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10.05.2009, 19:32
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#1
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Phoenix
Join Date: Sep 2006
Location: Isla del Fuego
Posts: 3,924
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[Release] Gothic II Gold - IronKeep Community Patch v 1.0
Gothic II: Night of the Raven is an excellent game, after all these years. However, it is still somewhat beset by bugs, even with the latest release. We have created a patch that aims to fix as many of these bugs as possible, and enhance the experience of those playing Gothic II Gold. As we fix more bugs, patches will be released. If there is a bug you would like addressed, please let us know. What we have done has been included in the changelog below. Enjoy  .
This product is meant to deliver a better NotR experience with next to no "on-the-house" additions. This patch (and all the subsequent versions) will be an incremental part of HoP builds, so if you have HoP installed (or in future CSI), you wouldn't need the "products below".
However, at this point - this patch has some changes that ARE NOT present in HoP v1.1. This will be made otherwise starting with HoP v1.2.
EDIT:
Download Mirrors:
Ironkeep Studios Website
WoG
The Patches Scrolls
Filefront
Gamezone
Gamershell
StrategyInformer
MegaGames
AtomicGamer
Regards,
The IronKeep Studios Team.
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Changelog:
_____Patch v 1.0______
- Fixed several text and dialogue errors.
- Certain Lines in Vatras & Lares' dialogue are now in English.
- Appraising your Goldmining Ability is now in English.
- A few more XP Bonuses.
- On the quest to get Thorben's approval, getting a blessing from Isgaroth now gives you a 100 XP bonus.
- The Stunt Bonus is now 1000 XP.
- Joining Morgan's and/or Henry's Raiding Troop now grants a 50 XP Bonus.
- Toughened up the Black Wolf of the Novice Quest, Boars & Field Raiders now yield 100 XP when killed, Ice Wolves now yield 250 XP.
- Fire Devils, and Shadowbeast Skeletons are now slightly tougher.
- Bartok is tougher, so it's less difficult to keep him alive on the "Furs for Bosper" Quest.
- Giant Rats are tougher than Young Giant Rats. Wolves, Minecrawlers, Bloodflies, Snappers, and Razors now have stats similar to Gothic I.
- Lares can now provide the Simple Way to join all 3 guilds.
- Fixed the notorious "Stuck Ornament Bug" with Lares.
- Fixed a bug with the Bandit's Tower Quest.
- Fixed the bug where the Dragons occasionally yield no trophies.
- The Orc Attack Video no longer crashes the game.
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__________________
IronKeep Studios
All things revolve around an axis to maintain balance. Find the balance and all shall move around you.
Tratos
Last edited by Korianous; 20.05.2009 at 13:19.
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10.05.2009, 21:33
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#2
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Adventurer
Join Date: Apr 2009
Posts: 60
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Great news! Although i don't really see Gothic 2 as an especially buggy game after the add-on and the official patches, it does have its fair share issues. While i'm not exactly sure how much you can do about this with tools you have right now, one issue that bothers me personally, is the way the game handles widescreen resolutions. After you load a savegame, the picture is stretched, until you talk to a npc. This seems to reset the camera somehow and the picture is not stretched anymore. That is until you load another savegame. Strangely Gothic I does not seem to have this bug.
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10.05.2009, 21:38
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#3
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Cat
Join Date: Oct 2006
Posts: 7,100
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Quote:
Originally Posted by Tolknaz
one issue that bothers me personally, is the way the game handles widescreen resolutions.
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Maybe this fix might solve your problem:
http://forum.worldofplayers.de/forum...d.php?t=441131
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10.05.2009, 21:42
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#4
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Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
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Quote:
Originally Posted by Tolknaz
Great news! Although i don't really see Gothic 2 as an especially buggy game after the add-on and the official patches, it does have its fair share issues. While i'm not exactly sure how much you can do about this with tools you have right now, one issue that bothers me personally, is the way the game handles widescreen resolutions. After you load a savegame, the picture is stretched, until you talk to a npc. This seems to reset the camera somehow and the picture is not stretched anymore. That is until you load another savegame. Strangely Gothic I does not seem to have this bug.
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Thanks for the response! We aim to do as much as we can, we are looking into fixing many things that are still quirky engine-wise. FOV issues are among the things we want to fix  .
EDIT-
@Larisa- that patch might actually conflict with ours, since we are making changes to the camera.dat.
__________________
Last edited by Korianous; 11.05.2009 at 03:56.
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16.05.2009, 17:20
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#5
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Adventurer
Join Date: Oct 2007
Posts: 83
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Gothic2-Notr is not buggy but it still a great work with patch.Please fix Gothic 1 it has much more bugs.I even can tell almost all bugs because i completed G1 20TIMES.
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16.05.2009, 18:11
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#6
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Ranger
Join Date: Oct 2006
Posts: 101
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I remember one thing that should be removed from the game. I dont remember where exactly but when i played G2 NotR i found Myxirs dead body in a cave, and a note that i do not recall what was about. i think it was a cave pretty far to the north.
This is odd because he is still alive in NotR if i am not completly wrong. He is atleast alive in G3.
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16.05.2009, 18:13
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#7
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Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
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Quote:
Originally Posted by vytaz111
Gothic2-Notr is not buggy but it still a great work with patch.Please fix Gothic 1 it has much more bugs.I even can tell almost all bugs because i completed G1 20TIMES.
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Hi,
Atm we have no plans to fix Gothic 1, sorry mate  .
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Originally Posted by Merwanor
I remember one thing that should be removed from the game. I dont remember where exactly but when i played G2 NotR i found Myxirs dead body in a cave, and a note that i do not recall what was about. i think it was a cave pretty far to the north.
This is odd because he is still alive in NotR if i am not completly wrong. He is atleast alive in G3.
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I believe you went to the cave where unneeded NPCs are sent. You're not technically supposed to see it  .
Thanks for the positive response, it's a huge motivator  . If you find new bugs from the patch, or a bug we didn't fix you would like addressed, please don't hesitate to post in the bugtracker thread. Thanks all.
- Korianous
__________________
Last edited by Korianous; 17.05.2009 at 15:20.
Reason: somehow that came out as two posts. weird
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17.05.2009, 06:52
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#8
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Apprentice
Join Date: Oct 2008
Posts: 26
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Having only played the Night of the Raven (not the original, my version came in the Gothic Universe pack), I played as a Mage but found the incremental demands of increasing mana with each chapter a little unfair.
To have to sacrifice 25 XP for 5 pts of mana in chapter 5 was downright silly. I could understand restricting other classes from increasing that stat easily, but for a mage? Any chance of tweaking that?
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17.05.2009, 11:16
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#9
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Phoenix
Join Date: Sep 2006
Location: Isla del Fuego
Posts: 3,924
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Quote:
Originally Posted by Mage of Adanos
Having only played the Night of the Raven (not the original, my version came in the Gothic Universe pack), I played as a Mage but found the incremental demands of increasing mana with each chapter a little unfair.
To have to sacrifice 25 XP for 5 pts of mana in chapter 5 was downright silly. I could understand restricting other classes from increasing that stat easily, but for a mage? Any chance of tweaking that?
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Dito. I find the mage path to be ridiculously hard. Especially, now that the stats have been tuned for the warrior/ranger class. I understand that NotR must be a challenge, but when it's too hard, it just kills the fun.
That being said, these patches only fix the game - we try to keep additions to a minimum. HoP/CSI are content mods - that's where you'll find content on top of fixes.
When the next version of HoP - which is v1.2 - is released, all of ICPs changes and some content is likely to be added. That would be your best bet regarding mage mana costs.
__________________
IronKeep Studios
All things revolve around an axis to maintain balance. Find the balance and all shall move around you.
Tratos
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17.05.2009, 15:40
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#10
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Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
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Quote:
Originally Posted by Tratos
Dito. I find the mage path to be ridiculously hard. Especially, now that the stats have been tuned for the warrior/ranger class. I understand that NotR must be a challenge, but when it's too hard, it just kills the fun.
That being said, these patches only fix the game - we try to keep additions to a minimum. HoP/CSI are content mods - that's where you'll find content on top of fixes.
When the next version of HoP - which is v1.2 - is released, all of ICPs changes and some content is likely to be added. That would be your best bet regarding mage mana costs.
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I third this PoV. We are trying to keep the content additions to as little as possible, but if there is a demand, we can incorporate fixes to make playing as a mage a tad easier. I first designed HoP to make playing as a mage easier, it's really unfair in NOTR.
__________________
Last edited by Korianous; 17.05.2009 at 15:44.
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19.05.2009, 04:53
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#11
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Local Hero
Join Date: Apr 2008
Location: Romania
Posts: 228
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I am curently playing Gothic 2 N.o.t.R. with CP 1.0.
First thing i noticed was that when i spoked with Vatras, he was telling me "Let us sumarize" but the subtitle was in german.
The second thing is that is no difference betwen Young Giant Rats and Giant Rats.
The third thing is that the Young Wolves are a bit too strong with 25 Str and 50 Hp.
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19.05.2009, 05:02
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#12
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Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
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Quote:
Originally Posted by 4ltair
I am curently playing Gothic 2 N.o.t.R. with CP 1.0.
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Glad to hear it  .
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First thing i noticed was that when i spoked with Vatras, he was telling me "Let us sumarize" but the subtitle was in german.
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Check the .exe and ou.bin. Also, if the ou.dat file still exists, try renaming and/or deleting it.
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The second thing is that is no difference betwen Young Giant Rats and Giant Rats.
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No problem, a hotfix is upcoming, in which we will handle reported issues. Thanks for letting us know  .
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The third thing is that the Young Wolves are a bit too strong with 25 Str and 50 Hp.
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We rebalanced them to be exactly half the strength of Wolves. They should give you a hard time, and remind you of exactly how weak you have gotten since Gothic 1's conclusion  .
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19.05.2009, 05:36
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#13
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Local Hero
Join Date: Apr 2008
Location: Romania
Posts: 228
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^Ok.
What i would like to see in N.o.t.R. are some crossbows and some bows with skill bonuses, but that might be beyond the point of a CP.
Another thing is the random number of Goblin Berries in each game.I know there are 17 in the entire game plus the ones you find on the paladins.The last ones are a pain in the a¤¤ because of their randomness, witch is really fustrating when planning an archer in Hardcore.
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19.05.2009, 23:20
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#14
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Phoenix
Join Date: Sep 2006
Location: Isla del Fuego
Posts: 3,924
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Quote:
Originally Posted by 4ltair
What i would like to see in N.o.t.R. are some crossbows and some bows with skill bonuses, but that might be beyond the point of a CP.
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Check Heights of Power and you might change your mind. 
__________________
IronKeep Studios
All things revolve around an axis to maintain balance. Find the balance and all shall move around you.
Tratos
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20.05.2009, 03:20
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#15
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Palatine
Join Date: Jun 2008
Location: USA
Posts: 2,900
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Quote:
Originally Posted by Tratos
Check Heights of Power and you might change your mind. 
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Our hotfix might pleasantly surprise you as well  .
__________________
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20.05.2009, 05:55
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#16
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Local Hero
Join Date: Apr 2008
Location: Romania
Posts: 228
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I know HoP, i just wanted the bow/crossbow without the extras.
Regarding CP 1, when i played Gothic 1 a lurker yielded 170 exp, in Gothic 2 is still 120.
Lately i keep getting an error about missing a sound file, error wich appear when i try to sleep, usualy when i am in Khorinis, happened twice when i used Constantio's bed.I will make a screenshot next time when i will get it.Don't konw if it can be fixed, or it's something that happens on my computer only.
Anyways, great job with the CP, you managed to add new things without ruinning the balance.Keep it like this in the future and i will be a very happy man  .
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20.05.2009, 18:22
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#17
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Rookie
Join Date: May 2009
Posts: 3
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I have this problem with gothic (both 1 and 2) while running on windows Vista... for some unknown reason, the in-game music doesn't play and some ingame movies, as well as the intro (piranha bytes/jowood intro clip) are displayed in black and only the sound plays... Is this happening because the games don't support vista, and can something be done about that? thank you
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20.05.2009, 19:53
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#18
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Local Hero
Join Date: Apr 2008
Location: Romania
Posts: 228
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^
The problem with the sound does have a fix on this forum, i just don't know the exact thread, i am browsing from my phone, i just know it is a thread in Gothic Help, search "sound error " there.
As for the video, disable video scaling in the gothic.ini.
Sorry for the off topic.
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20.05.2009, 23:31
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#19
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Phoenix
Join Date: Sep 2006
Location: Isla del Fuego
Posts: 3,924
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Quote:
Originally Posted by 4ltair
I know HoP, i just wanted the bow/crossbow without the extras.
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The thing is, the crossbow thingy would be an extra. Those few additions were capital exceptions and I am fighting Korianous not to include any content. The CPs are purely for fixing the game without "modding" it.
__________________
IronKeep Studios
All things revolve around an axis to maintain balance. Find the balance and all shall move around you.
Tratos
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21.05.2009, 01:23
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#20
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Local Hero
Join Date: Apr 2008
Location: Romania
Posts: 228
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That is how i see a CP too, even if i would like the crossbow.
Like you said, it should be a firm line between a CP and a mod.It's hard to add new things and balance the rest of the game acordingly without changing it too much.
If the bow/crossbow thing is to be done, then it should be optional to instal it.
Last edited by 4ltair; 21.05.2009 at 08:14.
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