
So, already finished our next update to the Risen - ModStarter. In this time we fixed previous mistakes and added support of some online services - "Internet Mods DB" , "MDS AutoUpdate" and e.t.c. With help of "Internet/Online Mods DB" it is possible now for all mod-makers to upload their mods into single database, where will be collected all info about Risen Mods. It also gives possibility to download uploaded mods to all others MDS users. We think that it will be useful and hope that you will use it.

Note : It is needed to have Internet connection to use online services. Without connection, you can use only offline functions (use mods which is already in your local mod-list and e.t.c.).
Overview :
- It is needed to have installed Risen (any language) with patch 1.10 to launch this version of RMDS.
- RMDS have Russian, German, Ukrainian, English, Italian, Polish (was added from 1.3.1.4 version), Czech and Spanish (both languages was added in 1.3.2.0 version) language interface. You can choose language from Menu->Options->Languages.
- All languages texts was disjoined from program and placed in separate – “Languages.ini” file (In MDS folder). You also can add your own language by adding new section with language name and translated text there. After that you can select new language in MDS, from menu - "Options-Languages".
- Main addition to MDS in this version it is support of “Online Mods DB”. There you can download new or add your own mods.
- It is possible to launch Risen MDS without mods. It will give possibility to you to download only needed mods from online Mods DB.
- MDS already have online checker for new version. On first MDS launch, it will ask for checking for updates on every program startup. But you can change this option in any time if you will change your mind from menu - "Options-Updates”.
- After release of the official patch 1.10, it is not needed to install some other fixes to working with RMDS.
- As it was in recently versions, RMDS include this programs : RisenAut, RisenPak, RisenCSV, RisenTAB, Custom Font Installer and Risen Tune. MDS also have possibility to "hide" savegames from different mods (by default this option - disabled) and it can change your savegame-dir to other (user-defined) path.
Bug-Fixes :
- Fixed bug which was connected with SaveGame Managaer, when option - "Enable working with savegames" was enabled and it was not possible to disable it. That's why some players said recently that their savegames was "hided" (replaced into other directory). Now this option is fixed and disabled by default.
- "Working with savegames" which hide savegames from different mods, now completely safe for savegames themselfs (If will be enabled).
- Fixed bug, with replacing savegame dir. In previous versions can cause problems with making new savegames or loading existing after changing this directory.
- Fixed others mistakes in the program and languages texts.
(!) Instruction : How to add my new mod into my local mod-list (on my computer) ?
Spoiler:(zum lesen bitte Text markieren)
Quote from file - "Readme_eng.txt" :
You can connect your own mods to the mds by creating new folder in FanMods, and add to there some needed to Risen and to mds files :
1. You must necessarily have in mod folder at least one "\compiled\*.p0x" or "\common\*.p0x" file (in subfolder - compiled or common), if program will not found this files, then folder will be skipped. (p0x files, during integrating, will be copied to the Risen\Data\*\ folder (where * - compiled or common) with incremental number, that means - if there already exists file with name - templates.p02 , then templates.p0x file will have name - templates.p03 and e.t.c.).
2. You can have in mod folder only one *.jpg file (size - 330х327 or 315х312), all others image resolutions was not tested (they will be resized to this resolution). If image will be not found, mds will use default one.
3. You can have in mod folder *.rtf file (WordPad file), with full desription of mod, and e.t.c.
4. You can have in mod folder only one readme.txt (or readme.rtf) file - short description of mod, wich will be displayed in program.
5. To add or change text in the game, you can add *Mod.csv files (Where * - name of original csv or tab file, which you want to change). But it is recomended to extract original tab file into csv, then delete all not needed strings, add or change needed text and only then save this file to *Mod.csv and copy it to mod folder.
6. In your mod folder, you can also add some *Mod.wrldatasc files. That means, for example - if you decide to update in your mod, Testlevel.wrldatasc file, you must have in mod folder, file with name - TestlevelMod.wrldatasc , where will be only new strings which then will be added into Testlevel.wrldatasc. (You also can add new strings or change existing strings. For example, let's see some original file (*.wrldatasc) which is in projects.pak. As we see, it's structure some like this :
So, that means, that you can create TestlevelMod.wrldatasc file with same structure, add new keys, values, or new values for existing keys... and then, during integrating, MDS will repack projects.pak and write all strings (if file - TestlevelMod.wrldatasc will be without string - "[sectionname]", all strings will be added into Testlevel.wrldatasc as new strings into end of file, if not (if you will set needed section), all keys will be rewritten, and new will be added to the end of file too.) You must understand, that program will find needed file which we want to update (As we see, differents in names is in word - "*Mod.wrldatasc" and that means, that program can make search of needed file...), so it is not needed to add path to file which you whant to update somewhere into program, because projects.pak (and p0x files) will be extracted during integrating, file will be founded, updated and only changed files, then, will be packed to p0x...
7. You can add to your mod folder - ModName.ini file, with next lines :
That means, that if you will add there name of your mod, program will add your mod to the list with this name, if not, program will use as name of your mod, caption of mod folder.
8. You can have in your mod folder, some *.chx files - in this files can be your own cheats from your mod... they can be added into list of Cheats Pannel (Cheats Pannel was added only in this version, after you will click on some cheat, it will be copied into clipboard and there will be some aditional info displayed).
Structure of this file must be like this (there can be many of this files in one mod folder) :
9. Also you can have *.hotkey files in the your mod folder. This file contain info about hotkeys, i don't know possible it or not to add they in mods, but i already make this possibility... The list of HotKeys and they descriptions also added into right pannel of Cheats Pannel window.
Structure of this files must be (it is almost same as with *.chx files) :
___
That's all. If you will do all right, then after launching MDS, you will find your mod in the MDS mod-list.
Quote from file - "Readme_eng.txt" :
You can connect your own mods to the mds by creating new folder in FanMods, and add to there some needed to Risen and to mds files :
1. You must necessarily have in mod folder at least one "\compiled\*.p0x" or "\common\*.p0x" file (in subfolder - compiled or common), if program will not found this files, then folder will be skipped. (p0x files, during integrating, will be copied to the Risen\Data\*\ folder (where * - compiled or common) with incremental number, that means - if there already exists file with name - templates.p02 , then templates.p0x file will have name - templates.p03 and e.t.c.).
2. You can have in mod folder only one *.jpg file (size - 330х327 or 315х312), all others image resolutions was not tested (they will be resized to this resolution). If image will be not found, mds will use default one.
3. You can have in mod folder *.rtf file (WordPad file), with full desription of mod, and e.t.c.
4. You can have in mod folder only one readme.txt (or readme.rtf) file - short description of mod, wich will be displayed in program.
5. To add or change text in the game, you can add *Mod.csv files (Where * - name of original csv or tab file, which you want to change). But it is recomended to extract original tab file into csv, then delete all not needed strings, add or change needed text and only then save this file to *Mod.csv and copy it to mod folder.
6. In your mod folder, you can also add some *Mod.wrldatasc files. That means, for example - if you decide to update in your mod, Testlevel.wrldatasc file, you must have in mod folder, file with name - TestlevelMod.wrldatasc , where will be only new strings which then will be added into Testlevel.wrldatasc. (You also can add new strings or change existing strings. For example, let's see some original file (*.wrldatasc) which is in projects.pak. As we see, it's structure some like this :
Code:
[sectionname] key1=value1 key2=value2 ...
7. You can add to your mod folder - ModName.ini file, with next lines :
Code:
[Name] Caption=name of the mod
8. You can have in your mod folder, some *.chx files - in this files can be your own cheats from your mod... they can be added into list of Cheats Pannel (Cheats Pannel was added only in this version, after you will click on some cheat, it will be copied into clipboard and there will be some aditional info displayed).
Structure of this file must be like this (there can be many of this files in one mod folder) :
Code:
[Cheat] Name=testcheat Description=DescriptionOfTestCheat...
Structure of this files must be (it is almost same as with *.chx files) :
Code:
[HotKey] Name=SomeHotkey+S Description=some with ctrl+s...
That's all. If you will do all right, then after launching MDS, you will find your mod in the MDS mod-list.
(!) Instruction : How to add my new mod into "Internet/Online Mods Database" ?
Spoiler:(zum lesen bitte Text markieren)
To add your mod into Online Mods DB, to make possible to download it by others players, you must do next steps :
___
That's all. After mod will be successfully added into DB, you can edit/delete it in any time from "Manage My Mods" tab.
To add your mod into Online Mods DB, to make possible to download it by others players, you must do next steps :
- You must add your mod to your local MDS mod-list as written in instruction above.
- Launch MDS, login into your MDS Online DB account and then open - "Add New Mod" tab.
- Select your mod and click - "Make files". If this mod was not added by other user recently, MDS will make 2 zip files, which you must upload to somewhere and then paste direct links in needed fields :

Note : You can upload your mods there. - Click on - "Add mod" button. MDS will allow to you to add new mod only if links will not be broken. Then mod with current name will be added into DB. If you are moderator - mod will be auto-confirmed, otherwise you must to wait until your mod will be activated by moderator. Temporary zip files will be deleted.
___
That's all. After mod will be successfully added into DB, you can edit/delete it in any time from "Manage My Mods" tab.
(!) Recommended to read that : Detailed description about new "MDS Online Features" :
Spoiler:(zum lesen bitte Text markieren)
Risen - MDS "OnlineModDB" version provide to you possibility to use more stable version of Risen MDS, plus you can use our online Risen Mods DB.
Online Mods DB - place, where will be collected all info and links for new Risen mods. MDS developed with high compatibility with this DB and can get a list of mods from there, show needed preview pictures and descriptions and sure you can download needed mods from DB or add new mods too...
New features from Risen MDS 1.3.1.0 version :
1. It is possible to launch Risen MDS without mods. It will give possibility to you to download only needed mods from online Mods DB.
2. Added possibility to delete checked mods by clicking right mouse button on your local mod list :

3. All languages texts was disjoined from program and placed in separate - "Languages.ini" file (In MDS folder). You also can add your own language by adding new section with language name and translated text there. After that you can select new language in MDS, from Menu-Options-Languages :

Important : Special chars not supported !
4. MDS already have online checker for new version. On first MDS launch, it will ask for checking for updates on every program startup. But you can change this option in any time if you change your mind from "Menu-Options-Updates" :

If new version will be avaliable, MDS will promt to launch MDS updater to apply new changes, if you will say yes, then MDS updater (it is separate program for MDS) will be launched :

5. Main addition to MDS in this version it is support of "Online Mods DB". There you can download or add your own mods. After addition of new mod, it will be shown in overall list of mods only after MDS moderator will confirm it.
On main form you can see new menu button - "Internet Mods DB" :

After clicking this button, it will take 1-4 seconds (depends on your inet connection) to connect to online DB. If DB will not be on maintenance, then you will see another window with all mods in DB :

They are sorted by addition date (last added mod, will be on the top of list). There you can mark only mods which are not already on your mod-list and then click "Download" button. All mods are downloaded and integrated separate from each other - one by one, so if you will click - "Abort Download" in middle of the process, that will mean that all previously integrated mods will not be deleted... After download will be finished, you must restart MDS to make possible to use new mods.
Note : "High res Texture-Pack (Stones and Walls) V1.0" Mod, have an very big size (416 Mb in Zip archive), so it is possible to download it from MDS, but if you have not stable inet, then it is better to download it separately, because MDS will start download from begining if there will be some problem during download...
Also after you will click on some mod from the list, MDS will download preview info for 1-2 secs and will display it in appropriate fields.
In this same window we decided to add additional options. For example if you already have some mod, but in DB, author will only update example picture or description, then you can only update this picture or description file from DB by clicking right mouse button on picture or description - "Apply this ... to the same already existing mod in your mod-list..." :

Also in this same window, you can see option - "Delete temporary files on exit". If this option enabled - that means that preview info what was downloaded during navigating between mods in online mod-list, will be deleted after closing this window. Or if this option will be disabled, that means that already downloaded preview info of mods will not be deleted and it will not be redownloaded every time after clicking on needed mod when restart MDS. (Must to say, that if author will update his mod in online DB, MDS will ignore this option and will redownload once this info for this mod).
On this window you can only download already added mods by their authors, but if you want to download or update/edit your mod, you can click on "Add/Edit my own mod" button on this same window. After what, MDS will check for banned ip's and then it will give right to you to enter your login and password there. If you don't have account in MDS, then just enter your account name and password in needed fields, and account will be created with this info if this name doesn't taken recently :

After successful login, you will see new window, where you can add new mods, edit your mods (or edit all mods if you are moderator) and manage your account (change password and e.t.c.).
So, how to add new mods ? :
That's all... After that, you can manage your mod (edit links, mod-name, delete mod or if you moderator - activate/deactivate mods and resetting mod to other user) by changing tab to "Manage Uploaded Mods" :

Moderators also have other options - to show only not activated mods, and activating/deactivating all mods from the active list (by right mouse click on mod list)...
And the last tab - "My Profile" will allow to you to change your password, your contact info and check list of moderators (if you - moderator, you also can check list of all users) :

Risen - MDS "OnlineModDB" version provide to you possibility to use more stable version of Risen MDS, plus you can use our online Risen Mods DB.
Online Mods DB - place, where will be collected all info and links for new Risen mods. MDS developed with high compatibility with this DB and can get a list of mods from there, show needed preview pictures and descriptions and sure you can download needed mods from DB or add new mods too...
New features from Risen MDS 1.3.1.0 version :
1. It is possible to launch Risen MDS without mods. It will give possibility to you to download only needed mods from online Mods DB.
2. Added possibility to delete checked mods by clicking right mouse button on your local mod list :

3. All languages texts was disjoined from program and placed in separate - "Languages.ini" file (In MDS folder). You also can add your own language by adding new section with language name and translated text there. After that you can select new language in MDS, from Menu-Options-Languages :

Important : Special chars not supported !
4. MDS already have online checker for new version. On first MDS launch, it will ask for checking for updates on every program startup. But you can change this option in any time if you change your mind from "Menu-Options-Updates" :

If new version will be avaliable, MDS will promt to launch MDS updater to apply new changes, if you will say yes, then MDS updater (it is separate program for MDS) will be launched :

5. Main addition to MDS in this version it is support of "Online Mods DB". There you can download or add your own mods. After addition of new mod, it will be shown in overall list of mods only after MDS moderator will confirm it.
On main form you can see new menu button - "Internet Mods DB" :

After clicking this button, it will take 1-4 seconds (depends on your inet connection) to connect to online DB. If DB will not be on maintenance, then you will see another window with all mods in DB :

They are sorted by addition date (last added mod, will be on the top of list). There you can mark only mods which are not already on your mod-list and then click "Download" button. All mods are downloaded and integrated separate from each other - one by one, so if you will click - "Abort Download" in middle of the process, that will mean that all previously integrated mods will not be deleted... After download will be finished, you must restart MDS to make possible to use new mods.
Note : "High res Texture-Pack (Stones and Walls) V1.0" Mod, have an very big size (416 Mb in Zip archive), so it is possible to download it from MDS, but if you have not stable inet, then it is better to download it separately, because MDS will start download from begining if there will be some problem during download...
Also after you will click on some mod from the list, MDS will download preview info for 1-2 secs and will display it in appropriate fields.
In this same window we decided to add additional options. For example if you already have some mod, but in DB, author will only update example picture or description, then you can only update this picture or description file from DB by clicking right mouse button on picture or description - "Apply this ... to the same already existing mod in your mod-list..." :

Also in this same window, you can see option - "Delete temporary files on exit". If this option enabled - that means that preview info what was downloaded during navigating between mods in online mod-list, will be deleted after closing this window. Or if this option will be disabled, that means that already downloaded preview info of mods will not be deleted and it will not be redownloaded every time after clicking on needed mod when restart MDS. (Must to say, that if author will update his mod in online DB, MDS will ignore this option and will redownload once this info for this mod).
On this window you can only download already added mods by their authors, but if you want to download or update/edit your mod, you can click on "Add/Edit my own mod" button on this same window. After what, MDS will check for banned ip's and then it will give right to you to enter your login and password there. If you don't have account in MDS, then just enter your account name and password in needed fields, and account will be created with this info if this name doesn't taken recently :

After successful login, you will see new window, where you can add new mods, edit your mods (or edit all mods if you are moderator) and manage your account (change password and e.t.c.).
So, how to add new mods ? :
- You must add your mod to your local MDS mod-list as written in instruction above.
- Launch MDS, login into your MDS Online DB account and then open - "Add New Mod" tab.
- Select your mod and click - "Make files". If this mod was not added by other user recently, MDS will make 2 zip files, which you must upload to somewhere and then paste direct links in needed fields :

Note : You can upload your mods there. - Click on - "Add mod" button. MDS will allow to you to add new mod only if links will not be broken. Then mod with current name will be added into DB. If you are moderator - mod will be auto-confirmed, otherwise you must to wait until your mod will be activated by moderator. Temporary zip files will be deleted.
That's all... After that, you can manage your mod (edit links, mod-name, delete mod or if you moderator - activate/deactivate mods and resetting mod to other user) by changing tab to "Manage Uploaded Mods" :

Moderators also have other options - to show only not activated mods, and activating/deactivating all mods from the active list (by right mouse click on mod list)...
And the last tab - "My Profile" will allow to you to change your password, your contact info and check list of moderators (if you - moderator, you also can check list of all users) :

____
(!) Credits :
For the excellent programs, which was also integrated into MDS : Risenaut, RisenPak, RisenTab and RisenCSV - NicoDE.
Translation to the Italian language - Xardasrule (aka xardas66).
Translation to the German language - foobar.
Translation to the Polish language - Macrentofeth.
Translation to the Czech language - El Kamil.
Translation to the Spanish language - Ancalagon el negro.
Beta Testers - Johnatan, Nimphomaniak, Looker, Xardasrule, Тать.
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(!) Download instructions :
Download new - "Risen - ModStarter" without mods (we think that player can download only needed mods from Internet Mods DB), you can there - http://www.worldofrisen.de/english/download_70.htm
If you already have old version of RMDS installed, then you must uninstall all currently installed mods from mod-starter and then uninstall old MDS too. Or if you already have many mods in your mod-list, then you can just install new version in the same folder with old version, after what you will have new RMDS with your mods in the mod-list.
____
You also can read - "Readme_eng.txt" file, there - http://mdscp.co.cc/r/Readme_eng.txt
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Russian release thread - http://forum.worldofplayers.de/forum...d.php?t=799669
English release thread (DS) - http://forum.deepsilver.com/forum/sh...ad.php?t=49383
Italian release thread (risen-italia.it) - http://www.risen-italia.it/?p=2563
Italian release thread (DS) - http://forum.deepsilver.com/forum/sh...d.php?p=461725
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Published by - LordOfWAR & Odin68
.P.S. If your mod already added into Online DB by other user, just let me know and I will replace it into your MDS account.
UPDATE (03.05.10) :
Released small update for Risen MDS. More detailed there - http://forum.worldofplayers.de/forum...php?p=12742854
UPDATE (19.07.10) :
Released new update - Risen MDS v.1.3.2.0. More detailed there - http://forum.worldofplayers.de/forum...php?p=13405294


































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