Hello!
Unfortunately, my English is not the best, but I try it, nevertheless.
Gothic 3 – Content Mod v2.2
This modification enlarges Gothic 3 in special areas.
In the main new items and little balancing-changes were reinserted.
The aim of the mod is, to enlarge the game-experience and to make the game more like its predecessors.
General
- The Content Mod is a modification for Gothic 3.
- You can’t play the mod without Community-Patch 1.74 and the Questpacket 4.2.
- It doesn’t give a guarantee for a faultless modification.
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The adhesion
The installation happens of at your own risk. We won’t take over adhesion. for potential problems after the installation.
It doesn’t give a guarantee for Bug-Liberty.
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The compatibility
The Content Mod …
… is just compatible with the main-game Gothic 3
… is not compatible with the Gothic 3 Addon „Forsaken Gods“
… is compatible with the Community-Patch 1.74
… can’t be played without the Questpacket 4.2
… has been adjusted on the Alternative Balancing from Community-Patch 1.70
… is just compatible with texture-modifications
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The installation
Installation order:
Gothic3
CP1.74
QP4.2
CM2.2
You can install the modification with this Installer. You must accept the licence-regulation.
The Installer normally searches the installationfolder automatic. The installtionfolder must be the Gothic 3 folder. It will check, if the Questpacket is installed.
A new game must be started if ….
… the CM is installed at the first time.
… a older version of the CM was updated, because it could come to problems
… the CM was uninstalled
You can install separate mods with the Installer, for example, when you just want to install the textures or sounds from the CM..
Please look, that you have min. 230 MB on your hard disk.
If you want to install other contents additional , than you must uninstall the modifications and then reinstall with the Installer.
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The uninstalling
You can uninstall the CM with the „Uninstall_CM_2.2.exe“.
This data is in the „Gothic 3“ file.
When you have install the game „without QP quests“ and want to play with the QP 4.2 now, than you must uninstall the CM2.2 and then reinstall with the contents you want.
The condition of the QP will restore, if you uninstall the CM 2.2.
When the Content Mod 2.2 will uninstall, you must start a new game, cause big problems can happen.
This Modification changes the following:
Spoiler:(zum lesen bitte Text markieren)
New Armor:
+Darkform
+Hunter Armor
+Dragon hunter armor
+Armor of general
+High orcmervenaries armor
+A second Armor of the Nordmar armor
+A second armor of the heavy Nordmar armor
+Gladiator armor
+Crawler plate armor
+Heavy militia armor
+Pirate shirt
+Broken paladin armor
+Broken knight armor
+Hardened assassin armor
+Increased assassin armor
+Knight armor
+Thorek´s morra armor
Changed armor:
+Gap leather mew model
+Orc armor new model
+Xardas robe new texture
+All Firemage armor nem texture
+Light assassin armor
+Assassin armor
+Bandit armor new texture
+Novicerobe new texture
+Noviceskirt revised
+Angar templar armor revised
+Pirate clothing new texture
+Tattered militia armor
+Easy adjustment of all armaments, so that the new armor insert into the game
+Medium Nordmar armor
New Weapon:
+Stormbringer
+Samuel sword
+Militia sword
+Sword of the Elements
+Beliar Wrath
+Warrior ax
New Shields:
+Broken paladin shield
+Broken knight shield
Changed shields:
+Knight shield new texture
+Timber shield new texture
New objects/ other
+Transformation stone in Dragon
+Tranformation stone in Demon
+Many new rules and objects for little paper quests( Elementsword, transformation stone in dragon, knight armor)
New Recipes/ Drinking trough/ Feed:
+Potion of the elements + Recipe
+Potion of the earth + Recipe
+Potion of the water + Recipe
+Potion of the fire + Recipe
+Potion of the air + Recipe
+Embarla Firgasto + Recipe
+Magic root oil + Recipe
+Fruit compote + Recipe
+Berry compote + Recipe
+Fish soup + Recipe
+Wild ragout + Recipe
+Mushroom ragout + Recipe
+Raw leg of wild boar
+Fried leg of wild boar + Recipe
+Raw dear meet
+Fried Hirschfleich + Recipe
+Floorplan for Berserkeraxe
+Floorplan for barbarian battleaxe
+Floorplan for Knight armor
+Floorplan for Thorek morra armor
New monster texture
+Lurker
+Wolves
+Wolves at KapDun
+Wolves near Montera
+Scavanger
+Lizard
+Fire lizards
+Dragon (G2-Fire dragon)
+Transfomation dragon is G2-Stone dragon
+Gotha demon
+Snapper
+Boar
New Orcs:
Gothic 2 Orcs inserted
+Warrior elite
+Warrior
+Shaman
+Scout
Extras:
+New women
+New magician of the Orc mercenary
+New smith clothing for the Nordmars
+Nem smith clothing for the Mytana smiths
+New zombie types
+Kan has a new Outfit
+Pirates
Dealer inventories:
+Hunters ( All with names like Jens, Chris etc. there are new objects like the Hunter armor )
+Assassins ( New objects like the black magician robe)
+New loot inventories:
+Rebells
Solution for the Note Quests:
Spoiler:(zum lesen bitte Text markieren)
Sword of the elements:
Recipes at:
Chest Ali in Faring
Dan in Montera
white rabble-rouser in Nordmar
Yugul in Varant
UrArash in Nordmar
Orc-boss in Vengard
Oreblange at Ingvar in Normar ( heavy pickpocketing must be learned).
Fadi (Kap Dun)
Pirate island
Basir (Montera) (heavy pickpocketing must be learned)
Thorek (Montera)
Floorplan:
Thorek (Dealer inventorie)
Thoreks slave (pickpocketing or Inventori)
Ingredients:
royal coat of arms at Keldron in Vengard (pickpocketing or questreward)
(heavy pickpocketing must be learned)
orc coat of arms at Zakosh (Dealer inventorie)
Additional installations:
Spoiler:(zum lesen bitte Text markieren)
Three new texture sets:
There are pictures of the new textures in with installed folder "CM2.2_Bilder" which can be
extinguished after the installation again.
The folder is in the Gothic 3 installation directory.
Should you not like the textures, you can uninstall them any time again.
In addition the CM2.2 uninstall and afterwards install over again, with the well-chosen additional installations.
"_compiledImage.m01" for the assassins textures
"_compiledImage.m02" for the civil textures
"_compiledImage.m03" for the mercenaries
These Mod puts the status of the citizens Myrtanas (i.e. fishermen, hunters, landlords, alchemists, traders) in the cities from "Orc follower" on "Neutrally".
Therefore none of these NPC's fights more for the Orcs if it comes to a revolution.
"Consequences v1.2" (Made By ZixZax) (only with QP Quests!!!)
More consequences are inserted for single Quests. Thus one can get for certain Quests now the access to a castle kept, a clod of gold pay, or just by another NPC are appealed to the incident. However, this should serve, above all, the atmosphere. In addition, all amulets, rings and ruffians from the chests were removed. Now also the undead in Gotha are stronger. These Mod can be installed only with CM and be uninstalled. The subtitles must be activated, because these Mod no voice output owns!!!
This modification adds to the play a new Orc kind which is known from Gothic 2.
Besides, the Orcs are changed in Nordmar and with Vengard.
"Mountains-Orcs" are completely new textured and give a nice nostalgic feeling with the play.
In addition, the appearance this Orcs is explained by two anew provided documents.
By this modification one receives in the HUD, according to select, a compass or not. In addition,
the life, Mana and perseverance announcement are reduced.
Thread http: // forum.worldofplayers.de/forum/showthread.php WEIGHED pictures gibts in? t=880540
The Gothic 3 font is substituted with a little more curved version.
A picture of the font is in with installed folder "CM2.2_Bilder".
If You do not like the font, you can exchange it easily again.
In addition adjust the file in with installed folder "Backup Font" in the Gothic 3 folder and headline the old Gothic3.ttf file. The folder is in the Gothic 3 directory.
Should there be some problems with the representation of the fonts, simply delete the connection to Gothic 3 font from the folder "C: \Windows\Fonts". Then everything should as function again as planned. If you install now still the alternative font of Gothic 3 (simply the Windows folder open and pull the Gothic 3 alternative font in the folder Fonts), then it is also shown in God's Dusk perfectly and wonderfully.
"New Menu"
A quite simply held menu which reminds very strongly of Gothic 1.
If You do not like the menu, you can exchange it easily again.
In addition extinguish the file "gui.m01" in "Gothic3\Data" folder.
The monster noises from Gothic 2.
Simply contributes to the mood. If You do not like the sounds, you can exchange them easily again. In addition extinguish the file "Sound.mod" in "Gothic3\Data" folder.
Must a new play be begun? NO
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"Content Mod 2.2 without QP Quests"
By many inquiries of the users in the forum, I have resolved to add this option. I have got from Humanforce the permission,
that to modify QP in this regard. The "Consequences" Mod is not compatible with this installation!!
Only the texture and font modification will function.
The state of the QP's is produced with the uninstall of the CM2.2 again completely.
Now the Content Mod can be played without additional Quests.
All objects of the QP's are still included in the play.
There is no guarantee for bug freedom, because CM, actually, the complete QP needs.
Thank you! I'll be sure to try it out soon. Looks like Arcania will most certainly be utter crap and i'll need something to kill time in the near future while waiting for Fallout: New Vegas and Divinity II - The Dragon Knight Saga. Since i've not tried translated questpack 4.1 yet either, i should be in for a modded Gothic 3 ride!
For the english content mod, the german quests and dialogs from the quest package are removed (with the CM), ... there is still many content left from the questpackage.
For the english content mod, the german quests and dialogs from the quest package are removed (with the CM), ... there is still many content left from the questpackage.
sorry but i don`t get it well. So i wanna play with CP 1.74 and CM2 but in english . I don`t really care too much for the new quests and stuff .
For the english content mod, the german quests and dialogs from the quest package are removed (with the CM), ... there is still many content left from the questpackage.
Wait, I'm not sure what you mean. I would play QP4.1 with the QP4.1 eng sub addition. Do you mean that CM2 would remove part of it?
OK, sorry for being unclear. I think you said that CM2 will remove some german parts of QP4.1. Is that so? Or have I misunderstood you? The point is that with the english add-on part for subtitles, that shouldn't be necessary.
looks awesome dang! but is there any russian dub for these mods? QP4.1/CM2.1?
Try to ask that question in the russian WoG, ... there is not that much of text which would have to be translated (for the CM, ... the QP would have much more text).
1. CP 1.74
2. German QP4.1
3. English Subtitles for QP4.1
If I install:
4. CM2.1
I will lose some content from QP4.1?
Yes.
Was the english subtitles for qp4.1 only the additional lines? Or was it the whole stringtable?
If you find the english beta subtitles, gimme a link, please, cannot find it right now.