a sexual overhaul? In that case, I'd like to formally accuse you of trolling us.
"Das war's mit dir, du Mistvieh!"
"Verdammte Enten!"
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Have PB considered hiring proffesional story-writers? Of course, your story-writers are proffesional as well. But I am still posing the question.
The reason I'm asking is because I feel that the characters in Risen 1-3 has made a fairly forgettable impression on players. They are hard to relate to and sympathize with, which of course have to do with storytelling technique. Realating and sympathizing are key parts in connecting, immersing yourself into the adventure of a protagonist. It build emotional value and tension.
Spoiler:(zum lesen bitte Text markieren)Wrapping this in spoilers because Gothic comparisons are starting to get obnoxious.
Anyhow, I will still make one.
In Gothic 1 you sympathized with the main character from the start. He was being patronized by the judges in the intro video before dumped into the prison colony. He was weak, naked and (for all we knew) a good for nothing. We sympathized with his situation. In the first part of the game he is largely being picked on by guards and other people. This inspired a desire to root for him, to see him prevail and succeed.
Introducing Diego as a mentor at the immediate beginning of the game was a stroke of genius. He helped the player put the main character, the nameless hero, in context. He sized up the situation and made sure to inform us that the nameless hero is worth little to nothing in these parts. Again, this inspired sympathy.
This sympathy with the main character also helped emphasize the looming threat of the orc war, The Sleeper, the tension between the camps and the barrier. Why? Because we have an emotional investment in the hero. And we want to protect that investment. That's why meeting an orc for the first time felt so special. That's why it feels so good finally getting that guard armor. That's why finally beating the game makes for a mental orgasm. The tension is released. The hero won.
It's different in Risen. The intro video says nothing of the main character. When the game starts there is little to no information on the context of things - he's just there, for some reason. And then it's up for the player to figure it out. What's the problem here? There is no emotional investment. No inspired sympathy. He's just another character.
Are you planning on taking a "technical" approach to the storytelling of your next game, like you most likely will graphics and interaction design? I mean analyzing the impact the story has made on gamers, decide where it can be improved and take the necessary steps to make it so.
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Oh and another question. Will your next game have forests? Not parks. Forests.
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So what happens now?
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- Registriert seit
- Oct 2014
- Beiträge
- 1
Hi, Michael Rüve.
Since you just released Risen 3, this new game in franchise grows interest in older games - Risen 1 & 2, and this will lead to a temporary boost of sales of older Risen titles. Dont you think its a great chance to update a little both games?
Recently many devs (most recent news - GTA San Andreas got update on steam after 10 years since release, new version adds achivements and xinput gamepad support with some graphical improvements) update their old game on steam to keep them in sync with moder trend and features such as achivements, xinput gamepad support, compatibility fixes with new Windows and driver releases and more modern hardware. Such updates require a little work, but giving extra boost to sales of old games.
Risen 1 already had achivements and xinput support in xbox 360 version, remains of it are present in PC version, can we have achivements impemented in synch with steamworks API and xinput support + xbox 360 UI added to PC version of Risen 1? Can we have this game fully compatible with Steam big picture mode?
Also can you guys bring widescreen 16:9 loading backgrouns that was present on Xbox instead of 4:3 stretches we have curently on PC?
Maybe a few more modern features like extra FXAA, and SteamPlay support for Mac, Linux and SteamOs?
Can we expect to see same thing for Risen 2 as well (well, gamepad and widescreen support ther are proper, but could be improved a bit)?